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242 lines
16 KiB
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242 lines
16 KiB
Plaintext
Episode: 1950
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Title: HPR1950: Kdenlive Part 2: Advanced Editing Technique
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr1950/hpr1950.mp3
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Transcribed: 2025-10-18 11:45:11
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---
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This is HPR Episode 1950 entitled, K-Men Live Part 2, Advanced Editing Technique.
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It is hosted by Gens and in about 18 minutes long.
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The summer is, we discuss Advanced Editing Techniques and review the tools you'll be using
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on a video editor.
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This episode of HPR is brought to you by An Honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15, that's HPR15.
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Better web hosting that's Honest and Fair at An Honesthost.com.
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Hello again HPR listeners, this is Geddes, but with Part 2 in the series covering the video
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edited in application K-DN Live.
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This time in Part 1 we looked at installing, first launch, your workspace, importing footage,
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3.editing and lastly the basic tools.
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This time round we'll be looking at Advanced Editing Technique and Part 2 covers the following
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topics.
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A brief history of the editing workflow, editing in the timeline, audio splits and grouping
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clips, basic navigation in the timeline and that's rounded up by notes on video formats
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so let's jump into Part 2.
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In the previous article in this series we reviewed the different methods of importing
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footage into K-DN Live and best practices in organising project files and the layout
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and tools provided by K-DN Live.
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In this article we will discuss Advanced Editing Technique and review most of the tools
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you'll be using on a day-to-day basis as a video editor.
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A brief history of the editing workflow.
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The initial edit of a movie is called Ruff Assembly and it literally consists of each
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take of each scene from action to cut lined up in a row and timeline, inscripted order
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one after the other.
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The Ruff Assembly might last for hours and is really just a good way to review all the
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footage available.
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After this basic edit a new cut is created and it is called simply the first cut.
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It's usually based around the master shot, a wide shot that encompasses all of the action
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of the scene as it appears in the screenplay.
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Close ups, two shots and cutaways are then added to a higher video track so that the end
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result is one continuous scene within search shots of more detailed actions and reactions.
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This edit is revised into a second cut and the process continues from first cut to the
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editor's cut, a director's cut and the producers or final cut.
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This model might not be imposed on you depending on your industry but its logic then applies
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and can help you organise the sometimes monumental task of making hours upon hours of footage
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into presentable content that people will appreciate sitting through.
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The Ruff Assembly is often done as described in the previous article.
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Add a clip to the project tree, load the clip into the clip monitor, mark an in and
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out point and then add the clip to the timeline, rinse and repeat.
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This same technique may be used for the first cut but after that many people find it
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in practical to work out of the clip monitor and choose instead to refine their edits in
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the timeline directly, editing in the timeline.
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After your shots are all lined up in the timeline you'll find the need to adjust their
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in and out points.
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This can be done in three different ways.
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The best way to refine an edit point of a clip in KDN Live is to place your playhead
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on the frame you wish to cut in or out on.
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For instance if a character is blinking in their close up just before you cut away from
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them but the next shot has their eyes wide open then you'll probably want to trim off
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a few frames before you cut, that is you'll cut out earlier such that their eyes are open
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before and after the cut, it's basic continuity.
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Place your playhead on a frame where the characters eyes are open and then make sure
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that snapping is on.
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Timeline menu, snapping, snapping like any graphic program causes edges of objects to magnetically
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pull towards one another.
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Everything is a feature that you find yourself turning on and off very frequently, I generally
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assign it a handy keyboard shortcut.
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I use the completely arbitrary control D, simply because I find that my left hand is always
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on the keyboard as I edit with the mouse in my right hand.
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But you can choose anything, the end case seems a popular choice with graphic apps and
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other video editors, but that's never seen convenient to me.
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In the shortcut, by going to the settings menu can figure shortcuts.
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With the select tool, roll over the nearest edge of the video region.
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It should highlight itself with a flashing green arrow.
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Click and drag this video region to the left and you've just adjusted the output for
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your edit with frame precision.
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A more efficient variation on this is to place the playhead on a frame and then you shift
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R to place a splice in the region, then select the access footage and delete it as desired.
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One more step toward maximum efficiency is doing the same action with two clicks and one
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keyboard press only.
