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218 lines
14 KiB
Plaintext
218 lines
14 KiB
Plaintext
Episode: 2531
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Title: HPR2531: Plot And Story
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2531/hpr2531.mp3
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Transcribed: 2025-10-19 04:53:47
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---
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This in HPR episode 2,531 entitled, Plot and Torrid, it is hosted by Lost in Drunks and
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is about 14 minutes long, and Karim a clean flag.
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The summary is Lost in Drunks tells some thoughts about the nature of Plot and Torrid
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in storytelling.
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Today's show is licensed under a CC hero license.
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This episode of HPR is brought to you by AnanasThost.com, get 15% discount on all shared
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hosting with the offer code HPR15, that's HPR15, better web hosting that's honest and
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fair at AnanasThost.com.
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Hello, this is Lost in Drunks, and you'll have to forgive the audio quality I'm in the
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car right now.
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Today I wanted to talk about story and plot in storytelling.
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Now to many people those two things might be one and the same, but really we should approach
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them differently.
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Very famously they have been described as follows.
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Plot is what happens, story is who it happens to.
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Now what that really means of course is plot as a sequence of events that drive the story
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forward.
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Whereas story is synonymous with character at least by this description.
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Synonymous is probably strong, why don't we say closely tied to?
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And why would that be?
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Well because a sequence of events is not personal, it's dry, it's a bullet point of fact.
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This happens there and this happens then and oh we didn't know about that to begin with
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so it's a surprise at the very end, but that's not an emotional tie.
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See it could probably be described this way.
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Plot satisfies us intellectually, story satisfies us emotionally.
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If we don't care about what's happening we could say that the story is lacking.
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If the story is interesting but it's highly predictable we can also say it's lacking.
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However sometimes the story is so compelling, that is to say the characters are either so
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engaging or what happens to them is so engaging or so compelling that we don't really care
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if it's predictable.
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And that's very common, we see that all the time.
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In many ways people might say the plot is mostly important in things like murder mysteries
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especially who done it.
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It's important in spy thrillers, it's important in political thrillers or in say legal thrillers
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or legal dramas.
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Plot becomes important when we have a very specific sequence of events that have to occur
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in order for these characters to go through the journey they're going through and by extension
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the reader or the consumer of the story is carried along for the ride.
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Of course we have problems when we have plot over story because again it's boring.
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I don't really care about the who done it if I don't care about who it was done too
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or who's involved or any of that.
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And I don't really care about a story so much if all we have is a bunch of people sitting
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around talking about their problems.
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You have to have something for these characters to do but you also have to have interesting
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characters.
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In other words plot and story go hand in hand at least under this definition.
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Now what are other ways to look at this?
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We'll say the movie Titanic, the most recent one in the big one.
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Whether you like it or not, you could say well the plot of this is that the ship hits
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an iceberg and sinks.
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However, the way this film, that particular film, was put together in point of fact that
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isn't the plot, that's the background, that's the texture.
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That's like having a love story set during World War II.
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You could say well the plot is you have the allies and the axis and they're going at
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it and the allies end up winning.
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That's the plot.
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No, that's the background, that's the texture.
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The plot ends up focusing on the characters, right?
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So in that particular structure, plot is closely associated with story.
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It's very closely associated with those characters.
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It isn't just a sequence of events or I should say it is but it's a sequence of events
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that affect particular characters.
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So plot and story are very closely associated as well.
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When you have a disconnect, when you have distance from the plot to the character that
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is when the sequence of events is happening outside of the direct scope or control or influence
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of the characters, it is no longer plot, it is background.
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Plot, the sequence of events has to be something that directly involves your characters or
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else it has nothing to do with the story directly.
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And the story, your characters and what's happening to them, those are the things that matter
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and your plot has to reflect that.
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These characters, this story, has to be directly involved with the plot of your tale.
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Otherwise everything else is texture.
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It is background and background serves to color your story.
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It exists in order for the story and the plot to have a particular form.
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Say we want to do a spy tale set in World War II.
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It's also a romance because maybe you have an axis spy and an allied spy and they're
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after the same MacGuffin, maybe microfilm, that's a famous one, they're after this microfilm
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but in so doing, they fall in love.
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So what do we have?
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We have two characters, hopefully they're engaging, intelligent, funny, attractive.
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They also have their duty, they have the danger they're involved in, it's a dangerous business
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being a spy.
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We have all of these things, that's our story, they have to get this microfilm and if the
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axis gets it, it'll cost allied lives and if the allies get it, it'll cost access lives.
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So the stakes are high, but that's not the plot.
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The plot will be that the microfilm is being stored in this impregnable vault inside an
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impregnable fortress up on the top of some impregnable mountain in the middle of some
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godforsaken country.
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Our plot is how do we get this thing or at least that's the challenge, right?
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The challenge is part of the plot.
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In this particular type of story, we could tell it from one character's point of view.
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We can tell it from one spy's point of view or from the other.
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We could have a third character who didn't have it from that person's point of view, but
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it gets complicated and muddy at that point.
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We could tell the story from both their points of view and just go back and forth, back
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and forth, back and forth and as they narrow in on this thing, they draw closer together,
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their emotions play up higher and the stakes get higher because we don't know who's going
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to end up with this thing.
