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386 lines
22 KiB
Plaintext
Episode: 1198
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Title: HPR1198: THEATER OF THE IMAGINATION: 05
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr1198/hpr1198.mp3
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Transcribed: 2025-10-17 21:28:33
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---
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you
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Hello, this is Lost in Bronx, and this is Theater of the Imagination, Part 5.
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I know, I know, it's been a long time since my last installment, but I'm here now, so
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quit your crabbing.
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If you're new to this series on HPR, basically this is my take on dramatic audio media in various
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forms past and present, upon my own exploration of this art form, and most importantly, how
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and why you might want to explore it yourself.
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This series is not exhaustive, it's not encyclopedic, these are just my opinions.
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I'm a writer, actor, and producer of dramatic audio, so naturally I have some specific views
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on the topic, and this is what I cover.
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You can find out all the facts you'll ever want without my help.
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Just do a web search for old-time radio, or audio drama, or audio theater.
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The term has been gaining some traction lately, you'll get more information than you
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could digest in a lifetime.
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So anyway, there is a bit of a format to this show.
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First off, I talk about my equipment, and how I'm using it.
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Last time I covered my microphone.
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This time, I want to go over the external USB sound card that I have.
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It's a cheap little thing called a FastTrack USB by the brand M Audio, who make a wide range
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of products.
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This particular device is discontinued, but you can still find them on eBay and such,
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and if someone is asking more than 15 or 20 bucks US for it, they're shafting you.
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Brand new, it cost me 40, and that's when they were still making them.
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There'll be a link in the show notes for details on this exact model, in case you really
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want to know about it, but there are new products out by M Audio to apparently replace it.
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For instance, the M Audio FastTrack USB 2.
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That's right, don't be confused.
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It's the new, improved, much more expensive one.
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It's probably better.
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The price tag promises that much.
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Well, that's not what I have, and for the purpose of this series, when I refer to the
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FastTrack in this episode or any others, I'm talking specifically about mine.
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Now, what was my advantage in using a USB sound card or sound device or whatever marketing
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terms they used to describe this thing as opposed to just using the internal onboard
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sound chip of my main machine?
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Well, first off, if you happen to have a dedicated sound card for your computer with all the
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cool advantages and powers that come with that, then odds are you put it in yourself
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and you already know the advantages of having it.
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The uses are many and technical, and I don't have one of those myself, so I'm not going
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to pursue that topic.
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Instead, I can tell you the one major advantage of the FastTrack.
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It has an XLR mic input on the back.
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This is important since I use an XLR mic to record my audio projects.
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This is the FastTrack USB, remember, so that means the mic hooks into an XLR cable.
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The cable runs to a phantom power supply for the mic, and then on to the FastTrack, which
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hooks into my computer through the USB connection.
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Now I bought the FastTrack specifically to be used in that fashion.
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I don't use it that way anymore for reasons I'll get into another time, but I do still
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use it as a dedicated sound card just for our door, a Linux native digital audio workstation
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that is a major player in my current audio process.
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My first dramatic audio project was a science fiction story called Blue Heaven, and I used
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the nice mic to the FastTrack to the computer setup I just described, but not to my desktop
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machine.
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My desktop is wowed!
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Noise from its motherboard is really bad to any mic plugged directly into it, but that
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noise is dwarfed by the power supply fan, which sounds like a jet engine taking off
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at all times.
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It's simply too loud to use for audio projects that demand a certain level of polish.
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So instead, I used my 2GIG Triple EPC 701 Surf.
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You know the ones, first netbooks to market, and all that, with those old Celeron processors.
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Well, mine was running puppy Linux, which loaded into RAM for the sake of speed, and I
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hooked my nice mic into it through the FastTrack.
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Following this, there's going to be a quiz.
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Now I recorded my primary voice work on Blue Heaven that way.
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It wasn't easy, and I had to flush the RAM every three or four minutes so the machine
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would fill up and crash, but it worked.
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I won't ever do it that way again, but it was a learning experience.
