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1245 lines
37 KiB
Plaintext
Episode: 2686
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Title: HPR2686: (NOT) All About Blender - Part the Second
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2686/hpr2686.mp3
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Transcribed: 2025-10-19 07:33:47
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---
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This is HPR Episode 2686 entitled Not All About Lender Part 2nd.
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It is hosted by Mirror Shades and is about 40 minutes long and can in an exquisite flag.
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The summary is a meandering conversation to suit the nerves and warm the sole part to exclamation.
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This episode of HBR is brought to you by An Honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15. That's HPR15.
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Better web hosting that's Honest and Fair at An Honesthost.com.
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Yeah, there's some interesting stuff on some Ace Play, the original Xero for the Super Nintendo.
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And so there's some weird stuff like you can now, there's a few places where you can get
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the car up to as fast as you can get it in the turbo run as you get to these little ramps.
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And if you can find one that's like sometimes the ones like right next, they're like staggered,
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like you ride on the side of the track. Well, if you hit it like in the corner,
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sometimes you can jump like whole sections of the track and land over here.
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And that got me wondering like, okay, I started an experiment and that's been a lot
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of way more time than I should probably admit to, just fucking with that.
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And then one day I found there's like, I wonder what happens, will it let me?
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Like, I found this one, I can't remember, it was one of the later tracks.
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And there's a huge amount of the track, almost half the track that you can jump.
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And it's really, really, really hard to do.
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I said they're like all day trying to make that stupid jump and kept crashing out of crash.
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Now finally I did it and I thought, okay, this is it.
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And we'll see the gang crash or something's going to happen.
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And it landed it.
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And obviously the program was thought of that ahead of time.
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So this little weird, you know, in F0, I would like the little section,
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like at the very beginning of the track that you can get over and a little
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bean comes down and heals your car.
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It looks like that except the bean was red instead of yellow or whatever.
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And it drives you back.
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It drives you back to a certain point.
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And it's like, yeah.
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But it was funny that they actually had thought, you know what I mean?
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Out about it, like, yeah.
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You don't skip that, like, now.
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Yeah, it's weird too, because like, looking at like,
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menu editors or like, map editors, like, different games.
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Kind of seem like they're talking to hidden ways to do things.
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And you're just, you're piecing together in your head, like,
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man, spice up there and thought, like, I don't know, we're going to do this.
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I mean, you put it like, and this will bear you there.
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And just to see.
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Well, it's going to be fair too.
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They have the guys that sit around and play tests that
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you can find some of those bugs for them.
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But yeah, it is still cool.
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Yeah, but it's kind of interesting to see.
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Not only that, but things that we're like missing, like, the glitches.
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Like, apparently.
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Oh, like, unfinished levels and stuff.
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Yeah.
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And filling games.
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There's a, there's a, apparently, I was watching a huge video of this.
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Where somebody was talking about, in Mario 64,
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you have rows of coins that are always in groups of five.
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Except for this one area where it's on the floor.
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And they thought, like, why did they, why did, why are there only four there?
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It's like, every single other batch is on the bottom.
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And they started checking the game code.
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And the way it happens is certain.
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Next slide is in this way.
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So I think the position really puts a spawner and then we'll like branch out
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and we'll drop down the coins.
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And they can do it either in the line, or they can do it in the ring,
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or maybe one or two other shapes.
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But it's like that one,
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the way it was placed, it would drop down.
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But since one of them ended up being underneath the ground,
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because it was on the right hand, so they just kind of fell off into space
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and might be spawned.
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And it would be that every time we approached it,
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it would spawn out by one of them all through and be spawned.
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And they was wondering, so that's a glitch,
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like they just moved it out, they'd be fine.
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But all the other markers in the game,
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there were that certain height,
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but this one's like what's really low.
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And they got to checking the rest of the area.
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I don't know if it's in the terms that the ground on that level
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was at a certain height.
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But the thing, they kind of went by later in like,
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artificially raised that portion of map.
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And it's the past to do is there's like a ball spar,
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and then it was just kind of like,
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the balls go to the track around the mountain.
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Originally, they were supposed to go in the other direction.
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And they determined this just by kind of seeing where
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the spar should have been placed initially,
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seeing the angle of the ramp,
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and then realizing that it was actually the crease
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of the balls to go to the other way.
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And then they realized that half the level had been redesigned
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around that concept.
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All just because there was four points at a five.
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And it's like once, when it's been way too much time
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on that, and two, someone's been exactly at the top of them.
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There's a lot of stuff, even today,
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like hidden stuff that still comes out.
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I think I read somewhere that there was still one hidden easter egg,
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I think, in the original World Combat, that one's found.
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Yeah.
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And there's some really deeply hidden ones,
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still like, because I don't know if it was the first
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but there's something like had to defeat
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somebody so many times, and then like,
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at certain times, at certain levels,
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and just certain combinations.
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And then like, you fall through the floor,
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and then all this other stuff,
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and you know, like an additional character,
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there's something like that.
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And it was just like ridiculous, all the stuff getting built here.
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Yeah, there's some really good stuff.
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I think the first World Combat,
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when it was like the Reptilesman character,
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there's a bunch of things that have it on lock him,
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or well, you don't really unlock him,
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you just get to fight against him,
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and then there's a regular playable character in it too,
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and there was three hidden characters in it too.
