shadowdaoandClaude Sonnet 5 6829dd545a
Build / macOS (macos-latest) (push) Successful in 32s
Build / Linux (ubuntu-24.04) (push) Successful in 46s
Build / Windows (windows-latest) (push) Failing after 9m35s
Stage the plugin into the directory layout OBS actually searches
The staged package put the module in build/package/bin. OBS does not look
there. From AddExtraModulePaths() in obs-studio's UI/window-basic-main.cpp,
the per-user plugin layout on Linux and Windows is:

  <config>/obs-studio/plugins/<name>/bin/64bit/<name>.{so,dll}
  <config>/obs-studio/plugins/<name>/data/

so build/package/ now uses bin/64bit and is a straight drop-in. Re-verified in
the headless libobs harness from the new path: the module loads, both sources
connect, frames arrive, the camera switch round-trips, and `ldd` on the staged
copy resolves liblivekit and liblivekit_ffi from bin/64bit via $ORIGIN.

macOS deliberately keeps the flat bin/ -- there OBS looks for a
<name>.plugin/Contents/MacOS bundle, which this build does not produce. That
gap is documented in README.md rather than papered over with a directory name
that would only look right.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
2026-09-06 22:36:01 -07:00

obs-streamer-tools-plugin

Native OBS Studio source plugin that pulls streamer-tools camera feeds directly from LiveKit over WebRTC, replacing the current SRT/RTSP-via-VLC-or- Media-Source path for directors. Full design: docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md in the streamer-tools repo.

Status

The plugin is functionally complete on Linux and verified end to end there (module loads into real libobs, connects to a real LiveKit server through the real streamer-tools API shape, and pushes decoded frames into obs_source_output_video/_audio).

It has not been run in the OBS GUI on any platform. macOS builds the real module in CI but its artifact is not yet loadable (see the macOS packaging gap under CI). Windows has not yet completed a build with the current fixes.

See "What is verified, and how" below for exactly what has and has not been checked, and "Testing this by hand" for what a human still needs to do.

Layout

cmake/LiveKitSDK.cmake   - downloads + unpacks the pinned client-sdk-cpp release
core/                    - core library (C++17, no OBS dependency, headless-testable)
  include/stplugin/
    core.h                 version + ConnectionConfig
    json.h                 small strict JSON reader
    http.h                 injectable HTTP client interface
    api_client.h           the two /api/obs/:slug/* calls
    session_types.h        media/state types + the pure session logic
    session.h              LiveKitSession, the livekit::Room wrapper
  src/
    http_curl.cpp          libcurl backend (Linux/macOS)
    http_winhttp.cpp       WinHTTP backend (Windows)
  tests/                   dependency-free CTest suites
obs-adapter/             - thin OBS glue (C++)
  src/plugin-main.cpp      obs_source_info, properties UI, frame output
  data/locale/en-US.ini
scripts/livekit-dev-room.py - mints tokens for the integration test
third_party/livekit/     - redistribution notices for the LiveKit binaries
.gitea/workflows/build.yml  - 3-platform CI matrix

How it works

  1. The operator fills in the streamer-tools server URL, room slug and read key, and picks a camera from the dropdown.
  2. The source's own worker thread calls POST /api/obs/:slug/token?key=… to mint a hidden, subscribe-only LiveKit token (identity obs:<slug>:<nonce> — a fresh nonce per mint, so two OBS installs watching the same room can never kick each other).
  3. LiveKitSession connects livekit::Room to the returned wsUrl, waits for the chosen participant's Source.Camera video track (and their microphone), and reads decoded frames off VideoStream/AudioStream.
  4. The adapter hands those straight to obs_source_output_video / obs_source_output_audio.

Nothing on the OBS UI thread ever blocks on the network. The one deliberate exception is the "Refresh camera list" button, which the operator pressed and is waiting on; it uses a shortened 5s timeout.