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But understand that in this context, learning experience is my euphemism for almost more
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trouble than it was worth.
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The FastTrack can also take a quarter inch audio jack and has settings dedicated to electric
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guitars, but that's not something I need.
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I'm not a musician, so half of this thing's functionality is lost on me.
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If you do play guitar though, and maybe saying or whatever, then you might want to get
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something small and cheap and useful.
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Make the M audio FastTrack USB.
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It's not fancy, but what it does, it does well.
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The Vickersons have retired.
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Mrs. Vickersons lies rigid but awake in the darkness, as poor husband John, victim of an obscure
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type of insomnia that prevents other people from sleeping, exhibits the telltale symptoms
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of his dread affliction.
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In 1946, on the NBC Radio Network in the United States, a comedy sketch slash sitcom series
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began that ranged over quite a few variety shows, such as The Old Gold Show, The Chase and
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Sandborne Hour, and Dream Time, D-R-E-N-E.
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Dream was a shampoo back then made by Procter and Gamble, who were the sponsors of the
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show.
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The sketch series that I'm referring to was called The Vickersons.
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This is easily one of the funniest, best written, and most widely influential shows in American
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comedy history.
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Now I do an audio sitcom of my own called Eddie K, and if you listen to it, you will
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no doubt spot the influence of The Vickersons, just as you will with The Honeymooners, The
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Flintstones, same show really, all in the family, Rosanne, The King of Queens, everybody
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loves Raymond, Seinfeld, The Simpsons, and many, many more.
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You may or may not like any of those shows, and none of them is an out and out copy of
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The Vickersons, but I'm not sure that any of them would have been made without it, including
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my own.
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The show followed an extremely simple formula, and most installments consisted of the two
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main characters, married couple John and Blanche, having the most uproarious and obtuse
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conversations imaginable, in bed, at two in the morning.
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Honestly, that's all that happens on most episodes, yet it's brilliant.
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I'll have a link in the show notes to a good page on archive.org with lots of episodes,
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with lightning fast, combative wordplay, and the superlative acting talents of Donna
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Michi and Frances Langford.
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The Vickersons, which went on in various forms for a bunch of years, including a short
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stint on early television, is the gold standard that all of us doing this kind of comedy
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measure the process by.
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It literally does not get better than this.
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Will you like it?
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I couldn't say, because comedy is the most personal of all art forms.
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Nothing is more subjective, nothing is more mysterious, and nothing, not a single thing
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in the arts is harder to do well.
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Nearly 70 years ago, they pulled it off very well indeed, with the Vickersons.
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Tell the truth, John, if anything happened to me, would you marry again?
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Never, never again.
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Tell me your name, and tell me who you were in your life.
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My name was Ludlov, and I was a witch hunter.
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The witch hunter Chronicles is a completed nine-episode epic fantasy audio drama from the
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appropriately named production house, Audioepics, written by Domian de Groot, or de Groot, or
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something like that, directed by Eline Hoskins, and set in a dark world of magic, horror,
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and religious tyranny.
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Witch hunter follows the story of the heroic traitor Ludlov, recently expired, as he
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explains to death himself how exactly he got to be that way.
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You'll want to wear your headphones for this one, because it is a sterling example of
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immersive audio.
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If you listen with your eyes closed, guaranteed you will see a world form in your mind, a frightening
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place of great deeds and greater secrets, of grand villainy, and simple kindness, of
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witches, and those who hunt them down.
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With a sweeping original score, marvelous voice acting, and audio engineering to rival
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the best, this self-contained series is not to be missed.
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If you're sitting there, as I know some of you are, saying to yourself, well, I might
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be good but who cares, I don't like audiobooks, then hear these words.
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You don't know what you're talking about.
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You think you do, but you do not.
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www.audioepics.com.
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Shut this HPR episode off right now, because nothing I'm going to say here is even a fraction
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as cool as the fascinating world of the witch hunter chronicles.
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I don't know what you expect.
