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760 lines
31 KiB
Plaintext
Episode: 2912
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Title: HPR2912: Stardrifter RPG Playtest Part 06
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2912/hpr2912.mp3
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Transcribed: 2025-10-24 13:10:04
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---
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This is HBR episode 2,912 entitled Tardriff Tardriff Tardriff G playtest Part Nero 6.
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It is hosted by Lost in Bronx and is about 34 minutes long and can remain a explicit flag.
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The summer is Lost in Bronx and friends playtest are new original RPG system.
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Today's show is licensed under a CC Nero license.
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This episode of HBR is brought to you by AnanasThost.com.
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Get 15% discount on all shared hosting with the offer code HBR15.
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That's HBR15.
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Better web hosting that's honest and fair at AnanasThost.com.
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Hello, this is Lost in Bronx, also known as David Collins Rivera.
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Welcome to Part 6 of the Star Drifter role playing game playtest.
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In this episode we have Taj, Brynn and X1101.
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We do not have Cleth 2 or Brian.
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This is the second playtest session.
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This was about two weeks after the first one and they were not able to make it,
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which was sad, but we did get X1101 and that was wonderful.
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So last time the player characters obtained a job to escort some hippies or hobos off a
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junkship they were found to be squatting upon.
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The player characters were paid an advance and they used some of that money to prepare for their
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mission back on station maltees in this star system.
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They were able to rent a space boat that one of their number piloted and they headed on out to
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the remote orbit of the floating junkyard where the derelict ship in question was located.
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And that's about where we left it off and we'll pick it up right now.
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Okay, everybody.
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Today is the next part of the Star Drifter role playing game playtest.
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Cleth 2 is not with us right now, but we do have X1101 and he is with us today.
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What are you playing, sir?
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I am playing a former stationer going by the name of Malachio Leary.
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He's been a general troubleshooter and all about Ruffian.
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There you go. Who doesn't need one of those?
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Okay, so last time we ended up with our characters shoving off in a little space boat
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to go see if they can rouse some hobos from a derelict space boat or spaceship on the other side
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of the system that they've been hired to get rid of.
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If it shouldn't be that hard, how hard could it be?
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So that's where they are.
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They're taking off gentlemen.
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Do you have anything else you want to do?
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You want to make any plans?
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You have the deck, the deck plans in front of you.
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And I will put the deck plans and the guide to the deck, the ship in the show notes for this
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episode so that the people listening at home can play along.
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Taking a look at that you guys can decide what it is that you want to do if you have a special
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approach or anything you want to do, we can essentially fast forward.
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You can see this thing in your sights.
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Are all of the exterior airlocks or those like dock points?
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No, only the side ones are dock points.
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The emergency locks are not dock points, only the ones in a midships.
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So that would be 11 and 8 on deck 2b, dock directly with either of those.
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And they look to be okay, however, rest of this ship does not look to be okay.
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First off, there are no external lights that is unusual.
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There are no windows that is not unusual.
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It's not common to see a lot of windows except on certain types of passenger liners,
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or yachts, things like that.
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Some fighters will have them most do not.
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So you're not expecting to see windows and you do not see windows.
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However, it's the fact that there are no lights, no running lights, no anything,
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probably means this thing truly is a junker.
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The thing that really tells you it's a junker is the fact that this ship should have
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some very large fuel tanks on the outside and they're missing.
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Without these fuel tanks, this ship can't go anywhere, not in regular space,
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certainly not in jump space.
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So it looks like things have been torn off it or taken off.
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They've been selling this thing for parts and that's clear.
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Well, I think we, since we know where we got to go in, there's not many options.
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We probably should try to figure out what we're going to do before we head in there.
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But do we, are there any other, it seems to me if these guys are kind of watching what,
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you know, who's coming and who's going, they may have those areas covered.
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So the question is, do we want to try to sneak aboard or do we just want to kick down the
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front door and start, you know, kicking button, taking names?
