The macOS bootstrap now works end to end: obs-deps and obs-studio download,
libobs 30.0.2 builds from source, the real adapter compiles and links against
it, 6/6 tests pass, and the artifact uploads. The README's CI section records
all six failures it took to get there, each with the log line behind it, so
the next person to touch that code knows which changes are load-bearing.
It also records the gap CI cannot see. **The macOS artifact will not load in
OBS.app**, for two reasons neither a compile nor a link can catch:
- it is a bare streamer-tools-camera.so, and OBS on macOS loads plugins as
<name>.plugin bundles;
- otool -L shows the libobs dependency as the relative path
"libobs/libobs.framework/Versions/A/libobs", inherited from the
from-source libobs's own install name, where a real plugin needs
@rpath/libobs.framework/Versions/A/libobs plus an LC_RPATH into
OBS.app/Contents/Frameworks.
Fixing that means vendoring obs-plugintemplate's macOS bundle helpers or
adding an install_name_tool pass, and checking the result on an actual Mac.
Deliberately not attempted here rather than guessed at.
Windows is recorded as unverified. One real bug was found and fixed there --
the "-A x64,version=<SDK>" corruption of obs-studio's own dependency
architecture -- but the runner serialises jobs and no Windows run has yet
completed with the fix in place.
Also documents STPLUGIN_BOOTSTRAP_OBS=OFF for Linux builds, and adds the two
behaviours verified in the headless libobs harness since the last README
update: switching the selected camera reconnects cleanly (fresh nonce
identity, video returns, no stale frame), and two sources in one OBS process
both connect and both receive frames.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
293 lines
16 KiB
Markdown
293 lines
16 KiB
Markdown
# obs-streamer-tools-plugin
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Native OBS Studio source plugin that pulls streamer-tools camera feeds
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directly from LiveKit over WebRTC, replacing the current SRT/RTSP-via-VLC-or-
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Media-Source path for directors. Full design:
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`docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md` in the
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`streamer-tools` repo.
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## Status
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The plugin is **functionally complete on Linux and verified end to end there**
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(module loads into real libobs, connects to a real LiveKit server through the
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real streamer-tools API shape, and pushes decoded frames into
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`obs_source_output_video`/`_audio`).
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It has **not been run in the OBS GUI on any platform.** macOS builds the real
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module in CI but its artifact is not yet loadable (see the macOS packaging gap
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under CI). Windows has not yet completed a build with the current fixes.
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See "What is verified, and how" below for exactly what has and has not been
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checked, and "Testing this by hand" for what a human still needs to do.
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## Layout
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```
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cmake/LiveKitSDK.cmake - downloads + unpacks the pinned client-sdk-cpp release
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core/ - core library (C++17, no OBS dependency, headless-testable)
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include/stplugin/
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core.h version + ConnectionConfig
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json.h small strict JSON reader
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http.h injectable HTTP client interface
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api_client.h the two /api/obs/:slug/* calls
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session_types.h media/state types + the pure session logic
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session.h LiveKitSession, the livekit::Room wrapper
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src/
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http_curl.cpp libcurl backend (Linux/macOS)
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http_winhttp.cpp WinHTTP backend (Windows)
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tests/ dependency-free CTest suites
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obs-adapter/ - thin OBS glue (C++)
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src/plugin-main.cpp obs_source_info, properties UI, frame output
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data/locale/en-US.ini
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scripts/livekit-dev-room.py - mints tokens for the integration test
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third_party/livekit/ - redistribution notices for the LiveKit binaries
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.gitea/workflows/build.yml - 3-platform CI matrix
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```
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## How it works
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1. The operator fills in the streamer-tools server URL, room slug and read key,
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and picks a camera from the dropdown.
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2. The source's own worker thread calls `POST /api/obs/:slug/token?key=…` to
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mint a hidden, subscribe-only LiveKit token
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(identity `obs:<slug>:<nonce>` — a fresh nonce per mint, so two OBS
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installs watching the same room can never kick each other).
