- MCP server with stdio transport for local use - Search episodes, transcripts, hosts, and series - 4,511 episodes with metadata and transcripts - Data loader with in-memory JSON storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
268 lines
17 KiB
Plaintext
268 lines
17 KiB
Plaintext
Episode: 4157
|
|
Title: HPR4157: Talking with Halla about the past and future of Krita for its 25th birthday
|
|
Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4157/hpr4157.mp3
|
|
Transcribed: 2025-10-25 20:29:45
|
|
|
|
---
|
|
|
|
This is Hacker Public Radio Episode 4000, 157 for Tuesday 9 July 2024.
|
|
Today's show is entitled, Talking with Hala about the past and future of Creteo for
|
|
its 25th birthday.
|
|
It is the first show by New Hostroller Coaster, and is about 22 minutes long.
|
|
Creteo carries a clean flag.
|
|
The summary is, Creteo is celebrating its 25th birthday.
|
|
Let's celebrate this together on software Freedom Day.
|
|
For the occasion of 25 years of Creteo, an in preparation of software Freedom Day in
|
|
September 21st of this year, we wanted to talk with Hala, the lead maintainer of this
|
|
Creteo project.
|
|
We asked around and Arnold stepped up and offered to visit Hala to ask some questions
|
|
about the project's history and future.
|
|
The talk is also available as a video on the Pyrtube instance of the Digital Freedom Foundation.
|
|
If you know what software Freedom Day is, I'm confident that your heart warms up with
|
|
fond memories.
|
|
If you don't know what it is, have a look at digitalfreedoms.org slash SFD for more info.
|
|
Basically it's a grassroots movement from local themes, organizing events to tell others
|
|
about the benefits and importance of software freedom.
|
|
If you would consider organizing software Freedom Day where you live, don't hesitate
|
|
to visit the blog on our site and get some inspiration for what you could do.
|
|
With that said, let's listen to the interview between Arnold and Hala.
|
|
Enjoy it.
|
|
Today we're interviewing Hala, who is the lead maintainer of Creteo, to learn all about
|
|
it and to hear where the project has been and where it's going.
|
|
Hala, to start us off, could you tell us a little bit about what Creteo is?
|
|
Sure, I love telling people about Creteo.
|
|
So Creteo is a digital painting application.
|
|
It's meant to make art from scratch, both still images and animations.
|
|
So we've got a huge number of brush engines, color spaces for people who need to print
|
|
and lots of features really focused at creating art from start.
|
|
For what kind of illustrations would you use Creteo?
|
|
Pretty much everything.
|
|
I've seen so many different artworks, different styles.
|
|
People are working on comics in Creteo, people are working with illustrations.
|
|
There are people who design those tradable cards, with Creteo games.
|
|
I mean, whole animated games, that platform games.
|
|
It's useful, that sort of thing, for everything in every style and pretty much African-Tree
|
|
in the world.
|
|
Wow.
|
|
Are there any publications we might know about that have just images created in Creteo?
|
|
There are so many.
|
|
Like, we got sent a copy of a book on American Wild Birds.
|
|
That was entirely known in Creteo.
|
|
Wow.
|
|
Cool.
|
|
And talk a little bit about yourself.
|
|
What role did you play in the creation of Creteo?
|
|
This year Creteo is 25 years old, which meant I wasn't there at the absolute beginning.
|
|
So in 2003, my parents gave me for my birthday a really small graphic tablet, a Wacom
|
|
graphite.
|
|
And I wanted to use it to draw a map for a fantasy novel.
|
|
I was writing back then, and the novel never got finished, because, of course, I wanted
|
|
to use Linux as my desktop operating system, and I sort of couldn't get into GIMP, and
|
|
I started looking around for an application, other than GIMP, that I could maybe improve
|
|
or maybe be good enough, I found Creteo.
|
|
In 2003, it had already gone through three names in its shop.
|
|
That didn't last long, Crayon, that didn't last long either, and it was finally called
|
|
Creteo.
|
|
It has also gone through three complete rewrites.
|
|
So when I started working on Creteo in 2003, it didn't even have a brush tool.
|
|
You could open images, add images as layers, and move the layers around, and that was
|
|
everything.
