Episode: 4530 Title: Playing Civilization V, Part 6 Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4530/hpr4530.mp3 Transcribed: 2026-07-31 16:13:21 (official HPR transcript) --- This is Hacker Public Radio Episode 4530, for 2025-12-12 Today's show is entitled, "Playing Civilization V, Part 6" The host is Ahuka and the duration is 00:12:39 The flag is Clean, and the license is CC-BY-SA The summary is "We continue our look at the game mechanics of Civilization V." Hello, this is a hookah. Welcome to you to Hacker Public Radio and another exciting episode Inner ongoing series of computer strategy games and we're in the middle of discussing Civilization 5 and Now I'm gonna get to one that probably a lot of people are gonna want to get into and that is War and combat crushing your enemies Making their women weep All right, so how do you do that in this game? Well, it's various ways of doing it, of course And a lot of it depends on terrain and it's things like that. Let's start with land combat Now You are gonna have to fight in this game no matter how peaceful you may wish to be early on the barbarians will come after you And they cannot be reasoned with you either kill them or they kill you. It's as simple as that And then you may attract the greedy attention of other empires who want what you have So you have to be ready and that means you have to build military units and learn how to use them effectively There are three types of military units available in this game land sea and air and they take the stage in that order When you start out you have a settler unit that can found your first city and a warrior unit Now, I will generally use my warrior unit to explore for the first 20 or so turns because Experience tells me that is safe If it turns out to be a disaster, I'll just restart And while I'm doing that, I will build at least one and often two scout units to take over the exploration By turn 30, I've probably discovered a few barbarian encampments Taking them out is a good idea because clearing them can yield a bit of cash As long as encampments are left alone, they will turn out barbarian units that will harass you and anyone else in the area If an encampment is near to a city state You can earn some increased status with the city state by clearing it out Now a warrior unit is the earliest military unit available in it is not particularly strong You might want to be careful to not just charging and maybe lose it If you can get archery and build an archer You can stand outside the encampment and fire arrows inside to wipe out the inhabitants But watch out that the encampment doesn't spawn another unit The unit inside the encampment will not come out to attack very often But a newly spawned unit will be outside and will attack I like to bring a warrior in an archer together, so if anything happens, I have a little muscle to protect the archer Now one of the big changes in syphive compared to previous versions is that you cannot stack military units together on a tile This matters a lot for your strategy since each unit has to be on its own tile This means you have to think about positioning of each unit And that in turn means taking advantage of terrain features If you refer back to our discussion of terrain features and I've put a link in the show notes to help with that You can see that each type of terrain And each terrain feature came with a defensive bonus Looking at the terrain types We see that grassland, plains and desert which are the main terrain types you will be on All come with a defensive bonus of minus 33 percent That means you are caught out in the open and therefore have a penalty tier defense But many of the tiles will have a terrain feature added Hills forest and jungle all have a defensive bonus of plus 25 percent So if you are on a tile that is grassland plus forest you only suffer an 8 percent penalty on defense Same with desert plus hills or plains plus jungle and so on So if you think you may be attacked moving onto hills or into a forest is good Also, it is worth noting that attacks across a river penalize the attacker with a 20 percent reduction in their attack strength So learning how to use the terrain to your advantage is a key skill in combat operations Now let's see how this works with a warrior the unit you have from the start It has a combat strength of 8 So in the early game you might encounter a barbarian equivalent called the brute But which is an identical unit otherwise and also has a combat strength of 8 If you meet each other on grassland tiles with no features you each have the same defensive penalty of minus 33 percent So you're evenly matched But the other factor is the health of each unit this is measured is hit points And you can see the shown in a colored bar next to the unit If you see no bar at all the unit has all of its hit points and is at a hundred percent health If the bar is green and is lost a few points If it's yellow you're starting to get into a danger zone And if it's red it's very likely to be killed in any combat So even if the combat strength is equal if one unit has a green bar and the other a red bar There is an excellent chance that the unit with the red bar will be killed in any combat Now you can recover your hit points for any unit just by resting it resting in general recovers 10 percent per turn But 20 percent per turn if it's in your territory and 25 percent if it's in one of your cities Now there are other modifiers such as medics and faith healers that can add recovery And heal your units even faster Units can