release: package archives as direct drop-ins to OBS plugin dirs
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Previously each release zip mirrored build/package/ verbatim (bin/ + data/ at the archive root), which needed a manual mkdir + cp -r into the right OBS plugin subdirectory per the install instructions. Wrap Linux and Windows archives in a top-level streamer-tools-camera/ directory instead -- matching AddExtraModulePaths()'s expected <config>/obs-studio/plugins/<name>/bin/64bit + data layout -- so `unzip -d ~/.config/obs-studio/plugins/` (or Expand-Archive to %APPDATA%\obs-studio\plugins\ on Windows) is the entire install step. macOS already produced the right shape (the .plugin bundle itself at the archive's top level, since OBS wants the whole bundle directly under plugins/, not nested under a named subdirectory) -- no packaging change needed there, just an install-instructions rewrite plus making that text properly conditional on MACOS_BUNDLE_FOUND like MACOS_NOTE already was, since the old hard-coded "not yet that bundle shape" text was stale once the macOS bundle packaging fix landed. Verified locally: staged a fake build/package/ tree, ran the new packaging logic, and confirmed extracting the resulting zip into a plugins directory produces <name>/bin/64bit/... and <name>/data/... directly. Also dry-ran publish-release.sh's notes generation for both MACOS_BUNDLE_FOUND values to confirm the conditional install text renders correctly. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
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@@ -26,8 +26,27 @@ MACOS_BUNDLE_FOUND="${MACOS_BUNDLE_FOUND:-false}"
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. This archive already
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has that shape at its top level -- extract it straight there:
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\`\`\`
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unzip streamer-tools-camera-${TAG}-macos.zip \\
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-d ~/Library/Application\\ Support/obs-studio/plugins/
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\`\`\`
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No manual copying required. This has not been confirmed against a real OBS
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install on macOS -- report back if you try it."
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else
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else
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS; packaging gap)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the \"macOS packaging gap\" section of \`README.md\`. Treat the
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed."
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fi
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fi
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NOTES_FILE="$(mktemp)"
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NOTES_FILE="$(mktemp)"
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@@ -71,39 +90,41 @@ watching OBS.
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## Installing
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## Installing
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Every archive is now shaped as a straight drop-in for its platform's OBS
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plugins directory -- extract it directly there, no manual copying of
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subfolders required.
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### Linux
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### Linux
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\`\`\`
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\`\`\`
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mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
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mkdir -p ~/.config/obs-studio/plugins
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d /tmp/stplugin-camera
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d ~/.config/obs-studio/plugins/
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cp -r /tmp/stplugin-camera/bin /tmp/stplugin-camera/data \\
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~/.config/obs-studio/plugins/streamer-tools-camera/
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\`\`\`
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\`\`\`
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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server URL, room slug and read key from the room's settings page ->
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server URL, room slug and read key from the room's settings page ->
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"Refresh camera list" -> pick a camera. This is the same drop-in layout
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"Refresh camera list" -> pick a camera. Known-good on Linux -- see README's
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README's "Testing this by hand" documents for a source build, adapted for a
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"Testing this by hand" for the equivalent flow from a source build.
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downloaded zip -- known-good on Linux.
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### Windows (installation path not yet verified in real OBS)
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### Windows (installation path not yet verified in real OBS)
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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on Windows searches a plugins directory for \`bin\\64bit\\<name>.dll\` plus a
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on Windows searches \`%APPDATA%\\obs-studio\\plugins\\<name>\\\` for
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sibling \`data\\\`. Unzip the archive and copy its \`bin\\\` and \`data\\\` into
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\`bin\\64bit\\<name>.dll\` plus a sibling \`data\\\`. This archive already has
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your OBS plugins directory (typically
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that \`<name>\\bin\\...\`/\`<name>\\data\\...\` shape at its top level --
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\`%APPDATA%\\obs-studio\\plugins\\streamer-tools-camera\\\`), matching the
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extract it straight into the plugins folder:
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Linux layout above. This has not been confirmed against a real OBS install on
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Windows -- report back if you try it.
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### macOS (installation path not yet verified in real OBS; packaging gap)
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\`\`\`
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Expand-Archive streamer-tools-camera-${TAG}-windows-x64.zip \`
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-DestinationPath \$env:APPDATA\\obs-studio\\plugins\\
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\`\`\`
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OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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This has not been confirmed against a real OBS install on Windows -- report
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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back if you try it.
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the "macOS packaging gap" section of \`README.md\`. Treat the
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${MACOS_INSTALL_HEADING}
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed.