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Or some kind of a pincer maneuver where we do a little bit of both.
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Well, if we can't dock at those other air locks, somebody's going to have to like EVA over,
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which I don't know that we're equipped for that.
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Well, you don't have any space suits unless you specifically purchased one or an EVA suit.
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However, an emergency space suit can, can do pretty well for a little while anyway.
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You wouldn't want to stay out there for hours.
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You'll start to feel the cold and god only knows what kind of radiation you're getting.
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But it should be fine for a bit.
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There is some insulation and there is some radiation protection, some.
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So is that like the simple vaccine?
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That's the simple vaccine.
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I do have one of those, so it is an option.
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Yeah, not for me, I don't have one.
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I would think they'd be standard as a piece of emergency equipment on any rental
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that sounds logical to me, right?
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The question is how many?
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And I am going to roll six-sided die to see how many are on board this thing.
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There are four of those, so all of you can go if you wanted to use these.
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That's if you wanted to.
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Do we want to attempt diplomacy or do we want to just go in knowing that this is probably going
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to be ugly?
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I want the, didn't the company try to negotiate with these guys originally or no?
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All that you heard was that the company that hired you essentially they tried to purchase the
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dealership, essentially the collection of junk that's in this general orbit.
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That's what they own.
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They tried to purchase that.
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One of the things that they have to do is verify that everything is empty and free of any danger
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and all that other stuff that they did walk through.
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These guys came in and all you were told was that they found some people there,
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those people told them to leave and they did.
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The only other point that they made of mentioning is that it appears as though they had been
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there a while and that the place was a mess inside.
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That is all you heard.
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Those are the only questions that were asked.
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Just as a special note, I don't know if it's clear on the deck map,
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but deck three C is on the bottom.
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It's underneath the main structure and deck, what is that?
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Deck one C is on top.
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So that is the uppermost part and deck three C is the bottom most part just to clarify.
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Is deck one towards the bow or is it stern like on top of the engine?
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Deck one is those slot underneath exactly where they are to the side.
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You'll notice there are little dotted lines at the top and bottom of those small sections.
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Do you see those?
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Yes.
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Those will slot in right at that point.
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Okay.
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So that part is at the stern and deck three C is mostly the stern sort of in the middle.
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Just looking at the map, it seems like most of the quarters would be in three C.
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So if I was going to suggest anything, I would say maybe try to go in deck one and just clear
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our way down.
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That way we're pushing them all towards one section.
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Makes getting flank a lot harder.
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Yeah, other than when we go to deck two because it looks like you're going to drop down
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like right in the back of it.
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So you're going to have to clear forward.
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This ship does have a very long projection at the bow right along Dorsal, right?
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It's what they call locking pin.
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And I do describe it under the Tottenberg class thing, but just briefly that locks in to large cargo boxes.
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And then they can either train the boxes, have extra boxes going off of that,
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or they can just move it that way.
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You know, it's ungainly kind of a basically a rhino sort of look to it with a big horn in the front.
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And that appears to be more or less a solid piece.
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So and there is no entryway on the Dorsal or ventral of the ship.
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They all appear to be on the sides.
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I'm also wondering how they've got life support working if they don't have any fuel
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canisters. So that might be something we need to look into.
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Does anyone have engineering that might be able to answer that question?
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Specifically something.
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Dissocial engineering gap.
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Oh, no, that does not count.
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I took engineering general.
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That would do.
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That would do.
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Could you roll?
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There's no minus on this.
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Just roll a 20-sided die equal to a lesser skill.
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But my skill or skill level in that in that skill.
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So I just took start one in that.
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That's fine.
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And it's equal to each skill is associated with an attribute.
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So if you look under that skill, that will tell you what your attribute is for that skill.
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And it would be your attribute number plus your level.
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So in your case, it'd be plus one.
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All right.
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So it was engineering and I would have picked wisdom with that.
