- MCP server with stdio transport for local use - Search episodes, transcripts, hosts, and series - 4,511 episodes with metadata and transcripts - Data loader with in-memory JSON storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
693 lines
64 KiB
Plaintext
693 lines
64 KiB
Plaintext
Episode: 2743
|
|
Title: HPR2743: Character build in the d20 system
|
|
Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2743/hpr2743.mp3
|
|
Transcribed: 2025-10-19 16:16:37
|
|
|
|
---
|
|
|
|
This is HBR episode 2743 entitled Chuck to build in the D20 system and is part of the series
|
|
information underground. It is hosted by Klaatu and is about 66 minutes long and carrying a clean flag.
|
|
The summary is Klaatu and Lost in Rock's Builder RPG character in the D20 system on Starfinder.
|
|
This episode of HBR is brought to you by an honest host.com.
|
|
Get 15% discount on all shared hosting with the offer code HBR15. That's HBR15.
|
|
Better web hosting that's honest and fair at An Honesthost.com.
|
|
Hey everybody, this is Klaatu and with me is...
|
|
Hi, this is Lost in Bronze.
|
|
And we are going to walk through character creation of an RPG character. The idea is to convey
|
|
the generic process of building an RPG character, but of course every game is unique.
|
|
And so it just so happens that the rule system we're going to be using is Starfinder based on...
|
|
I would say Starfinder actually is pretty loosely based on D&D 3.5. It has strayed quite a bit
|
|
from I think what traditionally we would think of as Dungeons and Dragons 3.5.
|
|
That's the general concept and I think that by hearing us do this it might help other people
|
|
who've never built a character figure it out. So the first place where we're starting is page 14
|
|
on the Starfinder rulebook. And it depends on what rulebook you're using obviously as to what
|
|
page your character creation guide starts. I think the D&D 5th edition is page 11 or something like
|
|
that. So it's usually pretty close to the beginning and we'll start at step one. So Lost in
|
|
Rock City you considered what your... the Starfinder says to consider your character concept,
|
|
which I feel in old school D&D you actually rolled first and then came up with your concept after
|
|
you saw what you had. But in this they're trying to say come up with a concept first and then
|
|
build your character based on that. Do you have a rough idea of what you want to build?
|
|
First off you're not you're not kidding when you say that this is loosely based on D&D. I mean you
|
|
can see the antecedents. You can definitely see that this is a descendant game but yeah a character
|
|
concept is something that was essentially the last step you came up with or it was one that you
|
|
formed as you went along. And because so much of the original way you did it was based on chance
|
|
because you were always rolling dice for your stats and then you had to decide how you know
|
|
depending on how strict the die rolling that the GM composed what the rules that the GM
|
|
imposed how strict they were you may or may not have had the choice of character class that you
|
|
wanted let alone the type of character. So this is very different very different but if I had
|
|
to choose something for this game because it is a science fiction game a space opera game I would
|
|
like to create a pilot or something like a pilot and probably human because it's my first character
|
|
in this game and I want to hit the ground running I don't want to have to negotiate different racial
|
|
characteristics just yet. Sure that sounds good. So in the book step one is to create a character
|
|
concept which is which is nice and I feel like it's a little bit backwards because I think what we
|
|
are generally used to as I guess in old school D&D is to actually roll your your ability scores first
|
|
and in fact I'm going to propose to you lost in Bronx that we we do indeed do that first
|
|
that we roll your ability scores first because those are the base level that's what everything
|
|
else is going to build on would you agree. I would agree I mean first off it's what I'm used to
|
|
but secondly just by the way the rules and the rule book itself is laid out there's an awful lot
|
|
of reference to your ability scores and adding bonuses when you don't even have any ability scores
|
|
yet and it does seem to be a little cart before the horse in that regard. So yeah why don't we do
|
|
that why don't we do that. Yeah okay I mean you're using pen and paper too. Yes the traditional method
|
|
I think a lot of modern players are probably going to be using like apps on their cell phones
|
|
and things like that so maybe that was part of the expectation but they give us three options two
|
|
or three options to to do ability scores you can either take a pre pre fab sort of like
|
|
a lot of averages array of numbers or you can actually roll die. I can't imagine what you're going
|
|
to choose here but what would you like to do. I think I'd like to roll some dice I mean why not.
|
|
What a shocker. I know I mean it's a it's an RPG why not. It is it is and I like to
|
|
leave at least some of this up to chance so okay so let's I am using a a dice rolling
|
|
application on an electronic device I have because I don't actually own a set of dice anymore.
|
|
I used to have plenty I don't anymore so I'm going to first off number of sides which would be six
|
|
and number of dice which would be three I assume or do we want to do four and drop biggest I
|
|
can't do that with this. I always I've always done four and dropped the the larger but I mean if
|
|
you want to play it three and just take what you get I'm fine with that. That's how I used to play
|
|
I used to play um your role three six sided dice for each stat in a row and then decide what
|
|
you can make with that yeah that's why I always played now this entire system is not designed to
|
|
run it that way and I'm not sure I'd be able to do that so all I'm going to do is get the numbers
|
|
and then I'll decide where I'm going to put them I wouldn't normally do that but I will
|
|
for this particular system because it does seem to expect you to completely handcraft the character
|
|
as opposed to letting chance create the character so first roll six I have a seven it's not great
|
|
but better I have a 13 that's kind of nice I have a seven again another 13 how about that two
|
|
three four five one more roll I have a 14 that's my high so you've got an array of five numbers correct
|
|
uh sorry six numbers six numbers I have a I have an array of six numbers yeah do you want to assign
|
|
those now or do you want to start out and figure out like what would be smart if you have a I guess
|
|
this is where the character concept comes in we'll just kind of really quickly peak at what this the
|
|
pilot and human do and it looks like just kind of reading it over it looks like probably and you
|
|
could probably have guessed this dexterity is probably going to be your key ability like the one
|
|
that you really want to invest in so like that that 14 is probably what you would want to put that
|
|
yeah I would think so all right all right score there 14 okay and I did say human and humans
|
|
get a bonus as well I believe yeah they're versatile they're just because they're human this is
|
|
actually step two is choose a race so we might as well do that and it looks like on this particular
|
|
rulebook the humans are on page was it 45 and yeah it looks like they get a plus two to any one
|
|
ability so that's pretty good you can put that into something and if we're talking about dexterity
|
|
being important why not put it there cool so we'll do plus two there all right so that was my 14
|
|
let's see be nice to take care of myself in a fight so we're gonna put a 13 there and maybe a 13
|
|
in constitution probably smart oh no I actually I think intelligence or maybe wisdom I don't think
|
|
you're gonna need wisdom all that much as a human pilot maybe not but it helps when it comes to
|
|
saving throws that is true I think I'm going to put my 13 there for that reason this is kind of
|
|
your min-maxing type of mentality going on here and I generally I used to laugh at people that
|
|
would do that but they're there's sometimes some real statistical advantages to it so yeah let's
|
|
see constitution we'll put a seven there and we'll put a seven in intelligence and our lowest
|
|
number in charisma as it should be so there we are okay what is that a six in charisma is that
|
|
