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498 lines
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498 lines
39 KiB
Plaintext
Episode: 2422
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Title: HPR2422: Kickstarter Post Mortem
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2422/hpr2422.mp3
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Transcribed: 2025-10-19 02:44:06
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---
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This is HBR episode 2422 entitled, Kickstarter post-mortem, and is part of the series, tabletop
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gaming.
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It is posted by Klaatu and is about 46 minutes long and can rim a clean flag.
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The summary is Klaatu talks about his failed Kickstarter campaign.
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This episode of HBR is brought to you by an honesthost.com.
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With 15% discount on all shared hosting with the offer code HBR15, that's HBR15.
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Better web hosting that's honest and fair at an honesthost.com.
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This is my post-mortem of a failed Kickstarter campaign.
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I think that post-mortems or debriefings, whatever you want to call them, are really
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valuable because we are after all supposed to learn from history or learn from our
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mistakes or whatever.
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And I think in the appropriately open source sort of model, we may as well share what I
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have learned or at least what has happened so that possibly you, if you're ever going
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to do a Kickstarter campaign, can learn from my mistake.
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Now, this of course assumes that I know what my mistake was, and while I have some theories,
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I can't obviously be sure what exactly my mistake was.
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So some of this advice might not even be useful, but anyway, that's what a post-mortem
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is.
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It's not necessarily a diagnosis.
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It's just a review of what happened and sort of some theories on why it happened.
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So case you missed the episode in question, I think it was 2402.
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It's about a card game that I came up with, that I call Petition.
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And the card game is, well, I mean, if you want to know more about the card game, just
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go listen to the episode.
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The card game I designed many years ago now, no, not many years, like two years ago.
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And I play tested it, and it went really well, like everyone enjoyed it, quite a lot, found
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some bugs, fixed the bugs, and so on.
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And so I finally figured that I finally felt that maybe you would be interesting to get
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some proper artwork done, because for my play testing, I had just grabbed some tarot
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card art from the internet, and just kind of put them on the cards and kind of repurposed
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it and sort of designed a card game, or made the tarot art fit my card game, and since
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it was a fantasy-based card game, it was actually a pretty good match to be honest.
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But I felt like it might be neat to have, like, really cool artwork, and I can do abstract,
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I can do gritty and ugly stuff, I can do various styles, and none of them evoke fantasy
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whatsoever.
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So I thought, well, it might be really cool to get someone who knows what they're doing
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to sit down and illustrate artwork for this game and really give it sort of an identity.
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But I mean, there are plenty of illustrators out there online who will sell you pictures
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or even do custom work for you, but I felt very strongly that if I was going to spend
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money on something that technically didn't really need money, I mean, you know, the card
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game, it's a set of mechanics, and you could just play the game with clip art, you know,
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it would work.
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So I felt like if I was going to spend money on this thing, I would want to support,
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because the whole card game, obviously, maybe not obviously, but certainly had been designed
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and created on open source, completely open source stack.
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So I felt like the artwork should also be created on open source.
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So I hunted down an illustrator who used nothing but open source, he's really quite
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a good illustrator, I contacted him through the Sinfig studio people, well, actually the
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project Marev and the people, but they seem to be doing most development on Sinfig out
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of anyone.
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So I contacted them, they hooked me up with this one, dude, and I had him, I pre-ordered
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some artwork for the card game and paid him some upfront money and really liked what
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I saw, so I thought, okay, what I'm going to do is do the Kickstarter campaign and get
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people to contribute so that I can then pay the artist and then we'll all have a game.
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And that seemed like a good idea to me.
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Now it did not work, I was asking for $5,000 New Zealand dollars, which if I do a quick
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calculation in my head, I'm going to assume that that's about $2,500 US dollars.
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And I figured that would be enough, well, I mean, I calculated that that would be enough
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to pay the artist for a full set of artwork that I would need, because I had obviously
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all the cards figured out and I knew exactly what I would need.
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So I kind of felt like that would be enough to fund to finance the whole thing.
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I didn't want to ask for, you know, like, I don't know, $20,000 or $50,000 or something
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and end up with a situation where I had to, you know, send the artwork out to China
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for printing and then get boxes and, you know, I didn't want to go into manufacturing.
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That was not my interest and is not my interest.