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When there was also a movement in it too.
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Yeah, there's Jade, Smoke, and Nupesavod in it too.
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And the weird thing about World Combat too,
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they would have had other weird little easter eggs too,
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like if you fought 250 matches in a row,
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that would, it would, you'd stop,
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and it would let you play like a palm,
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like the original palm.
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And I think they had a similar thing like that in three,
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but it was joust instead of palm,
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because midway was the big back there.
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Yeah, joust was an old midway game.
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That's again, the update for modern generation,
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Florida, and that.
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joust.
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I see the ostrich, jousting thing.
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I think it would be cool to see some of the old,
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like there were some interesting games like,
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I remember my first console was the Tarra 2600,
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so like there was,
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there were some games like Activision had out that,
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like Star Master, nobody remember Star Master,
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but Star Master was a weird game because you're in a ship,
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so essentially your TV was, like, you know,
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you're looking through the cockpit,
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but it was like the first person to have a thing.
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And you had a star map that you could bring up
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and the way you did that, the way they,
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because, you know, the 2600's are limited.
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There's a switch on the 2600 that switches from color TV
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to black and white TV.
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Yeah.
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And in Star Master,
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they use that switch to switch between your regular view,
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looking at the cockpit and your star map view.
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So, yeah, you flip the switch and there's the,
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the map of the area you're in,
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and you can, there's, like, these little refueling stations
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that you have to hit,
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because going to, like, there's little dots
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that represent the enemy ships that you have to destroy,
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and going to them from the star map,
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zoom you there, so it eats up a bunch of your fuels,
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so you have to go to these tools,
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and you have to dock with them, which is really hard,
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because it's hard to keep it on the screen,
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and you get it to dock and then refuel your ship,
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but, um, they're usually, the enemy ships are clustered,
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so they're, like, sometimes,
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one's about two's, and it's three,
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and you have to destroy all of them.
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Once you get all the map cleared,
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you essentially beat the gang,
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where you beat that,
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yet hard in the game,
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but it's not, uh, you don't get an ending,
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there's no real story,
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it just plays the stupid little doo-doo-doo-doo-doo-doo.
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That's it, that's how you get it.
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That's like, you go to the...
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You have a prodigy?
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Yeah.
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There's a, it actually sounds like a
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game called, like, a lead, something.
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It was a first person space shooter kind of thing,
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but there was this whole concept where it's, like,
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in order to get to certain areas you had to...
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You constantly had to dock,
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like, space stations,
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in order to refuel,
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and when you first do it,
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you have to match like the rotation,
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and the angles you get to
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dock a really specific way,
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where you crash.
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You crash so many times,
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you can finally do it.
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But the, the point is you're trying to,
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buy cheap and sell, you know,
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buy low and sell high,
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but like, like, different quadrants and stuff,
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you try to like plan out fuel use of jizz
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and try not to get load,
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buy that by space cars and all that.
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And then you can find a sailor
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to buy a docking computer,
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so you can, when you go to your life,
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and then just dock for it.
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But the whole point in the game is you still,
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you know,
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acquired wealth,
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throughout the galaxy.
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But there's not really much beyond that,
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but it's like, you just kind of fly around,
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you know, in order to get to like,
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the remote edge you have to,
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essentially save up,
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you know, through quadrants,
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in order to,
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you know, buy fuel to get there,
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and I have to do that.
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Some more games you can go, like,
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other pocket universes kind of do,
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and it's just, you know,
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it sounds kind of like that.
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It's weird,
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and the stuff that came up with on that console,
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so,
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like, there were some games, like,
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Mangle and Mangle II,
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that we just, like,
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shoot in my game,
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it would be interesting to see
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that we got it,
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or even a tag.
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Yeah.
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You ever see even a tag,
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that was kind of weird,
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just weird,
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bird things.
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And then we'll fly around the screen
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and poop on you basically,
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and just shoot them.
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And sometimes they would,
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when you shot them,
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they would destroy that reform.
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And then it sounds weird,
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it's like, you can shoot the wings off,
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or you can shoot them in the middle,
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and the wings of that too,
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or something like that.
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They would, some of them,
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depending on which level you were on,
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you would shoot them
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and they'd split in two smaller ones.
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And was there like a spaceship at the end?
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And you know,
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I don't remember
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until they ever got to the end.
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Let's see if I can find a,
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yeah, they can attack with the,
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is it old?
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So, I remember the yards or the end.
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Yeah.
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That's one of those things
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where it's like,
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they can legit make a movie,
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just to expand on the back for it.
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It's so iconic to like,
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yeah,
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it's one of those things too,
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like as something about that game,
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always,
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like, you always got the impression
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there was this big story
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that didn't give it to you.
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Yeah.
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And you're like,
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and you try to play the game,
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and you're just this
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bug thing.
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And,
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I mean, you can figure the mechanics out real quick.
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There's like this field
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that you can stay in,
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where you're relatively safe,
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which can't shoot.
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You're safe from that little
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popping of the changes you have in that.
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Yeah, you can shoot,
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but you can still be hit by the laser
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or the saw blade or anything.
