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node_modules/playwright-core/lib/server/input.js generated vendored Normal file
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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var input_exports = {};
__export(input_exports, {
Keyboard: () => Keyboard,
Mouse: () => Mouse,
Touchscreen: () => Touchscreen,
keypadLocation: () => keypadLocation,
resolveSmartModifier: () => resolveSmartModifier,
resolveSmartModifierString: () => resolveSmartModifierString
});
module.exports = __toCommonJS(input_exports);
var import_utils = require("../utils");
var keyboardLayout = __toESM(require("./usKeyboardLayout"));
var import_dom = require("./dom");
const keypadLocation = keyboardLayout.keypadLocation;
const kModifiers = ["Alt", "Control", "Meta", "Shift"];
class Keyboard {
constructor(raw, page) {
this._pressedModifiers = /* @__PURE__ */ new Set();
this._pressedKeys = /* @__PURE__ */ new Set();
this._raw = raw;
this._page = page;
}
async down(progress, key) {
const description = this._keyDescriptionForString(key);
const autoRepeat = this._pressedKeys.has(description.code);
this._pressedKeys.add(description.code);
if (kModifiers.includes(description.key))
this._pressedModifiers.add(description.key);
await this._raw.keydown(progress, this._pressedModifiers, key, description, autoRepeat);
}
_keyDescriptionForString(str) {
const keyString = resolveSmartModifierString(str);
let description = usKeyboardLayout.get(keyString);
if (!description)
throw new import_dom.NonRecoverableDOMError(`Unknown key: "${keyString}"`);
const shift = this._pressedModifiers.has("Shift");
description = shift && description.shifted ? description.shifted : description;
if (this._pressedModifiers.size > 1 || !this._pressedModifiers.has("Shift") && this._pressedModifiers.size === 1)
return { ...description, text: "" };
return description;
}
async up(progress, key) {
const description = this._keyDescriptionForString(key);
if (kModifiers.includes(description.key))
this._pressedModifiers.delete(description.key);
this._pressedKeys.delete(description.code);
await this._raw.keyup(progress, this._pressedModifiers, key, description);
}
async insertText(progress, text) {
await this._raw.sendText(progress, text);
}
async type(progress, text, options) {
const delay = options && options.delay || void 0;
for (const char of text) {
if (usKeyboardLayout.has(char)) {
await this.press(progress, char, { delay });
} else {
if (delay)
await progress.wait(delay);
await this.insertText(progress, char);
}
}
}
async press(progress, key, options = {}) {
function split(keyString) {
const keys = [];
let building = "";
for (const char of keyString) {
if (char === "+" && building) {
keys.push(building);
building = "";
} else {
building += char;
}
}
keys.push(building);
return keys;
}
const tokens = split(key);
key = tokens[tokens.length - 1];
for (let i = 0; i < tokens.length - 1; ++i)
await this.down(progress, tokens[i]);
await this.down(progress, key);
if (options.delay)
await progress.wait(options.delay);
await this.up(progress, key);
for (let i = tokens.length - 2; i >= 0; --i)
await this.up(progress, tokens[i]);
}
async ensureModifiers(progress, mm) {
const modifiers = mm.map(resolveSmartModifier);
for (const modifier of modifiers) {
if (!kModifiers.includes(modifier))
throw new Error("Unknown modifier " + modifier);
}
const restore = Array.from(this._pressedModifiers);
for (const key of kModifiers) {
const needDown = modifiers.includes(key);
const isDown = this._pressedModifiers.has(key);
if (needDown && !isDown)
await this.down(progress, key);
else if (!needDown && isDown)
await this.up(progress, key);
}
return restore;
}
_modifiers() {
return this._pressedModifiers;
}
}
function resolveSmartModifierString(key) {
if (key === "ControlOrMeta")
return process.platform === "darwin" ? "Meta" : "Control";
return key;
}
function resolveSmartModifier(m) {
return resolveSmartModifierString(m);
}
class Mouse {