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And I certainly didn't want to end up with a scenario where I had to have like 100 games
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shipped to me and then I had to distribute them to local stores.
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You know, that's not what I'm interested in.
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I don't want to become a game publisher or anything like that.
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I just wanted to create a game, pay for the art and then do a print on demand service,
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preferably something that's more or less local.
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I couldn't find a super dedicated print on demand place in New Zealand, but I know
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of a couple in the U.S. and so I figured that was pretty good, so yeah, so that was my
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plan.
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Now, as I said, none of this worked, but what did happen was that I sat down and took
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a bunch of the graphics that the illustrator had sent me and kind of made up a really nice
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looking Kickstarter campaign and I did some research on what other people do and what
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a good Kickstarter campaign looks like and certainly in terms of Kickstarter, I'm no stranger,
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I think I've backed something like 33 or 35 projects, so I've gone through quite a few
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Kickstarter campaigns as a user and that was good and I felt like I had some research
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on what Kickstarter, sort of what the masses expect from a Kickstarter campaign.
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So I kind of slapped something together that approximated what everyone else was doing.
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I like to think I put my own spin on it.
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Everyone was saying that a Kickstarter needs a video, you've got to have a video.
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So I did this little one minute video on an animated video that I did in Sinfig and just
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had like a little bit of a sort of a presentation, just kind of like this is what the game, you
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know, these are what some of the cards look like, this is what the game is about, hey, you
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should finance this game.
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And I, Kickstarter gives you a whole bunch of metrics on the backend, so if you ever
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do a Kickstarter campaign, you will find that you have a lot of information and you can
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be, I could have even gotten more if I'd tied it, from what I understand, I could have
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tied it into like a Google tracking account or whatever they're called, like a Google,
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you know, a Google, what do you call it, a Google tracker or a Google analytics, that's
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what it is.
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Google analytics account and then I think I would have gotten even more data, but I really
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can't be bothered with that sort of thing.
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Not really, yeah, I don't really need that kind of data, I don't think, I mean, who
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knows, maybe this is part of the problem.
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Oh, look at that, I'm actually looking at my Kickstarter page now and someone just gave
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me more money, that's pretty funny, that's, I mean, 44 more hours to go as of this recording,
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so I guess technically this hasn't failed yet, but it is kind of funny.
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Anyway, what I'm trying to say is that you get a lot of data on the reporting side of
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Kickstarter when you create a campaign.
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And one of the things that you get is the amount, or the amount of, is the amount of video
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plays that, you know, people who come to your page and you even kind of get where they're
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coming from, so I'll talk about that in a moment, but one of the things that I did get
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data on was the video plays, there were 307 video plays and 55.05% of them actually
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completed the plays, which I felt was kind of interesting because the video, like I say,
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it is literally, I can tell you, I mean, I think it's a minute, I keep wanting to say,
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yeah, it's like, it's under a minute, it is 42 seconds long.
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So for 55% of the plays, only 55% of the hits to actually finish, it was a little bit
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honestly surprising.
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I felt like a commercial length video, you know, like 30 seconds, okay, it's 42 seconds,
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whatever.
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I thought that that would really sort of be the average consumer attention span.
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And apparently it was only half of the average consumer attention span.
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And by half, I mean 153, because as I say, there were 308, oh that's because I just clicked
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on it, 307 plays, 55% completed.
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So that was, that was interesting.
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Okay, anyway, so I did that, I threw the video on, I put all the text in there, told
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people what they were funding and why I needed the money and stuff like that.
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And I felt like I needed to justify having the money and maybe I was wrong about that.
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Because after all, I think there is, I mean if it's on Kickstarter, there is an expectation
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that apparently you think you need money for something.
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So maybe, you know, people on Kickstarter, maybe they don't need to be convinced that
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you need money.
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I don't know.
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I tend to need to be convinced that that project needs money.
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So I felt this burden to really tell people that I needed money.
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And maybe I was wrong to do that.
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Maybe people were already sold on the idea that I was asking for money because I was on Kickstarter.
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And so maybe I wasted too much time with that.
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And what I did leave out, and this is something that's, that's probably the top, this is
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the top thing on my list of where did I go wrong, the top item, and I'll just actually
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quote this person, it's from Hacker Public Radio itself on episode 2402 in a comment by
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this listener named McNalloo, MCNALU.
