Refreshed episodes/hosts/comments/series from hpr.sql, and added official HPR transcripts for the 180 episodes aired since the last sync (hpr4516-hpr4695).
150 lines
13 KiB
Plaintext
150 lines
13 KiB
Plaintext
Episode: 4550
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Title: Playing Civilization V, Part 7
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4550/hpr4550.mp3
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Transcribed: 2026-07-31 16:13:46 (official HPR transcript)
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---
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This is Hacker Public Radio Episode 4550, for 2026-01-09
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Today's show is entitled, "Playing Civilization V, Part 7"
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The host is Ahuka and the duration is 00:14:48
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The flag is Clean, and the license is CC-BY-SA
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The summary is "We continue our look at the game mechanics of Civilization V."
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hello this is a hookah welcome to you the hacker public radio and another exciting episode
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in our ongoing series on computer strategy gaming and we're still in civilization five
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and the topic for today is science and how to get a science victory how to use science in
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general for whatever victory types you're going for so everything having to do with science now
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in most respects it's not all that different in Civ five because science has been the science
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victory has been part of civilization from the very beginning and it has been more of an
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evolutionary change compared to revolutionary most of the texts are the same as in previous versions
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there is a tech tree that is pretty similar and you need to keep up in science for any victory
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condition you are thinking you may want to just beat your enemies into submission and if so
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look at our previous episode about war and combat but if you're using chariots while they have
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tanks you aren't going to have success it's also obvious that if you're going for a science victory
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you really need to focus on science now many of these tips should be followed for any victory
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condition but should be mandatory if you're drawing for a science victory now the mechanics of
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researching technologies is that you have to accumulate a certain amount of science to discover a new
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technology but this amount goes up over time so you have to continuously be looking to increase your
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output of science to keep up for instance one of your first texts would be pottery which is a cost of
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35 science but in your capital city you get three science from your palace and let's say of a
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population of two so you're getting five science per turn that means you will research pottery in seven
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turns but the education tech costs 485 science astronomy costs 780 science
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scientific theory costs 1,650 plastics 4,700 particle physics 6,000 these are all key
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texts to advance your science to a science victory so you can see that you need to be continually
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increasing your generation of science now to start with population equals science you will get one
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science for every point of population that does not however mean you need to have a lot of cities to
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get there four to five well developed cities are quite sufficient and adding more cities can
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cause unhappiness problems since higher population itself can cause unhappiness there is no good
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reason to add to the problem now the next boost you can give to science is by building city improvements
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the first which comes early in the game is the library which is available once you research writing
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a library boosts the science output of the city by one science for every two citizens
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so roughly a 50% increase but it's rounded down in any case building it early pays off
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because advancing through the tech tree is a process of accumulating science the earlier you can get
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these boosts the better the other population base boost is the public school which is available when you
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research scientific theory which also boosts science by one for every two citizens and also offers a
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specialist slot for a science specialist and since more population means more science the grandary
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available when you research pottery is a good building just because it does grow your population
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now there's one other building worth mentioning which is the observatory available when you discover
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astronomy it doesn't depend on population but on location you have to have a city that is located
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directly next to a mountain to build this but it adds 50% to the science output of the city
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mountains are otherwise useless unless you're playing as the ingas but if you want a science boost
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and happen to see a good location the ideal spot is an isolated mountain that is not part of
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a mountain range so you don't lose out on your farming and mining production and if you can put a
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city right next to that mountain it can be a big boost now then there's also specialists you can at a
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certain point take some of your citizens out of the farming and mining and turn them into specialists
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but you have to have a slot for them and those slots come in buildings as well we've already mentioned
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public schools providing one slot universities available when you discover education
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provide two slots as well as boosting the city output of science by 33%
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the other science building which comes late in the game is the research lab available when you
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discover plastics which adds another special a slot plus four science and then adds 50% to the
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science output of the city now it comes pretty late in the game so it's not going to be much of a
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help for most of the tech tree but when you have to research the space techs and you're going for a
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science victory you know those space techs are very expensive and so building the research labs
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becomes really important for that now wonders the first one if you're going to go for a science
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victory that you want to try for is the great library it gives you a free library in the city that
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builds it plus three science per turn and a free tech now use the free tech to get an expensive tech
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like philosophy if it's free why not get as much bang for the buck as you can now the
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Oracle provides one great person point per turn towards a great scientist so that can be helpful
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hang gardens provides plus six food per turn which will help boost your population
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and a free garden which boosts your great person points by 25%
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leaning tower of Pisa increases your rate person points by 25% in all cities plus a free
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great person of your choice when you build it. Borsland tower gives you plus 50% from research
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agreements plus a free great scientist and the Hubble Space Telescope provides two great scientists
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a free spaceship factory in the city where it was built and a plus 25% production for spaceship
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parts now all of the above are world wonders which means you're in competition with other players
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to build them and only one player can be successful in each case so you won't get them all
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now you can sometimes rush a world wonder by chopping that is using your workers to cut down for us