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What?
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Pace, look, tell me!
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There really isn't much time, Simina, that God outside could wake up at any moment.
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Pace, look, look!
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What's going on?
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The Grand General has approved the MagiSide Act.
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In short, it means that all possible magic users will be killed outrights.
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And now for a short bit of feedback.
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Hey, Lost in Bronx, it's Deepheek from the Talk Geek To Me newscast.
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www.TalkGeekToMe.us Want to tell you how much I hope to hear more?
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You talk about old-time radio.
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I know you primarily discuss radio plays.
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However, I have been listening lately to the old Bing Crosby NBC program, so if I walk
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out of that org.
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I was wondering if you could touch on this form of old-time radio.
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And I'm curious as to what you think, or I should say, if you think that this is just
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a nostalgia kick that will only apply to certain generations.
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In other words, to relate to something else, this classical music, and people will listen
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to say a revolved concerto for, you know, it's a part of a canon of classic music that
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will always be listable to by certain people who have that interest.
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It's always going to be done.
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I was wondering if you thought that there's such a thing as a classic radio that will transcend
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generations of people and interest people in centuries to come instead of mere decades.
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Thanks for entertaining the question, and I'll be seeing you around the webs.
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First off, thanks Deep Geek for sending that in.
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It's only been about a year since you've done it, and I'm sure you've already forgotten
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that you did.
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But that's all right, we don't mind, do we?
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Everything is immortal on the internet.
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And speaking of immortal, some forms of entertainment and art are indeed immortal, and they transcend
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time quite easily.
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Other things are a harder sell as time goes on because they get pulled out of the context
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of their time, and the social and more relevant elements that make up for the humor or the
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entertainment value of the day get lost as the generations pass.
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Some shows and some entertainers were a lot better at pulling that sort of thing off.
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That being said, if, you know, somebody like Bing Crosby who was a big enough star for
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a long enough time that he'll have fans forever, there's always going to be somebody who likes
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Bing Crosby.
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There's always going to be somebody that enjoys his sort of music.
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And you know, he more or less had guests and musicians and such on a show of his that are
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going to be more or less in his class, you know, I guess my point is that no, I don't
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think it's show like that has eternal value to most people.
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It will always have historical value, and for people that can appreciate it, I think that
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it will live forever, but the average listener doesn't listen to it now, and I don't think
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that's going to change in time.
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I think that in time, even fewer people will be listening to that sort of show.
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Because that mean that sort of show is devoid of value by no means, by no means, but there's
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a difference between eternal universal humor, eternal universal enjoyment of a particular
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art form and topical humor or a pop sense of music, right?
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Then like pop music of a particular era, unless we're talking about a nostalgic kick, only
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people who are like musical historians are going to have any interest in that sort of thing.
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Only people that have a true appreciation for that era are going to really enjoy it.
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You know, a hundred years from now, very, very few people will have listened to the shows
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you're listening to now, and it's just a natural progression.
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I don't know.
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People are going to enjoy older stuff, only if they study it, you know, you're enjoying
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Bing Crosby.
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Well, you know, you grew up in an era, and you remember seeing him on television, you
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know, when the guy was still alive, and you do have some sense of Bing Crosby, but younger
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generations will have to do real investigative work to appreciate this guy and his voice,
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right?
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And he did have a tremendous voice.
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I didn't always enjoy his choice of music because he did a lot of poppy stuff and he
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did a lot of schmaltzy stuff, but that doesn't take away from the value he had as an entertainer
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because there were a lot of people that really, really enjoyed him.
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I have, you know, as I outlined today, I have a real appreciation for some of the older
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comedy forms.
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He wasn't the funniest guy in the world.
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You know, he did do a little bit of comedy, you know, he's mostly known as a singer and
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movie star, but someone like, say, Jack Benny.
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I think Jack Benny's humor is very universal.
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You can laugh at most of what he does on his old Jack Benny radio shows without knowing
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a great deal about the era.
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That has a lot of universal appeal to me.
