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348 lines
22 KiB
Plaintext
Episode: 2390
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Title: HPR2390: Still in the game
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2390/hpr2390.mp3
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Transcribed: 2025-10-19 02:09:53
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---
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This in HPR episode 2,390 entitled, still in the game, and in part of the series, Tabletop
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Gaming.
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It is hosted by Klaatu and in about 24 minutes long, and Karima Clean Flag.
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The summer is, Klaatu Compared PC and Tabletop Gaming.
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This episode of HPR is brought to you by an honest host.com.
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At 15% discount on all shared hosting with the offer code, HPR15, that's HPR15.
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Better web hosting that's honest and fair, at An HonestHose.com.
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Hi, this is Klaatu.
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This is AgriPublic Radio.
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This is my Tabletop RPG gaming series, and this episode is not about Tabletop RPGs.
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Hey, this is part 2 more or less of the previous episode, so it's kind of the counterpoint
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to my previous episode, which was about how Tabletop RPGs are the best and nothing compares
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and they're the ultimate gaming experience.
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And actually, this isn't a complete counterpoint because it actually follows along that same
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path.
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I believe that RPGs, Tabletop RPGs, are the ultimate gaming experience, or the ultimate
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RPG experience.
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Let's put it that way, because I mean, card games are ultimate gaming experience as well,
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but they're just card games instead.
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So in terms of RPG, if you're looking for that sort of traditional, I've got a character
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and I'm going to give them skills, and then as I progress through an adventure, I'm going
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to add skills to them and build up my character.
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If we call that RPG, the RPG process, or RPG-like thing, then the RPG Tabletop is the best
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version of that.
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However, I do believe that PC games, PC RPGs, have their place in the world, and here
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is why.
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First of all, they're a great intro to RPGs.
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I mean, if you've never played a Tabletop RPG, and a lot of people haven't, for one reason
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or another, there's a little bit of a stigma about them, maybe they're evil, maybe they're
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too geeky for you, maybe they're too social for you, whatever.
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If you've never played one, then PC gaming, PC RPG-ing is kind of the best way to get involved
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in RPG, if you can't do it the other way, right?
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I mean, it's kind of like, oh, I want to do this thing, but I'm not going to do it in
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real life for whatever reason, so I will do it on a computer.
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So I will simulate the simulation.
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So you get to have that RPG experience on a computer, and that's a great reason to
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do it, because if you have no clue what a character class is, then if you play a PC-based
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RPG, you're probably going to soon learn what a class is, like what's the difference between
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a class and a race.
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If you don't know that, then you'll find out once you start building your little character
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in your PC game.
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I mean, play one, you just get started on like, never winter nights or something like that,
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and you're there.
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You'll suddenly, you will be very familiar with at least the concept of what it means
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to build a character or to create a character.
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So it's no small feat, I think, to introduce people to the concept of RPG.
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And a lot of modern adults, I think, within the computer community, I should say, have
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been around enough computers and enough computer games to have experienced an RPG or RPG-like
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game or experience.
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So a lot of us, I think, are basically familiar with it.
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But there are subtler things, you know, like there are things like alignment.
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I mean, alignment is classically RPG-wise, it's classically, it's like this big thing.
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And if you don't know that it's this big thing, and I'm making hand motions that you
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can't see, but it's this big sort of hairy thing, you know, it's like, it's big and fluffy
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and nebulous, nebulous is the actually the word I was looking for.
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And a lot of people, I mean, there are big philosophical debates about what it means,
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like what it even means alignment, what does that even have to do with anything?
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And it basically doesn't even affect the game all that much in terms of mechanics.
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There are little tiny places where alignment will actually hard and fast affect the outcome
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of a simulation, of a simulated thing.
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But generally speaking, alignment doesn't affect all that much, it's more about, it's
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like 80% backstory and 20% mechanic.
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So if you have no idea about that, then you might start to sort of learn about it in a
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computer RPG, because you might be asked, like if it follows the D&D rule set, which
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a lot of the early RPGs, like Baldur's Gate and Icewind Dale, and Neverwinternites,
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even Dragon's Age to some degree, they kind of make a, you know, if they follow that
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rule set, then they will make mention at least of alignment, and you might find that certain
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choices constrain a certain path that you could or could not go along.
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So that's important, and you will get introduced to that idea through the magical, wonderful
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world of PC gaming.
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So that is a very valid reason to play PC RPGs.
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The other one, and I'm kind of doing this in the order, I think, that they kind of almost
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matter to me.
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So the next really great reason for it is that PC games, PC RPG, very, very low commitment,
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right?
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I mean, you can play a, you can fire up an RPG game at any moment during the day on your
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computer.