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But that little,
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that little thing that tracks you,
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that's what it does.
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Like, even though,
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like, if you touch it outside the field,
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it'll kill you,
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but if you're in the field,
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and it touches you,
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that's how it tracks you
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to shoot you the saw blade.
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So, like,
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you have to sit there
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and once it fires,
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you just move out of the way.
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But.
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Hmm.
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See, I always thought the,
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at least I think it is,
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it's been a while.
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I was just like,
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you stay still long enough,
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like, it's huge.
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You don't have to worry what it was.
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And you just want to sink for,
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you're safe in the field,
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and that's,
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that's kind of where you're shooting.
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I kind of didn't really know that it was.
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Well, see, I would always do is
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because you could,
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if you go up on the screen,
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you come out the ball screen,
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I would just sit there at the edge in the field
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and then wait for that thing to get ready to fire
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and then just move up
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and then,
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completely out of its way,
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that's where we're here starting.
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Yeah, yeah.
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Yeah, that's what you said.
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It's very,
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it's racing the middle of the saw,
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and it's fired in,
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and then you go,
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it's over and over and over and over and over.
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And then,
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if you ain't enough,
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you've got a little missile that you could fire.
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And once you hit the little thing in the middle,
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it would go onto the next stage.
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I sit there one day all day trying to
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beat the quote-unquote beat that game
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and never got to an end,
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and it's my understanding
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that it doesn't really have an end to it.
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It's kind of like two different models.
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It's like a,
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I would say that's the first thing I was like,
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kind of like round-ish,
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and then like another one's like square.
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Yeah, I was like round and square and flying.
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The,
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the one that's a rectangular is moving, though.
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It's weird, you can't see it.
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Yeah. When you start biting it,
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the little,
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almost moving back and forth.
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Yeah.
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And then,
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but yeah, the color changes eventually
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from red to blue,
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and coming to you.
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Mm-hmm.
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I couldn't tell you how many hours I spent one day.
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I had the intention of beating that game
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and putting it behind me,
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and I never did it to the end.
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And like,
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I probably,
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I don't know how many,
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let's look this up.
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I kind of want another one.
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I like 255,
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256 to
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get to the fuel screen.
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Yars revenge.
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Kill screen.
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What about it looks, though?
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Well, yeah, like,
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because you can look at the cover like a game
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and like the box art,
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and it,
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it's called like the,
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you know,
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it's a run out of like,
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inset,
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nude,
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fly around,
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like it's a little faster than 10.
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You can be chased by this,
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like it's just,
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there's something there.
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They need to expand on the story,
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like all the huge layers
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just come out and it's like a sequel or something.
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All those games are like that, though,
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because the graphics are terrible,
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so they put out these amazing,
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like, paintings on the covers,
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like to drive your imagination.
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But still it's like,
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all the paintings I've only need to expand on,
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mostly.
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It had some interesting effects, like,
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this sound too,
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I'm dead, I'm dead, I'm dead,
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I'm like, whenever you,
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you successfully shot the little ship thing
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in the middle of you,
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through the shield,
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it had this crazy effect
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of these weird collars coming together.
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You didn't remember that
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when I put the transports
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to the next stage
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and that wasn't moving me away
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because I didn't know the 20-hrs suddenly
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could even be laughing at me.
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I'm not finding the Joe Screen.
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Doodoooch
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Doodoo...
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Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah
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yeah, yeah, yeah, yeah, yeah, yeah yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah Yeah, yeah, yeah yeah, yeah, yeah, yeah, yeah, yeah, right? Yeah, yeah, yeah Yeah
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And that blew her away a little bit, but it was funny because like I was all excited to get this and it was the Christmas 1984 and like Spring 1985 the commercials for the NES hit.
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So I got my 26th time there like right before the NES dropped. It's like that figure. And then just sort of set the town for my whole life.
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I got my NES in Christmas of 88 and that was like I've found out mistaken that well that was a little bit before jesus dropped but still.
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And then there was like mobile versions like check that out. Oh that's pretty, pretty sleigh.
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They have a pair of the mates and new ones. They're probably like knockoff songs or like official ones. Still it's going to need to.
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Yeah.
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I sort of what it was like straight back to 3D game. There was a defender. It was like a tarry game that they put out.
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It was basically two.
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Well the defender was originally an arcade game that was porting the tarry.
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Yeah. Fortunately there's a 2600 had a really really really shitty track record when it came to arcade ports.
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I mean they had a lot of them and they all suck. Pac-Man ports suck. The Frog and Port suck.
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This is a command sent to me.
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Let's command one of the two pad on 2600.
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So the thing is I first played those games on the 2600.
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Yeah.
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Well some of them I did some of them I did.
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I think I was actually getting out of it because they were galactical.
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Galactical.
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Galactical.
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Yeah.
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That was more about the house.
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I get out from my cousin like his kid who's over like game town or something.
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You know some piece of place like an arcade and it's just like well there's a new arcade cabinet.
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Of course I'm going to check it out here.
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Yeah.
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And it actually played with like the stick in the bottom.
