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230 lines
19 KiB
Plaintext
Episode: 1686
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Title: HPR1686: Interview with Joel Gibbard of OpenHand
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr1686/hpr1686.mp3
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Transcribed: 2025-10-18 07:44:04
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This is HPR Episode 1686 entitled Interview with Joel Gibard of Open Hand
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and is part of the series Accessibility.
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It is hosted by Steve Bickle and is about 27 minutes long.
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The summary is an interview with Joel Gibard founder of the prize winning open hand project.
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This episode of HPR is brought to you by an honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at an honesthost.com.
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This show is an interview with Joel Gibard founder of the open hand project.
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The interview is recorded on my phone which unfortunately created a few glitches.
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I've cleaned up the audio's best I can, although frustrating the occasional glitches
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haven't caused anything to be missed that cannot be picked up from the context of the recording.
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After creating an artificial hand for his degree project,
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Joel Gibard wanted to continue the work on the hand,
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with the goal of producing a workable prosthetic hand for a thousand dollars.
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So he launched the open hand project with a successful Indiegogo fundraiser.
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In this interview, we learn more about the Dexterous Hand,
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the project's progress to date, and here Joel's vision of affordable prosthetics for amputees worldwide.
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If you've never heard of the open hand project, it might be worth watching Joel's
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four-minute introduction to the project at teenyurl.com forward slash OHVID.
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The full link to the video is in the show notes, along with links to the project,
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where the designs are available for download.
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The question to ask was what actually inspired you to start open hand?
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Well, it was, I was sitting in my bedroom one day just wanting a new project to start,
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I'm just going to do, pick something from my notebook, and I thought to myself
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that I would be incapable of doing any, like, making, if I didn't have my hand,
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my hand in a moment, I thought to myself, oh, I should make a robotic hand just in case I ever lose one
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so that I have a spare. And that was enough drive for me to start this, and I thought it'd be
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fun project, so I started fixing an ininium and folding it up, and that was how I made the first one.
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And I only really saw a realistic application for it when I was at university,
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and that was as an excuse to make another one for a final year project.
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You came away with the degree of the back of that project?
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Yeah, yeah, the project went really, really well. My university professors didn't think I'd be
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able to, or a couple of them didn't think it was going to be a feasible project in the time scale.
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So, anyway, unfortunately managed to pull it off, so yeah, it was very well received and got
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very good marks. Oh, that's great. With the hand now, you're using 3D printer, which three
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days ago, you're using the one you originally started with? Yeah, good question.
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Yeah, I'm still using the one that I started with. I started off with the Molesbot A0101,
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which is the first one I think they sold, or maybe the second one they sold,
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this is in based in America. And they were one of the first people to start offering 3D
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printers commercially, so that I bought that about two years ago, nearly two years ago now,
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and started printing with that. Still print with that, it's going pretty well. They donated to the
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Open Hand Project, Molesbot TAS, which is still going strong, and we have a Robox, which
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sell, so they donated it to us as well. So, we've got three at the moment,
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that seems to have got some more space to put them. Is this because of throughput you need
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so many machines, or are each of them applicable to different parts of the hand?
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Yeah, both really. We have, the TAS is printing with the Ninja Flex flexible filament at the moment,
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so we're using, so that's limited by the extruder to just print inflexible filaments.
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The other two printers are printing in PLA, but we will,
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we might be different. And at that point, we're going to have to get a couple of printers that are
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always just printing off, you know, like manufacturing, rather than prototyping.
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Does this mean you'll need to move to a different class of printer, or do you?
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I'm actually, I'm going to hack a Lolesbot TAS to have three extruders on the same
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X-axis, so it's, I'm going to take one of their printers and then just duplicate the extruder,
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and then we'll post it, so it will print the exact same thing, times three.
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Oh, wow, so, so, like, you see what I mean. Yeah, like the old
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trapezoidal copy things, three in a row at the same time.
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So that's the plan, and I'm pretty sure it's possible, so hopefully that means we'll have to have
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a third as many 3D printers, so we could otherwise need to. So that'll save, save on energy and
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in speed. So I guess, I guess a lot of people are focusing on the 3D printing, because it's
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it's the, it's the in thing at the moment and in the news, but aside from that, presumably there's
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a lot going on with electronics control systems, motors and actuators.
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Yeah, well, I think the innovations that we are pushing are in, at the moment, are in the
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mechanical design, so probably 3D printing is the right thing to be focusing on, and at least the
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mechanical design of our hands. The electronics, we've, we've got another, another iteration of it,
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which is basically the same thing, but smaller and a few more features.
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We've been experimenting with different actuators, so we've got some linear actuators now from
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company called Fergelli, based in Canada, and they're going to do the job really nicely.
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But in terms of sort of control theory and signal processing, those are things that are really keen
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to look into, and got some really cool ideas for it, but we haven't had the resources.
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Is this off of running off of a digital platform, or is it more conventional analog control?
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Oh, it's all digital signal processing. I mean, we just, our, our control board is,
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we use the Arduino programming environment, and we use the at-mega-256O chip,
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and it's basically just tailored to drive motors, rather than lots of
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digital aircraft, a normal Arduino board would be.