constructor(raw, page) {
this._x = 0;
this._y = 0;
this._lastButton = "none";
this._buttons = /* @__PURE__ */ new Set();
this._raw = raw;
this._page = page;
this._keyboard = this._page.keyboard;
}
currentPoint() {
return { x: this._x, y: this._y };
}
async move(progress, x, y, options = {}) {
const { steps = 1 } = options;
const fromX = this._x;
const fromY = this._y;
this._x = x;
this._y = y;
for (let i = 1; i <= steps; i++) {
const middleX = fromX + (x - fromX) * (i / steps);
const middleY = fromY + (y - fromY) * (i / steps);
await this._raw.move(progress, middleX, middleY, this._lastButton, this._buttons, this._keyboard._modifiers(), !!options.forClick);
}
}
async down(progress, options = {}) {
const { button = "left", clickCount = 1 } = options;
this._lastButton = button;
this._buttons.add(button);
await this._raw.down(progress, this._x, this._y, this._lastButton, this._buttons, this._keyboard._modifiers(), clickCount);
}
async up(progress, options = {}) {
const { button = "left", clickCount = 1 } = options;
this._lastButton = "none";
this._buttons.delete(button);
await this._raw.up(progress, this._x, this._y, button, this._buttons, this._keyboard._modifiers(), clickCount);
}
async click(progress, x, y, options = {}) {
const { delay = null, clickCount = 1 } = options;
if (delay) {
this.move(progress, x, y, { forClick: true });
for (let cc = 1; cc <= clickCount; ++cc) {
await this.down(progress, { ...options, clickCount: cc });
await progress.wait(delay);
await this.up(progress, { ...options, clickCount: cc });
if (cc < clickCount)
await progress.wait(delay);
}
} else {
const promises = [];
promises.push(this.move(progress, x, y, { forClick: true }));
for (let cc = 1; cc <= clickCount; ++cc) {
promises.push(this.down(progress, { ...options, clickCount: cc }));
promises.push(this.up(progress, { ...options, clickCount: cc }));
}
await Promise.all(promises);
}
}
async wheel(progress, deltaX, deltaY) {
await this._raw.wheel(progress, this._x, this._y, this._buttons, this._keyboard._modifiers(), deltaX, deltaY);
}
}
const aliases = /* @__PURE__ */ new Map([
["ShiftLeft", ["Shift"]],
["ControlLeft", ["Control"]],
["AltLeft", ["Alt"]],
["MetaLeft", ["Meta"]],
["Enter", ["\n", "\r"]]
]);
const usKeyboardLayout = buildLayoutClosure(keyboardLayout.USKeyboardLayout);
function buildLayoutClosure(layout) {
const result = /* @__PURE__ */ new Map();
for (const code in layout) {
const definition = layout[code];
const description = {
key: definition.key || "",
keyCode: definition.keyCode || 0,
keyCodeWithoutLocation: definition.keyCodeWithoutLocation || definition.keyCode || 0,
code,
text: definition.text || "",
location: definition.location || 0
};
if (definition.key.length === 1)
description.text = description.key;
let shiftedDescription;
if (definition.shiftKey) {
(0, import_utils.assert)(definition.shiftKey.length === 1);
shiftedDescription = { ...description };
shiftedDescription.key = definition.shiftKey;
shiftedDescription.text = definition.shiftKey;
if (definition.shiftKeyCode)
shiftedDescription.keyCode = definition.shiftKeyCode;
}
result.set(code, { ...description, shifted: shiftedDescription });
if (aliases.has(code)) {
for (const alias of aliases.get(code))
result.set(alias, description);
}
if (definition.location)
continue;
if (description.key.length === 1)
result.set(description.key, description);
if (shiftedDescription)
result.set(shiftedDescription.key, { ...shiftedDescription, shifted: void 0 });
}
return result;
}
class Touchscreen {
constructor(raw, page) {
this._raw = raw;
this._page = page;
}
async tap(progress, x, y) {
if (!this._page.browserContext._options.hasTouch)
throw new Error("hasTouch must be enabled on the browser context before using the touchscreen.");
await this._raw.tap(progress, x, y, this._page.keyboard._modifiers());
}
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
Keyboard,
Mouse,
Touchscreen,
keypadLocation,
resolveSmartModifier,
resolveSmartModifierString
});