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It's just like kind of unworldly.
|
|
They get like you know younger kids and stuff like kind of looking like what we can do in there.
|
|
Like you know there's playing off with the other flashy games.
|
|
I'm like I'm beating the shit out of the games that I'm doing.
|
|
And I'm like you just kind of get the impressions like you're a dinosaur.
|
|
Yeah.
|
|
Yeah.
|
|
Good time.
|
|
I want at some point in the future to probably set up a main box.
|
|
Like you can get all the arcade castations.
|
|
Like I mean I was a people who did that or at least had played on it.
|
|
They were finished it.
|
|
But I've seen a lot of people take a large hand cabinets and get the new.
|
|
Because there's companies that you can buy the new market or get new ones made like have to customize whatever you want.
|
|
You can buy the whole arcade stick with the button to set up and their software.
|
|
I think some of the cooler software they've made though for like main front ends or whatever for actual arcade machines for that.
|
|
Usually runs on one does unfortunately.
|
|
There's some progress being made for like a retro arcade.
|
|
It's trying to unify all the game accumulators.
|
|
But it's kind of hit or miss.
|
|
We're trying to abstract it out.
|
|
I think it makes more resource hungry.
|
|
So I recently was going to very interesting.
|
|
I think any simulator you should probably check out.
|
|
Poonies.
|
|
Poonies?
|
|
I don't know.
|
|
It's like beer and then this.
|
|
Don't know what the deal is.
|
|
I just discovered it actually on slide builds.
|
|
What is this?
|
|
Isn't that simulator?
|
|
I've never seen before.
|
|
It could be old.
|
|
It could be something nobody even keeps up anymore for all of them.
|
|
But it's like I really like the way the simulator set up.
|
|
This is kind of nice.
|
|
I think I was going to have to be miss.
|
|
Oh, that's the target now.
|
|
It has to be business.
|
|
It's where the little change name of product is.
|
|
Like you know, you talk about CrunchBank being amongst the lives.
|
|
It's like, why don't we just keep that one?
|
|
Well, actually there's a story behind that because the original guy who did CrunchBank
|
|
was ending the project.
|
|
He said the community wanted to keep going with it.
|
|
He said he was fine with that.
|
|
But they could call it CrunchBank and call something else.
|
|
So there was a couple of the additions of CrunchBank were like named after
|
|
when the staff were on his wall door.
|
|
There were no old guys on the buckets that heckled or whatever.
|
|
And so they were all half bad.
|
|
Yeah, so in the same condition of using the buckets they call the bunch of mines after
|
|
a bunch of money gave away.
|
|
Yeah.
|
|
I told you this, but I really like CrunchBank, but I'm not a deadbeat person.
|
|
And I like lots of lives, but I just don't like where they've been going.
|
|
Yeah.
|
|
It's just like a thing I told you.
|
|
In the context of the cathedral in Zora, the system D is kind of like a Walmart.
|
|
It's like, yeah, you shop there, but it's pretty much just doing it on their chambers.
|
|
Yeah.
|
|
That's why I can recommend boy units.
|
|
You play back here.
|
|
It's like open RC scripts or something like that.
|
|
They're running something that's in our system D.
|
|
It's working on that.
|
|
I guess why it pissed me off so bad was that my system D came out.
|
|
If we always used to say anything about choice, it leaves us about choice.
|
|
Okay, well now my choices went down from, if I choose not to use system D,
|
|
my choice goes from 400 to 4.
|
|
Yeah.
|
|
The fun with that too is like airway moving away from 32 bit RC.
|
|
64, which kind of makes sense, but it's like you're just lost out on so many devices
|
|
that are still perfectly capable.
|
|
Well, we're actually recording on the 32 bit device right now.
|
|
I have a lot of 32 bit hardware that I can still press into service.
|
|
So I kind of went back to Slackware for now, hopefully.
|
|
There's, I don't think there's any plans to put system D in it,
|
|
but I'm fine with the VSD style on it.
|
|
I don't know what it says.
|
|
Do you system D and ask the 64?
|
|
I can't imagine just, you mean it's so repacketed, like a 32 bit.
|
|
But some labs have a 32 bit version.
|
|
I think Debbie still supports 32 bit for the time.
|
|
That's right there.
|
|
But I know like some of the Linux Mint has 32 bit still.
|
|
Which one was the...
|
|
But a lot of them will only support like the later 32 bit processing with PA use support.
|
|
Yeah.
|
|
Well, like I can see that too.
|
|
But some labs does have one that's non-PA internal logo you can get.
|
|
What was the debut and what this super-sported architecture was?
|
|
You could install it in like anything.
|
|
I don't know if they used to.
|
|
I don't know if they still do.
|
|
I know some of the VSDs are like that.
|
|
Like VSD is like that.
|
|
That's their whole good thing.
|
|
Yeah, it's like what I'm saying for like...
|
|
We install Linux on whatever.
|
|
You know, nobody's supposed to ask, should they?
|
|
But one was they could.
|
|
So it's like, it became a distribution where it's like you can install them like
|
|
PlayStation's Xboxes, cell phones.
|
|
I think like two VSDs and I think the least debut at one point
|
|
used to support a lot of older architectures aren't around any more stuff like
|
|
where it is going to help them and chip like that.
|
|
But the problem is we're getting to a point now
|
|
where even if you compile all the stuff to run on some of that old stuff
|
|
you're not going to get the software's not going to run on it.