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The music of that period is something I like as well, but not everyone does.
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And if you don't, a variety show that's devoid of that anchor that people can hook onto.
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If you don't like that music, you're not going to enjoy sitting through a show that has
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it.
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So I don't know how much universal appeal these things have because don't forget this
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was pop music.
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Some of it, some of it lives forever.
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Some of it we remember as famous songs that, you know, get reused as the generations
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go by, but a lot of it gets lost and a lot of it is not going to have the appeal of a
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particular person's generation.
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And in my opinion, you need to study this stuff to get a great appreciation of it.
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You know, the older and further back you go.
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And that's not a bad thing, but it's not a free thing.
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It doesn't happen automatically.
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You have to make the effort.
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Like anything, the more you learn, the more you can appreciate it.
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And the more discerning you can become because, you know, like any other era, most of what
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they produced was crap and we only remember the good stuff.
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That's true today, the vast majority of what's on television or in the movies is garbage.
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And yet there are a few things that people are going to remember as time goes on.
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So to make this more succinct, I would say, no, I don't think all of that has universal
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or eternal appeal.
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I think some of it does the best of it and the rest of it is going to be an acquired or
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learned taste.
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I'm glad you're enjoying it and I enjoy that sort of thing too.
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But I think a lot of people need it to be interpreted for their generation.
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It's simply because the rest of it is so much labor to understand what they're talking
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about, to understand the context and to appreciate the art forms that were prevalent in that
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time period.
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So enjoy your old stuff and I will enjoy mine and people that appreciate it will enjoy
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theirs.
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And I hope a little bit of what I'm saying here will inspire someone to investigate
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these things because they're worth it.
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But it isn't always easy to find the good stuff and it isn't always easy to understand
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what's good when every frame of reference has been worn away by time.
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So that's my opinion.
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Now this is the soapbox portion of the show and this time around I want to talk about
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starting and finishing projects.
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What motivates me to begin an artistic endeavor and when do I know it's done?
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Well some people can't seem to ever get started on a thing.
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I'm one of them.
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I've done some stuff recently but I've also done an awful lot of nothing for an awful
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long time.
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Always intending to start that great idea I have tomorrow.
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But every tomorrow is also a yesterday and what matters more.
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It's also a right now and right now is the only place we live.
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So waiting for another day if you don't have to is pointless.
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I don't have to tell you any of this.
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There's a whole industry of motivational books, speakers, courses, software, you name it.
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Something in your life or your research will resonate with you or it won't.
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But either way you need to start a thing in order to finish it.
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Now, I'm not sure of ideas.
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Neither are you.
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Being solely of audio drama, if you can't think of something that interests you, if you
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can't think of a good story to tell, well then you're either overthinking it or you're
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dismissing it out of hand.
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Both of those do you know good.
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It doesn't matter if your idea has been done before.
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They've all been done before.
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And it doesn't matter if you don't know where to begin because you begin by doing.
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You begin by listening to other shows, to get a sense of what works and what doesn't.
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You begin with writing and you create your story and your script.
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Forget the hardware, forget questions of talent or skill, hardware can be acquired.
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It's just stuff.
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Talent is largely illusory, certainly overrated and completely out of anyone's control.
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It's not worth a single thought or fret.
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That just leaves skill and skill like hardware can be acquired.
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So you've listened to old-time radio.
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You've listened to the newer stuff.
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You found some shows you like and you found a whole lot of them that you don't.
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By now you've likely come across a show or two for which you really wish there were more
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episodes available.
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Something about the show shines for you.
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Maybe it's the concept, the genre, the acting, the music, whatever it is.
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Well, there's your idea, right there.
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I like space opera, ray guns and rockets, daring do.
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It's not the only thing I like, but it's a personal favorite.
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My latest audio project, the Star Drifter series, reflects that.
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I want to hear more stories like this.
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I want to pretend I'm a space man on a spaceship.
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I want to zap the bad guys and fly between stars.