Design decisions worth knowing before changing this

  • Frames come from VideoStream::fromTrack with our own reader threads, not from Room::setOnVideoFrameCallback. The dispatcher API is keyed by (participant identity, track name), which is only knowable once the track is published — and disassembly of liblivekit.so 1.10.1 confirms that neither Room::setOnVideoFrameCallback nor the dispatcher's own version starts a reader for an already-subscribed track; they only record the registration. Registering at the only moment the name exists would therefore have silently produced no video.
  • Every stream operation runs on one owned worker thread, never on a LiveKit room event thread: Room::disconnect() from inside a delegate callback is documented to deadlock.
  • VideoStream::Options::capacity is 3, making the SDK queue a drop-oldest ring buffer. A stalled consumer can only fall three frames behind and then sees the newest frame, not a backlog — the structural answer to the stale-media bug that motivated this plugin.
  • Video and audio are both timestamped with os_gettime_ns() at arrival. The SDK gives video a WebRTC capture timestamp and audio none; mixing two epochs inside one OBS source would guarantee A/V drift. This relies on the SDK's jitter buffering having already aligned them — the assumption the design doc flags for verification on real hardware. Still unverified.
  • WebRTC changes resolution mid-stream. Observed directly in the integration test: the first frames after (re)subscribing arrive at a downscaled spatial layer before ramping to the published size. The adapter passes each frame's own geometry through, and logs geometry changes.

Building

Linux (the platform that is fully verified). STPLUGIN_BOOTSTRAP_OBS=OFF skips the macOS/Windows OBS-SDK bootstrap, which Linux does not need:

sudo apt-get install -y cmake ninja-build libobs-dev libcurl4-openssl-dev
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
cmake --build build
ctest --test-dir build --output-on-failure

The configure step downloads the pinned client-sdk-cpp release (~13 MB) into build/_deps/livekit-sdk. Point -DSTPLUGIN_LIVEKIT_SDK_DIR=<path> at a persistent directory to cache it across builds; -DSTPLUGIN_LIVEKIT_SDK_VERSION and -DSTPLUGIN_LIVEKIT_SDK_TRIPLE override the pin and the release triple.

The build stages a runnable layout into build/package/:

build/package/bin/64bit/streamer-tools-camera.so   (RPATH=$ORIGIN)
build/package/bin/64bit/liblivekit.so
build/package/bin/64bit/liblivekit_ffi.so
build/package/data/locale/en-US.ini
build/package/licenses/...

That is exactly the layout OBS searches on Linux and Windows — <config>/obs-studio/plugins/<name>/bin/64bit plus a sibling data/, per AddExtraModulePaths() in obs-studio's UI/window-basic-main.cpp — so build/package/ is a straight drop-in. The module resolves the LiveKit libraries from $ORIGIN (verified: ldd on the staged copy resolves both to bin/64bit/), not from the build tree. macOS is not this shape; see the macOS packaging gap under CI.

Testing this by hand

Nobody has yet run this in the OBS GUI. That test is still outstanding on all three platforms. To do it on Linux:

mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
cp -r build/package/bin build/package/data \
      ~/.config/obs-studio/plugins/streamer-tools-camera/
obs

(That yields .../streamer-tools-camera/bin/64bit/streamer-tools-camera.so and .../streamer-tools-camera/data/locale/en-US.ini, which is what OBS looks for.)

Then: Sources → + → "streamer-tools Camera" → fill in the server URL, room slug and read key from the room's settings page → "Refresh camera list" → pick a camera. Check ~/.config/obs-studio/logs/ for [streamer-tools-camera] connected to … and [streamer-tools-camera] video frame WxH I420.

What to look for that automated testing could not answer:

  • Does video actually appear, right way up, right colours?
  • Is A/V sync acceptable? (see the timestamp caveat above)
  • What is the end-to-end latency versus the existing egress path?
  • Does a publisher restarting mid-show recover cleanly on screen?

Running the LiveKit integration test

core/tests/test_integration_livekit publishes a synthetic camera into a real room and subscribes to it through the wrapper. It skips unless STPLUGIN_IT_* is set:

livekit-server --dev --bind 127.0.0.1 &
eval "$(python3 scripts/livekit-dev-room.py)"
ctest --test-dir build -R test_integration_livekit --output-on-failure

What is verified, and how

Verified on Ubuntu 24.04 (libobs 30.0.2, client-sdk-cpp 1.10.1, livekit-server 1.13.6 in dev mode):

Claim How it was checked
The pinned LiveKit SDK links and is callable test_livekit_smoke: initialize()/shutdown() round-trip, header version asserted equal to the CMake pin
The JSON reader handles real and hostile input test_json, 158 checks, including truncated bodies, HTML error pages, binary garbage, lone surrogates, and a depth-limit case
The API client parses the real response shapes and every error branch test_api_client, 121 checks, against a fake HTTP client and a real loopback HTTP server driving the actual platform backend
A dead/stalled/garbage server cannot hang or crash the plugin loopback cases: truncated JSON, connection closed with no reply, non-HTTP bytes, dead port, stalled server cut off by the client timeout
Session state transitions, track selection, frame geometry test_session, 81 checks, plus real connect() failures against the real SDK
Media actually flows test_integration_livekit against a real LiveKit server: 36 video frames + 323 audio frames, correct I420 geometry and plane pointers, publisher unpublish → hasVideo() false with no further frames from the dead publisher, republish → video resumes
The module loads into real libobs and pushes frames a headless libobs harness (obs_startup + obs_reset_audio/obs_reset_video + obs_open_module) driving the built module against a stand-in streamer-tools API in front of a real LiveKit server. Log: connected to ws://… watching cam-test then video frame 640x360 I420; the camera dropdown populated as Test Camera / Dark Camera (offline); status connected; clean destroy and unload
A wrong read key is reported, not silently swallowed same harness with a bad key: status unknown room slug, or the read key is wrong or has been rotated, warning info type, retry with backoff, no crash
Changing the selected camera reconnects cleanly same harness: switch to a dark slot and back. Each switch mints a fresh obs:<room>:<nonce> identity and reconnects; video returns; status stays connected; no crash, no stale frame
Two sources in one OBS process same harness with a second source added: both connect with distinct nonce identities, both receive frames, both tear down cleanly

Not verified anywhere:

  • The OBS GUI, on any platform. No human has looked at this in OBS.
  • macOS beyond "CI builds and links the real module and the core tests pass". Its artifact is a bare .so with a relative libobs install name and will not load in OBS.app — see the macOS packaging gap under CI.
  • Windows beyond "the core library and the WinHTTP backend compile and their tests pass", from runs predating the current fixes. The WinHTTP backend has never run against a real streamer-tools server, only against the loopback test server in test_api_client.
  • A/V sync and end-to-end latency against the existing egress path.
  • Behaviour against the real production streamer-tools server (only against a stand-in serving the same shapes).
  • Token expiry after an hour. Expiry is handled reactively: a fatal disconnect makes the worker mint a fresh token and reconnect. The design doc's "proactively refreshed before expiry" is not implemented — client-sdk-cpp 1.10.1 exposes no way to hand a live Room a new token.

CI

.gitea/workflows/build.yml runs on every push, matrixed across the three runners available to this repo under the CyberCoveLLC org.

Job runs-on Runner State
linux ubuntu-24.04 localhost.localdomain Green. Builds the real adapter against Ubuntu's libobs-dev 30.0.2, runs all six test suites, uploads build/package as an artifact
macos macos-latest home-mac (Global) Green. Builds libobs 30.0.2 from source, then the real adapter; 6/6 tests; artifact uploaded. But see the macOS packaging gap below
windows windows-latest winvm-builder (org-scoped) Unconfirmed — see below

The Linux job is pinned to ubuntu-24.04 rather than ubuntu-latest: this instance's two Linux runners answer ubuntu-latest with different releases, and 22.04's libobs-dev is OBS 27 — a different API surface, and the LiveKit SDK's own linux-x64 asset does not even link there (hence the ubuntu-22.04 SDK triple; see cmake/LiveKitSDK.cmake).

macOS and Windows use the obsproject/obs-plugintemplate buildspec bootstrap, trimmed to drop qt6 (this plugin's properties UI is plain obs_properties_*), with obs-studio.version pinned to 30.0.2 — the same version Linux builds against, and deliberately low, because OBS rejects a module built against a newer libobs than the one running it.