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${MACOS_INSTALL_BODY}
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## What this is
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## What this is
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@@ -55,7 +55,19 @@ jobs:
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command -v zip >/dev/null || sudo apt-get install -y -qq zip
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command -v zip >/dev/null || sudo apt-get install -y -qq zip
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out="streamer-tools-camera-${GITEA_REF_NAME}-linux-x64.zip"
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out="streamer-tools-camera-${GITEA_REF_NAME}-linux-x64.zip"
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root="$(pwd)"
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root="$(pwd)"
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( cd build/package && zip -r "${root}/${out}" . )
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# Wrap build/package/'s bin/+data/ inside a top-level
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# streamer-tools-camera/ directory, matching the plugin directory
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# name OBS itself expects under <config>/obs-studio/plugins/ (see
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# obs-adapter/CMakeLists.txt's staging comment). This makes the
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# archive a straight `unzip -d ~/.config/obs-studio/plugins/`
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# drop-in -- no manual `cp -r bin data` step required.
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stage="$(mktemp -d)"
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mkdir -p "${stage}/streamer-tools-camera"
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cp -r build/package/. "${stage}/streamer-tools-camera/"
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( cd "${stage}" && zip -r "${root}/${out}" streamer-tools-camera )
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rm -rf "${stage}"
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mkdir -p dist
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mkdir -p dist
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mv "${out}" "dist/${out}"
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mv "${out}" "dist/${out}"
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ls -la dist
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ls -la dist
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@@ -91,13 +103,18 @@ jobs:
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root="$(pwd)"
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root="$(pwd)"
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mkdir -p dist
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mkdir -p dist
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# macOS packaging is being fixed separately (see the "macOS
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# Look for a *.plugin bundle rather than assuming its exact final
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# packaging gap" in README.md). Once it lands, build/package/ (or
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# location, falling back to packaging build/package/ as-is (a
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# wherever that work stages its output) should contain a
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# bare .so, not a loadable bundle) only if the bundle step didn't
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# `<name>.plugin` bundle directory -- look for one rather than
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# run or produced nothing -- see the macOS packaging gap in
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# assuming its exact final location, and fall back to packaging
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# README.md for when that fallback path is actually live. The
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# build/package/ as-is (today's actual, non-bundle output) if none
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# bundle itself is zipped at the archive's top level (cd into its
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# is found yet.
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# parent, zip just the bundle dir) so the archive is already a
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# straight `unzip -d ~/Library/Application\ Support/obs-studio/
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# plugins/` drop-in -- no wrapping needed here, unlike
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# Linux/Windows above, because OBS wants the whole *.plugin
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# bundle directly under plugins/, not nested under a named
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# subdirectory.
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bundle="$(find build -maxdepth 4 -type d -name '*.plugin' 2>/dev/null | head -n1 || true)"
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bundle="$(find build -maxdepth 4 -type d -name '*.plugin' 2>/dev/null | head -n1 || true)"
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if [ -n "${bundle}" ]; then
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if [ -n "${bundle}" ]; then
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echo "Found macOS .plugin bundle: ${bundle}"
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echo "Found macOS .plugin bundle: ${bundle}"
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@@ -143,7 +160,23 @@ jobs:
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$ErrorActionPreference = "Stop"
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$ErrorActionPreference = "Stop"
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$out = "streamer-tools-camera-$env:GITEA_REF_NAME-windows-x64.zip"
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$out = "streamer-tools-camera-$env:GITEA_REF_NAME-windows-x64.zip"
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New-Item -ItemType Directory -Force -Path dist | Out-Null
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New-Item -ItemType Directory -Force -Path dist | Out-Null
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Compress-Archive -Path build\package\* -DestinationPath "dist\$out" -Force
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# Wrap build\package\'s bin\+data\ inside a top-level
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# streamer-tools-camera\ directory, matching the plugin directory
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# name OBS itself expects under %APPDATA%\obs-studio\plugins\ (see
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# obs-adapter/CMakeLists.txt's staging comment). This makes the
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# archive a straight `Expand-Archive -DestinationPath
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# $env:APPDATA\obs-studio\plugins\` drop-in -- no manual copy step
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# required. Compress-Archive includes the source folder's own name
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# as the archive root when given a single directory path, so
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# staging under a streamer-tools-camera\ dir is enough on its own.
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$stage = Join-Path $env:TEMP "stplugin-stage-$([guid]::NewGuid())"
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$pluginDir = Join-Path $stage "streamer-tools-camera"
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New-Item -ItemType Directory -Force -Path $pluginDir | Out-Null
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Copy-Item -Path build\package\* -Destination $pluginDir -Recurse
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Compress-Archive -Path $pluginDir -DestinationPath "dist\$out" -Force
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Remove-Item -Recurse -Force $stage
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Get-ChildItem dist
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Get-ChildItem dist
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env:
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env:
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GITEA_REF_NAME: ${{ github.ref_name }}
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GITEA_REF_NAME: ${{ github.ref_name }}
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