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So it's my, oh, that's, oh, that's rough.
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Not quite.
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No, I have a 16-in-wisdom.
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Okay, a 16-wisdom plus one.
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That's a 17.
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Again, it seems like you have, you know.
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Oh, wow.
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Rolled a 19 anyway.
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Oh, you're like, I don't know.
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There's like all these different ways they could have rigged it up.
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I don't really know.
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I have no idea how they could have possibly gotten any power.
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Too many options.
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Too many ways they could have done it.
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You have no answer.
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Anybody else want to try?
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So I'm, I'm sorry, I'm trying to
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equal to the number or less than the number.
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Okay.
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So a natural 20 is, it's old D&D style.
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Yeah, old D&D style.
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Natural 20 is bad.
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One is good in this game.
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All right, sorry.
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I did not, I did not quite, I did not quite compute.
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No problem.
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It's backwards.
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I understand it.
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So no problem.
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I think with a little playing, it becomes normal
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because more or less every test of either a skill or an attribute
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runs the exact same way.
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So we kind of knock it into our brains after a bit.
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Even I had trouble with it, even after I came up with it.
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So then
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putting, getting like assert two on something,
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does that mean I would
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in which, in which way does that move the?
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That move, okay, basically it moves the number up.
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Okay, so you have a 16, you said in wisdom?
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Yeah, I have a 16 in wisdom.
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Plus my level would have been a 17.
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17 and if there were any modifiers,
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I would modify it then.
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It might be a plus because it was easy
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or it might be a minus on your skill, right?
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So say I said, well, you know,
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it's some kind of really funky way that they've gotten
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and if you want to figure it out, it's actually a minus three.
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So you roll a 19, but maybe you're a plus,
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maybe you have a certain plus three, right?
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So you're a certain level three.
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So that would have made you a 19.
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You rolled it, you made it and I said, yeah,
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it was a minus two on the roll or minus two on the skill check.
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And that means you have a 19 total,
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but it's actually a 17 and you fail.
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Okay, I think I follow.
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Okay, it applies to your final score.
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The any modifiers that I give you apply
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to your final score, okay?
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Whatever your score happens to be.
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And you apply your shirt level and your level on those skills.
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So you're, you're a 16 plus one for your shirt level,
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which would be, yeah, okay, I'm confused myself now.
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It's a 16 plus one is a 17.
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The plus one is your shirt level.
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So if you had a plus two, it would be an 18, 19, whatever.
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And I might say, well, there's a minus three on that.
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So you're, you say, well, I have a 19.
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I roll, you know, I rolled a 19, you know,
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I only have a 17, I fail it.
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And I said, well, actually, it's a very easy one.
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I was giving you a bonus of three.
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So you only had to have maybe a 14.
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I'm not explaining this one.
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I'm sorry, but as we play, I hope it'll make a little sense.
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So if my wisdom was 16, I'm a cert one at level one.
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That means my, I would have had to been below 18.
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And I still missed that.
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Yes, okay.
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You want to roll low generally in this game.
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All right, thank you.
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I think I think I get it.
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All right, we'll see what we'll see.
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I'm not explaining it well.
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Hopefully I'll do better on paper.
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And it'll make a little more sense at any rate.
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You fail and you don't know if they have power in there.
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You don't know how they're doing it.
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Is there anyone else who wants to try?
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I don't have the skill, but I don't have a couple of questions.
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Sure, so in room 20, there's an airlock there
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that says it only works when docked.
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Is that docked with a station or another ship docked
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with a station?
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Are those standardized?
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They are.
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Now, anyone with the right skill
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might be able to mess with the mechanics on any of these things.
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Understand, if you've got the engineering skills,
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it might be possible with a good role
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to do things with this stuff.
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Can I get more specific than that?
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Okay.
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Is there a way to use our comms to check and see
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if there's like a computer system running on that ship
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that we can try to access?
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You can try that.