also earn promotions These add to their abilities in various ways There's a good chart of promotions at the civilization wiki site and I've put a link in the show notes for that For melee units such as warriors the main ones would be shock which gives bonus an open terrain Drill which gives a bonus in rough terrain like hills and forest and cover which gives a defensive bonus against ranged attacks such as archers Now you're in promotions in combat And if you have a unit that has a few promotions It's generally a good idea to upgrade it to a new Unit rather than delete it and build a newer unit because it keeps the promotions Now you do this by using gold stuff grade the unit so don't neglect your treasury The first ranged unit is the archer which you get by discovering the archery technology and an building one They can attack up to two tiles away but they only have a combat strength of five Now that means a warrior attacking an archer has an advantage So you'll want to protect your archers They're well suited to city defense since the city helps protect them and they can drop arrows on an attacker before it can hit the city in many cases Otherwise it is a good idea to put your warriors on the front lines of combat and station the archers behind them This is also how you attack cities early on Use the warriors to absorb any attacks from the city while your archers drop arrows into the city from behind the warriors Cities themselves also have hit points and you can see how they are being eroded by colored bars above the city using the same green yellow red standard But note that once the defenses are down you need to use a melee unit to capture the city Ranged units cannot make the final capture As the game goes on your units will become better because you'll discover new technology So instead of warriors you'll get to spearmen and then after spearmen you get to swordsmen and so on But the principles don't change Now it's the naval combat which is also fun When you research the right technologies you'll discover ships and you can start using them in combat Now the earliest vessels you will get are try reams They have a combat strength of 10 but are vulnerable to ranged attacks They can clear barbarians ships from your waters and are good for exploring the coastlines But they cannot travel on ocean tiles which are a deeper blue than coastal tiles They can attack cities and as a melee unit could actually capture them But in practice this is rare since they would probably be bombarded in sunk Still if you were in some odd circumstance where your archers had reduced the city defenses to nothing And you had a try ream on the spot it would work Later on you'll get caravel which is the first ocean going vessel and you should probably use them right away to Explore the rest of the map as soon as you get them And the reason that you want to do that is you're going to find other players You're going to find other city states You're going to find other Natural one you know there's All sorts of things you can do it once you've explored the map so never neglect that option Now after the caravel you get a private tier which is a powerful ship that is not only good for Rating coastal cities, but can actually capture enemy ships and add them to your fleet There are also naval ranged units the first is the galley ass Followed by the frigate the frigate is a powerful mid game unit That they are ranged means they can stand off shore and bombarded units or cities on land If you want a fun game with naval warfare try an archipelago map get your privateers and frigates and go out and conquer As with land units you can get promotions for naval vessels and there is a upgrade path as well The try-ream can upgrade to a caravel which can upgrade to an ironclad The galley ass can upgrade to a frigate which can upgrade to a battleship Then there's air combat This comes along late in the game obviously arriving in the modern era Your two main unit types or fighters and bombers fighters are mostly for attacking other air units They can do damage to ground units as well, but that's not really what they're suited to The first fighter unit is the triplane It is also useful as a reconnaissance unit since it can see six tiles in every direction You can station them by a city and set them to intercept mode where they will respond to any air attacks from other players The other major area unit is the bomber The first of these is the great war bomber It is designed to carry a load of bombs and can be very effective in reducing the defenses of a city It is weaker on defense though So a good strategy is to send in a few fighters first Use up any of the city's anti air capabilities then follow up with the bombers Now air units can also get promotions from combat and they also have hit points just like all other units And they have an upgrade path Try planes become fighters become jet fighters Great war bomber becomes regular bomber become stealth bomber So in conclusion This is just a very brief introduction to combat in syphive You could probably write an entire book on all of the strategies involved, but this will get you started on the basics of the combat system Now civilization fanatics has a section called the syphive war academy Where you can go in a much more depth if you really want to master combat and strategies and I have placed a link to that in the show notes So this is hookah for hacker public radio signing off and is always encouraging you to support free software. 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