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Position the playhead on the frame, select the clip and hit the one key on your keyboard
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and the end point of that clip will be sent to the position of the playhead.
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Alternatively, you can hit two for the out point to be repositioned at the playhead.
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It's a very convenient and fast way to adjust the ends of your clips and it is one of my
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favourite features in KDN Live.
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If it's not frame precision that you need, you can opt to use the Razer tool, which
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currently does not respect snapping.
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This makes the Razer tool good for initial cutting.
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When you know that you like a shot but need it to be more or less half as long, grab
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the Razer tool and click on the video region at the point you wish to splice.
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A splice mark should appear and new thumbnails will be generated on the video region to demonstrate
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that it has been divided into two sections.
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The final way of adjusting the length of a video region is precise but in elegant.
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If you double click on a video region you'll get a pop-up dialog box and land you to
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modify the clips position in the timeline, the clips in an out points and so on.
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Not only should you not require a dialog box for this action, there is also no way to
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quickly input the new values.
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You must select each portion of the SMPTE timecode, type in the new values, move to the next
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field and so on.
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If you absolutely need to cut off for instance six frames from the beginning of a clip, then
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this might be a nice and exact way to do that.
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But aside from that, it's in practical and clunky.
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Keep in mind that the workspace resolution counts a lot when seeking frame precision.
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If you're zoomed out from your timeline so far that it is only able to account for
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every ten frames or so, then any tool is going to snap to the nearest tenth frame.
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When you're so deep into your edit that every frame counts, zoom in on the region you're
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about to cut and make sure you're cutting on the frame you think you're cutting on.
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Audio splits and grouping clips.
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Since most modern video devices also incidentally capture sound, most of the video clips you
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import into a project will have an audio stream in them.
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By default, KDN Live displays this audio stream as part of the video stream.
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You'll see a video region with its thumbnails overlaid with thumbnail representations of
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the audio stream's sound waves.
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If you've recorded to a separate audio device, you can keep the audio embedded in the video
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as a reference sound and you can turn it off by clicking the mute track button in the
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track label on the left.
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If this is your primary audio track on the other hand, you might want to separate it
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from the video region so that you can manipulate it separately.
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To do this, you can do one of two things.
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1.
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Right-click on the video region and select Split Audio.
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2.
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Set this as a default action by clicking the separate audio and video automatically button
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on the lower right of the bottom timeline control panel.
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After you split the audio from the video region, you have regions on two tracks now.
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A video track and an audio track.
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The two regions are grouped together, indicated by yellow clip colour with blue space spanning
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any extra tracks between them.
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This means that if you shorten on length and one, then the other will also be shortened
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or lengthened.
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If you move one, the other moves and so on.
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Sometimes that's exactly what you want, other times you want to manipulate them separately.
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A classic example would be when doing the classic over the shoulder conversation scene.
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A close-up of one character, intercut with the close-up coverage of the other.
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On each character's close-up, you want to use the audio associated with that clip.
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But if at one point you want to do an insert shot of a character's silent reaction, then
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you wouldn't want to cut their audio track, but allow the other character to continue
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talking off-screen even though the focus is on the silent character.
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For this two work, you'll need to ungroup the clips.
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You can do this by right-clicking on the clip and selecting ungroup, or using the keyboard
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shortcut control shift G.
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This removes the invisible link between the audio and video, allowing you to, for example,
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cut and remove a piece of the video without affecting the audio.
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You can always group clips together by selecting clips.
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Use the select tool while holding down the control key to add to your selection, and
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right-click on them or use control G to choose group clips.
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Basic navigation in the timeline.
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If you're spending your weeks in the timeline, you'll want to know a more efficient way
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of navigating it.
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There are all the usual video editing conventions in KDIN life, or be it in some variation
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in keyboard assignments.
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The now classic Anubikriter's J-K-L keyboard sequence is also present in KDIN life.
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To play your timeline, you may press L once for standard speed, twice for double speed,
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three times for triple speed, K stops playback, press J for reverse playback, double J for
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double speed reverse, and triple J for triple speed reverse.
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You can also move by frame or by second.
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The left or right arrow will advanced or rewind by one frame.
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Shift left arrow or shift right arrow will move forward or back by one second.
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To move your playhead to the beginning of a video region, use the home key for the end
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of a region use end.