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Nice.
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Does that have to be on the ship or can we do it from our boat?
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No, you have the rain in theory.
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You have the range if there's an open network
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or any network of any kind, even if you can't break in,
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you should be able to see it.
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But I will need a computer's roles at that.
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I'll try that as well.
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Does anyone have computers?
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I do.
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Okay.
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All right.
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You guys, both of you.
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There are no modifiers for this.
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This shouldn't be, I wouldn't consider this
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to be an unusual thing.
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I mean, whenever I go someplace,
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if I have a Wi-Fi enabled device,
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it's easy enough for me to search if there's a network.
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Okay.
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Let's see what we get here.
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Yeah, I have a 17 and I rolled a nine.
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Okay.
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That's a success.
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Anybody else trying?
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I have a 15 and I rolled a 10.
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Okay, both of you.
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You do notice one network.
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It is closed by the nature of it.
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It appears as though it might be another community.
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That is all.
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You're not seeing anything like a major computer system,
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nothing like you'd expect for a starship.
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Do you are seeing one community?
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Would we know if it's possible to have that computer system
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hidden such that that community would be the only way in?
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I'm not sure what you mean.
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But basically firewall,
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but it's not broadcasting existence.
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Well, no, there's, you can see it.
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You can see it.
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And in theory, anyway,
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you could take the time to break into it.
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If that's something you'd like to try,
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however, there will be modifiers for that.
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That big thing is I know how much a community costs me
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and I'm not sure a space hobo should have a community.
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Well, there's that.
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So I'm already calling shenanigans on this.
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Well, seriously, did you think you were gonna
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have roused a bunch of hobos?
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Is that really a good test of the start of this game system?
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I would say, I'm kind of torn with just going in
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or trying to hack it,
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letting someone know that we're trying to hack it
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and giving them forewarning.
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There's also the idea of some more aggressive negotiations.
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I know we said that I know they said they tried to negotiate
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with these space hobos,
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but there's negotiating and then there's negotiating.
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You never heard them say they negotiated.
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All they said is that these guys walked in,
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they were walking through with their flashlights,
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just doing a quick walk through
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and a bunch of people showed up and said, get out.
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They did.
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They didn't fight, they didn't do anything.
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They just turned around and walked
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because these are just work-a-day guys.
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They're not here to fight anybody.
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I think we should get in as quietly as we can
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and then do recon and see what we find
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as much information as we can before engaging.
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From the outside, you're getting nothing, that's a fact.
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Outside of what I've just told you,
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exterior of this vessel doesn't hold an awful lot
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of information, it looks dead.
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So the question is, how do we want to get in?
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We want to just dock and hope that it doesn't notice
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or do we want to try to spacewalk across
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and get into one of the other air locks?
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Actually, Bryn, roll your piloting skill for me.
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There is a minus, penalty of minus three,
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but please do that for me.
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Well, there's a minus, I have a 17 and roll the 17,
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so I probably missed it.
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You did miss it.
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No information, nothing happened, go on your way.
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So you guys, have you decided what you want to do,
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how you want to approach this?
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You do have two docks on the side.
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You have one that is meant to link up to a station
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or an umbilical to a station more likely.
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For that matter, the docks on the side
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can hook up to umbilicals as well.
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It might be possible using an engineering skill
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to link up your ship directly to room 20.
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Cabin 20 or none, you can sure how to describe it,
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but number 20, it might be possible.
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The others will not support that functionality at all,
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but at when it might be possible,
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since it is meant to hook up to something,
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you guys might be able to rig something up.
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The only thing we can do is die.
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I'm up for it.
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Like the way you think, sir.
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And it was the worst that can happen.
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So death can come in many forms.
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How do you want to take this one?
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Right on the note, hard back.
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Old age, okay.
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I think we should put on our suits.
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And then give it a run.
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Just in case we screwed a pooch there.
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Okay, so which entry point do you want to take?
