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150 lines
8.8 KiB
Plaintext
150 lines
8.8 KiB
Plaintext
Episode: 49
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Title: HPR0049: XPlane
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr0049/hpr0049.mp3
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Transcribed: 2025-10-07 10:45:11
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---
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music
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music
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music
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music
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music
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So we're going to take 1,4,000 and reduce back to 2,5, zero knots.
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So we're doing that now 1,4,000 at 250 knots, you've got to speed up to 2227.
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Thank you.
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Delta 71, reduce to 2,5, zero knots.
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Let's see what it's on to 250.
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It went up to 4,8, so it was off.
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It just got to 2,6,0, but 2,4,0, back direct off.
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We're 8 out of 10, up to 10, right?
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It's going to maintain level 210.
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Hello and welcome to this second episode of Hacker Public Radio.
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I'm going to briefly go over explain version 7 and how to do an approach, basic approach.
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So back when this was out or when I received it was a good while ago.
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This was version 7 once I was playing with it.
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I used to know the proper way to do everything and what all the acronyms were.
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But this time around, it's kind of a revisit.
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And it's similar to Microsoft Flight Simulator, but it's more flexible.
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Also, it's a little bit more of a learning curve.
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If you've never used the Flight Sim before, you probably want to do Microsoft Flight Sim.
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And then mess around with this guy, because there's not a whole lot of tutorials or anything like that in here for you.
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Okay, what you'll need is don't need a joystick.
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You can, for the Texas speech engine, you can use 18T National Voices, which is kind of interesting.
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For the image or game, you can use the retail copy.
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Or if you are inclined, you can find a smaller copy that fits on a mini CD, the 8mm.
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It's about three, four or five hundred megs.
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And it has like San Francisco.
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And the rest is just airports.
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So you're missing all the textures and all that stuff.
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But it's great for portability reasons.
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Alright, so you can fly around in circles and take off.
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You have the basics down.
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You want to land.
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Now this is the easiest way.
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It might not be the right way.
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But this is the easiest way that I found out how to land.
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Get the airport code.
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In my example, got KLAX.
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And the runway is going to be 0.7R.
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Now, it'll be a little bit confusing when you look at the runways.
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But if you know the degrees, you'll figure it out.
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For example, 0.9 is going to be 90 degrees, which is going to be east.
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So you know that you're going to be flying that direction on the approach.
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Now, I'm sure, like I said, this is the easiest way I know how to do it.
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It's probably not the right way.
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You're probably supposed to do all kinds of crazy shit before you do any of this.
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But get the airport you're going to.
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And then the actual field you want to land in.
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And then the last thing you'll get is the frequency for it.
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So in KLAX, runway 0.7R, I'm going to use 109.9.
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Now, all this information is going to be on the plates.
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And the only way I've been able to find out how to get the plates you want is move the plane to that location
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and open up the plates that are around that area and kind of look around and find an airport you want
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and get those values from the actual plate.
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And then proceed to go move the plane back to wherever you started from.
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There might be in this version a time lapse speed up or slow down.
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But I wasn't able to find it.
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But once you have your information, you're at three pieces of information, the frequency, the runway,
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and the code for the actual airport, you're ready to go.
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So the way I do it, I pull down to the GPS, press the down arrow key.
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And on the little panel there, we do down arrow clear, clear.
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And then init, you put in the code, and then the AIRP key.
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Now, any of these acronyms, I don't know, don't care.
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I knew them at one point in time, but coming back to this, I just kind of eyeballed my way through it.
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Once you get it in there, it'll draw a red line to the direction of the airport.
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And that's where you just point your heading.
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And you're basically making a B-line.
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You're not taking any VORs or anything, you're making a straight B-line straight for the actual airport.
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Now, once you get within the block, where you can see it in the plate list,
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that's where you can get the frequency and stuff like that.
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You can pretty much fly anywhere you want, pull up the plate list,
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and land on any airport you want using this method.
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Now, once you can see it in the plate view, you see your airport, you'll see the localizer,
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and it looks like a little carrot.