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It doesn't matter, it's not like you don't have to keep an appointment, you don't have
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to schedule it, you don't have to make sure that everyone's available at that time.
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You don't have to go through the whole week thinking, okay, well Thursday night, I got
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to be at my computer RPG game, and then only to find on Thursday afternoon that everyone
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had to cancel because of some event in the city.
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So I mean, it's, the PC experience is easy, it's low commitment, low barrier to entry,
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you fire up a Linux computer, you put a game onto it from either god.com or something
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from Steam, and you're playing an RPG, and you can stop and start at any time you want.
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You can walk away from that game for three months, I speak from experience, three months.
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You go back, it's exactly where you left off, and every, but no one's noticed that you've
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been gone.
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You do that in real life.
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I imagine a little bit less forgiving, people will be like, oh my gosh, you're back.
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Where have you been for the past three months?
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We had to kill your character because you didn't show back up.
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So yeah, computer RPGs are really nice for that sort of, gee, I really want to play an
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RPG, but I don't have the time or I don't have, I kind of want to say I don't want to
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have the friends, but I honestly, I think that's an overstated, I think that's a,
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over, I think that's all in people's head, the whole, oh, I don't have enough friends
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to play an RPG, a real, the tabletop RPG with, and to that I say, I'll bet you do, you
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just haven't asked, and you probably are over, over estimating how many friends you actually
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need to get a tabletop RPG going, because I've seen people play one, like between two
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people, a DM and a player, and that's all you really need.
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Traditionally, you'd have more, but you don't have to have more.
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So anyway, PC games, I'm not going to say, oh, they save you from not having any friends,
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but they do save you from a social experience.
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If you don't want to have a social experience, you don't want to play a tabletop RPG, again,
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I would say you should try it anyway, even though you think you don't want the social
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experience, speaking from experience, it's not as bad as it sounds, like I, look, if you
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told me I was going to be playing an RPG with a bunch of people who, the only thing we
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have in common, really, is an interest in RPG.
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I'd have thought you were crazy, but I mean, that's what I do on a regular basis.
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I play RPGs with people who, I mean, they're even window users, like there's some people
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who aren't even Linux users in this group that I play with, and it's crazy, and it works,
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and I would have never thought that that was possible, but it is possible to actually
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communicate with other people and to interact with them in person, as long as there's something
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worthwhile to kind of distract you from the fact that you're having to deal with other
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people, like an RPG.
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So I guess what I'm really saying is that, for me, at least, it all boils down to the
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time commitment.
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You don't want to schedule something at a certain time on a certain day, or you don't
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want to have to worry about, you know, coordinating schedules, PC RPGs are your friend in that
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regard.
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Now, another one, another great thing about PC RPGs, and this is a little bit related
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to them being a safe gateway into the world of RPGs.
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There's also the fact that PC RPGs introduce you to the actual processes behind the RPG
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game itself.
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The mechanics, I should say.
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And as I think I've mentioned this in the previous episode as a critique of PC games,
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I will say that the flip side of that same coin is that a PC game may not show you each
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and every role.
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They might not show you everything that's happening, and you might not truly have a sense
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of, well, why when I hit this monster with 18, it didn't even flinch, and I didn't hit
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it.
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Like, why is that?
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And then my friend over there hit it with 16, and it took full damage.
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The computer won't ever really tell you that, and you can't really possibly find that
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out.
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I mean, maybe you can on like really old games where they're following D&D so closely
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that you can literally just pick up a second edition, Advanced Dungeons and Dragons book,
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and look up that particular monster that you faced off, and see, oh, I see.
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It had fire resistance, and I was attacking it with a fire-based weapon, and this other
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person was attacking it with, you know, some special kind of elven steel to which it has
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a distinct weakness.
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Okay, well, that makes sense.
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And that's the kind of thing, in a tabletop RPG, it's very transparent, and I mentioned
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that last time, whereas in the PC game, yeah, it usually doesn't really, it never really
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exactly tell.
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And honestly, you probably wouldn't have even noticed you'd have thought, wow, that
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was a long and hard battle, but all five of my characters that I'm controlling have
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really defeated that big animal, and two of them fell, but now that we're out of combat,
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they got back up, and they're okay, so who cares?
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And that's kind of like the thought process, you know, you don't really, and maybe you
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see the numbers fly up, and, you know, oh, you hit them with 18 points of damage, three
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points of damage, whatever.
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But I don't think that there's realistically, especially in an RPG where traditionally
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you do PCR to PG, you traditionally have like four or five party members that you're
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basically controlling as a group, and you just don't have the opportunity to sit back
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and look at the input that's happening, whereas in a tabletop RPG, you do.
