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161 lines
10 KiB
Plaintext
Episode: 2179
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Title: HPR2179: Mail to myself@myfirstemployment, Part 1
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2179/hpr2179.mp3
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Transcribed: 2025-10-18 15:22:56
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---
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This is HBR episode 2,179 entitled Male to Myself at My First Employment, Part 1.
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It is hosted by Klackit and is about 14 minutes long.
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The summary is, I expand on a list of one either advice to myself 20 years ago that I posted
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on pump.io.
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This episode of HBR is brought to you by AnanasThost.com.
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With 15% discount on all shared hosting with the offer code HBR15, that's HBR15.
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Get your web hosting that's honest and fair at AnanasThost.com.
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Hi, I'm Klackit.
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I recently wrote a pump.io post called Male to Myself at My First Employment and I figured
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I got some questions about it and I'll expand on each of the points that I wrote in that
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post.
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Here it goes.
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Warning number 1.
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This is the only numbered one because I'm referring back to it later.
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Your prototype will run in production every time.
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So you have this problem you've been discussing at work and you've come up with a sort
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of a half baked solution that maybe we could take this and we could take this and we
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could tie that together and something like that and then you present it to someone and
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they say, oh it looks great, let's use that.
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So what's the lesson here?
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This will happen over and over again and you will think, well they can't be with that
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stupid really, they have to realize this is just a prototype.
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I should put proper tests in there.
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I should have covered these in these circumstances and I shouldn't have hard coded these things.
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So what do you do?
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Basically you can do two things.
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You could, if it's not supposed to work, just make it not work.
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Don't produce something that sort of does the job but instead do a presentation.
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Just graphics, just a stupid HTML page that fakes everything or you put in a little more
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time and you make sure the tests are there that you didn't hard code everything that you
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have actually have some documentation and then you present it.
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If you just cook something together real quickly and present it, you're going to have to
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support this thing for the rest of your career at that place and you won't be given the
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time to do it properly.
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So either do it properly or don't do it at all or obviously fake doing it.
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Do what's difficult by this I mean, you spend probably around 8 hours a day at work and
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you could spend that time just picking low hanging fruit and making time pass and you
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feel like you're getting things done but you're not learning anything.
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You're not just there to get paid, you're also there to develop and by that I don't
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mean software, I mean yourself.
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Do the challenging things.
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If you have the choice between doing something that is just monotonous work and automating
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it even if automating takes a bit longer automated so you can get on with the important stuff
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which is the difficult stuff.
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Of course you have to do this in cooperation with your employer but I've been lucky.
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The employers I've had have been giving me pretty free hands to do what I found necessary
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to solve whatever problems I'm there to solve.
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So if given the choice do something that will help you move forward as a developer or
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possibly as a person.
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Hard work is not the same as difficult.
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If you took the previous point as meaning I should make sure I'm not slacking off at
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work so I should go on and take on all these assignments that mean I've been sweating
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hard in front of the screen.
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If that sweating hard just means doing a lot of monotonous work that's not what I'm
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calling difficult.
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Rather it's the opposite.
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Find a way to automate it instead.
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And actually if it's really stuff that cannot be automated and someone will have to do it
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you'll also have to be a bit selfish.
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Don't take it on just because it's boring and you feel like a good person for sticking
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out for your colleagues or whatever and taking on the boring task.
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There will be time enough to do boring tasks if you have the chance to do something else.
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To do I always say to be able to love others you have to love yourself first.
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And that's always a good thing to keep in mind.
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If you're just doing things at work that are not developing your skills you're less
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useful to the company as well.
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So you're not really being selfish if you're being selfish in the right way.
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Make yourself a good resource and do the difficult things and do the automation things.
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Do programming, push your knowledge.
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You are there because they believe you know something.
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They are probably right and they will listen to you.
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This is encouragement and a warning.
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So even if you're a junior developer and you just got started you might get surprised
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that you say something that you feel it's just a comment like why don't we do this instead.
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And someone might actually listen to you and go ahead with your suggestion.
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So don't feel like you're stupid.
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If you're asking questions why don't we do this or if you're giving suggestions don't
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feel like you have to stay down because you're a junior.
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My experience is people will listen to your opinion.
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If it's well formed if you have a fact basis for it then people will take it to heart and
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they may go along with your suggestion.
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Even if they don't there's a point later for that.
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But it's also a warning.
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If you're working with the system and you say wow this is ridiculous.
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This is all crap and I just want to start over and do this from scratch.
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Maybe you just mend it as a comment of frustration but someone might listen to you.
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They may take it as advice and that may not be a good thing.
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If you're just whining over something maybe it's not a well considered opinion but maybe
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the people listening to you don't really understand it's not a well formed opinion and
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you will possibly be put in the seat of having to implement it.
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So throw away comment is not always a throw away comment that's the warning.
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Ask.
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I sort of said this already but if you don't know ask a question you're not stupid for
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asking a question you're stupid for not asking a question wherever you are you're there
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to learn.
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Even if people hire you for your expertise when you're not a junior anymore you're still
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there to learn.
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Every place has its own circumstances and you need to know them to do the best job.
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And this also ties into something someone said on the internet.
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If you're in a room where you're the smartest person around you're in the wrong room.
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So hopefully you're always in the place where you can ask stuff and learn stuff.
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Take a day off from doing things and listen and watch instead that's also work.
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I think at every place I've worked we've been doing development they have always been
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meetings where we have said hey guys do you know what we should do we should just stop
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discussing what the users might want and just step away from our own keyboards go hover
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over the shoulder of someone who is actually using this stuff.
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Now I'm working in build systems and I should probably sit down with a developer that
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is using the build system and actually see what kind of things are they doing frequently
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what are what kind of problems are they trying to solve.
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So far I've actually never done this which is ridiculous because I've known I should be
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doing this since basically I started in this business 20 years ago.
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I still think it's good advice even if I've never tried it out I should code is the
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best description but heat warning number one.
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This is something they talk about in IEEE and the IETF when they do a specification they
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want there to be at least two implementations so that you have concrete examples of what
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people are actually going to do with this protocol or whatever they're designing.
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First it's to try things out but second it is because code speaks if you've written
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an implementation people can actually look at the implementation and say oh so that's
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what they meant because the code executes and it does things and that can explain things
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better than any verbal explanation seeing things in action.
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But heat warning number one if you're speaking through code make sure you're speaking through
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production ready code I don't mean perfect I mean not horrible you will have to support
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it later.
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There's a reason whenever you look at a system and it's full of warts and crooks and crannies
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and dust and spider webs and this weird thing poking out over here there's a history behind
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all of those things.
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If you think you can just tear it all down and build something better from scratch you're
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in for a surprise because a really weird thing in the system might be a response to a bug
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report where there was a corner case that wasn't covered in a specification and nobody
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had thought about or it's a quirk of the language or the hodgepodge of libraries that
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went into this thing.
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So respect the code and always consider that there might be a reason behind why it's
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doing something that looks really horrible.
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There may be no good reason this is the counter point sometimes it's actually just crappy
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code.
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What can you do to discover if it's crappy code or if it's code that contains essential
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warts?
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Write tests write an integration test suite test it against the things in actual use
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in production.
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Change it ask someone for a code review ask someone to try it out and maybe you'll discover
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that actually this word in particular could be removed.
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Okay so I seem to have read at the office so I'll make this a two part.
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See you in the next part.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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