|
|
You know what I mean?
|
|
Like even if I could get say whatever.
|
|
I might be able to install a software on a 486 with like a RAM
|
|
but what am I going to actually do about it?
|
|
Yeah.
|
|
Well, it's not a feature crew.
|
|
Like you get a project that grows and grows because people...
|
|
Hey, well this is cool.
|
|
But can we have this feature, this feature, this feature, this feature,
|
|
and until it's so bloated, it sucks much.
|
|
Like well, we're like...
|
|
I think you need to start to scratch something smaller
|
|
so this is where we're going to take it and get a third one that comes out
|
|
and then add another whatever.
|
|
But over time they just add so much to it that it just no longer runs.
|
|
Well, yeah.
|
|
And there's a couple of cases where it's like...
|
|
There's a package that has been like version lock
|
|
like the no longer supported
|
|
but it doesn't have any of them, you know, hardcore known security issues
|
|
like they'll still be like security patches for like...
|
|
Oh, you found a way to hack and do it.
|
|
Let's cover that hole, but they don't have features
|
|
and just stays there.
|
|
And then it becomes disinkeened
|
|
because all of this has been updated in like, you know, three years
|
|
so obviously it's junk and let's go with this other thing
|
|
but it's funny.
|
|
It still works though.
|
|
Yeah.
|
|
I have that issue right now with...
|
|
There's an emulator I really like called cake confusion
|
|
and I don't think it's been...
|
|
I don't think the code's actually been updated.
|
|
This is 2009, I think.
|
|
Yeah.
|
|
And I actually love that emulator because the way he wrote that was...
|
|
he was trying to really more emulate those CPUs than anything
|
|
so it's very accurate.
|
|
I mean, I'm sure it's not 100% perfect but...
|
|
and the way the way it's set up, you can...
|
|
with that one emulator, you can emulate
|
|
the Sega Master System, the Game Gear,
|
|
the Genesis Omega Grap, whatever you call it.
|
|
The 32X and Sega CD and it's all there in the package
|
|
and all you really need is, I guess, the Sega CD BIOS.
|
|
Yeah.
|
|
And that's awesome.
|
|
And I love it.
|
|
And it does a really good job.
|
|
It's got a high compatibility level.
|
|
You know, I'm not seeing anything.
|
|
I haven't run everything on it either,
|
|
but I haven't seen anything that has it run for me.
|
|
And I really dig it, but now one of the problems I've run into
|
|
is that it's starting to get code and it requires like...
|
|
one of the libraries that depends on has moved on
|
|
and like if you run it, even if you're running like a multi-arch system.
|
|
Yeah, it's like...
|
|
one of the libraries that needs a 64-bit.
|
|
And it's...
|
|
You just take me and it's like...
|
|
Or just like an arch Linux with a 64-bit only.
|
|
And, you know, that's what I've run for a long time.
|
|
And trying to run Steam on it,
|
|
because I don't want to play a lot of games anymore
|
|
if you don't play a lot of older games.
|
|
But like...
|
|
You know, every once in a while I'm down in Steam,
|
|
and it's just like...
|
|
they drop 32-bit support.
|
|
They don't do multi-living more.
|
|
So now it's a question of like,
|
|
how do you get Steam on it,
|
|
because it's like 32-bit only,
|
|
at the left side of the chat.
|
|
So, there's all this like encapsulation you had to do,
|
|
or like you had it wrongly.
|
|
Basically, it's a separate system with it, system,
|
|
and it came out of its head at that point.
|
|
You probably would better off just running a 32-bit
|
|
in a virtual machine or something.
|
|
Yeah.
|
|
And it's almost like...
|
|
You kind of want to embrace certain things.
|
|
Like, Steam is one of those things where they kind of...
|
|
start putting out games,
|
|
geared towards limits.
|
|
You kind of want to support that.
|
|
I mean, that's...
|
|
You would think that would be like a main selling point,
|
|
because a lot of people would be like,
|
|
hey, why aren't you running on a freedom sort of software?
|
|
It's like, oh, you know, like, like, games.
|
|
We have Steam, and, you know...
|
|
Yeah, it feels like I shoot yourself in the foot,
|
|
kind of, like...
|
|
Yeah, in a way.
|
|
I don't know.
|
|
I get, like, everybody likes it.
|
|
Shiny and fancy,
|
|
and my latest and greatest,
|
|
but, you know, traditionally,
|
|
Linux is all it's been.
|
|
We're a little behind the times,
|
|
and hardware support,
|
|
and that's okay.
|
|
You know, with this wait for support for Linux.
|
|
Yeah.
|
|
If you don't mind me, you know,
|
|
couple of your own solutions,
|
|
and that's fine.
|
|
But now it's getting to the point where it's like,
|
|
if you don't agree with certain ideologies,
|
|
you know, you're not a part of the community.
|
|
And so, I think this happened.
|
|
A lot of this happened out the point fingers,
|
|
but, like, around the time,
|
|
when Ubuntu hit the thing right around the time,
|
|
Vista came out,
|
|
and Vista was universally loud as crap,
|
|
and then a lot of people left,
|
|
and Ubuntu was this easy-to-use version of Linux,
|
|
and a lot of people came to Linux through Ubuntu that way,
|
|
but then they all started bitching about things, like...