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And are they going to end up together or is the background going to insert itself into
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the foreground that is to say the tragedy of the war is it going to visit our characters?
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And all of these things are vital and they all feed into each other.
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Our World War II story is what's allowing for the plot to exist and the story will be
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served best by these characters.
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You could also look at it from the other point of view.
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You can also say what kind of characters work best with a plot like this.
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A different storytellers approach that from different points of view, but the end result
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is generally the same.
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So in this example, and it's a pretty triathlon, but we want things simplistic because
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I'm just, you know, talking off the top of my head here.
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In this example, we have background, plot, story, characters.
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All of these things are in a dance and you may see, at least I do anyway, they are not
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entirely separated from each other by any means.
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You cannot talk plot without talking story.
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You cannot talk story without talking character and you cannot talk about any of these things
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without talking about the background, the texture of the story.
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All of these things are working together to bring this story forward.
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Now on top of all this, then you have to have good dialogue on top of everything else
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or else all of it falls apart.
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These are all elements of good storytelling, but it is the plot and the story in this particular
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case and in this conversation, your plot has to work.
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It has to be good enough so that the story seems to make sense.
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If your characters are good characters, not that they're intrinsically good people, but
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if the characters stand up and they seem like real enough people for this particular story,
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then the plot has to be good enough that it makes sense to them because if it's ridiculous
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and yet they go along with it, we have a dissonance.
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We can say why would this character think that makes sense because it makes no sense to
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me.
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Suddenly they don't seem like they're good characters anymore and the plot seems bad.
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Bad plot is hurting your characters.
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The plot has to make sense to them.
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From an objective standpoint, you can say, well, why didn't they do this?
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Why didn't they do that?
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Why didn't they call in for reinforcements?
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Why didn't they just leave the castle to the Air Force to vomit so that nobody gets it?
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Those questions can exist outside of the story and the plot and what you're trying to tell.
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But within context of the characters, they cannot have these problems.
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You either have to deal with that plot whole, that detail within the story or the setting
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is such that the stakes are so high and time is so short, none of it matters because objectively
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speaking, you can always just say they didn't have time or they couldn't communicate their
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desires or they had no backup whatsoever.
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It just is the way it is.
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Now that's both an overused and an underused technique right there.
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It is the way it is.
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You can see stories that are absurd on the face of it.
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But they work simply by saying, well, it's just the way it is in the story.
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Almost every episode of the Twilight Zone worked that way.
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We didn't question why this completely bizarre, creepy and sometimes flat out absurd or
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comically ridiculous situation is existing.
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It simply is existing and we're running with it.
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It worked very, very well there.
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There are many examples where it doesn't work so well and it's because it wasn't deliberate.
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When you see a story where the setting or the background or the situation is just flat
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out absurd, just flat out ridiculous and you can't get over it.
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It's because they didn't do it on purpose.
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It's because they decided that we want to tell a Terminator knockoff story about a robot
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coming from the future.
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In order for that to work, we have to have a company that this robot's got to come back
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to because they're going to have the secret that can stop it in the future and it's got
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to destroy the main frame this time around because again, it's not the Terminator.
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It's a Terminator knockoff.
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We're not killing Sarah Connor.
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We're killing some program, some machine.
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The McGuffin is this machine that has to either be saved or destroyed in order for the future
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to be saved.
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You can set up this corporate structure so that it's just absurd and no one believes
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it and you watch it and it's like this is terrible.
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Maybe it's terrible because the production values are low or the acting is bad or the dialogue
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is bad or it has multiple problems on multiple levels, but if the basic setting is bad, you
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have a disconnect there and if that's the case, when that sort of thing happens, don't
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forget how closely connected the other aspects of the story are.
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If you have a problem there, you have a problem everywhere else in the story.
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Now again, sometimes you have a plot that's so compelling, it can shine more than the other
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things and if the shine is bright enough, you don't see the problems existing elsewhere.
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That does happen and it works well when it does, right?
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That's okay.
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We can have great stories that are like that.
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But what we're mostly talking about here is when it all works together because if you
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have an area that is really well developed, much more so than another area of your story,
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then you do run the risk of people seeing those holes, seeing where well, you know, this
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is a great story, but you know, it's a great plot, but great characters, but love the
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background, good concept, but you don't want that but you don't want anyone to look
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at your story and say it could have or should have been better.
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The ultimate goal is to tell a story and for the consumer of that story, the reader,
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the viewer, if it's a movie or television show, the listener, if it's an audio drama, the
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reader again, if it's a comic book, something like that, you want the consumer of that story
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to be satisfied.
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You're after that sense of satisfaction that everything works.
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It doesn't have to have the conclusion that they're after, they don't have to be happy
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about it, but when they're done, they have to say this thing fit together.
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It all fit, it all works.
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Plot and story are the two big elements there, but as I've pointed out, they are not
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unconnected either to each other or to the other pieces of that tale.
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At any rate, this was just a few thoughts about plot and story and how they all go together.
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It's just an opinion.
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You may have a different opinion.
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If so, please feel free to put it in the comments for this particular episode on Hacker
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Public Radio or better yet do your own episode, either about this topic or another one.
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You have ideas, you have interests and we want to hear about them.
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This has been Lost in Bronx, thank you for listening, take care.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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