|
|
So it was a really good place to get started, except, of course, that it turns out that I'm
|
|
not a genius, I'm not even computer scientist, I mean, I'm a linguist.
|
|
That writing could brush engine is pretty difficult, so I started blogging about how I was
|
|
completely failing at creating a nice brush engine, and how I was failing.
|
|
That turned out to be a turning point for the project, because people saw that, oh, there
|
|
is someone working on it, they're not making any progress.
|
|
I will take a look as well.
|
|
They started getting enthusiastic, and pretty soon after 2004, we already had our fourth
|
|
complete query.
|
|
So that's how it got started.
|
|
So how many people were involved in the Creteo community by that time?
|
|
Mid-2004, it was about a dozen.
|
|
Creteo was still part of K-Office, which was KD's suite of productivity applications,
|
|
and K-Office developed that stall because they were partying from one document, form
|
|
it or another document for it.
|
|
But suddenly there was an application that we really wanted to release, and that's
|
|
when K-Office got released again as well.
|
|
So it's a bit hard to say how many people were working in Creteo, because there were
|
|
also some people working on the core libraries that every application used, but say a dozen.
|
|
Can you speak a little bit about how the community evolved since?
|
|
As until around 2006, we didn't really have a focus.
|
|
Creteo was a game clone or a Photoshop clone.
|
|
In 2006, David Révoire, French artist who only uses free software, tried Creteo and
|
|
he told us, it's no good, while we thought we had quite a nice application by then.
|
|
So afterwards, we started taking this very seriously.
|
|
So when we have a sprint, we also invite artists.
|
|
We actually videotaped the artist working with Creteo, and that's for the developers a
|
|
really nice way of getting to know where the bottlenecks are for users.
|
|
Because we involved artists, our developer community also started to grow.
|
|
At some point of time, most growth came through Google Summer of Code, but those days
|
|
are over, that the program is not doing a lot anymore.
|
|
So we have only got one student this year, so that started the second phase.
|
|
Let's make Creteo good enough for David Révoire.
|
|
We also invited Peter Sigmund towards Prins, Peter Sigmund as the guy who was involved
|
|
in defining the mission statement for again.
|
|
And he sat down with us and asked us, what do you really want to do?
|
|
Make Creteo good for David Révoire.
|
|
That's a bit thin as a mission statement.
|
|
So we came up with we want to make Creteo purely a painting application, sure that our filters
|
|
and all the stuff, but if it's good for painting, it goes in.
|
|
So we started working on that, and that took quite a long time to get there, especially
|
|
because we were stupid.
|
|
We started doing a complete rewrite in 2007 of everything.
|
|
That was the fifth.
|
|
So that continued, everyone was working Creteo as a hobby.
|
|
Most people were still students, until our Slovak students, Lukash, truly,
|
|
he was working on his thesis, and his thesis was brush engines for Creteo.
|
|
And of course he got ten out of ten because he could show his professors that he had
|
|
created real software that was used by real people all over the world.
|
|
And then he was like, okay, I'm almost done with university, what should I do?
|
|
If you guys can pay my rent, then I can work in Creteo full-time, if not I'm going to
|
|
flip burgers.
|
|
I'm sorry I asked him what his rent was, it was like 35 euros a month.
|
|
So let's do a fundraiser, and we can pay you for six months, six months turned into
|
|
a year, and after that Lukash got a job at a different company, but let's start at
|
|
sportsroom development.
|
|
And that's been really important for the growth of our community, because by now there
|
|
are six people working full-time on Creteo.
|
|
The second student we hired on graduation was Dimitri Kazekov, a Russian guy, and he's
|
|
currently our lead developer.
|
|
So because we're all there, lots of volunteer developers can see that their patches and
|
|
merch requests, they get refuted, they get merged, and that makes people happy.
|
|
So we have a really healthy mix right now of sponsors and volunteer developers.
|
|
That sounds great.
|
|
You mentioned sprints a couple of times, tell us a little bit more about how that is organized.
|
|
And in theory, we organized one big sprint a year, of course it hasn't been possible,
|
|
some people have had to flat free Russia for instance.
|
|
So visa problems are real problems.
|
|
The way it mostly used to happen was I would invite everyone to Daventer, have some people
|
|
sleep upstairs in our spare bedrooms, and the rest would go to Hotel Royale in Daventer,
|
|
which has two big rooms on the top floor, then we'd go down in the cellar of the church.