what that is a six in charisma yeah cool missing teeth I assume by my reckoning of 13 in strength
|
|
which is a plus one modifier because everything's based on two numbers above 10 so you've got one
|
|
modifier there 14 in decks for a two modifier okay seven in constitution for a minus two modifier
|
|
you're gonna want to fix that probably seven in intelligence for a minus two wisdom 13 for a one
|
|
modifier and a charisma and six for a negative two modifier okay and those modifiers of course
|
|
I know you know this but we're gonna say it for the audience is what they would is what you're
|
|
going to add when you roll a die again based on those abilities you'll you'll add that modifier
|
|
to your role or subtract in the case of the negative numbers so and by rolling against a statistic we
|
|
would roll a die and hope to match or exceed I believe the number no you're thinking of old school
|
|
D&D okay well you'll be rolling you'll be rolling against something trying to think of an example
|
|
you're trying to impress someone you'll roll die and then you will to whatever you rolled let's say
|
|
you roll a 12 you would add your modifier to that so that would be a negative two for your charisma
|
|
so now you're you've just rolled a 10 effectively and okay your success is based on the dc of
|
|
whatever you were trying to achieve the dc okay and the dc is difficulty challenge is it if you're
|
|
get difficult sound dc it's just difficulty class difficulty something yeah difficulty what
|
|
call it just difficulty yeah for the time being okay so that and that score is based on the
|
|
difficulty of that particular challenge and it might be determined by someone else's score maybe
|
|
their intelligence or something like that yeah or the the general difficulty of the situation as
|
|
determined by the game master so yeah yeah so yeah okay just trying to try to keep it clear all right
|
|
so I have my ability squares and I have my modifiers chosen your race did we did we get everything
|
|
under the human did we get everything oh well you know what you ought to do is go ahead and jot down
|
|
that you have four hp for your human okay there'll be more later but but you should at least jot
|
|
down the four that you get okay I have four hp um also humans get plus one to that their ability
|
|
score I had a dex of 14 I wanted to put my plus one into dex to make it a 15 but that would go
|
|
into a lot of plus two it's a plus two actually I thought it was no is it a plus two for being human
|
|
yeah it says plus two to any one ability so that's that that's my plus two that I have under dex or
|
|
is that plus two modifier due to it being a 14 that's the the two there is because it is a 14 so
|
|
you're going to want to bump that 14 up to 16 to 16 and yeah and then make that modifier a three
|
|
okay that's pretty good I mean yeah I have some negatives but that's a nice that's a nice score
|
|
come on that okay I mean that's a great I mean plus three to any role that you do on dex I mean
|
|
that's gonna really really make piloting you know I mean that's gonna make you a capable pilot for sure
|
|
yeah I would think so I would hope so I think my scores are set now and then we should also
|
|
remember that you you're gonna get when it comes around to choosing these you're gonna get a
|
|
bonus feet at first level and you are also going to choose one more skill rank those are in the
|
|
future so we'll just have to kind of remember that those are benefits that you get made a note of
|
|
as have I so neither of us will forget to do that at the end okay so the third step according to
|
|
the rule book is to choose a theme and themes are I think of them a little bit like they're not
|
|
exactly they're a little bit like kits in the old dnd stuff I forget what edition that was I
|
|
feel like it was second edition where they kind of had preset skill sets that you could choose and
|
|
if you look on page 15 of your rule book you'll see a summary of all the different themes and
|
|
one of them is ace pilot but there are others that you could look at if you want now I think um
|
|
I think we want ace pilot for sure you know I mean it makes sense that's kind of you know I'm after
|
|
pilot let's go with ace pilots so my theme will be ace pilot I like that that's what I'm asking so
|
|
ace pilot it says it's on page 29 and this should just tell us some benefits that you get well
|
|
it looks like it looks like you get one plus one to a dex for being an ace pilot okay now we're up
|
|
to 17 okay so does this 17 change my modifier it does not because modifiers only change every
|
|
other boost but it does say that you have all right that one of the benefits of being an ace pilot
|
|
is that any DC on culture checks in in relation to starships and vehicles and things like that you
|
|
get to treat as if though they were five less than they actually are so if you're rolling against
|
|
a culture check then whatever the GM says the DC is then you need to remind the GM a take five
|
|
off of that because I just have a lot more knowledge about these things okay and would it
|
|
that go under abilities or skills or yeah strangely there's not really a place for that I'll
|
|
market under skill since culture is a skill oh yeah that's a good idea piloting is a class skill
|
|
so that just means that on the character sheet just to the to the left of each to the big list
|
|
of all the skills that you could possibly have you should put a little tick mark or fill in a box
|
|
or whatever you're looking at to denote that piloting is something that basically I think of it as
|
|
you have training in it that's kind of how I feel about that and what that means mechanically is
|
|
that whenever you roll on piloting because it is a class skill as long as you take at least one
|
|
rank in this skill you'll get a plus three bonus to whatever you roll okay which I mean that's
|
|
insane because you've got dexterity plus three and you got piloting plus three plus six on your
|
|
roles I think you're gonna be a pretty solid pilot yeah that's I mean at least on when it comes
|
|
to dice yeah see if I make the right choices when it comes to gaming right yeah that's cool so I
|
|
think that's that's your theme you got everything yeah all right next up choose a class now it's
|
|
kind of weird because you might think well piloting is my class but actually piloting is more like
|
|
I guess guess it's sort of a specialization whereas your class is I I would say maybe it's more
|
|
like your job would you agree with that sort of summary I'll go with that summer because I don't
|
|
see a point to having those two things separated myself so yeah let's go with your explanation I
|
|
like it cool sounds good so classes they're again summarized on page 15 just under the themes in
|
|
the big blue box um-hmm envoy mechanic mystic operatives salary and soldier and technomancer
|
|
and it has appeal to you yes I think I will go with mechanic if I'm gonna fly a ship I want to
|
|
be able to fix it too that's actually a really good yeah that's a good policy so we'll switch over
|
|
to page 68 on the rulebook and look at the mechanic class right at the top of the page there you
|
|
get six stamina points plus your constitution modifier okay bad news for you because your
|
|
constitution modifier is a negative two so you get four okay hit four stamina points okay so
|
|
I have four stamina points that's not bad well could be better but it's not bad yeah well good news
|
|
is you also get six extra hit point and you already had four for being human so now you got a 10
|
|
10 total that's not bad that is not bad yeah old school dnd you had to old school dnd you had to
|
|
be a fighter and you had to um you had you had to roll high and you had to have a good constitution
|
|
to get 10 10 points at first levels so yeah yeah and so the the difference between stamina points
|
|
and hit points too is that stamina points they're a little bit more resilient because I mean they
|
|
act just like hit points when people hit you you lose a stamina point but those are refreshed
|
|
really fairly easily that they you just take a 10 minute rest and you get your stamina points back
|
|
whereas hit points takes a much longer time to restore so yeah that's kind of the advantage to
|
|
stamina the way I mechanically yeah yeah um the way I kind of interpreted it reading the rules is
|
|
you get into a fight and someone punches you in the face um and it stuns you and you take a little
|
|
damage from that but you shake it off in you know just a minute or two and you're up and running
