Files
obs-streamer-tools-plugin/.gitea/workflows/build.yml
T
shadowdaoandClaude Sonnet 5 6829dd545a
Build / macOS (macos-latest) (push) Successful in 32s
Build / Linux (ubuntu-24.04) (push) Successful in 46s
Build / Windows (windows-latest) (push) Failing after 9m35s
Stage the plugin into the directory layout OBS actually searches
The staged package put the module in build/package/bin. OBS does not look
there. From AddExtraModulePaths() in obs-studio's UI/window-basic-main.cpp,
the per-user plugin layout on Linux and Windows is:

  <config>/obs-studio/plugins/<name>/bin/64bit/<name>.{so,dll}
  <config>/obs-studio/plugins/<name>/data/

so build/package/ now uses bin/64bit and is a straight drop-in. Re-verified in
the headless libobs harness from the new path: the module loads, both sources
connect, frames arrive, the camera switch round-trips, and `ldd` on the staged
copy resolves liblivekit and liblivekit_ffi from bin/64bit via $ORIGIN.

macOS deliberately keeps the flat bin/ -- there OBS looks for a
<name>.plugin/Contents/MacOS bundle, which this build does not produce. That
gap is documented in README.md rather than papered over with a directory name
that would only look right.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
2026-09-06 22:36:01 -07:00

156 lines
5.8 KiB
YAML

name: Build
# Every job builds the real plugin: the core library linked against the
# pinned livekit/client-sdk-cpp release, and -- where libobs is available --
# the OBS adapter module itself.
#
# Linux gets libobs from Ubuntu's libobs-dev. macOS and Windows have no
# equivalent system package, so they run obs-plugintemplate's buildspec
# bootstrap (buildspec.json + cmake/common/buildspec_common.cmake), which
# downloads the pinned obs-deps bundle and obs-studio source and builds just
# `libobs`. That step is the slow one: several minutes on a cold runner.
on:
push:
pull_request:
jobs:
linux:
name: Linux (ubuntu-24.04)
# Pinned to 24.04 rather than ubuntu-latest, which this instance's two
# Linux runners answer with different releases. 24.04's libobs-dev is
# 30.0.2, exactly the OBS version buildspec.json pins for macOS/Windows,
# so all three platforms build against the same libobs. On a 22.04 runner
# libobs-dev is OBS 27, which is a different API surface entirely.
runs-on: ubuntu-24.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -y -qq cmake ninja-build libobs-dev libcurl4-openssl-dev
- name: Configure
# Linux keeps its distribution libobs; the buildspec bootstrap is for
# the two platforms that have no such package.
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
- name: Build
run: cmake --build build
- name: Test (core library)
run: ctest --test-dir build --output-on-failure
- name: Show what was built
run: |
ls -la build/package/bin/64bit build/package/data/locale build/package/licenses
ldd build/package/bin/64bit/streamer-tools-camera.so | grep -E 'obs|livekit'
nm -D build/package/bin/64bit/streamer-tools-camera.so | grep -E ' T obs_module_(load|unload)'
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-linux-x64
path: build/package
macos:
name: macOS (macos-latest)
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
run: brew install cmake ninja
- name: Configure
# The buildspec bootstrap runs here: it fetches obs-deps + the pinned
# obs-studio source and builds libobs before this project configures.
#
# If that fails, fall back to a core-library-only build rather than
# going red: the core library and its tests are what this job mainly
# guards, and the fallback is loud (a workflow warning, plus the
# "Show what was built" step below reporting no module) rather than
# silent. Do not remove the warning -- a green job that quietly stopped
# building the plugin is worse than a red one.
run: |
if ! cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release; then
echo "::warning::OBS SDK bootstrap failed on macOS; building the core library only. The plugin module was NOT built."
rm -rf build
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
fi
- name: Build
run: cmake --build build
- name: Test (core library)
run: ctest --test-dir build --output-on-failure
- name: Show what was built
run: |
ls -la .deps/Frameworks/libobs.framework/Resources/cmake || true
ls -la build/package/bin || true
otool -L build/package/bin/streamer-tools-camera.so || true
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-macos
path: build/package
windows:
name: Windows (windows-latest)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
# winvm-builder is a self-hosted act_runner labeled "windows-latest";
# it is NOT the GitHub-hosted image, so none of that image's
# preinstalled tooling (cmake included) can be assumed present.
uses: lukka/get-cmake@latest
- name: Configure
# The default Visual Studio generator is required, not Ninja:
# cmake/windows/buildspec.cmake keys the dependency slice off
# CMAKE_VS_PLATFORM_NAME, which only a VS generator sets.
#
# Same fallback as macOS, and the same warning: a green job that
# quietly stopped building the plugin is worse than a red one.
# PowerShell, not bash: this runner is a plain Windows VM and bash
# cannot be assumed present.
run: |
cmake -S . -B build -A x64
if ($LASTEXITCODE -ne 0) {
Write-Host "::warning::OBS SDK bootstrap failed on Windows; building the core library only. The plugin module was NOT built."
Remove-Item -Recurse -Force build -ErrorAction SilentlyContinue
cmake -S . -B build -A x64 -DSTPLUGIN_BOOTSTRAP_OBS=OFF
if ($LASTEXITCODE -ne 0) { exit 1 }
}
- name: Build
run: cmake --build build --config Release
- name: Test (core library)
run: ctest --test-dir build -C Release --output-on-failure
- name: Show what was built
run: |
if (Test-Path build\package\bin\64bit) {
Get-ChildItem build\package\bin\64bit
} else {
Write-Host "no plugin module was built (core library only)"
}
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-windows-x64
path: build/package