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And McNalloo says, I'm quoting, I'm just, I'm cutting off most of the comment, and I'm
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just getting, I'm getting the, the, the meat of it.
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It says, I love the, that's a pun by the way, you can actually read the comment and find
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out why.
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I love the idea of your game and will give its serious consideration, it gives serious consideration
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to the Kickstarter.
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Any chance of a summary or audio or even video of an actual game.
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And that's the key right there my friends, I think, and obviously this is very, probably
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very specific to a Kickstarter that is financing a game.
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But the mechanics just weren't anywhere on the Kickstarter.
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And I, I got feedback here on McNalloo saying that from McNalloo saying, hey, some, some
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gameplay would be really cool to see.
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And then later I got some feedback in person from someone who said that their friend had
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not contributed to the project because specifically the game mechanics weren't sort of spelled
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out in the description or in the video or anywhere that it just wasn't there.
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And I, I heard that the criticism twice so that obviously means that it's, I mean if
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I'm hearing it once, that means other people are thinking about it.
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So I kind of thought, well, I really should put my, the game mechanics up there.
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But by the time all of this sort of happened, the numbers were looking pretty low anyway.
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And I felt, well, I don't think I'm going to make this Kickstarter goal.
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And that didn't stop me.
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I did.
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I typed up a whole update on the gameplay and then I thought, oh my gosh, if I just do
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an update, people aren't going to see that.
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They're just going to see the campaign text.
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So then I thought, well, I should really put the campaign text in there.
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And then apparently I'm a perfectionist.
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And it took me so long to, I went back to the, the manual, the game manual that I designed
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and scribes.
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And I wanted to put that in the campaign.
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And I just kind of kept going back and forth on the best presentation and, and all this
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other stuff.
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And I ended up, you know, by the, by the last week I hadn't put the, the game mechanics
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in there.
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And it just, it just seemed a little bit silly to, to bother at that point.
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So I think I, I feel like if there was one thing I would really, really do differently.
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If I, if I had to go back, it would have been to really, really lessen the, the, the,
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the detail, the gory detail on why I needed the money.
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And just really concentrate on exactly what people were purchasing.
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And I think that, I think right there, if you take one thing away from this episode and
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you're going to go do your own Kickstarter campaign, that, that, that, my money would
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be on, on that right there is that, that you don't have to sell people on Kickstarter,
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the fact that you need money or, and you don't have to tell them necessarily a whole bunch
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of why you need the money.
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I mean, you probably ought to mention it, I, I imagine.
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But I don't think you really need to tell them, like, line item by line item.
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This is how the money is going to get spent.
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This is why I'm doing this.
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You know, tell them the actual, about the actual product.
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So essentially, I think on Kickstarter, rather than explaining the project, it's more like,
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you want to hand them the back of the box before, before it's off to the printer, you know,
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like the things that they're going to turn around and look at when they're, in the fake
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store that they're not going to be in, when they're going to not buy your project,
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you're buy your product.
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So give them the blurb of, oh my gosh, you're going to have so much fun with this thing,
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and here's why, and that's what you're really selling them in the end.
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And I, I, I didn't do that.
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So number one problem, that right there, in my opinion, of course, I don't know.
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This is a failed Kickstarter campaign.
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So I might be analyzing this incorrectly.
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That's my bet though.
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So the next thing that I kind of thought about as I kind of sort of pondered the, the,
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the failure in my head, and I'm, I'm saying failure a lot and, and it almost seems like
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that's, like I, that's usually a very negative term, but understand that this was more of
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an experiment for me because I really don't need the money and I'll, I'll go into exactly
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why I say that later, but, but this was more of a, a nice to have rather than a need to
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have.
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So the fact that I tried it and it failed is, is more of an academic issue to me.
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It's kind of something that I'm looking at and, and just sort of having fun analyzing
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really rather than thinking, uh, this is, this is horrible, why, why does this sort of
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thing happen to me?
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I, I don't care that much.
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So the second thing that I kind of really thought about, about how the campaign did not succeed,
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some more positive spin on it, um, was this whole crowdfunding concept.
