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385 lines
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385 lines
31 KiB
Plaintext
Episode: 2429
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Title: HPR2429: Interface Zero RPG Play
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2429/hpr2429.mp3
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Transcribed: 2025-10-19 02:53:14
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---
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This is HBR Episode 2429 entitled Interface NeuroRPG Play and is part of the series' tabletop gaming.
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It is hosted by Klaatu and is about 32 minutes long and carries a clean flag.
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The summary is Klaatu, Loma and has played the Interface NeuroRPG Part 2.
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This episode of HBR is brought to you by an honesthost.com.
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Get 15% discount on all shared hosting with the offer code HBR15.
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That's HBR15.
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Better web hosting that's honest and fair at an honesthost.com.
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Hey everyone, this is Klaatu, you're listening to Act of Public Radio.
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This is another entry in the Interface Zero mini-series.
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Interface Zero, I didn't really mention what that was last time.
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I just kind of talked about RPGs and talked about the world,
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and then we just kind of started playing.
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So this time I figured maybe it would be a good idea to discuss a little bit
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exactly what we are playing.
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So the rules set that we're using is as I did mention last time Pathfinder.
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Pathfinder, it was a company, it was a piezo, it was a company,
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and they were writing the Dragon magazine on behalf of Dungeons and Dragons back in the,
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I don't know, let's call it the 90s.
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I mean for years actually previous to that, but then in the 90s,
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now it might have been in the 2000s actually,
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and they were working on the magazine and then the contract or whatever
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expired and it was not renewed.
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So what this kind of meant was that they had built up a really solid user base
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of people who were coming to them for Dungeons and Dragons content
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and now had no official license to release Dungeons and Dragons content.
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So what they did was they forked Dungeons and Dragons at the 3.5 edition,
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or essentially the third edition, but technically it's a 3.5 edition.
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They forked Dungeons and Dragons because of the open game license
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and they created their own version of Dungeons and Dragons,
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which we now call Pathfinder.
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So that's Pathfinder. Dungeons and Dragons of course is still a thing,
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and it's still a thriving thing, and they've done a lot of really cool,
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cool things to simplify the rules.
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So it's worth checking out both Dungeons and Dragons proper and Pathfinder,
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and it's really just up to you as to which one you either prefer,
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or just which one you have other people who want to,
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maybe they have preferences, and so that's the group that you're going to end up playing with.
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Point being Pathfinder is the rule set.
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Now on top of Pathfinder, some people over at a company called Gunmetal Games
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came up with this mod for Pathfinder to bring it into the cyberpunk universe.
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So it's completely different from Pathfinder.
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It shares none of the common history or lore of the Pathfinder universe
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in terms of the fiction.
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It just uses the Pathfinder rules, or most of them,
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and applies a completely different fiction over the top.
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And its fiction is this cyberpunk.
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Now I've gone through and modified it a little bit for our game,
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and I've even modified some of the rules to make it a little bit more true to Pathfinder, actually.
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So what we're doing is not exactly what was written in the,
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in the Interface 0 book, but I found the Interface 0 book on a site called Drive Through RPG,
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thought up sounded fun, and that's how we got to where we are now.
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If you want to play a cyberpunk game under an open game license,
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Interface 0 is not a bad choice.
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Another choice might be Starfinder.
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Starfinder is the official and brand new.
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It was just released the official sci-fi universe released by Pizzo.
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So it's again, it's using Pathfinder-ish rules,
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although it's a little bit different.
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And I mean, it has to be different because you get hackers and technicians,
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rather than wizards and dragons, you know?
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So it's got to be a little bit modified,
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but it's still within that same ballpark,
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and it's more sci-fi-centric, well, it's very sci-fi-centric, it's set in the future,
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and it's flexible enough that you could sort of hammer out a cyberpunk world using that rule set.
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So one of those two, Starfinder or Interface 0, if you want.
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You can play open game license, cyberpunk, as much as you want.
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Just like me, Taj, and Lobath are doing right now.
