Files
obs-streamer-tools-plugin/.gitea/workflows/build.yml
T
shadowdaoandClaude Sonnet 5 1a8255230f
Build / Linux (ubuntu-24.04) (push) Successful in 1m5s
Build / macOS (macos-latest) (push) Successful in 1m10s
Build / Windows (windows-latest) (push) Failing after 9m18s
ci: cache the OBS SDK bootstrap deps across runs
cmake/{windows,macos}/buildspec.cmake download the pinned obs-deps
bundle + obs-studio source into .deps/, with its own idempotent
skip-if-present logic keyed on SHA256 marker files. That logic never
gets a chance to fire because .deps/ lives inside the checkout and a
fresh `actions/checkout` wipes it on every single push -- this is what
has made every CI iteration tonight re-pay the several-minute cold
download instead of only paying it once.

Add an actions/cache step for .deps/ in both jobs, keyed on the files
that actually pin dependency versions (buildspec.json +
buildspec_common.cmake + the platform buildspec.cmake), so a version
bump still invalidates the cache correctly. No runner-side config
change needed -- the act_runner instance already has its built-in
cache server on by default (cache.enabled: true, confirmed via
`gitea-runner.exe generate-config` on winvm-builder).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
2026-09-07 05:19:16 -07:00

132 lines
5.3 KiB
YAML

name: Build
# Every job builds the real plugin: the core library linked against the
# pinned livekit/client-sdk-cpp release, and -- where libobs is available --
# the OBS adapter module itself.
#
# Linux gets libobs from Ubuntu's libobs-dev. macOS and Windows have no
# equivalent system package, so they run obs-plugintemplate's buildspec
# bootstrap (buildspec.json + cmake/common/buildspec_common.cmake), which
# downloads the pinned obs-deps bundle and obs-studio source and builds just
# `libobs`. That step is the slow one: several minutes on a cold runner.
#
# The actual per-platform dependency-install and configure/build/test/verify
# commands live in .gitea/scripts/ and are shared with
# .gitea/workflows/release.yml, so the two workflows can't drift apart --
# edit the scripts, not either workflow, to change how a platform builds.
#
# RELEASE GATE: this workflow only builds, tests, and uploads CI-internal
# workflow artifacts (actions/upload-artifact, below) -- it does not create a
# Gitea Release, push a tag-triggered publish, or otherwise distribute
# binaries publicly, and it must not start doing so without explicit owner
# sign-off on the WebRTC/OpenH264 attribution question tracked in
# third_party/livekit/README.md and the README's top-level Status section.
# (The separate GPLv2/Apache-2.0 license-compatibility question is resolved:
# this project's own code is Apache-2.0.) If a real release/publish step is
# ever added here, it must carry that same gate.
#
# (.gitea/workflows/release.yml is that publish step, gated on a pushed
# version tag rather than on every push -- see the gate reminder baked into
# its generated release notes.)
on:
push:
pull_request:
jobs:
linux:
name: Linux (ubuntu-24.04)
# Pinned to 24.04 rather than ubuntu-latest, which this instance's two
# Linux runners answer with different releases. 24.04's libobs-dev is
# 30.0.2, exactly the OBS version buildspec.json pins for macOS/Windows,
# so all three platforms build against the same libobs. On a 22.04 runner
# libobs-dev is OBS 27, which is a different API surface entirely.
runs-on: ubuntu-24.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
run: .gitea/scripts/linux-deps.sh
- name: Configure, build, test, verify
run: .gitea/scripts/linux-build.sh
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-linux-x64
path: build/package
macos:
name: macOS (macos-latest)
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
run: .gitea/scripts/macos-deps.sh
- name: Cache OBS SDK bootstrap deps
# cmake/macos/buildspec.cmake downloads the pinned obs-deps bundle +
# obs-studio source into .deps/ and already skips re-downloading via
# SHA256 marker files -- but .deps/ lives inside the checkout, so a
# fresh `actions/checkout` above wipes it every run regardless. This
# cache step is what actually makes that existing skip-logic apply
# across runs. The runner's built-in cache server is on by default
# (cache.enabled: true), so this needs no runner-side config.
uses: actions/cache@v4
with:
path: .deps
key: obs-deps-${{ runner.os }}-${{ hashFiles('cmake/macos/buildspec.cmake', 'cmake/common/buildspec_common.cmake', 'buildspec.json') }}
- name: Configure, build, test, verify
run: .gitea/scripts/macos-build.sh
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-macos
path: build/package
windows:
name: Windows (windows-latest)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install build dependencies
# winvm-builder is a self-hosted act_runner labeled "windows-latest";
# it is NOT the GitHub-hosted image, so none of that image's
# preinstalled tooling (cmake included) can be assumed present.
uses: lukka/get-cmake@latest
- name: Cache OBS SDK bootstrap deps
# See the matching step in the macOS job above for why this is
# needed: cmake/windows/buildspec.cmake's own download logic is
# already idempotent, it just never gets the chance because .deps/
# lives inside the checkout and is wiped by every fresh clone.
uses: actions/cache@v4
with:
path: .deps
key: obs-deps-${{ runner.os }}-${{ hashFiles('cmake/windows/buildspec.cmake', 'cmake/common/buildspec_common.cmake', 'buildspec.json') }}
- name: Configure, build, test, verify
# Windows PowerShell (powershell.exe), not PowerShell Core (pwsh) --
# this self-hosted runner does not have pwsh installed, only the
# in-box Windows PowerShell 5.1 the original inline steps implicitly
# ran under.
shell: powershell
run: ./.gitea/scripts/windows-build.ps1
- name: Upload plugin
continue-on-error: true
uses: actions/upload-artifact@v3
with:
name: streamer-tools-camera-windows-x64
path: build/package