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If you're going into the vac suits,
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any one of them is possible.
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We're going to 20.
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That's my vote.
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What do you guys say?
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I'm cool with that.
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It does put us right on the middle deck.
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So we could get sandwiched if there's more than just some
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hobos here.
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Well, 20's at the far end.
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So that there would be no one behind us,
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at least there is that.
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We do have a wall to put our back against and it seems like
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that's the only one that's possibly easily hackable.
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Or we could put somebody here, quiet, hush,
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like drop somebody off and then swing around and dock
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everybody else at the regular dock.
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So they're worried about that while the other person
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sneaking around regarding hacking the air locks.
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Any one of them you can try it on,
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but that one you might be able to hack it so that you can
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actually link your boat up to that one,
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even though it wasn't expressly made for it.
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The others will, you won't be able to link up the boat
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to them at all.
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Not with the equipment you have on hand, just to clarify that.
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In other words, any one of them it's possible to approach
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and do your duty or do your worst or whatever,
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but that one you can possibly link the boat up to or not.
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It's up to you.
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What is the time investment in un-linking the boat
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if we have to beat feet out of here?
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Well, need an engineering role.
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No modifier, that would be something you might be able to
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take a guess at, because that's really what we're talking about.
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Equal to or less someone give me an engineering.
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Oh, that's way less.
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My target is 18, I rolled an eight.
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OK.
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Basically, you're looking at some kind of emergency setup
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with some sort of, because there are emergency
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and billacles built into things like boats in case the boat
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loses power and the rescue boat comes.
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You can throw a plastic kind of, essentially,
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it's just cheap plastic across in a tube.
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And you can go across in that if you absolutely have to.
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It's not safe, but under emergency situations
|
|
you have that available to you.
|
|
It might be possible to hook that up to this thing
|
|
in such a way that you can open the door, close the door,
|
|
link it up, et cetera, et cetera.
|
|
And if you have to pull away from that,
|
|
you can just take off and it'll rip.
|
|
So in other words, there's no delay to get away,
|
|
but setting it up will take time.
|
|
I think no matter what we do, that's going to be a choke point.
|
|
Like, either if we try to spacewalk across somebody,
|
|
it's going to stay in the ship, so we're down one
|
|
or we hard duck and it takes a lot of get off
|
|
or we, you know, soft dock like that with the tube
|
|
and then, you know, got only knows how easy that would be
|
|
to sabotage or somebody gets behind us.
|
|
Margot says, I know I'm just an NPC,
|
|
but I have this question.
|
|
Why does someone need to stay behind?
|
|
We can keep it running.
|
|
I mean, you know, that's how getaway cars work.
|
|
Is this your getaway driver?
|
|
She should know that.
|
|
I'm just asking, I'm just asking you, do you want to do that?
|
|
You don't have to.
|
|
I never, I never did it in my pet.
|
|
You know, any job I did.
|
|
Yeah, we can try, we can lock the door.
|
|
I mean, especially can, it's just, just same.
|
|
Yeah, you can lock the door.
|
|
That's the thing you can do.
|
|
And no one like part and parcel to piloting a vessel,
|
|
like effectively, Brynn is the captain of this ship,
|
|
or of this boat rather, though temporarily
|
|
because he rented it, but he's effectively
|
|
the captain of this boat.
|
|
One of the things that's required is that you put in
|
|
a code of your own.
|
|
Someone would have to get in here and try to crack this system
|
|
and there's tremendous minuses to trying to crack,
|
|
you know, like to steal boats and stuff like that.
|
|
So it's very unlikely anybody could get in here
|
|
and take this thing from you without having the right codes.
|
|
It could get in here and prevent you from getting back,
|
|
but that's a different story.
|
|
It wouldn't fly very far with it.
|
|
Thoughts?
|
|
I think we try to get in that we hook up the,
|
|
the umbilical to 20 and go in quite like
|
|
and see what we can find out.