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Taj, Lobath, so you've entered the building, you've gotten in,
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you've burst down the back door, and you've fought off the protective,
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kill anything that moves robot successfully,
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but the service elevator in the back of the building has been called up to an upper floor.
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Well, that wasn't as quiet as I was hoping.
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Yeah, shooting at an enclosed space, probably not.
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Okay, so what's the plan, guys?
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Let's see.
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I think I could try to hack it, stop the elevator, bring it back down.
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I love it, try it.
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All right, well, it's 20.
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Nice, so you're in.
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Well, are we, I don't know, that it says, like once you've broken through a firewall,
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I guess that should be, you should know how to save the own to that network now.
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Yeah, so let's say had an AI left in there, or left a little program in there to let me back in.
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Yeah, okay, so yeah, so your role of 20, you said 20?
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Yeah, could try to stop the elevator.
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Try to stop the elevator.
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Cool, yeah, so let's do that.
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Yeah, so I mean, I have 20, absolutely, you beat an elevator protocol.
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So what do you, you just pull it back down, you said?
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Yeah, I'm going to bring it down to us, and then how will we step in and see who is calling it?
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Sounds like a plan.
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Cool, okay, elevator sort of hulks chunks to a sudden halt and just reverses,
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clearly not really used to having this much action in its life, but it comes back down,
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doors open, it's empty, and you say you want to get in?
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Yeah, I think we should go see who was calling it.
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Can you, do you have that information from, from your hack to where it was coming from,
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or where it was going?
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I don't think it would have had the destination sort of on, on the network information.
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So I could be wrong, but let's, let's say that it didn't, but if you step in,
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the person who called it will likely call it again, and so you will try to push the button again,
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yeah, so we'll just step in and then let it, let someone call it back up.
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Cool, so you step in, the doors come to a close, and just moments later, yeah, the,
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the thing is, punch turn, it's, it's the fifth floor, which you know is the pen ultimate floor,
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the one right under the, well, under the sixth floor, but that's the top of the building.
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So the fifth floor is calling the service elevator, and so the elevator starts to, to progress upward.
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Right, should I stay hacked in here?
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Let's see, what can I see on the fifth floor, since I know we're going up there.
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Okay, yeah, so you turn your, in hyperspace?
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Yep, you turn your attention to the fifth floor, and you see the typical camera,
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which possibly you could hack into, and actually view footage from, and you see,
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you, you definitely see several weapons, networked weapons, like military grade rifles,
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and things like that. So they're, they're about two rifles that have network connections to someone's
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personal, personal network, and that's basically all you see, well, and they're the usual key
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card entries to different apartment rooms and things like that.
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All right, it sounds like we got two, two foes up there, two guards up there.
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See, if I can, I know there's a way to hack weapon systems too. So let's see if I can,
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I don't, I don't think I'd really hit that DC for, if they're military grade weapons.
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Yeah, it's a very high DC for military grade weapons, and these are military grade weapons.
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I mean, you can try, but yeah, it would be pretty tough.
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Well, I guess let's at least get a view before we get up there, see if there's anything else.
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So I will try to hack the security camera and then probably drop it before we get to the floor.
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So I got a 16 plus the 12 is 28, your security camera.
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Great. Yeah. So you're, you, you, you just gain access immediately to that.
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It takes no time. So you're, you're just suddenly, you see right in front of your eyes the,
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the hallway from, from this angle, you see two, two people as you expected to sort of look,
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probably exsold your types. They've got their weapons drawn and they're staring not right at the
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camera, but in that direction. So probably past the camera, meaning that they're facing the back
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of the building. So they're clearly anticipating you. Yeah. Yeah. They're clearly.
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Birds of the elevator. Yeah. And you see the, the actual elevator, like the user elevator,
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the resident elevator behind them. So your perspective is that you are over the service area.
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So they've, they've got their weapons drawn and they're, they're waiting for you.
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All right. So we get off on floor and try to find another way up.