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However, that said, you still are seeing that there's a process to it all, you know,
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you still see that there's a certain mechanical advantage that you might have if you have
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your ranged attack person hide behind the boulder and strike from afar, and your healer
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hide behind them, and heal people as they go down, and then your two brutes rush and
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go in from either side, flanking the opponent.
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You know, you get a sense for like all of these sort of tactical and kind of, I don't
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even know if it's tactical, but just the fact that, you know, like tabletop RPG players
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often just sort of say things out of off the cuff, you know, just like, oh, well, you're
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a caster, so you should do such and such, and you don't know what that means if you haven't
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played some PC RPGs first, possibly, or you just started playing tabletop RPGs and learned
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as you go, but if you play the PC RPG, you can kind of learn a lot of that stuff.
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You can kind of get these ideas in your head of, well, I don't really want to send in
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a bard to do such and such, because that's not really their strong point.
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They should stay over here, and they should inspire the others to give them bonuses when
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they do the really hard attack and, you know, the tough attack, and so on.
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So you get an idea for the possibilities given a certain set of tools.
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That's how I'll say that.
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So it's a useful learning experience, and it's a lot of practice, and you just kind of
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get used to it.
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You get used to things.
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You get used to tropes, really.
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You get used to the things that just all, certainly all, most fantasy based RPGs are going
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to take for granted, or maybe you're playing a sci-fi one, and then again, you're learning
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things that most sci-fi RPGs are going to kind of take for granted, because there's
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only a certain number of mechanics out there for gaming, right?
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So the more you kind of encounter them in one setting or another, the more you get used
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to them, and then when you approach a game, you have that kind of in your back pocket.
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Related to that, a little bit more specialized though, but related still, is the fact that
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a PC RPG may frequently, and this is, as I say, this is very specific, but it may frequently
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follow the set, follow some rule set, of a tabletop RPG.
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So certainly a lot of the fantasy based RPGs, especially the early ones, they follow sometimes
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very strictly the Dungeons and Dragons, or Advanced Dungeons and Dragons rule books.
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So everything happens only as it would on a tabletop RPG, maybe you're not seeing it
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all happen that way, but that's what's happening.
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So in addition to the rule sets being followed, the actual universe, the world in which it
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all takes place is being followed.
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So you start learning things, you start learning the names of important cities in that world,
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you start learning of certain legendary heroes in that world, that any character in that
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world would reasonably be very impressed if they were to meet, or if you found a blade
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that had been blessed by this legendary figure or this god, you'd be really excited about
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that, and it would be important to you, or you would know to pay special attention to
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it, that kind of thing.
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So it's basically sort of the lore, I guess, or the history, or just the culture of a certain
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world.
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And I'm speaking very specifically about Dungeons and Dragons and about the Forgotten
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Realms, because that's a lot of the stuff out there is pretty much based on the Forgotten
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Realms of Dungeons and Dragons.
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I mean, there's so many books, R.A. Salvatore has written, and others have written in
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that setting, and then there are video games, and then there are tabletop RPGs.
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So it's a very, it's kind of like if you think Star Wars, yeah, you can basically think
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that about Dungeons and Dragons, except I think it's a little bit cleaner in Dungeons and
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Dragons, they don't have like, you know, the five different levels of canon that Star
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Wars has.
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It's just all basically, you know, the Forgotten Realms, and it's pretty much all standardized.
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But you know, and you can learn the Forgotten Realms, you can learn about that through,
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like I say, either books, or playing the tabletop RPG, or in a pinch, play a PC RPG based
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in the Forgotten Realms, like Boulder's Gate, Never Winter, Icewind Dale, probably others
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that I'm not thinking of right now.
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So yeah, they're great for that, they're great for brushing up on the culture of a specific
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world, if that world also exists in tabletop.
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And even something like Pillars of Eternity, which is, which it was kickstarted some years
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ago now, and now they've got a second one coming out, again, from kickstarter.
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But even that, you kind of have, like after their second kickstarter, they decided to release
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a tabletop version of their computer game pretty much.
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So, so once again, you're kind of learning about the world through the computer, and then
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you can take all of your knowledge and apply it to something in real life.
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Well, in a simulated real life, but you will be experiencing that simulation in real life.
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So that's a good thing, that's kind of my fourth point about why PC RPGs are still relevant
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in light of how amazing tabletop RPGs are.
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And the other one is, the fifth point I'm going to go with, probably the wrong term,
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and I'm going to say that they're immersive.
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And when I say that they're immersive, I don't actually mean that they're any more immersive
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than a tabletop RPG.
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You might think, well, if I'm just sitting around a table, you know, and if you go full
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cliche, you'll be like, if I'm just sitting around the table with sweaty geeks and or
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sweaty nerds and munching on chips, you know, how immersive can that be?
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And I'm not going to don like a elf ears and a cloak to try to, you know, get more immersed
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into this world.
