Fix Deepgram broken pipe: wait for WebSocket before starting audio
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Audio capture started immediately after spawning the WebSocket thread,
but the WebSocket hadn't connected yet. Audio chunks sent to the
unconnected WebSocket caused a broken pipe error.

Fix: added a threading.Event that start_recording() waits on (up to
15s) before opening the audio stream. The event is set in _ws_lifecycle
after the WebSocket connects and handshake completes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Developer
2026-04-08 12:18:47 -07:00
parent a3bcc5bee5
commit 352615c15c

View File

@@ -156,12 +156,23 @@ class DeepgramTranscriptionEngine:
return True
self._stop_event.clear()
self._ws_connected = threading.Event()
self._is_recording = True
# Start the asyncio event-loop thread (handles WS send/receive)
self._thread = threading.Thread(target=self._run_event_loop, daemon=True)
self._thread.start()
# Wait for the WebSocket to connect before starting audio capture.
# Without this, audio chunks arrive before the WS is open -> broken pipe.
if not self._ws_connected.wait(timeout=15):
logger.error("Timed out waiting for Deepgram WebSocket connection")
print("ERROR: Timed out waiting for Deepgram WebSocket connection")
self._last_error = "Timed out connecting to Deepgram"
self._is_recording = False
self._stop_event.set()
return False
# Start the audio capture stream
try:
self._start_audio_stream()
@@ -285,6 +296,11 @@ class DeepgramTranscriptionEngine:
if not await self._managed_handshake():
return
# Signal that the WebSocket is connected and ready
logger.info("WebSocket connected to Deepgram")
if hasattr(self, '_ws_connected'):
self._ws_connected.set()
# Run send and receive concurrently
await asyncio.gather(
self._send_loop(),