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Yeah. That's what I was going to ask is, are there like stairway access to every floor,
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the two elevators, the only way up and down? You imagine certainly after, at least after the
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first floor, there would have to be, well, actually, and, and low bath could, could,
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charway could, could tell this from being hacked in. She could probably pull up a blueprint
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of the building. So yeah, there, there are stairwells around. All right. Well, let's push the button
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for four and get off before this elevator gets up to five. Yeah. Agreed. Let's bail.
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I want to hit these two guys head on. Hang that one. Cool. So you, you stopped the elevator at four.
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You disembark. There is no one on the fourth floor. So you're, you're in the clear and do you
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send the elevator up or do you let them do that themselves? Well, yeah. I'll let it continue up.
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Okay. So you send the elevator on its way. And yeah. So now you're on the fourth floor,
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which is basically identical to the fifth floor in every way. It's got a camera. It's got key
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cards along the sides. It's, it's pretty empty right now. Oh, and there are, yeah, there are store,
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there are the stairwells. There's a stairwell to your right, right back here in the service area.
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So when Choway was in the system, has she figured out what apartment is our target or is that
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something we still need to figure out? Yeah. I don't think you guys ever asked. I think Choway is
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still jacked in so she could look that up right now if she wanted to. Yeah. I'll check it out.
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See if I can get to get that information. Yeah. It's, it's pretty easy. There's, there are resident
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records on the, on the, on the network. And I mean, it's, even the postboxes are labeled. So it's,
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it's easily identifiable. He owns the, the sixth floor. So the sixth floor is a penthouse and
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that is his apartment. Right. Do I see, do the stairs seem to go all the way to the sixth floor?
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Any other ways into the sixth floor that I can see. It looks like the stairwell does go up to the
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sixth floor in a similar sort of service service area. So kind of in the back, you know, sort of
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tucked away. There's a stairwell access. All right. Well, let's, I guess, am I, is there anything in
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the stairwells here? Or I see anything else on the network in the, there are no cameras in the
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stairwell. All right. Well, let's jump in there and head up to six, I guess. Try to bypass these
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guards. You go into the stairwell and you start up the stairs towards the sixth floor. And behind
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you, you hear the elevator arriving on the fifth floor and the sounds of its doors open and
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people disembarking. And they start shouting, you know, where they go. They were right, they were
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here. They were right here. I saw them. And then they, they kind of figure it out. And you hear
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them entering the stairwell. But by that time, you're, you're well into the sixth floor.
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There doesn't seem to be a lock on the stairwell door, but you are safe on the sixth floor right
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now. In front of you is the entrance to the penthouse. So it's, it's a little, it's a nice little
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foyer area. It's the only apartment here. It's a penthouse. So it takes up the entire floor. There's
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a little table with a vase and a fake flower in it. There is a camera, a security camera up on the
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upper right corner in the foyer, in the foyer of the penthouse, which is weird because you didn't see
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a camera there on the, on the network, try way. And then there's the door. And it's a key card
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access to get in. But it doesn't, do I see the key card on the network? Or is it not on this one
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either? The card is on the network. Yeah. Should we try to create some kind of distraction or
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try to lock down the sixth floor? So those guards can't get up here while we're trying to get
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around to make our job easier. Try to bar the door or something? Yeah, either that or I don't know
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if there's a way to trick the lock store. They won't open anymore or something like that. I don't
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know what you're seeing inside. So there's no, there's no lock on the stairwell door. There is obviously
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a lock on the penthouse door. The door itself is just, it's like a wooden door. So it's not super
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high security door. I think by the time you get up to this point, you're supposed to, you know,
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you're supposed to have sort of been checked at several points. So it's just a wooden door.