|
|
again whereas the normal hit points do not come back that fast you know yeah exactly and so it's
|
|
it's a way of I guess of expressing stun in a way and I it's a pretty good idea because you could
|
|
easily die from getting punched in the face in the old game which seemed a little extreme so well
|
|
I think you were saying in a in an episode I forget where I heard you say it but I know I heard a
|
|
recording of you saying this but in in RPG and science fiction especially like it's really kind
|
|
of hard to approximate sort of realistic uh battles and so on because it's just like science fiction
|
|
I feel is a little bit more realistic to most of us than than fantasy because fantasy is such a
|
|
long time ago and there's so much magic in it science fiction you kind of almost want more realism
|
|
so I think the stamina thing is kind of nice because yeah as you say I don't I don't think I would
|
|
buy getting killed just by being hit but in the face possibly as much as I buy just being able to
|
|
shake that off well I mean if you wanted to be absolutely realistic when it came to uh tremendous
|
|
amounts of damage like say firearm damage no stamina points at all you just get shot and you die
|
|
because that's yeah how it happens and you're dead yeah but that's not a point that's still a
|
|
problem yeah that is not a fun yeah exactly yeah we used to do that occasionally the our our
|
|
game master would bring in firearms you know from time travel and whatever and you know the people
|
|
dropped like flies yeah that's a very different feel let's see so your key ability score it tells you
|
|
is your dexterity I think we already knew that is there a minimum on your your uh key ability scores
|
|
I wanted to be a pilot but I only had a six in that like I for whatever reason I had stuck my six in
|
|
no and I and I think that is probably why they save what why they were probably thinking oh let's
|
|
save the ability score from last because they want you to know going in what to put your best
|
|
ability into yeah so if you've chosen to be a mechanic pilot then they're telling you now hey you
|
|
should have a high dexterity so maybe that's why in their according to their logic ability made
|
|
more sense at the end of the scenario well you know actually from that standpoint that does make a
|
|
lot more sense to what doesn't make sense is asking you to add all these bonuses and when you don't
|
|
have any place to put them yeah two two things that don't exist that I had a little trouble with but
|
|
I mean yeah I mean logically speaking that does make sense if they're telling you at this point well
|
|
if you want to be a mechanic you really do want high decks and be like oh okay well that's the one
|
|
that I'll I'll put everything into yeah yeah I guess it's yeah I guess it's valid it's just very
|
|
alien to me yeah I guess it's feeling and I guess we could have just we we could have just
|
|
written down the numbers that they were telling us to write it into blank slots and then add
|
|
tend to each or and then roll for the abilities and and put that in there or something that's true
|
|
I guess we could have done a different yeah it's true and maybe the fact that I keep thinking in terms
|
|
of I got to roll my dice you know I got I got I got I have to roll for my stats altars the entire
|
|
production in my head you know the fact that I'm gonna have these numbers and I I have to have
|
|
I have to know what they are before I can start adding bonuses to them but maybe if
|
|
you aren't rolling anything at all it doesn't really matter and you can just put on doesn't matter
|
|
you know you can put a one a two a three whatever the bonus for decks might be and then oh I'm adding
|
|
10 to that okay I'll just add 10 to that now so okay okay I take back every rotten thing I said
|
|
about the way this is laid out okay so let's do your skills now so you get so there are things
|
|
called skill ranks in pathfinder and starfinder and that is when you invest a point in a number of
|
|
skills now there is a limit to how many ranks you can have in a skill based on your level so if
|
|
you're at first level you can only put one rank in each skill when you're level two then you can
|
|
add another rank in there and so on that's why the fact that you have certain skills that are class
|
|
skills is significant because those get a free plus three regardless of your level how many of
|
|
these points do I get to choose for skills you get four plus your intelligence modifier and what
|
|
is your intelligence armor lesson Bronx where here my intelligence is minus two so you get two skills
|
|
okay well I think one will be piloting that is a wise choice I already get plus three for
|
|
because it's a class skill because my clay correct my actually you know what though no actually
|
|
you have to have a rank in it in order to qualify well okay well I'm putting a rank into it now
|
|
I assume I can only do one per skill right one rank per skill is that which is okay so I have a
|
|
rank of one so I also so I get a plus three on that when it comes to rolling for difficult you know
|
|
against a DC or what is that what we're am I understanding that correctly okay do I get a bonus
|
|
simply for having a rank in it do I get another bonus point for that yes well you know what they're
|
|
not super clear about that I've always played it to be yes if you have one rank then you have one
|
|
rank in it and then if it's a class skill you happen to have another plus three so that to me is a
|
|
total of four okay now that the even the better news is of course that skills are dependent on your
|
|
abilities so if you're rolling against piloting you're not just rolling you're actually gonna have
|
|
effectively your plus what do we say four for this yes plus your plus three for being an attribute
|
|
that you have decks so you're gonna have a plus seven on your skill roles okay all right well that's
|
|
it's worth it I would think especially when I have severe minuses in other areas so and I would
|
|
think let's see if you want to if you want to excel at something I would almost maybe consider
|
|
putting in a rank into the wisdom based profession because you've got a good wisdom modifier you
|
|
know so you're not like throwing this out you know with a minus yeah my one question is what's
|
|
the profession I'm not exactly sure what that's gonna I'm trying to look up real quick here yeah
|
|
yeah yeah I was confused by that too because if it's 146 I think maybe if it's a if it's like
|
|
mechanic related stuff then that might actually that might actually be useful fashion you were
|
|
skilled in a specific job or creative art you know how to use the tools of your trade profession
|
|
is actually a number of separate skills you could have blah blah blah when you put a rank in
|
|
profession skill you must choose the ability score key to that skill charisma intelligence or wisdom
|
|
common wisdom based profession skills include bounty hunter cook counselor dock worker farmer gambler
|
|
general contractor herbalist maintenance worker maintenance worker could be good manager
|
|
yeah yeah it does say it shouldn't overlap with your existing skills and maintenance worker doesn't
|
|
directly although that's up to you it says you're the final arbiter so no I would say that was fine
|
|
all right so why don't we do that we'll take profession we'll make it I have to choose which
|
|
number or which I'm sorry which attribute I am going to put into which seems really weird right
|
|
you wouldn't think that no I guess well I don't know a mercenary charisma intelligence or
|
|
wisdom to be a mercenary and I get to choose which one that doesn't make a lot of sense to me but
|
|
I guess it's just a way of using up that last little slot if you don't have anything else I mean
|
|
it's working out for me right now I can choose something that'll actually have a bonus yeah
|
|
I mean I think the idea is that you you choose now what sort of thing you're gonna benefit in
|
|
during the game and as long as you've declared that now then if you tell me hey I'm gonna roll
|
|
to see if I can jury rig this engine back together and I'm gonna roll on my profession of the
|
|
you know mechanic or whatever then that's fair yeah all right so let's go with profession we'll do
|
|
that that was a good suggestion and it will be for wisdom and I will go with maintenance worker sounds
|
|
good so that's an effective plus five whenever you roll on that so that's not bad wow should I put
|
|
yeah I'll put that here not under all right it's a plus five that's that's just just to spell it
|
|
out that's the plus three because it is a class skill it's a plus one because your wisdom ability
|
|
and it's plus one because you just now put a rank into it so it's five okay well that's actually
|
|
very useful that's actually really good yeah so I can see why they did that too see see they're
|
|
knocking back all of my criticisms it's good that's good yeah it's good since we're running through
|
|
it's good to see how it's laid out absolutely why it's laid out the way it is but I I can tell you
|
|
it doesn't read this way I agree with you I agree with you you get more what do we get more stuff
|
|
as I get more as a mechanic you have proficiencies so you're proficient with light armor which means
|
|
that that's not never gonna slow you down or anything like that and you're proficient with
|
|
basic melee weapons grenades and small arms well arms very nice so I can use pistols and such
|
|
and I can throw grenades and I can hit people sticks very nice by being a mechanic at first
|
|
level you construct an artificial intelligence is sophisticated program of self motivated code
|
|
that you can access for help in a variety of endeavors this AI is the product of your own genius
|
|
far more advanced and complicated than any available for sale to consumers though it falls
|
|
short of being truly self-aware and only you know the secrets of its creation operation your AI
|
|
AI can take on one of two forms a drone or an exo cortex don't know what that is
|
|
we must pick one of these forms on taking your first level of mechanic and once this
|
|
choice is made it cannot be changed so these are your feats these are the feats that you get with
|
|
work I guess they're class features technically but I think they're feats so your artificial
|
|
intelligence can take the form of a physical drone that can follow you around and do stuff like a
|
|
little R2-D2 your exo cortex is basically a cyber jack in you know at the base of your skull
|
|
or something and it's basically a CPU for your for your brain it you can offload jobs onto it
|
|
and have it figure stuff out for you and as you gain levels your exo cortex will be able to do
|
|
you know more and cooler stuff like maybe it'll help you hack into stuff or whatever I think
|
|
I'll go with a drone so you think I should put this under feats probably I'm pretty sure that
|
|
these are considered feats yeah because they they have the notation ex that's an extraordinary
|
|
ability so I'm pretty sure that's a a feat technically speaking bypass you are skilled at getting
|
|
inside computer systems all also I can hack well that means that you get a yeah it looks like you
|
|
get a plus one bonus to computer skill checks now to me that says to put a rank I mean is that
|
|
how you're reading it to put a rank into your computer skill no not necessarily because again
|
|
it could be something that happens outside you know like you know all you can't go any further but
|
|
there is a computer display there can you know if you you know you're gonna have to try to get
|
|
through it and it's like oh okay well I have a little bit of knowledge because I'm a mechanic but
|
|
it doesn't necessarily mean that I've I've been trained in it I wouldn't necessarily think I get a
|
|
rank in it just as you say I have some training yeah okay so write that down somewhere though
|
|
like so that we yeah yeah I have that yeah okay this one computer skill checks and the last one
|
|
was custom rig you've created a customized toolkit and used to hack systems and items
|
|
custom rig why that really sounds like if you get that if that's something you automatically
|
|
have it really does sound like you should be an expert in computers it is a funny it's a funny
|
|
overlap like mechanic doesn't say to me computer expert but I guess in this world that's what it
|
|
means probably in this future time there are no machines virtually that aren't you guys yeah let's
|
|
see configured to take an upgrade slot on your armor or can be installed in cybernetica I want to
|
|
okay I have all this stuff but what's it do more information on I could put out an augmentation
|
|
all right well using this rig you always count is having the appropriate tool a basic kit for
|
|
any computers or engineering skill check you attempt that's not bad some mechanic tricks and drone
|
|
mods require the use of a custom rig in addition you can use your custom rig as mark one calm unit
|
|
finally if you have it well that's nice too if I don't have a if I don't specifically say I have
|
|
a calm I always have one because I have my rig so that's not bad yeah finally if you have a drone
|
|
you can use your custom rig to communicate over an encrypted channel with your drone issue
|
|
commenced with AI or directly controlled so I have you know a trained dog basically yeah that I
|
|
can control and you can go as far down the rabbit holes you want with the drone I mean probably not
|
|
right this moment no but I can 74 there are all kinds of you can basically build your own drone
|
|
they give you some they give you a chassis and you can choose whether it's a hover drone or a
|
|
stealth drone or a combat drone yeah pick options oh my goodness yeah has its own it's
|
|
easy and saving throws yeah you're sort of a ranger you're a computer ranger you know you have
|
|
your familiar level and they're gonna or your companion rather and they're gonna they're gonna act
|
|
on your turn yeah well that is not what I think of in terms of you know mechanic but there are
|
|
archetypes like that in various movies and stories and stuff yeah absolutely okay um that's
|
|
cool that's cool and you can theme it you can theme it anyway you want you know if you want it to be
|
|
like I said like an R2D2 or something then that can be what it is if you want it to be something
|
|
super cool and like a little tank then that could be what it is yeah it's really up yeah I'm
|
|
the as you say I won't worry about that right now I have it one more thing about the mechanic
|
|
uh and that is uh up at the top of page 69 first you get your class level is one so we go across
|
|
there yeah and you see that you have zero base attack bonus okay which just means that when you're
|
|
when you're in battle you don't get any special extras yet yeah you'll you'll get more as you level
|
|
up uh and then you also get a plus two on your fortitude and reflex saves and a plus zero on your
|
|
will saves so I guess we might as well go ahead and resolve your your saving throw uh voucher yeah
|
|
let's do that fortitude is your saving throw and it is based on your constitution yes automatically
|
|
you have a minus two on your fort saves the good news is that you have a plus two because of what we
|
|
just read so that cancels out the negative two from your constitution you got zero on your fortitude
|
|
okay but it's worth noting that because of course as you level up that will get better and better
|
|
my total is zero my base save is minus two no or is that my ability mod your yeah your base is two
|
|
which we just you just got just now and your mod okay mod modified is a negative two from your
|
|
ability score it's minus two and that's why you're 10 we don't have any miscellaneous
|
|
correct my total is zero okay all right reflex on the other hand is based on decks we know that
|
|
your decks is very good yes so your mod your your mod on that is two you get a plus two right now
|
|
for free for being a mechanic making your total reflex save a five five so I had my base save
|
|
is three right because I have a plus three on that your your modify is is three because that comes
|
|
from your ability score so your your mod that's right that's right yeah they're pretty consistent
|
|
with that one term that they're actually consistent with modified means okay you know your ability
|
|
modifier okay your base is a plus and base save is from this is a plus two from being a mechanic
|
|
so a total of five okay and will will is based on wisdom you have a pretty good modifier on that
|
|
if you'll recall you have one modifier on your wisdom yes yes you don't get anything on your will
|
|
say for being a mechanic but that still means that you've got a plus one to will in any time you
|
|
have to roll against that okay that's good and I think that's everything for your class class
|
|
is kind of a big one okay it's got a lot of a lot of fiddly bits sure does so next in the in the
|
|
rulebook is to quote finalize ability scores which of course is what we we skipped ahead on that
|
|
and did that at the very beginning yeah I think that's the basics yeah we're yeah I think you're
|
|
right yeah so we'll skip over that and then we'll go to step seven which is assign skill ranks and
|
|
choose feats so we kind of started this already when we saw that your class came with a certain
|
|
number of skills and so on but we both made a note to ourselves to remember that I think it was
|
|
because you were human you get a plus one on any skill an extra plus one yes and then also a plus
|
|
one a feat so we'll look at the feats in a minute but you want to assign another skill to yourself
|
|
oh I thought that plus one was the bonus to a skill that I've chosen not that I get an extra skill
|
|
oh okay or did I read that incorrectly no you could be right probably look it up let's see
|
|
says humans gain an additional skill rank at first level and each level thereafter so no you just
|
|
get a free you get a free rank to assign to any to anything to any skill so I could have another skill
|
|
or I could boost one that I already have so just in case you're keeping count that this means that
|
|
the ranks per level that you will whenever you level up you'll have three ranks that you can
|
|
assign to any to to your skills because you'll have you'll have technically four but then plus
|
|
your intelligence modifier which was negative two and then plus one for being human so that's
|
|
three every time you level up okay I think I will put one in computers yeah I think that's
|
|
actually a good idea because it it seems like that's kind of the way that you're going kind of
|
|
whether you like it or not the mechanic is a computer person yeah well I mean it seems they seem
|
|
to assume that you're going to have it I mean it's not explicit but that's a that's an impression
|
|
yeah so I mean it's not going to be a bad skill to have obviously in a you know
|
|
in a sci-fi universe it's not obviously yeah so right now as far as I can tell and correct me from
|
|
wrong I have piloting and that's of course my best skill I have profession specifically maintenance
|
|
worker and I have computers for the skill rank of one however computers are a last skill they are
|
|
a class skill so I get plus three on that correct correct so that's actually a it's a skill rank
|
|
of four but I get a plus three bonus on it is that how that works it would mean that you have a
|
|
skill rank of one in that yep and then plus three on top of that is that what you were saying so
|
|
that's four sets that's okay now by my math effectively that's going to be a plus two actually
|
|
because you're going to have to add your intelligence bonus to any role that you make on that that's
|
|
true which is a negative two but that's fine I mean that's just you know that'll that's a choice
|
|
you made well write it down yeah I'll just I'll put my total there so I'm a little confused about
|
|
my piloting I would think my piloting would be higher I I have seven for my piloting total on
|
|
your piloting is seven yeah it's plus three for being because it's plus four yeah yep yeah
|
|
I got a little slow and I didn't market tone that's almost a fifth like a first lot of
|
|
fifty percent chance but something really high it's like a 40 or 30 percent yeah 30 percent
|
|
chance right of succeeding something like that you know so I'll do a die roll and then yeah exactly
|
|
correct yeah now you need to choose a feet and I think our notes said that you get an extra
|
|
feet yeah so you're gonna have actually so how many feets do you get normally I wonder hold on
|
|
well the number of ranks blah blah blah I'm on 16 under assigned skill ranks and choose feets
|
|
and it says most characters begin play with one feet though humans gain a racial bonus feet so you're
|
|
starting with two feets okay now feets are listed and that's this is I mean feets I could be wrong but
|
|
oh I am wrong okay in pathfinder feets I think I again I could be wrong but I think it fills like
|
|
I don't know 25 percent of the book there's just so many feets I guess this is still a new system
|
|
so they haven't quite gone overboard yet but yeah so you have feets on page 152 there's a bunch
|
|
of different ones I don't think it would make sense really to go through all of them so I don't
|
|
want to kind of scan over them or something well I mean we know what kind of character I'm after so
|
|
yeah exactly now I could you know I could try to spread it out and may I mean just for people listening
|
|
there are different philosophies about when you have this many options and you know so many skills
|
|
and minor skills like a feat I guess would be a minor skill or a talent of some sort but when
|
|
you have all of these different things there are different approaches and one is to try to make a
|
|
character who's as adaptable to the situation as they possibly can that's a generalist and generally
|
|
they can try to do almost anything especially when they have so many options available when you're
|
|
done you have a character that if there's a fight they can fight pretty well if there's a
|
|
technical problem they can solve a technical problem if there's some specific thing like medical
|
|
or piloting or something they might be able to give it a shot but they're never an expert in anything
|
|
usually or if they are they're not as good as somebody else might be and the other approach is to
|
|
make a specialist who more or less centers around one particular thing and in my case it's piloting
|
|
and technology that's what I'm going for with this particular character he's not much good in
|
|
anything else but in those things he's really good so that's just so people understand when
|
|
we're talking about knowing what I'm after and what I'm trying to create with this character that's
|
|
that's my philosophy or my approach yeah and I think that's a it's worth thinking about you could
|
|
just go after one very specific thing or you could choose deliberately a feat that just makes
|
|
basically no sense for that character but maybe it's something that they've had practice in you know
|
|
in other areas of their life oh there's another page okay let's see maybe small arm proficiency
|
|
because I that said that's one of the things that I get yeah I have proficiency and basic
|
|
well I already have it though right I already have it I was gonna say it doesn't get better yet
|
|
what you do what you might want to do is no I don't think so I mean we could check what you might
|
|
prefer to do is do strike back which is it gives you a base attack bonus of plus one which means
|
|
that any melee attack that you make will have a plus one on it that would be sort of related I guess
|
|
I mean if you're going after something for combat in other words well some of these really seem
|
|
redundant though yeah totally weapon focus and weapon specialization and I think I think they're
|
|
here because like I like you said you know some people are building some some very specific character
|
|
and maybe they want to maybe they want us a feat you know to really boost something or they don't
|
|
have anything in this thing so they want a feat just to give them some bonus and something that
|
|
otherwise they just shouldn't really be able to do okay here's a couple of choices that it seemed
|
|
very interesting sky jockey piloting five ranks as a per rep was it do I have piloting five that's
|
|
a rank you do oh wait that's ranks yeah no you don't have five ranks okay essentially you're
|
|
gonna have to be yeah I can't get that that's not later effectively yeah okay well the next one
|
|
up skill synergy there are no prerequisites and you gain two new class skills or a plus two insight
|
|
bonus to those skills oh nice okay I wouldn't anybody take that everybody should take that you get two more
|
|
class two more skills honestly I think every yeah I would take it but you know so people are very
|
|
focused two more class skills I got my list of class skills right here so I can take engineering
|
|
and why not some medicine so I assume I have a skill rank of one in those now for a two bonus in
|
|
both because they both have a negative two ability modifier yes because they're both intelligent
|
|
spaced but since they're class skills you've taken a rank free plus three that you get so four
|
|
minus two is two on that I should mark down that this is my feet one feet yeah absolutely and I
|
|
think there is a space on the character and I got how many feats for being a defeat the number of
