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Commits
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8494485351 |
ci: build the real OBS adapter on all three platforms
Two things: unbreak the Windows compile, and give macOS/Windows a libobs.
MSVC fix. test_json.cpp failed to compile on the Windows runner with
"a universal-character-name specifies an invalid character" and "illegal
escape sequence" -- MSVC still forms escape sequences and
universal-character-names INSIDE raw string literals, which it must not.
Every JSON input containing a backslash is now built by string concatenation
from a single kBS constant, which also sidesteps the separate murky corner of
translation phase 1 where a doubled backslash immediately followed by 'u' has
historically been treated inconsistently. Same 158 checks, no behaviour
change.
OBS SDK bootstrap for macOS/Windows. Adopts obsproject/obs-plugintemplate's
buildspec machinery -- buildspec.json plus cmake/common/buildspec_common.cmake
and cmake/{macos,windows}/buildspec.cmake -- so those two platforms get a real
libobs and build the actual plugin module instead of only the core library.
Linux is untouched and still uses Ubuntu's libobs-dev
(-DSTPLUGIN_BOOTSTRAP_OBS=OFF); the bootstrap only runs where there is no
system package.
Trimmed against upstream, each change recorded in the file that makes it:
- qt6 is dropped from dependencies_list on both platforms. The properties UI
is plain obs_properties_* and nothing here links Qt.
- The OBS sub-build builds and installs the `libobs` target, not
`obs-frontend-api`. Building the frontend API is what would drag Qt back in,
and this plugin never calls it.
- The sub-build is configured with ENABLE_UI=OFF and ENABLE_SCRIPTING=OFF as
well as upstream's ENABLE_FRONTEND=OFF: the pinned OBS predates
ENABLE_FRONTEND and gates its Qt-dependent UI on ENABLE_UI, so without this
it configures the whole OBS UI and demands Qt anyway.
- Only the Release configuration is built and installed, not Debug as well.
Nothing consumes a debug libobs and it doubles the slowest CI step.
- Only the dependency-acquisition modules are vendored. The template's
compilerconfig/defaults/helpers/xcode modules drive its own target and
bundle layout, which this project does not use.
obs-studio is pinned to 30.0.2, deliberately low: OBS refuses to load a module
built against a NEWER libobs than the one running it and accepts older ones, so
this pin IS the minimum OBS version users need. 30.0.2 is also exactly what
Ubuntu 24.04's libobs-dev ships, which puts all three platforms on one floor,
and it supports the modern CMake layout the bootstrap drives via
-DOBS_CMAKE_VERSION=3.0.0. prebuilt is obs-deps 2023-11-03 with the hashes
obs-studio 30.0.2's own buildspec.json publishes; the obs-studio source
archive hashes were computed from the GitHub tag archives.
The workflow also prints what was actually produced on each platform (ldd /
otool / dir over build/package) and uploads it as an artifact, so "does this
even link against libobs" is answered by CI output rather than assumed.
Verified locally: the Linux path is unchanged by all of this -- a fresh
configure still finds libobs-dev, and ctest is 6/6. The macOS and Windows
bootstrap can only be verified by CI; that is what this push is for.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
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e595173049 |
Link the pinned LiveKit C++ SDK into the core library
Adds cmake/LiveKitSDK.cmake, adapted from livekit-examples/cpp-example-collection's helper of the same name, with the VERSION="latest" GitHub-API resolution path removed: this project pins an exact client-sdk-cpp release (1.10.1, the newest tag as of today), and the pin should not be silently bypassable. The module also now exports the runtime shared libraries so packaging can stage liblivekit/liblivekit_ffi next to the plugin module later. core/ links LiveKit::livekit PUBLIC. A new smoke test proves the SDK is not just linked but loadable and callable: livekit::initialize()/shutdown() round-trip in-process, a second initialize() reports "already initialized", the log level round-trips, and the SDK's generated LIVEKIT_BUILD_VERSION is asserted equal to the version CMake pinned (so a stale extracted SDK directory fails loudly rather than being silently reused). Also adds core/tests/test_util.h, a dependency-free assertion harness that keeps running after a failure and prints a pass/fail count, so CI output says how much actually ran instead of dying on the first bare assert(). cmake_minimum_required goes 3.16 -> 3.19 (file(ARCHIVE_EXTRACT)). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE |
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105f1041ab |
Scaffold core/OBS-adapter split, prove CMake toolchain, add 3-platform CI
First pass on the streamer-tools OBS camera plugin: a minimal but real CMake project matching the design doc's core-library/OBS-adapter split (docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md in the streamer-tools repo). No LiveKit FFI integration yet -- this proves the toolchain works. - core/: dependency-free C++17 library (no OBS dependency), unit tested via CTest with no external test framework. - obs-adapter/: adapted from obsproject/obs-plugintemplate (commit 3e7d7ac, 2025-12-09). Registers a real, stubbed OBS source type; builds as a genuine dynamically-linked OBS module against Ubuntu's system libobs-dev (confirmed via ldd/nm, not a fake stand-in). - Simpler hand-written top-level CMakeLists.txt in place of the template's full buildspec-driven bootstrap (which downloads full OBS source + prebuilt deps) -- find_package(libobs) alone is enough on Linux; falls back to core-library-only when libobs isn't found (expected on macOS/Windows CI for now). - .gitea/workflows/build.yml: 3-platform matrix (ubuntu-latest, macos-latest, windows-latest) matching the runners confirmed available to this repo under the CyberCoveLLC org. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE |