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172 lines
11 KiB
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172 lines
11 KiB
Plaintext
Episode: 2643
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Title: HPR2643: The Payoff In Storytelling
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2643/hpr2643.mp3
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Transcribed: 2025-10-19 06:57:29
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---
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This in HBR episode 2643 entitled, The Pay Off in Storytelling, and in part on the series,
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Random Elements on Storytelling, it is hosted by Lost in Drunks and in about 11 minutes
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long, and carrying a clean flag.
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The summary is a brief look at the emotional structure on story endings.
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Today's show is licensed under a CC hero license.
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This episode of HBR is brought to you by An Honest Host.com.
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With 15% discount on all shared hosting with the offer code HBR15, that's HBR15.
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Get your web hosting that's honest and fair at An Honest Host.com.
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Hello, this is Lost in Drunks and you'll have to forgive the sound quality I'm in the car
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right now.
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Today, I'd like to talk about ending stories, or shall we say the climax of a story, the
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den law, or sometimes it's known as just the payoff, essentially the big thing that you
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end your story on.
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Now, there are a lot of different conventions about how to do a plot climax or a story
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ending, depending upon the medium that we're talking about.
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Modern filmmaking, they use terms like a three act story routinely, but it's actually
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a very, very vague description, and no matter what anyone says, not all films are made
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that way, even today, and that sort of structure does talk about or imply some sort of ending
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or a story payoff, film, and other types of stories will very often have more than one
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of these peppered throughout the tale, and it's common in audio drama as well.
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You'll have different conflicts that have to be met, not necessarily overcome, but there
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has to be some sort of convergence of plot or character or story, those are interchangeable
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terms really, somewhere along the line, once maybe twice if we're talking about a cohesive
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tale, not a series, and we'll have this happen early on, but then ultimately we'll have
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something happen at the end.
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Now the den law can take very different forms depending upon what kind of tale you're
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telling.
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You don't have to resolve a story, you can leave a story open ended and still have a very
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adequate ending to that tale, you can have a good payoff, even though we never really
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know what happens at the end, in fact that can be part and parcel of your story, the fact
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that we don't know what happens, and because we don't know that's what makes it good.
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And that's a difficult payoff, that is, that's a difficult payoff at the end, the denomont
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that is open ended is a difficult one to pull off, a lot of people try it and it comes
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across as flat.
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I would suggest that if you are new to storytelling, don't try that sort of story ending because
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it's not an easy one to provide for your reader or listener or viewer or whatever, for
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your audience.
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And the reason it's not easy to pull off is because you not only have to set that up
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throughout the tale, it also has to be emotionally satisfying, right?
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We have to be in a place emotionally regarding the characters where not knowing what happens
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to them is satisfying, not just good enough, it has to be satisfying, not knowing what happens
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to these people.
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So generally speaking, we can't care that much about these people because if we really
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care about them, we really want to know what happens and that means we either have to
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tell us explicitly what happens to them or you can imply it, but the implication has
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to be a good one so that we understand what's going on.
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Ending a story on a high note is always good, you can end it on a low note, you can end
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it in tragedy, you can end it in sadness or on we, you can end it almost any way you want,
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the resolution of the story has to be satisfying, even if it doesn't resolve things for the
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characters or for the plot.
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As I say, things can be left up in the air, but most stories don't try to do that.
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Most stories do try to have some sort of concrete ending that we can hold on to and take
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away with us when we leave this story.
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I believe that most action tales need a very powerful ending.
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They don't necessarily have to end right immediately afterwards, but that is a style that
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a lot of storytellers prefer, especially with action adventure stories.
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As soon as the story is over, it is done.
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If you want to see a really good example of that, go watch the old film Shaft with Richard
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Roundtree as Shaft.
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In that film, there's a lot of highs and lows in that film, and yes, it is technically
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a black exploitation film, but it's of an era and to an extent, at any rate, it is a
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modern classic.
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In that story, there's a lot of action, a lot of fighting, a lot of stuff going on.
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There's quiet moments, there's moments of interplay between characters that's talking
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or chatting or telling jokes and a lot of one-upmanship.
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At the end of the story, we get our pay off, our climax, our day in the mall with this
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big action sequence at the end where Shaft is essentially invading the bad guy's lair
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in the middle of the city, and Shaft is, you know, a one-man army effectively.
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He goes in and he just tears the place apart.