|
|
feats I get are based on my class or my I know I get a bonus for being human but or is it just
|
|
your level I think that all I would want to say about that right now is that you get one free
|
|
feet when you make a first level care all right so I think different classes get gain more feats
|
|
at different rates so but but it's a given that everyone's gonna start with at least one feet
|
|
and I have two because I'm human so you do have another to choose from that right I still have a
|
|
second one I still have a second one to choose from yeah so let me first write that down skill
|
|
synergy that seems overpower um I'm not complaining synergy as you as you yourself said at one point
|
|
I don't remember when but you said like a lot in this game is geared towards making sure that your
|
|
character stays alive and that's just modern RPG you know that's like that I'm the first one to
|
|
say that you know that's probably the most important thing you know um I I I had so many yeah
|
|
yes there's no reason not to well especially just as an aside in the old days there was this
|
|
perception that it was the game master's job to challenge you was your job you know he's gonna
|
|
present puzzles and he's gonna you know he or she or gonna present puzzles they're going to show you
|
|
you know an adventure that it's your job to get around it's not their job to keep you alive
|
|
and it's not their job to tell a story or any of that and that entire philosophy is altered as
|
|
it should have because in the old days you know it was very easy to create a system where it was
|
|
effectively impossible for your players to ever win to ever complete a challenge and I think
|
|
it I think this is an improvement I'm complaining of great deal I'm grumbling because I'm an old
|
|
man who grumbles but this is a tremendous improvement just for that reason alone here's here's
|
|
something um nope sorry never mind there's bunch of re preregos it's let's see I don't have that
|
|
all right that would be cool though pull the pin perform a disarm to activate a foe's grenade
|
|
so you know it's that famous movie bit where you know you're fighting the guy and you know he
|
|
knocks you down and he's like yeah and then you have the the rings and your fingers you know
|
|
yeah and he blows up you know like five grenades blow up two feet away from you and you're still
|
|
fine it has a it has a prerequisite it's fun we'll go with fleet increase your base speed
|
|
doesn't say by how much let's look that up in fleet on page 157 fleet top of top right hand
|
|
faster than most benefit layering lighter no armor yeah and speeding this is by 10 is pretty good
|
|
because I have a and I believe humans start at 30 right yeah movement in position page 255 speed
|
|
yeah your speed is I mean I know it starts at 30 feet yeah creatures lands I'm just always
|
|
curious as to where they actually yeah looks like medium creatures have a land speed of 30 feet
|
|
yeah six square right so I have 40 feet cool so you've got you've got speed 40 feet yeah yeah if
|
|
I'm wearing no or light armor and I have a proficiency in light armor so yeah it's always good
|
|
because I mean not all depends on what you're fighting but a lot of your enemies are going to be
|
|
30 feet speed so it's nice to have that 10 foot advantage on on their movement okay so that's
|
|
pretty good for some reason they have buying equipment next I want to kind of before we do that
|
|
I feel like it makes more sense for us to resolve the resolve points and that's step nine under
|
|
finishing details but I figure let's go ahead and get the resolve points out of the way so
|
|
it says your character can use resolve points for important purposes including replenishing your
|
|
stamina points you spend one resolve and you can get all your stamina points back and there are
|
|
also some features some places that you can spin the resolve point to do something really special
|
|
at first level your character has a number of resolve points equal to one plus the ability
|
|
score modifier of her classes key ability score your key ability is decks so this is one plus
|
|
your decks mod which plus three yeah three so that's four total yeah so you have four resolve points
|
|
so you can write that down one thing I didn't understand about resolve is how do those replenish
|
|
or do they replenish they do replenish after a full eight hours of rest okay all right there might
|
|
be some conditions where that's not true but the weird thing about resolve for me is that you I
|
|
think you have to spend like I mean basically you would never want to be in a situation where you
|
|
have zero resolve points gone because then if you get hit enough then you just basically die immediately
|
|
so essentially like for all practical purposes you are never you you never have all the resolve points
|
|
that you think you have I don't know it's a little bit weird yeah it is overly complicated I would
|
|
anyway doesn't matter what I would do it's not my game okay I mean it's funny because I mean the
|
|
stamina points I really like I really like the stamina mechanic it's just the resolve one I feel a
|
|
little bit funny about I think resolve resolve is like you know the hero's been you know beaten to
|
|
the ground and he you know his willpower is yeah how can they possibly yeah exactly yeah it's very
|
|
easy yeah you just you just will yourself to survive some and personally I wouldn't have gone
|
|
the route they went I would have made that based on something like wisdom maybe willpower and
|
|
you know like the modifier whatever your modifier for wisdom that's where your resolve would go in
|
|
and you know that made yeah but that forces people you know that that then makes that one stat super
|
|
important no matter what yeah yeah and there are other you know other types of things like charisma as
|
|
I say I put my worst number yeah yeah it's everyone yeah you know outside of the occasional time
|
|
when you have to impress somebody yeah it has almost no value in the game there have to be
|
|
waste to make that an important statistic because it's important in everyday life so why don't we
|
|
have that reflected in the game and I I don't know maybe this game does it very well and I just have
|
|
run into it yet for certain players it will it will like if you were an envoy instead of a mechanic
|
|
definitely want charisma super high I mean I think that's their key ability so there's some
|
|
places where that happens okay so now you can buy equipment and I do think that this is kind of
|
|
worth just maybe maybe touching on because I mean there's a lot of equipment and stuff but but this
|
|
is one of those things that a lot of people kind of forget about or don't understand in RPG and that
|
|
is that generally in a rule book not all the time sometimes a GM just says yeah whatever you have you
|
|
have I won't question it in in these kinds of games they they have a section in the core rule book
|
|
and then certainly at least with Starfinder and Pathfinder there are whole other books that you
|
|
can buy just of equipment so in Starfinder you start flat with a thousand credits that's just
|
|
no matter who you are what you are you start with a thousand which means that you can look through
|
|
the equipment section which pretty much starts on page 171 like realistically okay and there's
|
|
some melee weapons there are some small arms on on 173 and I think your choices are going to be
|
|
and there's armor too because you're proficient in armor so you'll probably want to look at that
|
|
oh and grenades just for the sake of this episode um I will buy weapons I won't buy any of the other
|
|
stuff because you know they're gonna be listening to me just yeah exactly you know but we'll buy
|
|
weapons just to see how it works just to see how it works yeah so yeah right so I have a thousand
|
|
so credits thousand credits in other games like in D&D and even Pathfinder I think the um I think
|
|
you can first roll you can either you can choose to roll for your gold pieces in hopes of getting
|
|
above average or you can choose an average amount that they give you in the book um but in this
|
|
they just say hey you got a thousand credits so that's that in old school D&D um the amount of gold
|
|
you started with was based on your class so that um fighters always started with more and it was
|
|
a die roll it was a die roll and fighters always started with more but their equipment was more
|
|