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Now, once you're within the localizer, the actual navigation deal on the left side
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will start to pick up the signal, and then you can use the nav and autopilot
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to have it land playing, or at least go in the general direction where it's supposed to go.
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Once you get the plate up, and you know which frequency you put in,
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you're going to use the nav one or two, it doesn't matter which one,
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just as long as the active one is the one you have it set to on the knob.
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You're going to set it to the right frequency, and then you're going to move the CRS knob to the right direction.
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So, in our example, it's 07R, so we'll set it to 70 degrees.
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So, here within the localizer, you get the set to the right frequency, and you're good to go.
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It will start once you hit it, and once you pick up the frequency, the nav on the left will move,
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and that way you know it's kind of locked in, and that's when you can hit the autopilot.
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There's the vertical and horizontal sync.
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I've been had some problems with the vertical sometimes, so I don't just automatically click the vertical.
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There's something you have to set as far as elevation, or reset the offender, or something that I'm missing,
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which I don't feel like reading 7,000 books to figure out what it is.
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Alright, so you've got your heading locked on the localizer, and it's going back and forth,
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and you're getting lined up and everything.
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You want to get your speed down, put the flaps up all the way, put the gears up down,
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make sure you have everything prepped and ready to go.
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And pretty much all you have to worry about is your altitude from here out,
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and then the pitch once you hit the actual landing field.
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I use put the flaps on one notch from all the way down, that way I don't have to add the speed too high.
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And then right before I hit the actual runway, or right before I'm about to land,
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I kill the power, and put on the brakes to max, and that's automatic brakes,
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so once you hit the ground, it starts putting on the brakes for you.
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Now like I said, in the mini version that I have, if you go anywhere except like San Francisco,
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you're going to end up with just an airport in the middle of the air,
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and that might be possibly why I'm having problems with the vertical autopilot,
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and it's not landing properly, so that might be the reason I'm not sure,
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but that's going to be something you're going to miss when you use this smaller ISO.
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Alright, some tips. If you're on the approach, you'll see a little icon towards the middle that looks like a plane,
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and when you're about to stall, you'll see that guy start dropping.
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So what you want to do is keep an eye on that guy, make sure that your nose is where you want it to be,
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and make sure that your speed is high enough, and your flaps are up,
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that that guy doesn't start dropping.
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If he starts dropping, just give it some gas, and you'll be able to come back up,
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and either slow the speed down, or put the nose down, or whatever you got to do,
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to get it to keep them stalling.
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For altitude, I use the hold option and vertical speed.
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Vertical speed is good for if you're going to be changing your altitude a lot.
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There's the elevator trim, which can kind of go haywire sometimes,
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so there's a reset option somewhere, which I haven't been able to find,
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to reset the elevator trim if you need to.
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But for just up and down motions, I'll use the vertical speed.
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In the map view, there's center-gone aircraft,
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which is good for if you bring up a plate, and you don't feel like clicking around,
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to the center-gone aircraft, you'll know where you're at,
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and you can see your approach and all that stuff.
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Altitude, so you can just pick a plate, aim the heading in the right direction,
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have the frequency in there, and be good to go, and you can just land, you know, wherever you want.
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You can also use the flight plan option, which is on the inner key,
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and pick a flight plan, pick an altitude, and it'll tell you when to decrease your speed,
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increase your altitude, decrease your altitude, et cetera,
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and it'll help you out on the approach and stuff too if you're new to it.
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That pretty much wraps up this episode.
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If you haven't checked that explain, I would.
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Check out the new version, and also if you're new to it,
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you probably want to try Microsoft Flight Sim.
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There's a little bit more of the learning curve or less learning curve there.
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And if anybody has any questions, just let me know.
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And if anybody's in the Atlanta area, look forward to seeing you at Outer Zone.
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Thanks.
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Thank you for listening to Hack or Public Radio.
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HPR is sponsored by Carol.net, so head on over to CARO.18 for all of her team.
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Thank you.
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