|
|
It's a 12th century cellar, really roomy, and we would just do some hacking, then do
|
|
a meeting, and in the evenings we would go out for dinner, and just get to know each other
|
|
better, and one thing that I really miss about sprints, or rather not having sprints, is
|
|
the time we would spend in my study over there.
|
|
It's just a couple of us, the rest would be hacking around, and we would try to just
|
|
just go through the list of book reports, and of course, sprints are fun.
|
|
We also invite developers, artists, documentation writers.
|
|
Yeah, that sounds like a lot of fun, so if a new contributor would like to join Krita,
|
|
that would be the typical on-ramps that they could come into.
|
|
It used to be that people mostly join us on IRC, nowadays we also have metrics, because
|
|
building Krita from scratch is not easy, but we've got a great menu for that by now.
|
|
So either people join us on IRC and ask for help building Krita, and then maybe ask, do
|
|
you know, a nice book or feature-ish, that I could start working on, and then we would
|
|
help them with that.
|
|
But these days, it's mostly people who, out of the blue, oppose the merch request on
|
|
KDs, a GitLab instance, and then we are, oh, this person from Serbia, this person from,
|
|
Denmark, they have suddenly a really nice patch, and sometimes there's some professional
|
|
patch needs to be improved, sometimes it can go in as is, and then we try to get them
|
|
in our chat channel, because that's still the place where we'd have most development
|
|
discussions.
|
|
And the mailing list is almost dead, but that holds for many mailing lists.
|
|
So that, once you've got three merch requests in Krita, merged into Krita, we will ask
|
|
you, do you want to have a developer account, so you can review other people's work, merge
|
|
it, get full access to everything, and sometimes they are, yes, I've always wanted that,
|
|
sometimes I'm not really comfortable with that, I'll just want to send you more patches,
|
|
and that's fine.
|
|
Sounds great.
|
|
In terms of features, are there any particular features of Krita that you're particularly
|
|
proud of, or that sets Krita apart from other drawing programs?
|
|
Over the years, we had a number of firsts, like before Adobe even knew that OpenGL
|
|
existed, we had a hardware accelerated canvas implementation, then about the same year,
|
|
I think it was 2005.
|
|
We implemented support for all kinds of color models, like CMYK, LAB, also painterly
|
|
color models, that tries to mix spectral wavelengths to simulate the way paint mixes.
|
|
That feature is out, because it never worked well enough.
|
|
Down, we got, I think, a really nice way of doing animations, of course the brush engines
|
|
are great, oh, and this is something that almost nobody knows, but we support painting
|
|
in HDR, so color failure is lower than zero, bigger than one, fully dynamic, the way we
|
|
work with those images is compatible with the way Blender imports images.
|
|
So you mentioned Blender, are there any other products that Krita works particularly well
|
|
with, or that are nice components to Krita?
|
|
Screamers.
|
|
Screamers is a desktop publishing application, those with free software.
|
|
The development is a bit slower at the moment, but it's really solid.
|
|
We used it for our 2006, I think it was 2006, a Krita artbook for instance, inkscape, of
|
|
course as well, Krita does have factor layers and they are quite advanced, but still
|
|
inkscape is a really good complement, and Krita and inkscape are the only applications
|
|
that currently implement the W3C mesh gradient standard.
|
|
Cool, and in terms of current development, which features are you most excited about,
|
|
which are coming up.
|
|
What's coming up is the Porto Q6, new version of our development library, that's going
|
|
to really eat development time, but again we've got some volunteers who are always started
|
|
working on that, I'm not sure, I'm really excited about it, but we have to investigate
|
|
it.
|
|
We are looking into AI, assisted inking, so you would train Krita on the way you normally
|
|
ink your sketches, and then Krita should be able to stem automatically ink your sketches
|
|
for you, because for many artists inking is a bit of a boring step, because when you
|
|
do an inking, you're often really, really careful, and that means that lines are a bit
|
|
often a bit data compared to the sketch, trying to use AI to assist with that, and something
|
|
we are investigating.