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But amazingly, it doesn't take any of those things that you can actually sit around a
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table with friends and talk your way through a tabletop RPG and be completely, completely
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in that world.
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I mean, it's just the amount of imagination is just profound, it's just the power of
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imagination is profound, I guess.
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And you can kind of think if you're a bookish sort of person, you might think about it
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in, you know, sort of movie versus book kind of scenario.
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So sometimes the movies are really, really good, sometimes they're better than the books.
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But a lot of times the books are really, really good.
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And especially if you read the book before you see the movie, your brain is just fully
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in the book, right?
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I mean, you're just, you're just sitting there, you're just engrossed in this, in this
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world contained on these pages.
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And maybe people go by, they walk through the room, maybe they even say something to
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you, hey, what do you want for dinner?
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And you're like, yep, mm-hmm, yeah, and they're like, no, I said, what did you want for
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dinner?
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And then you look up from the book, oh, yeah, right, such and such.
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That's how engrossing a book can be, and you really get just taken away, which if you
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told that to someone who'd never experienced either, if you'd said, hey, you know, books
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are cool or movies are cool, which one would you like?
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They won't know.
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So you're saying, well, the books are actually a lot better.
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Believe it or not, these books, the thing with just paper and ink, it'll just absolutely
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blow your mind.
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I mean, and then you say, oh, but, or you can watch a movie, which will have music and
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it'll have visuals and it'll have actors and it'll have words and sound.
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And you get to watch it and it only takes two hours.
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This book, it's just paper and ink, you're going to sit down wherever you sit really
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and it's going to take you a full day, two days, a week, depends on how fast you read
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it.
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And it's going to take you so much more immersive.
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They would just think you're crazy.
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Like there's no way that a book could be more engrossing than a movie.
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And yet we all know that the books are actually very frequently the more evocative way of experiencing
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something.
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They're just, it all, it leaves it all up to your head and you just, you just run away
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with it.
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You're just, you're gone.
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Your brain just takes you to places that no one else could have thought of and frankly,
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it would have been too tough to put on a movie and make interesting anyway on a movie
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screen.
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So I think the RPG versus PC game thing is the same thing.
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So you might say that the RPG on tabletop is definitely, I would say, more immersive
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than anything else.
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And yet that doesn't mean the PC game can't be immersive as well.
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It has a different set of features that it's going to bring to the table.
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It's got the music.
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Hopefully it's good.
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A lot of video game music is actually quite good.
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It's a lot better than movie soundtracks right now.
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Maybe it has voice acting.
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Maybe not.
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Maybe it's just got a bunch of screens that you have to read almost like my book analogy.
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And maybe it's got really beautiful environments that you get to explore, you know, and, and
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you're, you're, you're, you're leading your character down these paths and you just can't
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stop wondering like, what's beyond that tree?
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Just up ahead.
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Then you go up to the tree and you find out that it's actually just a texture of a tree
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and you can't actually turn the corner because the video game programmers didn't account
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for that too bad there's not a version of RPGs where that wouldn't be a problem.
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But I mean, really, you know, you, the PC games, you've got lots of things to, you got
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a lot of sensory stimulus that kind of, that will entertain you in different ways than
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a tabletop RPG.
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And that's exciting.
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It should be exciting.
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It's, it's a form of art.
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It's really amazing that programmers can do this.
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So it's well worth exploring, obviously.
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That's a great reason to play our PC RPG is, is to, is to go explore a virtual world that
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you can see and hear, whereas tabletop RPGs less, less, less since, less, less sensory
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stimulus and, and a lot more just kind of pure imagination.
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Anyway, you should check out tabletop RPGs.
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Now that I've told you why PC RPGs are great or, or are still relevant, I should say.
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And I, I will say that a lot of the really great old school RPG games on PC are available
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on God.com.
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So if you do want to play them on Linux, you pretty much can.
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And then, of course, there's new ones coming out all the time.
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And a lot of them are coming to Linux as well.
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So it's a pretty good time to be a PC game, a Linux PC gamer, because obviously there are
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more games on Linux now than ever before.
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So I guess that's the other reason that they're relevant is because they're on your OS.
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They're actually on the thing that you're using.
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Which is fantastic.
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Believe me, I do all of my gaming on Linux.
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It's really cool.
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It's a lot of fun, and I don't have to worry about buying a console or running an OS
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that I wouldn't want to run.
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So there you go.
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That's my, that's my discussion of PC RPGs.
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Hope you enjoyed it.
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Hey, maybe next time I will review a tabletop RPG system or two.
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Talk about the good ones that are out there, because there are lots out there.
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Anyway, thanks for listening.
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Talk to you later.
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and it's part of the binary revolution at binrev.com.
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