|
|
Yeah.
|
|
I know that sounds bad,
|
|
but it's like, why can't this be easier?
|
|
And why can't it be like this and that?
|
|
And I don't know, I feel like,
|
|
that's why some distros are a little more bloated than others.
|
|
Like, it's totally catering basically.
|
|
Yeah.
|
|
Which I can see that is like,
|
|
not to be like ripping on a given such section of community,
|
|
but it seems like there's a certain point
|
|
when you grow out of Ubuntu.
|
|
Yeah.
|
|
Typically, I see people like,
|
|
hey, what Linux I'm trying,
|
|
they go Ubuntu,
|
|
they'll simply jump up to mid,
|
|
or they'll realize it's based on dead end,
|
|
like try that out.
|
|
You know, the gesture of Bob,
|
|
and they might settle back into it,
|
|
but if you've only been using dead end,
|
|
or Ubuntu,
|
|
or like mint,
|
|
there's a lot of other options out there,
|
|
and without really seeing everything else,
|
|
you kind of get to walk into the minds of the fact that all of it is,
|
|
and it basically becomes its own cathedral,
|
|
where it's just like, you know,
|
|
and then you have a mindset that is just like,
|
|
support some, you know, like,
|
|
system D,
|
|
and it's like,
|
|
no one's really saying,
|
|
can we also run this other thing instead of,
|
|
or, no, it's pretty much, you know,
|
|
support this across the board.
|
|
Two, that you've read into this weird thing too,
|
|
we're like,
|
|
a month system like Ubuntu,
|
|
where it's like all graphical,
|
|
and a lot of the people who come to those,
|
|
their mindset is,
|
|
the command line is a hindrance,
|
|
and we don't want to rely on it at all.
|
|
Graphical, graphical, graphical, graphical.
|
|
You've, you've,
|
|
excised the whole,
|
|
like,
|
|
you, that's a shoot yourself in the foot,
|
|
kind of move too,
|
|
without realizing it,
|
|
I'm not going to go into all that,
|
|
but,
|
|
it's like,
|
|
it creates the schism
|
|
where you've got people who are in the command line,
|
|
are comfortable with command line going.
|
|
You, you get these distros where, like,
|
|
things are like,
|
|
oh, really complex,
|
|
because we hate graphs,
|
|
because these people,
|
|
bitch about things being graph,
|
|
or all that,
|
|
and then, like,
|
|
so to see a lot,
|
|
it doesn't really seem like it grows organically,
|
|
either,
|
|
because it gets,
|
|
you know,
|
|
everybody who's involved with that gets pissed off,
|
|
because all these other people are bitching,
|
|
wanting everything to be graphical,
|
|
and then,
|
|
yeah, I don't know,
|
|
it's,
|
|
that seems like what happens,
|
|
so,
|
|
it causes problems across the board.
|
|
Well,
|
|
there's two definitions of
|
|
user friendly,
|
|
and they are diagnosed with problems.
|
|
There's user friendly,
|
|
like,
|
|
you sit down on a computer,
|
|
and it,
|
|
caters to you,
|
|
and that's user friendly,
|
|
and there's also
|
|
a user friendly,
|
|
since where I work with a computer every day.
|
|
Well,
|
|
let me do it,
|
|
the right way,
|
|
and that's from me.
|
|
Like,
|
|
I don't,
|
|
certainly like Windows,
|
|
because,
|
|
you know,
|
|
you try to use it,
|
|
it's like,
|
|
they're,
|
|
they're catering to people
|
|
that haven't spent their life in front of the screen,
|
|
and they kind of do things that's,
|
|
it's intuitive,
|
|
but it's not fish.
|
|
But for me,
|
|
it feels like I'm fighting with the operating system,
|
|
that makes you do what I want to do all the time.
|
|
Well,
|
|
in Linux,
|
|
like, I'll have a tour of,
|
|
like, when I move,
|
|
when I move my Linux box,
|
|
it is just,
|
|
right to the command board.
|
|
But it's,
|
|
it's for Apple,
|
|
you know, it's,
|
|
it's actually around,
|
|
like, a i3,
|
|
or actually,
|
|
right now,
|
|
but it looks like
|
|
it's booted into the command board,
|
|
because that's where I do everything.
|
|
Like, I don't need any,
|
|
any graphical components,
|
|
but like, if I do want to,
|
|
you know,
|
|
search the way outside of,
|
|
like, you know,
|
|
W3N,
|
|
or Linux or whatever,
|
|
you know,
|
|
load it,
|
|
like, you know,
|
|
Chrome or something.
|
|
But it's still command-line,
|
|
but it has the capabilities
|
|
to, like,
|
|
spawnback,
|
|
or windows.
|
|
And,
|
|
for somebody that's not used to that,
|
|
though,
|
|
this is,
|
|
look at it,
|
|
like,
|
|
move in your hand,
|
|
and click on something,
|
|
and you're just going to take more time.
|
|
Just type that look with it.
|
|
But you have to be a fast type,
|
|
or,
|
|
or you want keyboard,
|
|
you know,
|
|
shortcut keys.
|
|
But if you're not learning shortcut keys,
|
|
then it's like,
|
|
you're never going to get better.