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And I, I mean, I've, like I said, I've kick started a lot of things, but I will, I will
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say that a lot of the things that I've kick started have been very successful things.
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So like they've been Linux video games or they've been mystery science theater, 3,000
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Bible or, you know, weird little things like that that, that generally speaking, not always,
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there were some that, that just made their, their, their goal, but a lot of times I was
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just jumping on board something that was already really well funded.
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And so I didn't really have a concept of how many people were funding, for instance,
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at a thousand dollar level versus a one dollar level.
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And so in my mind, kick starter, at least certainly when it had first come out, like back
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in, I don't really remember, but let's just randomly say 2009.
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Back when it first came out, when I first heard about it at least, the idea was that
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it was crowdfunding.
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That was, that was the, the big term that, and I guess it is still a term that people
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use, but crowdfunding to me meant that you sort of put, you, you pitch a thing to the
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internet and lots and lots of people, I'm talking about 1,500 people, 2,500 people, more
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maybe, 5,000 people, they throw like a dollar at you.
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And because all those people threw one dollar at you, you now have 5,000 dollars.
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Or they throw 50 cents at you and now you have 5,000 New Zealand dollars.
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So that was crowdfunding to me.
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So I kind of kept thinking that people were going to jump on this sort of $2, $3 pledge
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level that I had set up, because in my mind that was what crowdfunding was.
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Lots of little donations.
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Now, I think in the life of kick starter, the way that it is kind of ended up being, and
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it's probably out of the scope of this analysis to really talk a whole lot about why it developed
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this way.
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I'll say briefly that I think it's because a lot of companies started using kick starter
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as basically a marketing scheme, you know, kind of like, hey, we've made this product.
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It's ready to go.
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Let's sell it on kick starter.
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So it's, you know, rather than being like your prototype financing stop, you've already
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prototype, you've got your final product, all you need are the orders so that you can
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ship your product.
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Now, I realize that doesn't happen all the time, but I do think that it does happen.
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And even if it doesn't happen directly like that, I think there are a lot of companies
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out there who just kind of know that kick starter is their pre-order system.
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So even if they haven't made the product, they know that if they get those pre-orders
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on kick starter, then they have financed this project.
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And so they pull the trigger once they meet their goal on kick starter.
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And that's a little bit different than what I was doing.
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I had a project.
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I had the prototype all done.
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And I wanted the financing to go from prototype to, hey, you can buy this thing.
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So I feel, in other words, that a lot of people may come to kick starter, and I think I'm
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probably guilty of this myself.
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I think a lot of people come to kick starter thinking, okay, cool, what's my reward?
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And I mean, I had built into kick starter.
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That's part of what kick starter is.
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It's rewards, especially if there's a physical product involved.
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You go to kick starter to get the physical product, which is different.
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That's the store, it's a store mentality, you're going to a store to buy a thing.
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So you go to kick starter and you buy a thing, and there's just this weird delay between
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when you pay for it and when it actually ships.
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And hopefully that's not discouraging other things that don't actually have a whole lot
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of physical evidence that they've been done, at least not something that you can necessarily
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get.
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Because I remember early, early in kick starter, you would have artists financing shows and
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stuff that, yeah, if you're in New York and they're in California, you're not going
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to get to their gallery opening, you're never going to see their gallery, but you financed
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it because it sounded like a cool project and you like their other stuff.
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So yeah, there's a little bit of a difference there, and I'm not sure how rampant it is,
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and it might even be something within certain disciplines.
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So for instance, one of the things that I had kick started once was a trip for a singer,
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this fantastic jazz singer that I really, really like, jazz is actually almost saying,
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it's more like cabaret or something, it's really freaky, strange, trippy jazz.
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And I really like her work, so I financed this trip that she was going to make to Europe.