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You mentioned in the, in the introductory video, that you use feedback to control the,
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the grip. Is this just picking up the sensors for that?
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There is definitely a sense at the moment, at the moment we're just reading the current drawn
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by each of the motors, and which is a, it's a really robust way of detecting when the hand has
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gripped something, because no matter which joint you need, you will receive that signal.
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Whereas if you have pressure sensors on the fingertips, it relies on the fingertips coming
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into contact with the object. And so at the moment, we're just using the current sensing,
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but we've, we've got, at the robotics lab, the crystal wave, experimenting with a project that
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does very fine fingertip detection. So hopefully we'll be able to integrate that into our hand
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at some point, and then we'll be able to do some kind of fun sensing. And to be honest,
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I don't think that at the moment is going to have a very useful application in prosthetics,
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but hopefully it'll, it'll produce a really cool
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prototype, and we can experiment with it and find out how we can use it effectively.
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Do you have people using the hand at the moment at all?
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No, we're still prototyping. We've tested one successfully on an amputee,
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but when I say successfully, we've got everything to work, as is always the way at the beginning.
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So our next, we're hoping that our next prototype is available. And in a few months,
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we want to get one working, la, la, la, enough that we can field test it, leave it with a couple
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of amputees and see how they get on with it and find out what happened.
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So are there any sort of safety considerations you have to put into the design?
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Well, I mean, it has to conform to CE regulation if you're going to be selling it as a medical
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device, which we do intend to. So it's a knock that we're going to have to do at some point in the
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future, which we are thinking about. But currently, haven't, haven't sought to start the process,
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and little bit bit bit do once we have a fully functional prototype,
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functional and robust and usable. Safety concerns, the other thing we're looking at is
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making sure the materials can remain in contact with the skin for a long time. Besides that,
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I mean, it's never going to be too strong to do any functional bones with it or anything like that.
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Some people are worried. So we keep it in mind, but I don't think there are any other
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particular precautions that we've had to consider. Not yet, anyway. Perhaps testing will prove
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different. You keep saying we, so I presume there's not just you working on this now,
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have you other people working with you on the project? Yeah, it was initially just me,
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the open hand project was, I was on my own. And then in around August of this year, I had,
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I started having other people collaborate with me. And that's ranged from people doing internships.
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Now there are three of us working full time and two people working part time as well. And also,
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there's people helping to test the hand as well. So we've got Dan, who's our main
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test guinea pig at the moment, who's been coming down to the lab to test things out with us.
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So it's very much a team at the point. Since the time project, we've created,
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and that's how we're kind of pursuing funding opportunities and trying to commercialise some
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of our robotic hands. I see. The whole open source thing is quite interesting. And it
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hits leads to some interesting. How much of open hand is open sources? And how much of what you
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use to make it as open source? Yeah, we will make all of our work open source. And we intend for
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it always to be that way. We've just been rubbish at doing it lately, just actually putting it
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online and getting it out there is harder than it sounds. I mean, uploading files is easy, but
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we want to make sure that people are able to build these hands as well. Things like that in
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time, and making sure that the circuit designing that's going to work at all.
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Some people don't know where everything is always available, but that's something I'd rather
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have releases and then release everything when it's ready. I'm happy with it. So everything
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is going to be open source. It's just getting around to pushing it out. Sure. So when you do push it
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out there, what sort of open source licensing are you able to firm up? Yeah, that's still to be
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decided. I have put designs up online for one of our previous prototypes, and I used the Linux
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GNU General Purpose License for software, and to be honest, I had no idea what I was doing. I
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think I tried to apply the same license, but hardware, but I don't think that's possible. That
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realistically have any meaning. So yeah, that's another thing that I need to look more into
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to do it properly, as opposed to just... As there is an open source design, do you know if any
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other people who've built hands or are contributing back to the project? Yeah, lots of people have built
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hands, actually, all over the world. The difficulty with, because its application is a prosthetic,
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I'm with a certain expectation, so the worry is that people make it thinking, I'm going to give
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this to my friend and they can wear it as a robotic hand, but it's very far from that level of complete
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completion. But lots of people have made them as easy-to-order projects, so there's the Royal
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Military College in Canada with the Prophets of Setic's project, and they use the
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Driftress Hand from the Non-Project as the robotic hand, which is the PDU use case.
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When a robot hand is doing some experimentation around that, with maybe my electric sensors or
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software algorithms to read signals, or looking at people's reactions,
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to redostics, and things like that, those are the perfect use cases, so that people don't
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re-impact people that do want to build on the designs. To be honest, I'm not aware of anybody that's
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made any sort of huge changes, but I do know some people that have printed it.
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Oh, it's cool. People offering to help out from outside of your core team, at all.
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Yeah, we've had lots of people offering to help.
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So far, I've found it impossible to try and organize that when I said I did it because I wanted to be
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tinkering rather than organising lots of other people who get tinker. And as such, we haven't
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really drawn on many of the offers from people. It's difficult to expect to see them,
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though, putting a lot of people going to work very well. But that said, there are some people doing
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stuff for us. People that are really, really keen and have a particular interest in the area.