|
|
And ideally,
|
|
the,
|
|
like,
|
|
the shortcut keys are
|
|
something you can edit.
|
|
Like,
|
|
you know,
|
|
when you're working with a window manager,
|
|
you can say,
|
|
you're on hotkeys,
|
|
or whatever you want to call them,
|
|
like,
|
|
windows,
|
|
you know,
|
|
alt tab,
|
|
it's always going to be alt tab.
|
|
Yeah.
|
|
And if you don't know,
|
|
like, alt tab switches windows,
|
|
it's like,
|
|
seriously learning,
|
|
you think you can use,
|
|
but, like,
|
|
I often do that in Linux,
|
|
like, you know, alt tab management synths,
|
|
but sometimes,
|
|
also,
|
|
sometimes,
|
|
and I have that option too.
|
|
Like, right now,
|
|
like, you know,
|
|
like, then,
|
|
I'm just going back through and reading
|
|
my main configuration,
|
|
because,
|
|
you know,
|
|
I kind of know
|
|
that there's better ways to do things,
|
|
and it's like,
|
|
if you want to do it that way,
|
|
and just, you know,
|
|
edit a text box,
|
|
and just,
|
|
everything works.
|
|
And sometimes,
|
|
you know,
|
|
the troubleshooting,
|
|
that's part of the process.
|
|
I think you learn,
|
|
like, what you're actually doing,
|
|
but it's like,
|
|
my background is,
|
|
I like to do this,
|
|
because I like to
|
|
see what they can do.
|
|
Like, what,
|
|
you know,
|
|
I don't know the limitations,
|
|
but let me,
|
|
find a way to glitch it out.
|
|
You know,
|
|
but,
|
|
once you've, like,
|
|
first of none of the barriers,
|
|
that you can't overcome,
|
|
then it's just like,
|
|
I don't,
|
|
I don't want that,
|
|
I don't want to be a grow.
|
|
You know,
|
|
if it's something I need to learn,
|
|
I sure don't need to watch,
|
|
some video,
|
|
a book,
|
|
I gotta read,
|
|
that's fine,
|
|
but don't flat out,
|
|
prevent me from doing,
|
|
computer-y.
|
|
I think,
|
|
I think a lot of this,
|
|
too, comes from,
|
|
a certain mentality of,
|
|
people have this
|
|
daily driver mentality,
|
|
where,
|
|
I need a computer that,
|
|
that just works every day,
|
|
to do these handful of things,
|
|
I need it to do,
|
|
because we live in a world now,
|
|
where a lot of people's,
|
|
day jobs,
|
|
and their work,
|
|
or whatever they're doing,
|
|
requires these specific
|
|
applications,
|
|
and when they don't work,
|
|
then they get in trouble,
|
|
it's not even their job,
|
|
or whatever.
|
|
But, you know,
|
|
that's really not the world,
|
|
computers grew,
|
|
you know,
|
|
they're not really
|
|
computer at that point,
|
|
it's an applaud,
|
|
they're not really computer,
|
|
at that point,
|
|
it's an appliance,
|
|
and that's,
|
|
yeah, that's what we're,
|
|
just like the internet appliance,
|
|
yeah, the,
|
|
the Urban 2000,
|
|
and,
|
|
it's okay,
|
|
the Windows computer,
|
|
on hand,
|
|
for, like,
|
|
job applications,
|
|
because a lot of times,
|
|
you know,
|
|
you gotta build the survey,
|
|
to make sure that you're
|
|
candidate,
|
|
and this job,
|
|
or just something,
|
|
or, you know,
|
|
instead of your WD information,
|
|
whatever,
|
|
links to the government website,
|
|
click it,
|
|
you can check the PDF,
|
|
and you gotta sign off on it,
|
|
and you're like,
|
|
you can get, like,
|
|
50% of the way through,
|
|
like,
|
|
pure Linux system,
|
|
you know,
|
|
it's a type of tricky thing,
|
|
or, no,
|
|
totally running Linux.
|
|
Yeah.
|
|
Or, like,
|
|
you have to, you know,
|
|
give us,
|
|
just some kind of,
|
|
like, some tricks to,
|
|
maybe if it's all, like,
|
|
mono,
|
|
or,
|
|
some kind of, like,
|
|
spotlight,
|
|
kind of,
|
|
kind of different things to get through,
|
|
just like,
|
|
trying to get that necklace
|
|
up and running on Linux,
|
|
is, you know,
|
|
difficult for a long time.
|
|
And, sort of,
|
|
really probably,
|
|
you're like,
|
|
okay, Linux,
|
|
put a signature on this,
|
|
and it just doesn't work,
|
|
and you're like,
|
|
I'm coming down,
|
|
trying to troubleshoot my way around this.
|
|
Let me just,
|
|
boot into Windows,
|
|
and just,
|
|
sign this piece of,
|
|
you know,
|
|
whatever,
|
|
and just send off,
|
|
and just, you know,
|
|
none of those steps,
|
|
strictly require Windows,
|
|
but it's like,
|
|
they force you to use Windows.
|
|
Yeah.
|
|
And, you know,
|
|
there's no,
|
|
there's nothing there that says
|
|
I should use one browser,
|
|
over another,
|
|
or what operance is,
|
|
over another.