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She was going to have someone following her around with a camera, you know, in Austin,
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we were going to sort of do like a documentary or something, and I don't really know whatever
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came of that, and yeah, it was, you know, I think, and it got funded, and I don't know
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how many people who financed the thing were necessarily financing it because they want,
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because they were expecting a physical object in the mail, you know, it wasn't like a mail
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order thing, it was just like, oh, I love your art, and you're doing this other art thing,
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so here's some money to finance that. And maybe that's more frequent within the arts than it is,
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and for instance, something like whatever a little niche, the gaming community has carved out
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for itself in Kickstarter, where there is an expectation, certainly, of, well, I'm purchasing a game,
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so eventually I want the game, that's part of the deal, right? So quite possibly, in other words,
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by going to Kickstarter with a game, I was targeting an audience that had an expectation of
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getting a game in the end, meaning, therefore, that their pledge level was kind of locked in,
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and this bears, this bears itself out in my little, in my data. If I go to the backer report,
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I see that, like, as of this recording, I have 17 backers, and of those backers, all but
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five of them were backing at the level where you would get a game at the end of it.
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So what's that? Less than a third chose the smaller options for this project,
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meaning that two-thirds of them, over two-thirds of them, let's call it two-thirds, two-thirds of them,
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were essentially pre-ordering a game. So I don't know what crowdfunding exactly
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really means. Maybe it never meant what I thought it meant, but I kind of feel like crowdfunding,
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and maybe crowdfunding, yeah, maybe crowdfunding is maybe, because if it's a crowd, it's in a
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confined area, right? I still, in my mind, I'm thinking this isn't crowdfunding anymore,
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it's flash mob funding. It's kind of like, you get a bunch of people together, and get them excited
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about a product, and make sure that they throw some set amount of money, and the money must equal,
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you know, you have to look at the size of your crowd, and then you have to adjust the money
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expected from them, such that you, you know, you meet your funding goal. Whereas I feel that,
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you know, crowdfunding, or something like populous funding, maybe, would have been, to me,
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throw a net out, and you hit like 5,000 people, and you get those sort of two-dollar
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contributions, and you just get a bunch of those, and then you've got your financing.
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And I don't know if that would work, I'm not proposing an economic solution here to anything,
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I'm just saying that I think I fundamentally misunderstood how kickstarter
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finance mentality sort of went. And again, this is a little bit odd, because if you look at my
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history on kickstarter personally, I really do, I tend towards exactly what I'm saying, like I am,
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I am all the proof that you need, really, of how kickstarter, you know, of how certainly
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an average kickstarter person might think. Like almost every project I've ever backed,
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not all of them, but most of them certainly have resulted in some kind of thing at the end.
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Actually, you know what, I'm actually lying to you a little bit, because I just kind of randomly
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clicked on my back or history, and it probably still is most, but it might not be all. I've
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actually funded my fair share of things that would not render anything in return, that were,
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they're just, oh, I just clicked the more button. No, okay, so I definitely have clicked more
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than more towards the, yes, I will get something at the end of this kickstarter
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than I have the things that sort of don't give me anything in return.
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I mean, a lot of, and I say that, I mean, I don't get the main, the central thing, you know,
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so there have been some RPG rulebooks that I've financed, and there was no, I wasn't going to get
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the rulebook at the end of the thing, it just wouldn't have, that's not at a five dollar pledge,
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you know, $5, $12, $17, $18, $10, $1, that was a technology book, $2. Yeah, there's been,
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actually quite a few things that I have just thrown small amounts of money, and maybe that's why,
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maybe that is, after all, why I was wrong, maybe I was incorrect about the perception, maybe,
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I did perceive that there was a healthy market for, for those small donations, and I guess that
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does bear out in my, in my off, in the, in the rewards that I'm offering, that I offered in the