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To move along the timeline by splices, use alt left arrow or alt right arrow.
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And finally, you can jump to the beginning or end of the timeline with control home or
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control end.
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By using these navigational tools, you'll find that for very long stretches of video
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editing, you won't need to bother with your mouse, which, as any unique school knows,
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is the real key to efficiency.
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It's on video formats.
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Video editing is a fairly intensive process, so for best results, you'll want to have
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a nice, powerful video editing computer with plenty of CPU cores, plenty of RAM and a
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nice GPU with a robust and reliable video driver.
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That said, it is possible to edit on even a modest laptop, mostly depending on what
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kind of footage you're trying to edit, regardless of what you're editing, consider
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the format of the video you're using.
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If you've just imported a maxed video file, then more than likely, you'll want to
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transcode it for editing.
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My main workstation at the studio where I work can easily handle HD footage, yet I continually
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run into started playback when I import maxed footage.
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If I transcode it to a high quality lossless Matraska file or to something similar, I can
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edit it smoothly and quickly.
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The opposite end of the spectrum sometimes has the same issues in an old way.
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Some smartphones and portable devices record video in such a highly compressed format that
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KDN Live is forced to spend too much energy decoding it to something that can be played
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back at a normal frame rate.
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I avoid this the same way, transcoding early in the project's life, and leaving the
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HD compressed or maxed footage as backup source files.
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To do this, go to the file menu and select transcode clips.
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Select the clip you want to transcode.
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Choose what profile you wish to transcode into.
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Lossless Matraska is quite nice, although depending on the source footage it may be overkill.
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Make sure the add to project box is checked, and then commence with transcoding.
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Note that for transcoding purposes, an FFMP command is provided.
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If you have hours and hours of transcoding to do, feel free to steal the FFMP command and
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do the transcoding as a bash script in the terminal.
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For example, to transcode a folder of .mtsmuxedvideo to something more easily managed by KDN Live,
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open a terminal and navigate to the folder containing the source files.
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You may wish to issue your command as $4i in asterif.mts colon, do $ sign, open brackets,
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FFMP paste the KDN Live command here, close brackets, done.
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This will cycle through each MTS file in the directory, run it through the FFMP command
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and save it in the same directory without affecting the original file.
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To safeguard against even accidental file clobbering, you could establish a folder called transcode
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and make sure that the final argument in the KDN Live FFMP script is .4dslash, transcode,
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4dslash, %1.mov, rather than its default of just %1.mov.
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What code you use when transcoding will depend on the project and its intended destination?
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If you require full quality for maximum output potential, then you should probably transcode
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to lossless mattresscap.
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If you are full confident that the video is testing for a limited distribution at a fixed
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maximum resolution, you might choose to transcode to DN times HD 720p or whatever resolution
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would be appropriate for the destination.
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Never transcode to something that will lose information before you edit.
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Leave that for the final render and compression.
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To further reduce strain on the computer system, KDN Live has a built-in proxy or offline
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in traditional editing terminology system, but I have found it unreliable so far.
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In theory, you should be able to establish proxy clips by enabling proxies in the project
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settings, and then by right-clicking on the clip in the project tree and setting it
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to generate and use a proxy.
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Unfortunately, the proxy generation has crashed every time I've tried it, so I've been
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unable to utilize this feature as yet.
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Keep in mind that whatever footage you place in your timeline is occupying RAM.
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If you attempt to edit a 1-track 30-minute project, then you'll find your computer provided
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it can handle the video format itself, will perform quite well.
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Start adding new tracks, compositing 2 hours of footage at a time, and your computer will
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start to feel like it's working harder.
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Keep this in mind when constructing your projects, don't hesitate to split the very complex project
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into separate KDN Live project files, and edit on a scene by scene basis until you are
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ready to string your project together into a complete piece.
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This technique will be detailed in the final article of the series.
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Conclusion KDN Live editing tools provide functional and efficient
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editing options, as well as flexibility to suit your individual work style.
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Feel free to modify and customize your environment as much as you want, and try out the different
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tools to see what provides you with the most precise and satisfactory results.
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And that's the end of KDN Live Part 2.
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This has been Gettys for Hacker Public Radio, and I hope you'll listen again to Part 3.
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You've been listening to Hacker Public Radio at Hacker Public Radio.org.
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