|
|
I definitely think some kind of recon is better.
|
|
And then just docking and being like,
|
|
hey, we're here guys.
|
|
Yep.
|
|
Yeah.
|
|
That's why I want to use 20
|
|
because that's generally if they knew anything about the ship,
|
|
they'll know that most people will dock on 11 and eight
|
|
and 20 would be much less likely.
|
|
It's in a cargo area it looks like.
|
|
Yeah, it's in a cargo area.
|
|
So and it looks like they wouldn't probably be in that area.
|
|
They'd probably be in the in deck 3C,
|
|
where most of the, you know,
|
|
where the kitchen and beds and things like that are.
|
|
Yeah, I say go for it.
|
|
We can set and debate it all day or we can we go for it.
|
|
Okay.
|
|
Okay, it looks like we're going to go for a 20
|
|
and whoever has the engineering is going to have to hopefully
|
|
make that roll to hook, link us up there.
|
|
So let's see what I can rig here folks.
|
|
I did do a bit of time, you know,
|
|
in addition to cracking heads, I did try to, you know,
|
|
had a lot of work with some pipes here.
|
|
That wasn't part of the cracking heads job.
|
|
A little of both, a little of both.
|
|
I used them to fix things.
|
|
I used them to break people.
|
|
So an engineering general role,
|
|
my final score is an 18 roll, a six.
|
|
Nope, I take that back. That's a nine.
|
|
This is just hard to read.
|
|
Basically, he rolled.
|
|
My number was what you said, night.
|
|
It was a nine.
|
|
Well, I mean, the final score.
|
|
My score was an 18, which is my wisdom of 16.
|
|
Cert one, level one is 18 and I rolled a nine.
|
|
That's good.
|
|
I'm going to rig up a nice little tube with this thing
|
|
and get the old duct tape out.
|
|
And you got that all spit and polish.
|
|
Looks great.
|
|
Looks absolutely safe thing.
|
|
Looks like it'll work like you won't need the back suits.
|
|
Here we go, guys.
|
|
This is the safest thing I've ever built.
|
|
Somehow, I find that not reassuring.
|
|
It only took him an hour.
|
|
I just rolled it.
|
|
So it's a fact.
|
|
I don't know, we used space duct tape.
|
|
That seems legit.
|
|
Yeah, perfect.
|
|
Yeah, it's fine.
|
|
It's made with space agent materials.
|
|
All right, let's do it.
|
|
Absolutely safe.
|
|
What can, I mean, ask for better.
|
|
If you paid the money, it wouldn't have been any better.
|
|
Yeah, I'm still in a back suit.
|
|
I'm going to have the back suit, but I'm not sealing it.
|
|
OK, OK, you have it on, but you haven't sealed the head.
|
|
So I'll only die a little bit.
|
|
They're inflate.
|
|
These elements are soft.
|
|
They're inflatable.
|
|
You put them on and it's like a balloon.
|
|
All right, so you guys go over.
|
|
There is a normal interface exterior or a lot
|
|
of interface on this thing.
|
|
It doesn't appear to have any power running to it.
|
|
You need to do another role to make this thing shine at all.
|
|
Might be possible to crank open the door by hand.
|
|
That's also a role.
|
|
Well, let's start with trying to make it open up.
|
|
Fire a die role, skill role.
|
|
Rolled a four against my 18.
|
|
OK, this does take you a surprising amount of time,
|
|
but you're able to do it.
|
|
He's there longer than it took him
|
|
to make the stupid tube, trying to get this thing
|
|
and he's cursing and swearing the whole time.
|
|
But he finally gets this thing to power up.
|
|
There are some emergency backup batteries
|
|
that are built into this whole system
|
|
that he finally had to access manually.
|
|
It was a real pain in the butt.
|
|
He finally gets this thing to open up.
|
|
He does.
|
|
The inside of this airlock has been trashed.