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campaign. I set the lowest contribution to $3, and then I had a five dollar level, and then I had
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an $11 level, and, and finally I went up to like a $31 level, which I think with shipping,
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it had to be a little bit more, but anyway, you know, there was like, that, I definitely was
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lowballing the, the potential for contribution. I mean, I did have some fairly high contribution levels,
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and amazingly, someone actually took me up on one of them, there was a $150 level, and someone
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actually did, did pledge at that level, which, which I find amazing, thank you, Merff, I think,
|
|
is what, what the username was. But anyway, um, yeah, I feel like I, I, I didn't go in understanding
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the nature of my potential investors, and I don't know the answer to how to find that sort of
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thing out, I honestly don't, and I, I do suspect, as I said, I do suspect that it will change,
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depending on what you're pitching to, to your, your investors, you know, if you're,
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if you're pitching something fairly esoteric, esoteric, maybe that'll be something that you will
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get smaller amounts for, you know, like I'll send this person a buck or two, I mean, yeah,
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I won't get anything out of it, but I'll feel good about donating, versus, hey, I'm pitching
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something that, that you're going to hold in your hand at some point, but in order for you to get
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it, it's going to be 40 bucks, then maybe you need to, to, to, to go lighter on the, on the,
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on the tiny donations, on the micro donations, or micro pledges, whatever, and, and sort of be biased
|
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towards like the 40, 50, 60, 70, 80 dollar kind of reward tiers where you give people things,
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you know, based on, hey, you've given 40 to get a copy of the thing, but if you do 50,
|
|
you get a copy of the thing and you'll get, you know, something else. So yeah, that sort of thing,
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and I guess that would be one more, so that's my second thing is, is not understanding,
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not, not having a good grasp on crowd, the concept of crowd funding. And then the third,
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the third thing that I believe I might have gone wrong on is the possibility that I don't really know,
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yeah, I didn't really have a good handle on the rewards. I felt like I did, but I don't think
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I did. Like the first couple of tiers, like I say, were way under, you know, that was low-balling,
|
|
the, the donation tiers anyway. So the, the lower ones were just sort of like, yeah, you'll get
|
|
your name on the credits or the, the, in the blurb, and, and I think that's it. And then finally,
|
|
at one point, you get the game. No, at one lower point, you get some PDFs that I'd send you,
|
|
which, you know, big deal PDFs. And then you get the game and then above that, you start to get
|
|
to actually contribute stuff into the game, like you can name one of the gods, you can name one of
|
|
the, the, the, the plagues or the power-ups, and so on. So I, I kind of felt like, I don't know,
|
|
I felt they were vaguely attractive. I mean, I didn't think they were like amazing, but at the same
|
|
time, I didn't want to overcommit either. So I didn't want to do anything too crazy. At one point,
|
|
I thought, and I think I actually did, I did end up adding it. I thought, well, maybe I could offer
|
|
to host a game, a session of a, of like an RPG over mumble or something. And maybe people would
|
|
be into that, because I don't know, people like personal connection. So yeah, I kind of thought,
|
|
maybe I'll do that. No one took me up on that anyway. So it didn't, it didn't really end up matter,
|
|
mattering all that much. And besides that, this is a card game. And, and I was offering sort of,
|
|
like, as one of the rewards, a completely unrelated tabletop RPG session, you know. So it's, I don't
|
|
know. I, I don't feel like my rewards were necessarily the, the, the most, the most amazing sort
|
|
of rewards. And, and maybe someone with better marketing sense could have could have come up with
|
|
something a little bit more consistent in, in theme. I don't know. So that's the third thing is
|
|
the rewards question mark. And then the fourth and final thing I think is just going to be,
|
|
an acknowledgement that I, I'm really not interested in marketing. I, I don't like marketing,
|
|
I don't like to think about marketing. I don't like to, to try to sell things. I'm not good at
|
|
selling things. So I think that this Kickstarter kind of, you know, in a way bears that out. You
|
|
know, it's, it's, I don't know how to get a lot of people to do something. That's just not a skill
|
|
that I've ever had. I can get a couple of people sometimes to do something, or you know what,
|
|
I can do something. And then sometimes a couple of people are kind enough to jump on board with
|
|
me. That's, that's generally how it goes. Because I don't do a whole lot of outreach for anything.
|
|
And I feel like for petition, I, I did, I wrote an article online about the card game itself,
|
|
but I wasn't permitted in that article to point back to the Kickstarter. So as marketing goes,
|
|
as probably not, you know, amazing. I had, I think I had already walked away from most social media
|
|
around the same time that the petitioned Kickstarter went live. So I, I basically broadcast the
|
|
Kickstarter to, um, mastodon, which is the open source, uh, federated implementation of
|
|
GNU social. And then I, I think I, well, I did the hacker public radio, um, episode, which you may
|
|
or may not have heard. And, and yeah, who knows how, how that did. I, I don't think like in my
|
|
little backer report, if I look, if I look at the, the dashboard, it does not appear that people came
|
|
to this, I mean, and I guess they have to click through probably, but they, um, they, they didn't appear,
|
|
doesn't appear that people came to this page directly from hacker public radio.
