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146 lines
12 KiB
Plaintext
146 lines
12 KiB
Plaintext
Episode: 2082
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Title: HPR2082: Basic Audio Production - Equalization
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2082/hpr2082.mp3
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Transcribed: 2025-10-18 14:03:57
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---
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This is HPR episode 2.82 entitled Basic Audio Production Equalization.
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It is hosted by ACHO.D and in about 19 minutes long.
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The summary is the basics of one of the most fundamental audio production techniques.
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This episode of HPR is brought to you by an honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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Hello everyone, this is Natudervi, broadcasting one more time game for Hagar Public Radio.
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They show four gigs and other indoors creatures like myself.
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And this time I'm going to discuss the second installment of my serious
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on basic audio production techniques that are available for anybody with decent computer
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and some kind of digital audio workstation, also known as Dole.
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It's been a while since my previous show, things have been a little shaky lately,
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but everything is so with a further ado I'd like to say that maybe it was a mistake
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taking this series or maybe taking it in this broadcast because I think it's a good skill
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to have for anybody in the 21st century and something that can avoid that you get taken
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advantage of. Audio production is not really my thing at all and mostly I'm growing the
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aware of it. A musician who is forced to do audio production works, it's something that I will
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gladly pass the battle to someone else when I have the occasion. And frankly I found it
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most of the time the audio production stuff I found it very yellow in
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like it's a bit like the difference between in my view, between a writer and someone who
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practices calligraphy. I want to, I feel more like a defile with a writer, a creative writer
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is not interested in the shape of the teas or the how long are the legs of the letters that some
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other people are happy taking that stuff. In fact it's very common is that that's just an opinion
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of mine but I think there's too much emphasis on technique. Maybe you don't know the
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technology in the latest say 10 or 25 years. Everybody is like dazzled with technique but a lot of
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people forget something that Peter Drucker said that there's nothing as stupid as a computer
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in the end. We could be general, that's what you turn to. So the user is not a cultivated person
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and speaking of full music, I'm thinking about now. The person who holds the technology is not
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an educated person and no matter, it doesn't matter that you paint through the dinosaurs,
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the result is not going to be very meaningful to another human being.
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Anyways, besides this lateral rant, today's podcast, I want to discuss my partial annoyed and
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gorilla knowledge of the production technique known as equalization.
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Maybe I think that this reluctance of mine is being forced to learn the other production
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ropes can appeal to some losers because you might be in my case too. So some of the things that
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I say maybe can't connect with you, hopefully. I don't know. In any way, what's the
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equalization? Equalization is some modification that you want to record as sounds
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by changing how much, let's say, the proportion of the vibrations that compose each sound.
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So in other words, a sound vibrates in a certain frequency. In other words, the frequency is
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the number of times per second that you get a complete wave. The wave takes long to make the
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picture, you know, like the peak for a body, then you have a low frequency note, like a bass
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guitar. And if the frequency is faster, then in the same period of time, you're going to have
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more peaks and bodies, and that kind of sounds like a high pitch, for example,
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as a brown singer, or a whistle. The thing is a bit more complex than that because every sound,
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excuse me, every sound is composed of several vibrations at the same time.
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It's the alcohol harmonics. If you only have a sound that only has one vibration, it's pretty
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healthy, pretty rough on the end of the year. For example, typical examples are a siren,
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apple is siren, or a doorbell that kind of sound is the typical sound of some way that it's
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pure. It doesn't have the harmonics generally, and instruments, the human voice or anything in nature.
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I had some simultaneously a several vibrations at the same time. There's one that's detonating one,
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and the others, like a provide the instruments. It's flavor, let's say. So for example,
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you can play the same note at the same pitch in a piano and in a guitar, and the sound will be
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different among other factors, I guess, but the sound will feel different because of those harmonics,
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those secondary vibrations. So with each thing you record, it's instrument, each track, it's like a
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salad of plenty of vibrations going on at the same time. And the sound is produced in space,
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and there's having to the space where you want to fit the whole sound. If that sound is crammed
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in a badly way, it's going to sound messy, and nobody is going to like it, it's going to be
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pleasant to the year. So that's where equalization comes in, and the role of equalization mostly
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is distributed in frequencies of the different instruments, so that they don't collide with each other.
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For example, a magical case, a magical problem you find in equalization I've been told
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is very common that the kick drum shares a lot of frequencies with the bass guitar, so you have
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to make some kind of trade-off there. In there you make certain musical genres, for example,
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that's metal. There's a typical kick drum that's very dry, it's like a hitting a box of cookies.