|
|
Plating on the walls has all been torn down.
|
|
You see it in a pile off to the side.
|
|
Rating on the floor has been pulled up.
|
|
However, there is still artificial gravity in here.
|
|
Cool.
|
|
Get in.
|
|
I guess, and close the outer door.
|
|
You can do that since he took the time to power it.
|
|
You can close it just fine.
|
|
And it will, the other door is also
|
|
it appears to be powered off the same way.
|
|
But now that he knows what to do with the first one,
|
|
the second one is easy.
|
|
That's not even a die role.
|
|
You know what to do now.
|
|
And you get that to work.
|
|
And that will cycle this airlock.
|
|
It took you a total of two hours to get through that door
|
|
and to get this thing pressured up.
|
|
They'll pain in the butt.
|
|
The whole time you're standing on essentially struts
|
|
on the floor.
|
|
You can see all the artificial gravity systems
|
|
under the plating.
|
|
You see plumbing.
|
|
You see electrical lines.
|
|
Everything, everything in this room
|
|
or in this airlock was torn apart.
|
|
Clearly, they didn't intend to use this thing.
|
|
Can I tell if it was torn apart by someone
|
|
who knew what they were doing or was more slap dash?
|
|
That'll be a die role.
|
|
Engineering again?
|
|
Yes.
|
|
This is all engineering type of stuff.
|
|
Unless there's any modifiers, I'm mad at that, exactly.
|
|
OK.
|
|
You're not sure, but you think probably
|
|
these were people who either knew what they were doing
|
|
or were told what to do by someone who did.
|
|
But they did use power tools to do it.
|
|
Actual tools, like socket wrenches and all this other stuff.
|
|
It wasn't like it was ripped up by horrible claws
|
|
or something like that.
|
|
They used, they really used tools and they carefully
|
|
took everything apart.
|
|
So deliberately deconstruct-ish.
|
|
This would not have been a simple job
|
|
and it would not have been a fast job.
|
|
You had the right tools.
|
|
It would probably take you an hour or two,
|
|
if there were two of you, it'd take you an hour or two
|
|
to do all of this deliberately with the exact right tools.
|
|
And this is all limited to just the airlock area?
|
|
Yeah, well, that's all you've seen so far.
|
|
So yes, is the deck.
|
|
It's the bulkheads around you and it's the overhead as well.
|
|
Well, let's go look around.
|
|
Yep.
|
|
There is a hatch there, as you can see.
|
|
I'm able to cycle that open.
|
|
OK, pistol low.
|
|
I am also going to have my pistols out.
|
|
And I suppose I'll have to take down the suit now
|
|
that I'm inside unless there's no air in here.
|
|
All right, you see when you look out very carefully,
|
|
first off, there should be seven freestubes there.
|
|
You see the freestubes, but they are torn apart very
|
|
similarly to the airlock that you were in.
|
|
Pieces and parts all over the place.
|
|
These could have been sold as is, each one, each unit
|
|
could have been sold on its own as used.
|
|
So somebody didn't care about that.
|
|
The deck directly in front of you going from starboard
|
|
all the way over to where 16 is on the other side.
|
|
The entire deck has been torn up the exact same way number
|
|
20 was that you were just in.
|
|
Moving along here has been difficult,
|
|
but you haven't actually been going anywhere.
|
|
But you're very slow when you're moving through this.
|
|
Otherwise, you're falling down.
|
|
You don't take any damage.
|
|
It's not like super dangerous, but it slows you down.
|
|
It's very difficult walking.
|
|
You don't have a real deck.
|
|
Also, you see two individuals at the cold passage
|
|
freestubes here to be taking pieces out bit by bit.
|
|
And I assume you watch for a minute or so,
|
|
or at least a couple of seconds.
|
|
Notice that they're taking pieces out
|
|
and just throwing them behind them.
|
|
Almost they're looking for something.
|
|
They do not appear to have noticed you.