|
|
And again, that could be, that could be, that could be false. That could be wrong. That could be
|
|
incorrect. I don't know. But there you go. Um, so, so I did that. And then I think finally,
|
|
maybe the other thing that I did was went to conferences locally. I went to some local game
|
|
conferences that just happened to be around this time. There was an RPG conference and a
|
|
tabletop game conference. So those two things I attended and talked about my game some,
|
|
and again, I'm really, really bad about doing, um, outreach and marketing and selling. So,
|
|
I, I did what I could, but honestly, not a whole lot. And I, I didn't even have like business
|
|
cards printed out with the Kickstarter on it. I just kept telling people the name and I just kind
|
|
of thought, well, they'll just search for it on Kickstarter, right? And some did actually. I got
|
|
a couple of people who, who actually, who did follow on from those conferences. Um, I don't know
|
|
exactly how many, because I mean, some of these names I just don't recognize, but there's one on
|
|
there that I definitely know because I played Shadow Run with him. And so I know his name quite well
|
|
now. I'd never met him before, but now I, now I know him. And, and he popped up like a day after
|
|
the, the RPG conference. So yeah, poor marketing skills, I think would be my, my, my fourth thing.
|
|
And I think that's probably kind of an illusion of the internet, unfortunately. And I, I, I feel like
|
|
like it's an illusion that I'm okay, not sort of not falling for. And it's this illusion that
|
|
things on the internet become a thing sort of just by being on the internet. And you can argue that
|
|
there are plenty of cases where that actually is a thing, like someone just threw something online
|
|
and then oops, overnight it became like this huge thing and look at that. They're, they're,
|
|
they're super popular now or they're super internet rich or internet famous or whatever. I don't
|
|
know. I just don't think that happens. I think that behind the scenes, and maybe it's just a conspiracy
|
|
theorist in me, but, but I think that that behind the scenes when something gets really big on
|
|
the internet, it's because people are working really hard to make sure that it gets really big
|
|
on the internet. And I say this knowing that they're, you know, especially back in the days,
|
|
and I guess it's still a thing, but there was, you know, there was that time when viral video,
|
|
like everyone would always talk about, oh my gosh, it's gone viral. And that was the, that was the
|
|
thing. And there was a lot of people's goals. And I knew a marketing person in Los Angeles,
|
|
personally, who, well, I knew him because I had hired him at one point for a company that I
|
|
worked with, I didn't personally hire him, but he got hired and he was doing the marketing for
|
|
this thing. And one of his goals was to make it go viral. And, and that's what he did. Like one
|
|
of his, that was one of his major things was, he, he specialized in two things. And that was
|
|
making things go viral on the internet and making things go viral at film festivals, like trying to
|
|
get people to purchase little indie films and turn them into big indie films from film festivals.
|
|
That was, that was all he did. And he just had this, the proverbial black book of contacts who he
|
|
would call and just talk up this property. And, you know, just, you know, like you've got to get
|
|
on this, you got to, you got to look at this. If you don't like it, let me know. I'll call someone
|
|
you know, it's just like just endless harping on people and, and just driving it, driving it,
|
|
driving it until it starts to catch. So, in that vein, I did get several emails and several
|
|
messages on Kickstarter as well from people who, who were with Kickstarter promotional companies,
|
|
and they would, they would say things like, your Kickstarter was really great.
|
|
Send me, you know, if, if, if you want to partner with us, we will, we will make sure that,
|
|
you know, we will search engine, optimize this and make sure that it gets promoted on Kickstarter.
|
|
And, you know, all of the Kickstarter projects that we do are 70% successful or, you know, whatever.
|
|
And, I, I could have gone that way. I could have spent 50 bucks here, 50 bucks there, 200 bucks
|
|
there to have someone out in the internet supposedly do some magical optimizations and pull some
|
|
strings and, you know, make it, this thing get big. And, I just didn't want to do that. I just
|
|
felt like if that's what it takes to be a successful Kickstarter on the internet,
|
|
then I just don't really want to be a successful Kickstarter project on the internet. And, you know,
|
|
what? I got my wish. I was not a successful Kickstarter thing on the internet and I am so happy
|
|
about that. So, that's everything that I know about Kickstarter campaigns and how not to get them
|
|
funded. So, hopefully you'll, you'll learn from my, my mistake if you are someone who wants
|
|
to do a Kickstarter on the internet that actually gets funded. Then, yeah, maybe sort of take
|
|
everything that I did and sort of do it the opposite way and see how you go. It might, might work
|
|
out for you. Might not. Like I say, a lot of this is just raw data. I don't know what to do with it.