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There are a few people that are doing very different experimental things. So there's somebody
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who's looking into the reconnecting of the hand. Yeah, so things like that, there are other people
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helping us along. So what would you expect the open handle, open biomex to look like in five years
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time and beyond? Why do you project? Well, yeah, the ideal future would be
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micro-manufacturing plants in all different countries, developing countries
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inside of prosthetics clinics. The implementation of this technology would be if you could
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distribute the knowledge and the designs to a clinic who had then the localized skills to
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scan somebody's arm to really print them a prosthetic and then fit up with your girl. So this is
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what we're working towards. Hopefully, we're going to start selling prosthetics around the year.
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We'll start in Europe and the US. We're toying with different ideas for
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trying to serve developing countries as well as Western countries by way of a certain percentage
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of each purchase would go towards a hand for somebody. But yeah, five years from now, I would
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love to have, I would love for there to be micro-manufacturing units, 3D scanners, 3D printers,
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in clinics all over the world. Wow, yeah, that sounds like a great girl. She used to bring this
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in under a thousand dollars a hand. I know that was your original stated girl. Is that looking possible?
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Ultimately, yes. The time, the time frame on that is still up in the air.
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We're going to market some of our products to the hobbyist market and the academic markets.
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As far as this is, where people might want robotic hands and in doing so, use that
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those markets to help supplement our business. So we're going to kick that off in February and see
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how we get on. But if we can be profitable enough from that, then we'll be able to have the price
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of a thousand dollars. I think realistically, to begin with, they'll probably have to put
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a lot of thousand pounds, so not dramatically higher. And then we'll have to work towards that goal,
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it's 100% something that we're going to do in the future. It's a question of when, rather than if.
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Well, that's terrific. On the on the other side of this, I guess, the Monday's, Monday's
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started with the Indiegogo. I remember that because I've got a very nice set of gloves off of you.
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Yeah, thank you very much. It's a keep it, which I keep in my bag.
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I've lost, I've lost, I had several pairs left over, but I'm on my own anyway.
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So what's been happening with the funding, I noticed you won a prize recently. I can't honestly
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recall my research isn't good enough to say who it was from. Yeah, we've been,
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we've been about to 10,000 pounds from into it in April. And then in November, we won,
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well, then we won another 30,000 pounds from Intel in September. And then another 125,000 pounds
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from Intel. So we've been very, very lucky with various different competitions that we've been
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entering. And that's how we've been getting by this far and how we intend to fund our development
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work for the next, for the next six months to a year. The next stage after this, we've, we've
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put in some pits for some different grants in the UK. So there's quite a lot of money out there
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for these kind of small businesses. And the other thing we're trying to hold off a lot of
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a lot of the TTTBBA funding, either with engine investors or venture capitalists investors,
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could be really, really good for the business. But of course, there's, when you do that, your,
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your kind of promised huge levels of growth. So it's time for everyone.
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Yes, some people might say that didn't go so well for Makerbot.
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Yeah, well, I mean, for those that do, I think,
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Makerbot, I've still done an incredibly good job of democratizing 3D printing, even if not
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through their own. So yeah, I don't know. I suppose ultimately it's about your,
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your ultimate goals. And do you get to achieve this division of the, the micro manufacturing
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in the clinics? Well, yeah, I mean, the real, the real goal is for amputees to have access
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to low-cost prosthetics. So as long as that happens, it doesn't really matter. Even if we,
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we're not individually successful, that ideally we'll have, when we, at the moment, there are no
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basic, I mean, there's a few people making mechanical hands,
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public-driven prostheses. There are prosthetics for kids, but they're cosmetic, or they're
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hooks and things like that, but no one's making cool robot hands for kids. But at least I don't
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have a flyable option for them, because kids need a new prosthesis every year or so. There's no way
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the parents can be talking out 100,000 pounds a year for something like that. Oh, no. So I really hope
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that we're going to have, when we start releasing products a year from now, we're going to start
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having some competitors, and then they're going to, and we'll create that, a new kind of market,
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and we won't then have to worry quite so much about our own
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future as a company, because whatever happens, somebody's still going to be providing low-cost
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prosthetic, robotic prosthetic. I think I'll always come to the end of my list of questions here.
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Is there anything else that you want to say about the project that I haven't asked about?
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That's everything. That's great. So the best place for HPR listeners to find more about the project
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would be... So there's OpenHandProject.org, and OpenHandXX.com. So the UNIX website is the one
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that we're updating at the moment with everything that we're doing. That's probably the best one to
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follow. When I'm aiming to upload the next iteration of designs in a few weeks, that'll go to both
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of those websites. So yeah, either of those. And Twitter, app, app, OpenHandX.org. I love to add that.
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Okay. Well, it's been terrific. Thanks very much for your time. It's been good to chat.
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Thank you. Thank you. Thank you very much for the interview. Yeah, no problem at all. Thank you,
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Steve. Thanks for being here. Okay, thanks. Bye-bye. Thank you. Bye-bye.
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