|
|
You also notice that each one has a rifle not on them.
|
|
Closest one is between the closest to freestubes
|
|
between them, basing away from you.
|
|
So nobody's moving quick in here, obviously?
|
|
Nobody, not them and not you, as you can tell.
|
|
And if you look up, you see that the overhead
|
|
has had the same routine.
|
|
The bulkhead sides here have very systematically
|
|
pulled all the plating off and pulled out wires.
|
|
Anything that looks like there may have been space
|
|
has been dug into.
|
|
These guys have tools, power tools, you know,
|
|
like, whoo, whoo, whoo, whoo, whoo, whoo, whoo,
|
|
on our pieces.
|
|
Which is probably why they didn't hear this like link.
|
|
OK, cool.
|
|
So are we talking?
|
|
Are we aggressively negotiating?
|
|
I'm going to lead over to Brandon, be like space hobos, huh?
|
|
Yeah, these don't look like no space hobos.
|
|
They're handy hobos.
|
|
It's OK.
|
|
How are these guys dressed?
|
|
Are they look like mechanics?
|
|
What?
|
|
No, they don't.
|
|
They have flight suits on and they have chest plate armor
|
|
on.
|
|
They all have a headset, too, or the two of them
|
|
have a headset.
|
|
Tools and rifle nearby.
|
|
I'm saying, I'm thinking that we kind of stay back where we are
|
|
and let them finish their business and move along.
|
|
Because I don't think we can take these guys
|
|
unless a couple of us have stunners
|
|
that could hit them both at the same time.
|
|
But they're a comm unit.
|
|
They'll be able to talk to whoever's on the other end
|
|
of those things.
|
|
Is there a possibility of using one of our comms
|
|
to like, check into their headsets and possibly over here.
|
|
There are comms.
|
|
No, there's a possibility.
|
|
But yeah, there's a possibility.
|
|
Already know that there is a network of some sort.
|
|
There's a comm network here.
|
|
Someone's got to come with a network.
|
|
Now have to scan through radio signals.
|
|
We'll see if you get any radio chatter.
|
|
Don't try that.
|
|
Is that computers, right?
|
|
Yes, computers use a computer's role.
|
|
Do a computer's role.
|
|
There is a minus two on that role.
|
|
So your number.
|
|
I rolled a five and I have a 17, so.
|
|
Yeah, no problem at all.
|
|
Yeah, you think you over here, these, not these two guys,
|
|
but you hear somebody in a local channel that's talking.
|
|
And in fact, you're hearing a bunch of voices,
|
|
just commenting back and forth.
|
|
Some people cursing somebody saying,
|
|
ah, there's nothing here.
|
|
This is a waste of time.
|
|
What am I doing?
|
|
Then you hear a woman's voice saying, hey,
|
|
just focus on the job.
|
|
Focus on the job and we'll get out of here and we'll get paid.
|
|
Yeah, what's these two guys?
|
|
So I'm thinking that there weren't the people
|
|
that were seen last time, weren't hobos.
|
|
They're looking for something on the ship.
|
|
Next time, the player characters find it a bit of a challenge
|
|
to win friends and influence people on this junk ship.
|
|
I'll see you then.
|
|
You've been listening to HECA Public Radio at HECA Public Radio.org.
|
|
We are a community podcast network that releases shows
|
|
every weekday, Monday through Friday.
|
|
Today's show, like all our shows,
|
|
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|
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|
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then click on our contribute link to find out
|
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HECA Public Radio was founded by the digital dog pound
|
|
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|
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and is part of the binary revolution at binrev.com.
|
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If you have comments on today's show,
|
|
please email the host directly, leave a comment on the website
|
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|
|
Unless otherwise stated, today's show is released
|
|
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|
|
share a like, 3.0 license.
|
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HECA Public Radio was founded by the digital dog pound
|
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and is part of the binary revolution at binrev.com.
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