|
|
I don't know how to necessarily interpret it. It's just, it's the thing that I, this is the
|
|
information that I have. So, one last thing and that is sort of not about Kickstarter and more about
|
|
just kind of like my project. I do have a plan, a plan B happily. I, I, I decided, well early on
|
|
when I was doing this card game, my, my first, my first thing was my, my first idea was that I would
|
|
just work and spend money on getting the art done. And so, the only reason I went to Kickstarter
|
|
at all was the idea that maybe I could speed that up sort of the, the whole strength and numbers
|
|
type of thing. Like, if I, if I get this out there and get a bunch of people to contribute some
|
|
money, then, then, then the, the art will get financed. So, Kickstarter was my plan B. So, now that
|
|
Kickstarter has kind of fallen through for me, I'm just reverting to plan A. So, it's, it's not,
|
|
I don't view any of this as I said. As a failure, I just, I view it as, as something that I tried,
|
|
something that didn't work and now something that I will do anyway. So, my plan is, or, or what I've
|
|
been working on is that I'm, I'm picking up some systems administration gigs, little jobs on the
|
|
side to get paid extra money outside of my, my allotted budget for, for, for quality. And,
|
|
also, I am going to be writing some articles for an online magazine type thing that actually
|
|
pays money. So, I'll be doing that for a little bit. And between, between the income, the extra
|
|
income for, from, from those two things, I'm going to pay the artist and then the, the game will
|
|
be done. And, and I expect it will be done by Christmas. So, whether you are interested in the game
|
|
or not, it will exist at some point in the future. And if you are interested in it, then you can go
|
|
to thegamecrafter.com slash games slash petition. So, that again is the gamecrafter.com slash games
|
|
slash petition. Now, it is not actually for sale yet, but eventually it will be and it'll be
|
|
probably by my calculations, $17. It might be a little bit more depending on how exactly, you know,
|
|
how much money I actually end up spending on, on the various components of it. But, but that's
|
|
what I'm expecting. I'm expecting about, about $17. And it'll be something that you can purchase.
|
|
And they will print up on demand and send it to you. Now, there won't be a box and stuff like
|
|
that. It's going to come with the cards, which I imagine will be shrink wrapped or something.
|
|
I don't know. I've never, I've never purchased anything from them yet. And then a, a small collection
|
|
of tokens, little glass tokens, with the prayer beads in the game, if you've listened to the
|
|
gameplay. And, and that's it. So, yeah, like I said, I'm not really interested, oh, in a manual,
|
|
but I'm also going to do a video on how to play the game. So, so people don't won't have to read
|
|
the manual. Although, if I do say so myself, the manual is quite easy to follow. It's lots of big
|
|
words, big writing, lots of pictures. And it's not very long. So, I think ideally it will be really
|
|
easy to learn how to play. You will be able to play it. And it will be a reasonable price, I reckon.
|
|
Not a whole lot of control over that, because there's a bunch of custom stuff that I have to kind of
|
|
do for it, which drives up the price a little bit. You know, things like, oh, certain cards have
|
|
to have different backings on them than the other cards. And yeah, you kind of do need the tokens,
|
|
in order to be able to play it. So, yeah, there's some stuff that that kind of control the price point.
|
|
But I think 17 is what it will cost to print. Or that's I think five cents more than what it'll
|
|
cost to print. So, it'll be available. And then the whole thing, like I say, is Creative Commons
|
|
Open Source. So, if you don't want to have to spend any money on it at all, you can always go to my
|
|
GitLab.com account and find petition there. And, and it's pretty much all the assets will end up
|
|
there anyway. So, not not really a big deal. You could print and play at home or or do whatever you want.
|
|
You could make it into a video game for all I care. Anyway, that's that's Kickstarter for you.
|
|
And a little update on the game that I made. And I hope you've learned something. I sure did. Talk to you later.
|
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You've been listening to Hacker Public Radio at Hacker Public Radio.org.
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It smells really good.
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