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My guess is there you're just keeping the frequency that gives you the uff, but you're taking all the
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flavor out to give room for the bass guitar to be a rich era. That's part of the art of producing
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music. It's not only about getting clarity, but it's also you have a lot of creative decisions
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to make, so there's room for subjectivity there too. Some producers like things to be messy,
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I just like to that you can feel everything as if you were in a room. It's kind of an instrument,
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but from this point of view, the creative point of view, I'd love to learn to do this stuff,
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but the problem I find as a musician is that I get too lost in the sound, I lose my reference points
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very soon. I guess I don't have with some people called your stamina and very soon all the
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starts to sound the same to me. When I've gone through an excerpt like 20 times, I don't know if
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it's good or is it wrong, is it better than the pronunciation? I should throw a whole session away,
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I don't know. So really I'd rather be doing music. Well, the acquisition in the end is a very
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very intuitive audio technique to understand, I think, because if you
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if you belong to a certain generation, you have a stereo, stereo equipment in the brain
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internet times, or maybe you still have it in your car, and they have a very rudimentary of
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three or five channels, equalization, where you can modify if you want to have more low frequency,
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or either range or whatever you feel. It's better for a certain sound. Many of the stereo
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grievance even have like presets with creative names like concert hall or rock concert.
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So it's a pretty straightforward concept to grasp, but practice is another thing.
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And there are, when it comes to equalization, there are, and speaking of practice, there are two main
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schools. The adding equalization and the subtracting equalization. The names are again very pretty
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straightforward, and you can either potentiate the frequencies you like in a in a sound,
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and then they will mask the garbage, let's say, or you can do it the other way around, you'll
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find what's a frequency you like, you sculpt it the sound around it by lowering the volume of
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the other frequencies that are not attractive and are only noise, for example, in a bass, bass guitar,
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bass guitar, maybe the thump that you're making with the strings, in certain genres of music,
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you like it, but in others maybe you want something to sound smoother and you want to take away that
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thump, or I guess before, just because you want to, that space to
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move to be used by the, by the drums. So in that case, you take away the frequencies that you
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don't like, and the, the new thing of this approach, the subtracting equalization, is that
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you take a lot of useless stuff out of the mix, because if you add a half volume to the frequencies
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that you like, the others, or they are hidden there, they are still there vibrating, I'm not
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occupying sonic space, so you have a bigger risk of the whole thing becoming messy.
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That said, the adding equalization perhaps is better for beginners, because it's more
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straightforward, it's this year to discover hey, you usually go frequency by frequency and
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crank up the volume, and then you can find one and say, and feel here, you're solving it,
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is this one makes really the track sing. So in the add in your approach, you would just
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keep that volume up, and you're done in the subtracting, maybe you would return that frequency
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to the zero position, and then start subtracting the others, but then maybe you start to subtract
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too much, and the whole thing sounds like if you were playing through a cell phone or a tunnel,
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so it takes longer, but it's very special when you have a mix with a lot of tracks out of instruments,
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I guess you need to make more room, and keep it a simple, special one to the core, to the gist
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of its instrument. Another way to learn to be trained in equalization, at least something
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that worked very well for me, was starting instead of equalization itself, which can be
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equalization can be a bit intimidating at first, because you open the plugin, and you face a panel
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with 10 to 12 things, parameters you have to deal with, but an easier and being intuitive way
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to start is just using the high pass filter and low pass filter as a training,
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because there you only have a parameter to manipulate and play with, and only using high pass filter
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and low pass filters, and you can get great improvements in your sound. I think I even
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heard the story of some producers who don't use equalization, they only use filters.
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How does filter work? It's pretty easy to understand, I think, high pass filter,
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it's like a line you put in the frequencies, and then saying, only the frequencies higher than
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this number are going to come through the rest, they go down, both equal zero.
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So, if you start playing a song in an order, let's say, the one that I use,
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and you start raising the high pass filter parameter, you're going to take more and more frequencies
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out of the sound, and the sound is going to, at first, you will gain clarity because
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a lot of the things in the health of staffing the low end, it's only garbage. That's why a high
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pass filter can easily improve a track, and low pass filter is the same, but in the contrary,
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you take away the acute notes, and only let the work once to go through.
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So, that's how I would add a good trick, and that's how it's for your mixing,
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even if you only do this, and even if you only do this, let's say, the chip pass start option,
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you only do that in your master track, even that, you're going to improve the result
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in the quality of your recordings, and then you can proceed to the fine tuning and service
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acquisition. So, that's what I have for you today, I hope some of you enjoyed this, or find
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some maggot there, or something interesting, of your audio adventures. Thank you very much
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for listening, and until next time, bye!
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