|
|
We are working on that together with Intel, because Intel is one of our corporate sponsors,
|
|
but we are also doing all kinds of projects with Intel, like Intel also worked with OSAC,
|
|
others on that HDR feature, for instance, interesting.
|
|
Oh and text, that's important as well, Volterra has been working on the text shape and
|
|
the text tool, like the object that contains text on canvas, and the tool that modifies
|
|
it are, of course, two different projects.
|
|
This will implement full SVG2 text, including CSS, legatures, font features and everything,
|
|
and she's already implemented the text shape itself, it can do vertical text, like for Chinese
|
|
or Japanese.
|
|
It can do Ruby, which is the Fuyigana, the small text that in Japanese you put next to
|
|
the Kanye, the Chinese direct characters, so you know how to pronounce them, and she's
|
|
now working on the UI, and there's something we've wanted to start working on years ago already,
|
|
I think was 2017, actually I was working on that, but then I was distracted by the
|
|
Dutch text office, which want to have money, and I had to do difficult stuff and hire
|
|
accountants and so on, and it's not easy being a manager.
|
|
So there, but that's the two big things that are coming, hopefully, the experimental
|
|
assisted-enking, super-deluxe text tool, cool.
|
|
So what does your release schedule look like, do you have a set date, or is it ready
|
|
by the threading?
|
|
Ready when it's ready, but it's often ready, like if our infrastructure is working correctly,
|
|
now we typically do a breakfast, raise every two months, die of the years when we did
|
|
one every month, but that was just eating up too much of our time.
|
|
We try to have one or two full feature releases a year as well.
|
|
Of course we moved from Jenkins' our binary factory platform to GetLab, CI, and that
|
|
month means we haven't been able to do a release for six months because so many bits needed
|
|
fixing bits were broken, the whole pipeline had to be rewritten, but that's done now.
|
|
So we just released 5.2 to 3 better one, and we hope to do the 5.3 pretty soon, which
|
|
is a bug fix release, and 5.3 will be a feature release again.
|
|
I think we've got almost enough features in there, we're only waiting for the text
|
|
tool to be completed.
|
|
That sounds great, in terms of volunteers, are there any areas that you would really appreciate
|
|
someone helping out and looking into things?
|
|
Android experts, because our Android experts started at a very difficult university in
|
|
London, they didn't have any spare time anymore.
|
|
Android is a difficult platform.
|
|
Platform itself, the libraries, it changes all the time.
|
|
We do have a UX designer, it's got Patrick, but more help there would also be welcome.
|
|
For rest it's actually mostly not what we wish to be done, but what volunteers wish
|
|
to do, and what's work is welcome.
|
|
Sounds great, on the topic of platforms, which platforms does create a support write down?
|
|
That's Linux, we prefer our own binary builds in App-Inch form, because we have to patch
|
|
a lot of the libraries that create a dependency, Windows, MacOS, Android.
|
|
And when iPadOS gets opened up, we might port to iOS, but both for iOS and Android,
|
|
or we also support Chrome OS, but that's Android.
|
|
For iPadOS and Android, so tablet form factor, we really want to optimize our user-in-trace
|
|
foot touch, and for that we need to have the port to keep six down, so that's going to
|
|
take some time.
|
|
Sounds like there's a lot of exciting things coming.
|
|
Cool, and I think that's all I have for you today, so I'd like to really thank you
|
|
for taking time to speak to us.
|
|
It was a pleasure.
|
|
Is there any things we haven't covered that you would like to talk about?
|
|
I want to brag a bit, because we have about 7 million users.
|
|
And it's quite a lot, I mean, I used to do commercial software development, and most
|
|
of the companies have worked for never ever released, never long had users.
|
|
So that makes it so much more fun to work on.
|
|
Yeah, that's genuinely amazing.
|
|
Awesome, thank you very much.
|
|
Thank you too.
|
|
You have been listening to Hacker Public Radio at HackerPublicRadio.org.
|
|
Today's show was contributed by a HBR listening like yourself.
|
|
If you ever thought of recording podcasts, then click on our contribute link to find out
|
|
how easy it really is.
|
|
Hosting for HBR has been kindly provided by an onsthost.com, the internet archive, and
|
|
our syncs.net.
|
|
On this advice status, today's show is released on our Creative Commons Attribution 4.0 International
|
|
License.
|