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136 lines
8.2 KiB
Plaintext
136 lines
8.2 KiB
Plaintext
Episode: 151
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Title: HPR0151: Copyfight Vol 1
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr0151/hpr0151.mp3
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Transcribed: 2025-10-07 12:28:04
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---
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MUSIC
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Hi, you're listening to Hacker Public Radio.
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I'm 330 and this is Copy Fight.
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In this episode, I'm going to pave the way for the kinds of topics that we'll be discussing
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this series.
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We'll be discussing Digital Restrictions Management or DRM, Copyright, Creative Commons, and
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Free Software.
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First, DRM.
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DRM is an umbrella term that refers to the access control technologies used by publishers
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and copyright holders to limit usage of digital media or devices.
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It may also refer to restrictions associated with specific instances of digital works or
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devices.
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For digital protection of software and hardware devices, not specifically related to the
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protection of digital media.
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In real people's speak, DRM is how content contributors keep you from using the product
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that you paid for in a manner you see fit.
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Some examples of these products and their restrictions are DVDs with CSS.
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CSS stands for Content Scramble System.
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This is what keeps you from making a backup copy of your DVD.
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Anyone with small children will know why this is not a good thing for consumers.
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How many times does Little Johnny found a way to open up the DVD player and fling the DVDs
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that was once inside across the room like a frisbee?
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Often once is too many.
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And do you really want to buy another copy of his favorite annoying children's movie?
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Of course not.
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But the company that owns the copyright to the content says, hey there Jack, I want another
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twenty bucks.
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Another example of this is Apple's Fairplay.
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Fairplay is a DRM technology created by Apple Inc.
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It is built into the QuickTime Multimedia Player and is used by the iPhone, iPod, iTunes,
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and the iTunes Store.
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Any protected song purchased on the iTunes Store with iTunes is encoded the Fairplay.
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Fairplay digitally encrypts AAC audio files and prevents users from playing them on unauthorized
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computers.
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There are sure a lot of I devices listed in there, but there are all kinds of portable
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media players.
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And you ask, why don't you just get an iPod?
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And my question to you is, do you buy a new car every time your tires go bald?
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Of course not.
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So why should I shell out another 120 bucks for a digital media player for a song that
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I purchased for a buck?
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And now on to copyright.
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Copyright is symbolized by the capital C inside of a circle.
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It's a legal concept, enacted by most governments giving the creator of an original work exclusive
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rights to it, usually for a limited time.
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Generally, it is the right to copy, but also gives the copyright holders several rights
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to the work, including the right to be credited for the work, to determine who may adapt the
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work into other forms, who may perform the work, who may financially benefit from it,
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and other slightly related rights.
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This is an intellectual property form, unlike the patent, the trademark, and the trade secret
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that is applicable to any expressable form of an idea or information that is substantive
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and discreet.
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One myth I'd like to dispel real quick about Copyright is that you have to do something
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special to get one.
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This is not true.
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Copyright is enacted as soon as the work is finished.
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Ever written a poem, a song, or a program?
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Congrats.
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Your copyright holder.
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Please act responsibly.
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In conjunction with Copyright, I'd like to talk about Creative Commons.
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The Creative Commons licenses enable copyright holders to grant some or all of their rights
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to the public while retaining others for a variety of licensing and contract schemes, including
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dedication to the public domain, or open content licensing terms.
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The intention is to avoid the problems of current copyright laws and kind of set up a sharing
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of information.
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The original set of licenses all grant the baseline rights.
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The details of each license depends on the version and comprises a selection of four
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conditions.
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Attributions symbolized by BY says that licensees make copy, distribute, display, and perform
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the work and make derivative works based on it, only if they give the author or life
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licensor the credits that are specifically detailed in the license.
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Non-commercial symbolized by NC says that the licenses that the licensees may copy, distribute,
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display, and perform the work and make derivative works based on it, only for non-commercial purposes.
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No derivative works or no derivative symbolized by ND says that the licensees may copy, distribute
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display, and perform only verbatim copies of the work, not derivative works based on
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it.
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Sharelike symbolized by SA says that licensees may distribute derivative works only under
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a license that is identical to the license that governs the original work.
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This is also known as copy left.
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Mixing and matching these conditions produces 16 possible combinations, 11 of which are
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valid copy or valid creative commons licenses of the five invalid combinations for include
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both the ND and SA clauses which are mutually exclusive and one includes none of the clauses
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at all.
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The five of the 11 valid licenses that lack attribution have been phased out because 98%
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of licensees requested attribution but they are still available for viewing on the website
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creative commons.org.
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And thus there are six regularly used licenses, attribution alone, BY, attribution plus
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non-commercial by-nc, attribution and no derives by ND, attribution and sharelike by SA, attribution
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non-commercial no derives by-nc, and attribution non-commercial sharelike by-nc, SA.
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Just so that you know all the episodes of hacker public radio are licensed under creative
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commons, attribution, non-commercial sharelike 3.0 license and all the content that I create
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on my own, photos, blogs, stuff like that are all licensed under a creative commons, attribution
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sharelike 3.0 license.
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And finally we get to my favorite free software and copy left.
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Copy left is a play on the word copyright and it is the practice of using copyright
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logs to remove restrictions on distributing copies and modified versions of a work and
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requiring them to have the same freedoms be preserved in the modified versions.
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One practice for using copy left is to codify the copying terms for a work with a license.
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Any such license typically gives the person possessing a copy of the work the same freedoms
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as the author, including, and this is from the free software definition, zero, the freedom
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to use and study the work, one, the freedom to copy and share the work with others, two,
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the freedom to copy the work, and three.
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The freedom to distribute, modify and to distribute, modify and therefore derivative works.
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These freedoms do not ensure that derivative work will be distributed under the same liberal
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terms in order for that to work and to be truly copy left.
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The license has to ensure that the author of a derived work can only distribute such works
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under the same or an equivalent license.
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In addition to restrictions on copying, copy left licenses address only possible impediments.
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These include ensuring the rights cannot be later revoked and requiring that the work
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and its derivatives are provided in a form that facilitates modification and software
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that requires source code of the derived work to be made available together with the software
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itself.
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Copy left licenses necessarily, copy left licenses necessarily make creative use of relevant
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rules and laws.
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For example, when using copyright law, those who contribute to a work under copy left usually
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must gain, defer or assign copyright holder status.
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But submitting the copyright to their contributors under a copy left license, they deliberately
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give up some of the rights that normally follow from copyright, including the right to
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be the unique distributor of the copies of work.
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We'll be discussing this in later episodes.
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I'd just like everyone to know that hacker public radio is licensed under a creative
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comments attribution non-commercial share like 3.0 license.
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The punch sound in the bells in the intro of this episode are licensed under a creative
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comments sampling plus 1.0 license by J. Canvas 1990 and L. Jude Mann respectively.
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They were found on the free sound project web page that will be linked in the show
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notes for hacker public radio.
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Thank you for listening to hacker public radio, HPR is sponsored by Pharaoh.net so head on
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