|
|
I mean, you know,
|
|
HTML renders
|
|
as HTML do.
|
|
So, why do they even check
|
|
what operance is going to be running?
|
|
It just,
|
|
it limits so much.
|
|
But,
|
|
that's the way it is,
|
|
and then,
|
|
it's going to be running.
|
|
It's going to be running.
|
|
It's going to be running.
|
|
It's going to be running.
|
|
It's going to be running.
|
|
That's the way it is.
|
|
Yeah.
|
|
It's kind of weird too,
|
|
like,
|
|
it makes me sad,
|
|
like,
|
|
the only way around that,
|
|
I think,
|
|
is, it's part of the reason why, like,
|
|
cloud computing has grown so big,
|
|
is because,
|
|
it's easier to deal with it,
|
|
it's easier to manage,
|
|
and,
|
|
but I don't,
|
|
I don't know.
|
|
I,
|
|
I can't imagine enjoying
|
|
a computer
|
|
anymore when
|
|
all we have are Chromebooks,
|
|
like, you know,
|
|
I'm still going to
|
|
tinker with it,
|
|
but it's not the same.
|
|
It's like,
|
|
why do you have to
|
|
jailbreak advice
|
|
just to use it?
|
|
Yeah.
|
|
And,
|
|
it's like,
|
|
yeah,
|
|
sometimes people like,
|
|
you know,
|
|
even I see people in the jailbreak,
|
|
it's like,
|
|
you're working more,
|
|
which is,
|
|
people are not
|
|
enforcement,
|
|
but if you have,
|
|
if you have advice
|
|
that you pay for,
|
|
and they're not letting you
|
|
use it,
|
|
then you don't know it.
|
|
Yeah,
|
|
you really know it.
|
|
You don't know it.
|
|
And,
|
|
some,
|
|
there's people that say,
|
|
oh,
|
|
you only really lease it
|
|
from the company,
|
|
it's like,
|
|
I don't want it.
|
|
Yeah.
|
|
I want this other thing
|
|
that's not going to move in me,
|
|
because...
|
|
So, I'm paying my money
|
|
and it's my property
|
|
and I shouldn't be able
|
|
to be what I want.
|
|
As long as it's not like,
|
|
yeah,
|
|
hurting anybody else,
|
|
what the hell difference does it make?
|
|
Yeah.
|
|
Well, you know,
|
|
the hacking that I do is just trying to,
|
|
like,
|
|
push back the boundaries
|
|
of my own systems.
|
|
I'm not breaking into other
|
|
rims I'm not trying to push
|
|
the dirt boundaries.
|
|
I'm just trying to,
|
|
you know,
|
|
keep my little space
|
|
in jail.
|
|
And,
|
|
you know,
|
|
get off my lawn
|
|
and stuff.
|
|
Very nice.
|
|
So, yeah,
|
|
Blender can do...
|
|
video editing...
|
|
We have to bring that
|
|
in a full circle.
|
|
Yeah.
|
|
And,
|
|
Marvin's pretty cool.
|
|
He's a long one project.
|
|
The more we need that,
|
|
we'll put those in the show notes.
|
|
And,
|
|
the
|
|
yards revenge plays.
|
|
Yes.
|
|
Somebody needs to make
|
|
a
|
|
open...
|
|
Open your computer.
|
|
Yes.
|
|
It was like,
|
|
with a custom,
|
|
like,
|
|
a little letter.
|
|
You can put
|
|
the,
|
|
you can put the four-speed
|
|
on the top of the screen,
|
|
or the side.
|
|
Two days later,
|
|
you're fighting and
|
|
barring.
|
|
And,
|
|
like,
|
|
or,
|
|
one of the best
|
|
skyrim mods I ever saw
|
|
was they changed the
|
|
dragon to, like,
|
|
toss the tanker
|
|
toss the tanker.
|
|
Ah,
|
|
I mean,
|
|
yeah.
|
|
Shoot, shoot!
|
|
Just like that.
|
|
All right.
|
|
She probably
|
|
is the thing.
|
|
Who's?
|
|
You've been
|
|
listening to HecaPublic Radio
|
|
at HecaPublicRadio.org.
|
|
We are a community podcast
|
|
network that releases
|
|
shows every weekday
|
|
Monday through Friday.
|
|
Today's show,
|
|
like all our shows,
|
|
was contributed
|
|
by an HPR listener
|
|
like yourself.
|
|
If you ever
|
|
thought of recording
|
|
a podcast,
|
|
then click on our
|
|
contributing to find
|
|
out how easy it really is.
|
|
HecaPublic Radio was
|
|
founded by the digital
|
|
dog pound and the
|
|
infonomican
|
|
computer club,
|
|
and it's part of the
|
|
binary revolution
|
|
at binrev.com.
|
|
If you have
|
|
comments on today's
|
|
show, please email
|
|
the host directly.
|
|
Leave a comment
|
|
on the website
|
|
or record a follow-up
|
|
episode yourself.
|
|
Unless otherwise
|
|
status,
|
|
today's show is
|
|
released on the
|
|
Creative Commons
|
|
Attribution
|
|
ShareLive
|
|
3.0 license.
|