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If I could do it in real life, I would.
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So I've come up with a storyline that lets me do it in my head.
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Do you like fantasy, horror, mystery, drama, romance, combinations thereof?
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Something that mixes your worldview perhaps with your hobby.
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If you find them compelling in real life, then you have your story.
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Scott Sigler, who needs no introduction from me, has a successful book and audio book
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series revolving around something called the Galactic Football League.
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And style football in the future in outer space with aliens.
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Now that's an idea fueled by personal passion if I ever heard one.
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Sigler loves science fiction and he loves football.
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And so do a lot of other people apparently because the books sell really well.
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An audio drama based on those stories would be loved by a lot of people.
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Personal interests, personal passion, that's your story.
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And you've got one because you're alive.
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You spend your time on earth doing things, occasionally things you enjoy.
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So let your story flow from there.
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Okay, so you've jumped that hurdle and you've begun.
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All the stuff that happens in the middle now is work.
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It can be fun too but it is time and labor and you have to take it seriously because no
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one else will.
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I'll go over my own methods of writing, recording and producing audio drama in future
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installments but that really doesn't matter.
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You can only learn by immersing yourself in your art form and by practicing it.
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Listen to shows, then write one.
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Get some friends together and record it.
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You can turn it into a party if it helps you or them get over yourselves.
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No one else has to hear it at all if you think it sucks.
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But you decide that it doesn't and you press on.
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You produce it and add sound effects and music, you're done!
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Or are you?
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How do you know when you're done?
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How do you know when your art piece is completed?
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Well, when you run out of jobs to do and you find yourself tweaking and tweaking and tweaking.
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That's when you're done.
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Needlessly fine-tuning and already well-tuned machine is compulsive and unproductive.
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Some artists can't get past that point.
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Maybe for them the art is in the doing not in the having done.
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If so, then they don't need to worry about finishing up.
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The rest of us have a project we want to present at some point though so we need to know
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when to step away.
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Deadlines help.
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They can also hinder.
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They can make you nervous or feel guilty.
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A soft deadline, a coma line will call it.
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That can be of real use in an art project.
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When the major tasks are done, you set a date.
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A date you can revise if a big problem or show stopper, pun intended, comes up, but one
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that remains firm otherwise.
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The tweaking has a coma line beyond which you will no longer engage in it.
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So the date has arrived.
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Boom!
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Done.
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You are done.
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Because you stopped.
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You called it quits.
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Now good enough isn't good enough not for your art, but pretty good is pretty good.
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And that's what you've got now.
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Something that by your own efforts and by your own standards is pretty good.
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And guess what?
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With what you've learned this time, your next project will be even better.
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If you push your skills to match your vision, your art comes out the winner every time.
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That's it for this episode.
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I'll really try to get another one out soon.
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But in the meantime, you shouldn't believe me because I lie a lot.
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I'm an actor.
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It's what I do.
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You can contact me at Lost in Bronx at gmail.com, that's L-O-S-T-N-B-R-O-N-X at Gmail.
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Feel free to check out my site and my own artistic projects at cavalcadeaudio.com.
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And please, please consider contributing your own episode to Hacker Public Radio.
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Remember what I said, you've got ideas.
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Now let's hear them.
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This has been Lost in Bronx.
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Thank you for listening.
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Take care.
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You have been listening to Hacker Public Radio at Hacker Public Radio.
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We are a community podcast network that releases shows every weekday on their free Friday.
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Today's show, like all our shows, was contributed by a HPR listener like yourself.
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If you ever consider recording a podcast, then visit our website to find out how easy
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it really is.
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Hacker Public Radio was founded by the digital dog pound and the infonomicum computer
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club.
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HPR is funded by the binary revolution at binref.com.
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All binref projects are proudly sponsored by Linner Pages.
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From shared hosting to custom private clouds, go to LinnerPages.com for all your hosting
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needs.
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Unless otherwise stasis, today's show is released on the creative commons, attribution, share
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a life, free dose of license.
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