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for added production but you need to have high production cities to build wonders in general
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there is one national wonder to focus on though and that's called the national college
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now every player can build their own version of any national wonder the national college
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is good but it can only be built when you have a library in every one of your cities your strategy
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should be to build it as soon as possible so don't build more than three or four cities before
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you get to this it gives you plus three science plus an increase of 50% in the science output
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of the city you build it in yeah great scientists as you work on your science you will accumulate
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great person points toward getting a great scientist someone there's also produce great
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person points and all of your science specialists produce great person points as well as these add up
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you'll suddenly see a great scientist appear in the early game the best thing to do is use
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this great scientist to build an academy move the great scientist to any tile within your city
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and create the academy there it will yield at least plus eight science but there are modifiers that
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can also add to that the alternative which is better later in the game is to use the great
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scientists to get a free tech discovery the reason is that early in the game that plus eight science
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is very significant and it can accumulate over time combine that with things like an observatory
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and a university that increase the city output and it can add up very nicely but by perhaps the
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medieval era and certainly the Renaissance era you start running out of time for that accumulation
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of science to add up meanwhile the text have gotten so expensive that a free tech is really the better
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option now another thing you can do to increase your science is to engage in research agreements
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with other players these become available once you research education and you have to have a
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declaration of friendship with the other player before you can create a research agreement
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you each put a certain amount of gold into the pot to fund the research and after a period of time
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typically about 30 turns you each get an amount of science from it the way it is calculated is
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based on the partner that produced the least amount of science during the agreement from a
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science standpoint if you're head in science it probably won't benefit you to enter into the agreement
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but it does build your relationship with the other player so I wouldn't avoid them all together
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now if you're behind in science of course it can help you a lot another thing you can do to
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build up your science is policies and ideologies now given that you should probably be building tall
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like four to five cities instead of wide which would be eight to 12 cities or more it makes sense to
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start out with tradition instead of liberty as your policy tree but once you get to the
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Renaissance you'll want to enable the rationalism treat him as your science when you get to ideologies
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you have a choice to make ignore autocracy that is not a science oriented choice
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if you have three to five cities freedom is the best ideology because specialists require less food
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using civil society and have reduced unhappiness using universal suffrage
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with a wide strategy of more than five cities order starts looking better as your ideology
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getting workers faculties will give you a plus 25 percent science from every factory
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now another thing that can help is exploration generally this is a good idea for a number of
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reasons but one we want to focus on here is the effect of meeting other players
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now in the first place if you find other players who have researched texts you do not yet have
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you can trade for them and you should do this whenever possible remember the other players will
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all be trading with each other anyway so if you don't participate you simply fall behind
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if you have a nice tech and can trade it to just two other players you will jump up two
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texts along the tech tree and that can be huge if you hold onto it as a secret some other player
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will research it and they will trade it and get the boost instead so trade whenever you can
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another advantage is that when you discover that another player has a tech you don't have yet
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your cost to research it goes down now that was tech trading but what about trade in general
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and that's the next science boost when you set up a trade route with either another person or a city
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state one of the benefits can be an increased year science the main benefit of trade routes is
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money at least that's the way I play so I will start always by looking for the best addition to my
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treasury but if I have two possible trade routes that provide equal amounts of money but one offers
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more science then I might prefer that particularly if I'm going for a science victory
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now the last thing that is going to influence all of this is which empire are you going to play
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some of them are really oriented to a science victory the two obvious choices are Babylon and
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Korea Babylon gets a free great scientist when you discover writing which is very early
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so you should use it to put down an academy right away and it earns great scientists 50% faster
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Korea's advantage comes from plus two science from all specialists and from all great
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person tile improvements plus you get a tech boost each time a science building or a wonder is built in the
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capital now you can win a science victory with any empire if you're careful about leveraging your
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empire's strengths for instance Venice and Portugal can rake in the golden huge amounts and you can buy a lot
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of stuff that way or with the counts you can generate a ton of faith and that can be used to buy
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buildings and great scientists with the right social policies so this is just kind of a quick
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overview of the science path and there's always more to learn if you really want to dive into
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science options and get a science victory the civilization fanatic site has a pretty good strategy
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guide and I've put a link to that in the show notes so this is hookah for hacker public radio
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signing off and as always encouraging you to support free software. Bye bye
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You have been listening to Hacker Public Radio at Hacker Public Radio.org.
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Today's show was contributed by a HPR listener like yourself.
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If you ever thought of recording podcast, click on our upload link
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to find out how easy it is.
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Hosting for HPR has been kindly provided by an AnHonestHost.com, the Internet Archive,
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rsync.net, and our mirror network.
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Unless otherwise stated, today's show is released under a Creative Commons
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Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.
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