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But there is a lock. So I mean, you could like a key card. So that's something. But there is no
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lock on the on the stairwell or the service elevator for that matter. Yes, I will just try to
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hack the lock right away then. Cool. Give me a roll. Well, the 17 plus 12, so 29. I took hacking
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skills. Yeah, no kidding. I mean, in a cyberpunk world, you kind of want to have someone hacking
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on the team. Yep, that gets in. So this is a corporate, it's a corporate building. But yeah,
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you're, you're doing great roles. So yeah, you get in through the front door or rather,
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you unlock the door. I'm assuming you go through. Yeah, well, I will head through a little worried
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about this other network that I'm not a part of though. So you enter the penthouse and presumably
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close and lock the door behind you. And it's dark and quiet. And as far as you can tell,
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you're really so, it doesn't seem like there's anyone in here, but maybe he's just hiding out. I
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don't know. But yeah, you're in. Right. Should we go through and like clear the room before we
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try to do anything else? Maybe make sure they're not hiding somewhere? I guess a quick perception
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check to look around the room. The room that you're standing in right now is the main, it's the lounge,
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it's the living room, whatever. So it's that's pretty open. Yeah, it's quite, quite open. There's
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there's a door off to the right that that leads off somewhere. There's, there's a kitchen on the left.
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Yeah, and there's the usual assortment of, you know, sofas and a coffee table. And it looks
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fairly like like battery. I mean, it's got, you know, it's got TV remotes and gaming console
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equipment sort of scattered around just kind of. It looks, yeah, like not super tidy, but,
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you know, he's a rich guy. So he probably has someone taking care of stuff for him. But yeah,
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it's some random stuff around, but it doesn't look like he's, for instance, set up a perimeter
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or anything like that for for defense or anything like that. It looks quite like an apartment
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wood look. It's just right now. It doesn't seem anyone's home. Right. I'm going to say with my
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last hacking ability, when I unlock the door, can I also change the security protocol on it?
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I'll make it so that only we can, the two of us can unlock it. I believe, I know that you can do
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that. Let me check to see what, do you want to, if it would be a separate check? I think it would
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be because that is, let me, let me look, I'm pretty sure that's a change protocol. Okay, so that is
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a separate one and it's overriding the protocol. So yeah, give me another roll for that one.
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Die Rollers. Don't pretty good. I got a 16, no 28. Wow. Yeah, that is good. Yeah, it's okay,
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cool. You changed the protocol and and none too soon. You, you hear the, the two people who were
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pursuing you arrive at the front door and you, you kind of hear the, the telltale bleep of them,
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you know, hitting the key card, authenticator and it just sort of bleep, bleep, bleep, bleep, bleep, bleep.
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Clearly failure, at which point they start kicking the door.
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Madly. Oh, damn. Well, at least, that's not a very strong door. Yeah, it is just a wooden door,
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at least from the outside. I mean, maybe it's got a metal core or something, but it appears to be
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Brazil with the red one. All right. I think we need to figure out what's going on here. So let's go
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start searching around, identify in the bedroom, maybe a personal computer or something,
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or a work room or something. So I'll go through the door. You said there was one to the right.
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Yes, there is and that looks like that leads to the bedroom. I'll stay in the front room
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by the door in case things kind of get mixed up and then we're ready to go there.
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Sounds good. The bedroom has has all the usual stuff. It's got a bed that's pretty tidy,
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a wardrobe, walk-in closet, rather. And there is a desk upon which sits a computer terminal,
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which again, you didn't see when you were poking around on the network. So you're not sure if it's
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just not networked or if it's on its own network. You're not sure. The closet, I said that already.
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Yeah, that's what's in the room. Closet desk bed. Right. That we're really worried about
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anything else. I want to figure out what's on this guy's computer. Oh, I will see if I can try
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to put that thing or just try to get a log on for it. Yeah, so you'll disconnect from the main
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network and go into the computer network. Is that cool? Yeah, that sounds fine. So I'll take
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a round, probably two rounds to do that. Yeah, you are not initiative, so it's fine. So yeah,
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so you disconnect, reconnect, so give me a role for the firewall for this, for the separate,
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for the computer network, for the personal network. No, I rolled a one, so. Oh, my.