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And when it's done, he does all this stuff, he walks out of the building, he makes a phone
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call to the cops that effectively says, I've handled the situation, he hangs up the phone
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credits.
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From the last bullet to the credits, it's like a minute and a half, two minutes, maybe
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less.
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When the action was done, the story was done because the action tied up the entire plot.
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And it's a satisfying emotional experience because that's what we need to know at that
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point.
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It solved the story, it finished the plot, we're done.
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But other tales, we're not just telling the action of the tale, we're also telling the
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tale of the characters.
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And those very often are not directly tied to the action of the story, and therefore,
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we do need a little bit of payoff at the end.
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When I'm creating stories very often, they do focus on character more than plot.
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And as a result, the endings can be a little convoluted because we have to tie up everything
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that happened to this character and leave the character in a place where we find it satisfying.
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In a film like Shaft, Shaft himself effectively doesn't change throughout the film.
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He is the same guy at the end that he is at the beginning, and the film, the action of
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the film occurs because he is this guy.
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So you need this guy to tell that story, but we don't need to see what happens to him
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at the end.
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Once the action is done, the story is done because he hasn't changed.
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Here it tells when the story is done, we still need to know what happens to the characters.
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Because the characters have changed, or they're going to change.
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They're going to be in a position where what comes after this story is going to change
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these characters.
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Now if we have an ongoing series, we don't have to wonder what's going to happen to
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these characters because we're going to see what happens to them.
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The series keeps going and we find out more and more about the events that occurred and
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what that means for the future.
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However, in a self-contained tale, we have to specifically tell the audience what happens
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to these characters, or we have to imply that the events of the story are going to lead
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the character down this particular path, or these events are going to occur because
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of this story, and the character is going to have to either endure them or enjoy them
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depending on whether it's a positive or negative ending.
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These types of endings all can be emotionally satisfying to the viewer if we give them the
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tools to take away this particular ending with them.
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If you just throw a shaft-like ending at your audience when there is no satisfying character
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stuff because the characters need it, then it's going to be a very flat ending.
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People aren't going to enjoy it.
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If your story is character-driven and the character changes throughout the course of the story,
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we have to see the effects of that change.
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But if we don't care about that, that is to say, if this story doesn't matter what happens
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to the character because the character is the same character, or maybe the character
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dies, that's a satisfying ending or it can be.
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The character dies at the end.
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We know what's going to happen to this character.
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We know what's happening going forward, this character is dead forever.
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Okay, so that's a satisfying ending or it could be.
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If we were emotionally tied to this character and it was implied somewhere along the line
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that we should either anticipate or at least hope that this character gets through this
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thing alive, then killing off that character is not emotionally satisfying.
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It can be upsetting.
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Brian Song, a very famous TV movie that was made many years ago, that had a death in it
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at the very end and it's very traumatizing for a lot of viewers.
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Many many people found that very traumatizing, but it is baked into the story.
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First off, it was a true story, so it's historical.
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We know what happens at the end.
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But secondly, we find out along the line that this guy is sick.
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This isn't going to have a happy ending.
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We know where this is going and watching it happen bit by bit, as these characters become
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emotionally tied to each other, that is your story and so the ending is very sad.
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It's extremely sad, but it is also satisfying because we know where this story was going.
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If on the other hand, it was a happy, buddy tale, you know, these two guys that are professional
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football players, American football players, they're going along, they're become best friends,
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they break down racial barriers of the time.
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It was all of this stuff and then at the very very end, we find out, oh yeah, he's sick
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and he dies.
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That is not emotionally satisfying.
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That is a cheat against the audience.
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We should have known about this early on.
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If it's going to happen that way, it needs to be set up in advance.
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So anyway, this is a very short episode and an exceedingly breezy look at a pretty complex
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topic and it's one that is always a challenge for storyteller in any medium, trying to find
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a satisfying ending, trying to put the ending in context for the audience because in the
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end, that is what is emotionally satisfying, putting everything in context so that when
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the ending comes, it all makes sense.
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It makes sense intellectually.
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It makes sense emotionally.
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So anyway, if you have any opinions about this particular topic, please feel free to leave
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them in the comments for this episode or better yet make your own episode on hacker public
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radio on this topic or any topic.
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If you have opinions, you have interests and we want to hear about them.
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This has been Lost in Bronx, thank you for listening, take care.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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