expensive so they had to have all you have to start otherwise they they couldn't have swords or
|
|
armor or anything like that so yeah and uh wizard's got almost nothing they had they had very
|
|
little money to start yeah and they didn't have a whole lot of health points either so there you go no
|
|
that was really bad you had to really like magic you had to be lucky you simply had to be lucky in
|
|
the early days um and you you always hung back you were always way way way in the back and that meant
|
|
you always had something like magic missile or some kind of attack magic range everybody had it
|
|
because they weren't going to be doing anything else that's all they could do is fight from behind
|
|
yeah i mean the the structure of the game dictated how you played the game in a lot of ways and this
|
|
in in large part this has changed much of that the the ability to i mean in this game i mean we
|
|
haven't brought it up yet but this game has extensive magic rules so that you could have a game
|
|
system you know a space opera game in the future that has magic in it it has a character class
|
|
that's very similar to a Jedi and you do your own version of Star Wars with with this game and
|
|
you're which is cool i think that flexibility is really really neat i agree however i think those
|
|
should have been supplements not in the base book because i think it's way too much fair enough
|
|
to be thrown at but that's just that's that's a personal tasting but um at any rate let me buy
|
|
some guns i want some guns first of hand um basic melee weapon oh some of these are expensive good
|
|
grief yeah i think you for basic melee i think you have a choice between realistically well
|
|
uh it looks like there's some knives in there that you could choose from tactical but uh a knife
|
|
is probably more useful we'll go with the survival knife all right okay so that's the 95 credits
|
|
yeah i should probably mention so so equipment and you don't you can keep writing but the equipment
|
|
generally goes into two possibly two places one is on an equipment list on your character sheet
|
|
and then if it's a weapon you there's there's a space on the character sheet to kind of spec out
|
|
the weapon and kind of say what level weapon it is what kind of attack bonus if anything it gets
|
|
what kind of damage it deals sometimes there are two entries with weapons and the and the reason
|
|
for that is because you might have a weapon on your person but not not in your hand so yeah what
|
|
i had you know you want to represent it both places weapon levels or even item levels in general
|
|
you have to be that level in whatever class you are no nope so the weapon level actually i hate that
|
|
they used the term level for this it actually just represents sort of really the quality you might
|
|
have even called it quality instead of level uh of the of the weapon so you can use you can use
|
|
whatever level weapon you want now what what you can afford is a completely different story and
|
|
that is reflected in of course yeah so so there is a little bit of control there but but yeah
|
|
and sometimes there are there are add-ons to weapons like little you know chips that you can put
|
|
on your weapon to enhance their power yeah and those will have constraints as to what level of
|
|
weapon it is compatible with yeah that's and many weapons can be enchanted if you're using magic
|
|
in the game i noticed that and that can really buff your weapon quite a bit rather than another
|
|
weapon why don't i go with armor and see how armor affects my armor class oh that's a great idea
|
|
yeah yeah let's do that so that's on page page 197 looks like three-booter armor expensive but it
|
|
gives me a plus two energy and a plus three kinetic that's pretty nice yeah and we should probably
|
|
mention that really really quick so the energy AC and the kinetic AC are the two different types of
|
|
of armor in star finder and this is pre-specific to this system actually actually before we
|
|
i don't mean to interrupt but before we go into that let me buy that particular armor
|
|
and we'll go over it directly as i'm modifying my armor oh yeah that makes yeah let's
|
|
yep okay so i am buying what did i just say three-booter three-booter armor one
|
|
three-booter one and that's a level two okay so three-booter armor one say that five times fast
|
|
bulk is and bulk it's just a reflection of how much stuff you can carry at any one time
|
|
and there are specific rules for that i noticed but won't go into those i don't imagine
|
|
it doesn't really come into anything until you're trying to move everything at once okay so i
|
|
have my free-booter armor one and we'll go back up to armor class and we'll start talking some
|
|
armor okay so my free-booter armor one gives me a plus two energy attack thing let's see i don't
|
|
know what this is armor class armor class of course yeah energy armor class and kinetic armor class
|
|
of course energy is getting zapped with a laser again hit with electricity etc kinetic is getting
|
|
stabbed slashed punched etc shot as well so a shot specifically with a you know a bullet or some
|
|
some kind of something that delivers a kinetic payload i do get an armor bonus and i assume that's
|
|
where i put my bonus right yeah because it says bonus all right so i do plus two on energy and i do
|
|
plus three on kinetic i'm just starting off with those bonuses from my armor but let's go through
|
|
it because there are dex modifiers and other it looks like miscellaneous modifiers as well so well
|
|
we'll start off it seems like we start with a plus yeah we start with a 10 plus our armor bonus
|
|
okay okay so i'm up to 12 i have a dex modifier now how do they determine the that is all
|
|
when they say modifier they're very consistently talking about your ability modifier oh all right
|
|
so i have a plus three on that miscellaneous might be from magic it might be from what like
|
|
biotics or you know cybernetics of some sort yeah okay so none of that applies so i have a total
|
|
of plus five so my total is 15 yeah which we're really good for uh for to to be able to
|
|
okay to avoid a laser shot that's that's that's nice for especially for first level i feel
|
|
yeah that's pretty good it's not bad with my with my armor and without it i'm still at 13 which
|
|
is pretty good so now for the kinetic it's even better because i'm getting plus three for my
|
|
plus three for my armor for kinetic attack and plus three for my dex which is a 16 total so that's
|
|
actually very nice that's very nice now here's something i don't get eight my armor class versus
|
|
combat maneuver yeah so combat maneuvers is when i honestly i don't know if anyone who actually
|
|
uses this rule but it is there and it's if you want to like grapple someone and hold them in place
|
|
uh or maybe drag them over to a precipice and throw them off the side or something when you're
|
|
defending against that this is the number that they have to beat in order to successfully you know
|
|
grapple you okay so my just to write it down and have it there um my dex modifier for that is plus
|
|
three um my armor bonus is my kinetic armor class really the the armor class itself no that
|
|
mean the the total the total kinetic which is 16 yeah the total the total kinetic which is 16 plus
|
|
eight so you're 20 plus three 24 something like that that's another thing that i'm not used to
|
|
numbers going way past 20 yeah isn't it weird yeah it really is yeah it's really unsettling
|
|
i yeah the numbers add up they do i i know they all add up yeah wow yeah okay 24 of 27 yeah
|
|
total of 27 wow because that was simply impossible in the old days yeah yeah yeah just because
|
|
it wouldn't it wouldn't calculate it's crazy but there were there were horrible compromises made
|
|
as well you know um like for you know human strength humans can only be eight you know they can
|
|
only go up to a strength of 18 but some are stronger than others so you know that now we have a
|
|
percentage yeah 18 30 and 18 50 and 18 double zero whoa the strongest a human kappa amy it was stupid
|
|
it was it was it was ridiculous below these is is that dr what is that what does that refer to
|
|
that is damage resistance okay i i'm i'm thinking that you don't have anything special for dr or
|
|
resistance because i feel like that would be more if you were an alien who maybe came from a
|
|
a planet of acid you would be resistant to acid as something that would yeah yeah so yeah as a human
|
|
i feel like you're probably just kind of running them though all right we'll just leave it at that