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Oh, that's a good roll, man. Oh, a 13-9 still doesn't do it. Yeah. I mean, it's, it is, you do get
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the sense that it is not actually as, as difficult a network to a person. It's just a personal
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network. Yeah, it's just the personal network or the, it's a home network, sorry. So it doesn't
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seem like it should be that hard, but, but you're, you're unable to get past its firewall and you're
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not 100% sure why. But yeah, that's a bust. Right. Well, I think I need to try again. So,
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hopefully, have time to take 20 doors, probably coming down, but I'll give another try for another round.
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You try again. So give me another roll.
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And I got a 20. So 32. That's a little bit better. Yeah. So you, you log into the computer.
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And the moment you're through, there's an icon that you're not super familiar with there to,
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to greet you. And it turns out to be malware that is trying to, to attach itself to your, to your
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system. So give me a, let me see what kind of role that is. I think it's fortitude, but let me check
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hold on. Oh, no, he's running windows. Yeah, it's a fortitude saving throw. So give me a fortitude
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role at application. So let me see if this one, it'll help against this fortitude.
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Eight plus two. So that's 10. Okay, that doesn't quite do it. You take, let me see, I think,
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I think this is how this works. I think you take damage for this. It's non-lethal damage. Yeah.
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Okay, so you take four damage from the malware. I'm assuming it's a run once situation. So we'll
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just say that it hits you for four, but you're still on the network so you can, you can look around.
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And you find on this computer that there is a stash of documents, um, photographs, things like
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that that that seem particularly of interest to you. And the rest of it is largely blank. It's
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almost as if no one's ever used this computer before, except for basically one thing, which is
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setting up a firewall, installing some, some security stuff, and then putting this stash of,
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of documents onto it. Everything else is completely stock install of the OS.
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Well, I will drop that into my, uh, tap my headspace and then, uh, and get back out. Was it connected
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to that other security camera? Yes. Yes, it was. It was, it was also connected to the camera. Yes.
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So that was the only, just this machine in the camera? Yes. Yeah. Correct. Yeah.
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Okay. Uh, yeah, then I'll drop, grab everything and drop it and then, uh, head back out to the
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doorway. Okay. So the, the guards by now, I feel, I mean, they've, if we allow them to take
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10 or take 20, um, I think they've probably beat down the door at this point. So, uh, you see
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soldiers' feet sort of pop through the door as they start to crumble it through. Do you want to
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do anything before they make it all the way through? Probably know their way out of this place.
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At least we haven't found one. So probably just hide in the, like, kitchen doorway. Is there
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enough of them through the door that you could get a shot off or is it just their, their through
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and we can't really interface with them yet? Yeah, let's, um, well, let's roll initiative and
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then we'll assume that you guys have a jump on them because, uh, yeah, they, they would be flat
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footed right now. But let's go ahead and roll initiative really quick. I'm 11 and I got a six.
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Okay. Cool. So they got a, they got 16 and four respectively. So they're kind of on either
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end of your, your initiative rolls. So sit if you want to take a shot at, you know, a foot or a
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shin or a kneecap, you can certainly do that. We could, we could call it a called shot, which means
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that you take a minus two penalty to your, um, to your two hit roll. Um, but then you can,
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you can actually target a specific part of their body or you can just take a step back and
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fire towards the door and say, you know, there, take that you fiend, whichever you prefer.
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I think while I see this leg popping through the door, it's an ample time to grab it with one arm
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and then just bring my cybernetic arm down on it and try to snap it in half. Oh nice. Yeah.
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Okay. Yeah. Give me a, um, I'm trying to think if that, I do CM, CMB, yeah, because it would be,
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it's so specific. So yeah, let's do a CMB roll for that one. 19. Nice. Yeah. You snap one leg in,
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in, you make it go the wrong way. Um, and there is screaming and screeching from the other side
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of the door and the, the guard just falls to the ground and can't be bothered to try to fire
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through any part of the door. He's in excruciating pain. Uh, the other guard, however,
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continues to, to try to beat down the door. Uh, so low bath, let's say it's sideways turn. Yeah,
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go. Want to help him get through the door. So I'm not going to, uh, are you going to hold?
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No, I'm going to try to, yeah, man. Uh, yeah, I think I'm going to do that. I'm going to try
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an intimidation check and tell him to get himself and his friend out of here. They don't want to
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deal with us. Nice. Okay. Yeah. Go for it. I got a 16 and a plus 12, so a 28 intimidation.
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I'm sure that'd be probably one less. So anyway, it's pretty high. Seven. Okay. Yeah. That's, um,
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I don't need. Yeah. Okay. So, um, yeah, you, you, you, what do you tell him exactly? Just not to,
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not to continue along this path. Yeah. I tell them, uh, let's see. Yeah. I guess I'll flash my
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badge, tell my work for a government corp and he needs to get the hell out of here right now,
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or he's going to be in serious trouble upon hearing this. Um, I mean, certainly he stops
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banging down the door and, and he looks at whatever you flash him, whether it's an authentic
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badge or, or not, I guess it would be authentic because you actually work for, for a government.
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So he looks at it doesn't, you know, has no idea what it means really. And he says, yes, ma'am,
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understood. And he grabs his companion by the shoulders and just starts hauling back towards
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the service elevator with his, with his partner. His partner's rifle is left there on the floor.
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And a hefty amount of blood from, from where the bone punctured his skin is sort of left on the,
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on the carpet. And they, they retreat to the service elevator. I'm going to, on his way out,
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I'm going to ask him who you're working for. Yeah, I think that'd be appropriate to get his
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badge number, see who he's working for. Do you, do you call that from, from where you are?
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Do you got into the hall? Yeah, I'm, I think we're going to head out, we'll head out there then,
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run him about it. Okay. Yeah. So you, you sort of get out through the, the rest of the door. And,
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and he, he sort of looks up, you know, sort of terrified for his life, thinking that maybe you've
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changed your mind in terms of letting him retreat. And, and he, he looks up and he, he, he, he,
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he hears your question. And he says, we're working for, for Peter and his Ari. He hired us to protect
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them. Well, he's not even here. Where is he? What do you mean he's not here? There's no one in
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there. And I playing back to the door. He sort of looks really confused and he, he, he drops his
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companion on the floor and, and sort of starts to go towards the apartment, but then looks to you,
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sort of like, you know, can I, can I go in? Well, I asked him when was the last time he saw him.
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We ain't seen nobody. We just, we, we were told to stand here and, and protect the penthouse.
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I've waved him through to see if he can find anybody in there.
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I thought you want to go follow him and check around the place.
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Yeah, about six inches away from him. Just breathing down his neck to just keep that
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intimidation on, considering what I did do his buddy back there. Yeah, that's pretty effective. He's,
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he's super freaked out and he feels very much like you, you outrank him. I mean, he's not even
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stopping to think about who you might be with. And so he, he kind of, he, he walks through the
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apartment and you get the sense that he's, you don't, you don't get the sense that he's ever been
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in the apartment before, you know, it doesn't, it's not like he, he enters and then goes straight
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for the bedroom or goes straight for, you know, anything. He, he, he, he sort of, he looks around,
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he takes out his, his flashlight and he's looking around in the, and all the behind the sofa's,
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you know, just looking, trying to figure out what would be going on. He goes into the bedroom
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eventually steps into the, into the closet kind of looks around and then he, he finally comes out
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and leaves the apartment and he says, I, I don't know, we, we were just told to protect the
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penthouse. I don't, I don't know what's going on. All right, well, you two get, get your friend out
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of here and go get him some, some medical attention. We'll take over from here. He says, yeah, yes,
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ma'am. And he drags his partner back into the, into all the way into the service elevator and,
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and you hear the elevator. Yeah, absolutely. All right, Sid, what are we doing now?