Both jobs fall back to a core-library-only build if the bootstrap fails, rather than going red, with a workflow ::warning:: and a "Show what was built" step that reports no module. That fallback exists because the bootstrap is the least verifiable part of this project — there is no way to exercise a macOS or Windows OBS build from the Linux development machine — and a permanently red CI teaches people to ignore CI. Do not remove the warning: a green job that quietly stopped building the plugin is worse than a red one.

Where the macOS bootstrap actually got to

Six CI iterations, each fixing a real failure visible in the logs:

  1. Upstream's Xcode generator → No CMAKE_C_COMPILER could be found (the runner has the Command Line Tools, not Xcode). Switched to Ninja.
  2. OBS's SDK version regex only matches a full-Xcode SDK path. Synthesised a MacOSX.platform/Developer/SDKs/MacOSX<ver>.sdk symlink to the same SDK.
  3. The install walked into UI/obs-frontend-api, whose binary is deliberately never built. The install's exit code is now tolerated.
  4. Restricting the install to libobs/ fixed that but lost the per-configuration export file.
  5. xattr -r -d com.apple.quarantine followed the SDK symlink into the read-only system SDK. Symlink moved to the build directory; the xattr step is no longer fatal.
  6. IMPORTED_LOCATION or IMPORTED_IMPLIB not set for imported target OBS::libobs configuration Release — OBS 30.0.2 installs libobsTargets.cmake without the per-config file that carries the library path. The top-level CMakeLists.txt now detects a locationless OBS::libobs and points it at the framework the bootstrap just built.

All six are confirmed fixed: the macOS job now downloads obs-deps and obs-studio, builds libobs from source, builds and links the real adapter, passes 6/6 tests, and uploads its artifact. otool -L on the result shows it linked against libobs and @rpath/liblivekit.dylib.

macOS packaging gap (known, unfixed)

The macOS artifact will not load in OBS.app as it stands. Two reasons, neither of which CI can catch, because CI only proves it compiles and links:

  1. It is a bare streamer-tools-camera.so. OBS on macOS loads plugins as <name>.plugin bundles (Contents/MacOS/<name>, Contents/Resources/, an Info.plist), which is what obs-plugintemplate's cmake/macos/helpers.cmake builds and which this project deliberately did not vendor.
  2. otool -L shows the libobs dependency recorded as the relative path libobs/libobs.framework/Versions/A/libobs, inherited from the from-source libobs's own install name. A real plugin needs @rpath/libobs.framework/Versions/A/libobs plus an LC_RPATH pointing at OBS.app/Contents/Frameworks.

Fixing this means either vendoring the template's macOS bundle helpers or adding an install_name_tool pass and a bundle layout — bounded work, but work that has to be done and checked on an actual Mac. It is deliberately not attempted here rather than guessed at.

Where the Windows bootstrap got to

Windows is by far the slowest job — the lukka/get-cmake step alone takes 7-15 minutes on winvm-builder, and the runner serialises jobs, so a burst of pushes leaves a queue that takes an hour to drain. One confirmed bug of its own was found and fixed: upstream passes -A x64,version=<Windows SDK> to the OBS sub-configure, and with a current CMake that ,version= suffix reappears verbatim in the sub-build's CMAKE_VS_PLATFORM_NAME — which obs-studio's own dependency downloader uses as the architecture, sending it after windows-deps-2023-11-03-x64,version=10.0.26100.0.zip:

string sub-command JSON member 'hashes windows-x64,version=10.0.26100.0' not found
Unable to download .../windows-deps-2023-11-03-x64,version=10.0.26100.0.zip

Plain -A x64 now. No Windows run has yet completed with that fix in place, so Windows should be treated as unverified beyond "the core library and the WinHTTP backend compile and their tests pass", which earlier runs did show. Expect further iterations there of the same kind the macOS bootstrap needed.

S
Description
Native OBS Studio source plugin pulling streamer-tools camera feeds directly from LiveKit over WebRTC (via livekit-ffi). Core library + thin OBS adapter, cross-platform.
Readme Apache-2.0
984 KiB
v0.1.0
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2026-09-07 18:18:35 +00:00
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