|
|
that's fun all right so armor class actually is i have to tell you i really like what they did
|
|
with armor class i really do it's it's so much better make a lot more sense yeah it's so so much
|
|
better and you can get you know right into the detail energy versus kinetic and it does it
|
|
solves that problem of well you know you shoot someone with a gun they fall over why it yeah why
|
|
why wouldn't that happen here and and we've got a little bit of that now we we can say well it's
|
|
you know some sci-fi magic stuff but but it's like you know energy a c versus k a c obvious yeah
|
|
i mean i'm i never i've never played this game you know even though i have the rule book where
|
|
you know this is all new to me but i used to play a lot of traveler and one of the armor types
|
|
that traveler used to have was it was a type of armor called reflect and reflect was a mirror
|
|
surface that you could put on and almost any other kind of hard armor and it would you'd spray it
|
|
on you know essentially or have it applied it you know at a armor armor or something like that
|
|
and that specifically was a good against lasers it was specifically against lasers and if you had
|
|
good reflect on your armor you know you might be shot up with regular bullets but they can almost
|
|
never touch you with a laser when you had good reflect and this is a way of expressing that
|
|
if they had an armor like that and the probably is one in there if i looked closely enough
|
|
there probably is one very similar to that it would give you an eac that was very very high a great
|
|
bonus for your eac but maybe almost nothing for kac because that's not what it's for yeah i like that
|
|
yeah i really do like that there there is actually one more thing that you we we should probably
|
|
just at least have you choose okay um and that is alignment yeah you know all the alignments yes i
|
|
know of the alignments yes and i think that could this could probably be a completely separate episode
|
|
if we were to actually try to explain what they all were which we won't do here so did you want to
|
|
choose one i will probably just go with uh we'll go with some chaotic neutral that's always been
|
|
a fun one you know chaotic neutral characters are kind of yeah maybe kind of the hand solo type maybe
|
|
i don't know i think there's an argument there yeah i mean everybody has their own interpretation
|
|
i've read so many descriptions people's opinions about what alignments actually refer to just
|
|
very very briefly for listeners alignment in classic dungeons and dragons an alignment was a
|
|
reflection of your spiritual condition regarding what you consider to be good and what versus
|
|
bad or what you consider to be chaotic versus order right and it was it's this chart of nine different
|
|
alignments that kind of is are they all dance between order and chaos and good and evil and dnd
|
|
it's it's extremely important to know what your alignment is extremely because you're running
|
|
into monsters that may or may not hurt you based on your alignment you're running into magic or
|
|
magic to yeah magic items that you can only use if you're a certain alignment and things like that
|
|
and essentially if you're a good person and you believe in law and order then you're lawful good
|
|
it's it's that simple and if you're a despicable person that believes in absolute freedom and nobody
|
|
should ever tell you what to do and you're gonna do whatever you want to do to anybody at any time
|
|
you're chaotic evil and those are considered the two extremes so in star finder it may or
|
|
may not have any value the alignment yeah i think it would it would depend on the game on you on
|
|
what kind of adventure you were going through if you are running one with magic or maybe those
|
|
Jedi-like characters probably it has a very important you know it would more or less have the
|
|
same role that it does in you know a fantasy setting if you're doing one that's more hard science
|
|
or more space opera it's just a reflection of your philosophy in life really and there is a
|
|
section for deity if deity matters and again in a fantasy world a high fantasy world deities matter
|
|
a great deal in a world like this it depends it's their magic in this universe if there is then
|
|
yeah it matters if it doesn't then probably it's just a matter of your personal philosophy and
|
|
you know your personal religious bent which will have an effect on the character but you know if
|
|
there's no magic you're not going to run into a magic item that's going to zap you and kill you
|
|
if you're the wrong alignment or you believe in the wrong god so so i'll leave that blank for now
|
|
and all i need is a character name i'm gonna go with a harry keeter brawlands and that's because
|
|
his initials are hpr nice very nice and that is him it's my character now if i was better
|
|
acquainted with the rules and how this all this worked this would not take anywhere near
|
|
as much time i would know exactly what i had to do and what order i needed to do it in to make
|
|
it most efficient there's a there is a real lot to liken this but i don't know i always feel like
|
|
i can tweak things or should so i i have the same problem because i mean obviously i like to
|
|
write how-tos and tutorials on things i just that's something that for whatever reason i really
|
|
enjoy doing and whenever i see a text i mean the first thing that my mind goes to is like how could
|
|
this have been expressed clearer but hopefully that's what this episode is doing i think that
|
|
stepping through it really does make it congeal a little bit better i'm understanding it better
|
|
but i've been reading it right i still haven't got a whole book yet but i i've been reading through
|
|
the book however anyone listening to this episode if if they don't have the book in front of them
|
|
a lot of this isn't gonna make an awful lot of sense it just it just won't and we are not following
|
|
the order necessarily that they that they've expressed is the way to do it but that's because i
|
|
you know we don't think the order makes any sense right i think i think that the take away from
|
|
this episode if i had to choose would be the idea that in order to build a character you have to
|
|
sit down with the text and look things up i mean it's if that's what it is you know there's no
|
|
magic to it you don't just stare at the character sheet and put numbers in you don't have to have
|
|
someone hold your hand through it you just look at the text and do what it says and then you know
|
|
if you have to maybe practice a couple of times and sometimes yeah it is it's flipping back and forth
|
|
you know i mean like we've been all over this book already yeah just just to build this character
|
|
and there's an argument that hey it would be really cool if they could put all of the things
|
|
in one place and you know but this rulebook is also a reference book and so i think that they're
|
|
trying to do sort of double duty you know here's how to build the character and oh by the way here's
|
|
all the stuff that later when you've already built your character you're still gonna want to refer to
|
|
we wanted that to be in a logical order so it does a lot of things but i think the takeaway is
|
|
read the rulebook of whatever game system you're you're building for and follow the steps
|
|
probably worth just sort of noting that if people don't think that this sounds like fun
|
|
look at another system like there's other systems that are a lot simpler where you can roll up a
|
|
character in literally five or ten minutes and and then start playing so it's it's not like this
|
|
is the only way to do it this is just one way
|
|
you've been listening to hecka public radio at hecka public radio dot org
|
|
we are a community podcast network that releases shows every weekday Monday through Friday
|
|
today's show like all our shows was contributed by an hbr listener like yourself
|
|
if you ever thought of recording a podcast then click on our contribute link to find out
|
|
how easy it really is hecka public radio was founded by the digital dog pound and the
|
|
infonomicum computer club and it's part of the binary revolution at binrev.com if you have
|
|
comments on today's show please email the host directly leave a comment on the website or record
|
|
a follow-up episode yourself unless otherwise status today's show is released on the creative
|
|
comments attribution share a light 3.0 license
|