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I'm thinking there's a couple of options. Either this was just a front to protect where he's really at
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or maybe Peter isn't even a person at this point. Maybe it's some kind of construct or an AI or
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something that I need to look through the files that I found on his computer. So when I hang out
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here or should we somewhere else? Do we see when we were walking around with the guard? Do we
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see anything else that would be of any interest to us at this point? Not a whole lot. It's like I
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say, it's, it's an apartment that, that appears to have, have been well used. You're not really
|
|
sure why it would be empty right now. There's not a whole lot of food in the fridge, but he's a
|
|
bachelor. So maybe he doesn't keep a big stock of food. Yeah, it's, it's nothing, nothing really
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stands out, I wouldn't say. He said he hadn't seen them at all. Anybody. So I think anyone's been here
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for a while. I mean, we could stay here and maybe if he's out, we would catch him coming back,
|
|
but that seems kind of unlikely. So it might be better to get into a more secure. You do see,
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now that you mention it, that you do see on the, on the bathroom mirror, you see a little sticker,
|
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like a vinyl sticker. And it says, um, speedy maids. And then it gives, it has a little slot for the
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date where, you know, last time someone's been through and, and it was, it was just this past weekend
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|
that a speedy maid apparently had been in the apartment and, you know, made a, made an entry
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|
that, that she, she or he had cleaned the apartment. I checked that out. Um, but yeah, I don't think
|
|
we need, we want to stay around here, especially if somebody's hiring, um, it's, uh, protect the
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|
apartment. And with all, yeah, with all the noise we've made, they're probably going to send new
|
|
people, especially with the people we just sent out, get to them. So yeah, they can hear. Yeah,
|
|
let's get out of here. Your way out is, is totally clear. You can just take the, the, the normal
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residential, um, lift, there, there don't appear to be any other guards on duty or anything like that.
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|
So you just kind of waltz out all the doors, swing open, uh, for you, since you're on the inside
|
|
going out, I don't know where you guys go. Do you, you go to your apartments or do you have a,
|
|
do you have a safe, uh, secret headquarters? Where do you, where do you think you go? Um,
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|
did you get hit at all? Or did sit get hit at all? Uh, do we need any medical attention?
|
|
Yeah, I said didn't you got for non-lethal damage, but I don't, I, I, that was just from that
|
|
malware thing. I don't think that's a big deal. Yeah, I don't think that'll affect me that much.
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|
Uh, that's right. Yeah. I just have a hole in my clothes. That's it. Yeah. Um, I would guess we have
|
|
a hideout somewhere, but we need to get out of this neighborhood. So we'll assume that you, um,
|
|
that your fixer has probably hooked you up with sort of a, an office space of sorts, um, sort of
|
|
an underground or, or whatever space that you can go to to, to coordinate and collaborate. Um,
|
|
so you, you leave the Gijing district and, and you go into your, um, Cromwell district,
|
|
which is, it's, it's on the outer edges of the sprawl. It's, it's a little bit sort of, I guess,
|
|
well, there is no middle class anymore, but, but it's, you know, it's, it's where all the wage,
|
|
the, the normal wage slaves dwell if they don't live at their corporation, which is pretty common.
|
|
Most, most people live at the corporation at which they work, but there, there are some areas
|
|
for lower, lower management that kind of, that exists outside of any corporate spot. And that's
|
|
where, where your little hideout is. So you guys go there and it's got all the usual equipment
|
|
that, uh, that people of your profession would need. It's got gear and lots of computers and a
|
|
little lab space and a safe spot. It's certainly for a hacker to put information onto a computer
|
|
network and work onto a computer and analyze without risking any further encounters with malware.
|
|
And I think, I think we could probably say that we could end it there for today. I think that's
|
|
a good, a good pausing point. You guys good with that? Right. Yeah, that sounds good by me.
|
|
Cool. Well, thanks, guys, for, for playing. Yeah, it's, um, I will, I, I look forward to doing
|
|
this again next week. Yeah, just leave a little teaser, I guess, uh, I guess we'll figure out what's
|
|
on the computer. And then I'd also like to probably call in a favor with one of my contacts.
|
|
Have a sector cop who I would like to maybe see if he can run a trace on Peter.
|
|
Yes, absolutely. I'll probably start with that next time.
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