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3. `LiveKitSession` connects `livekit::Room` to the returned `wsUrl`, waits for
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the chosen participant's `Source.Camera` video track (and their microphone),
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and reads decoded frames off `VideoStream`/`AudioStream`.
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4. The adapter hands those straight to `obs_source_output_video` /
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`obs_source_output_audio`.
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Nothing on the OBS UI thread ever blocks on the network. The one deliberate
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exception is the "Refresh camera list" button, which the operator pressed and
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is waiting on; it uses a shortened 5s timeout.
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### Design decisions worth knowing before changing this
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- **Frames come from `VideoStream::fromTrack` with our own reader threads, not
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from `Room::setOnVideoFrameCallback`.** The dispatcher API is keyed by
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(participant identity, track *name*), which is only knowable once the track
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is published — and disassembly of `liblivekit.so` 1.10.1 confirms that
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neither `Room::setOnVideoFrameCallback` nor the dispatcher's own version
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starts a reader for an already-subscribed track; they only record the
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registration. Registering at the only moment the name exists would therefore
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have silently produced no video.
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- **Every stream operation runs on one owned worker thread**, never on a
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LiveKit room event thread: `Room::disconnect()` from inside a delegate
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callback is documented to deadlock.
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- **`VideoStream::Options::capacity` is 3**, making the SDK queue a
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drop-oldest ring buffer. A stalled consumer can only fall three frames
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behind and then sees the *newest* frame, not a backlog — the structural
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answer to the stale-media bug that motivated this plugin.
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- **Video and audio are both timestamped with `os_gettime_ns()` at arrival.**
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The SDK gives video a WebRTC capture timestamp and audio none; mixing two
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epochs inside one OBS source would guarantee A/V drift. This relies on the
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SDK's jitter buffering having already aligned them — the assumption the
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design doc flags for verification on real hardware. **Still unverified.**
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- **WebRTC changes resolution mid-stream.** Observed directly in the
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integration test: the first frames after (re)subscribing arrive at a
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downscaled spatial layer before ramping to the published size. The adapter
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passes each frame's own geometry through, and logs geometry changes.
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## Building
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Linux (the platform that is fully verified). `STPLUGIN_BOOTSTRAP_OBS=OFF`
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skips the macOS/Windows OBS-SDK bootstrap, which Linux does not need:
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```
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sudo apt-get install -y cmake ninja-build libobs-dev libcurl4-openssl-dev
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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cmake --build build
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ctest --test-dir build --output-on-failure
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```
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The configure step downloads the pinned `client-sdk-cpp` release (~13 MB) into
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`build/_deps/livekit-sdk`. Point `-DSTPLUGIN_LIVEKIT_SDK_DIR=<path>` at a
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persistent directory to cache it across builds; `-DSTPLUGIN_LIVEKIT_SDK_VERSION`
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and `-DSTPLUGIN_LIVEKIT_SDK_TRIPLE` override the pin and the release triple.
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The build stages a runnable layout into `build/package/`:
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```
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build/package/bin/streamer-tools-camera.so (RPATH=$ORIGIN)
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build/package/bin/liblivekit.so
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build/package/bin/liblivekit_ffi.so
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build/package/data/locale/en-US.ini
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build/package/licenses/...
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```
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`build/package/bin` is what gets installed — the module resolves the LiveKit
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libraries from `$ORIGIN` / `@loader_path`, not from the build tree.
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## Testing this by hand
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**Nobody has yet run this in the OBS GUI. That test is still outstanding on
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all three platforms.** To do it on Linux:
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```
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mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
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cp -r build/package/bin build/package/data \
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~/.config/obs-studio/plugins/streamer-tools-camera/
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obs
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```
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Then: Sources → `+` → "streamer-tools Camera" → fill in the server URL, room
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slug and read key from the room's settings page → "Refresh camera list" → pick
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a camera. Check `~/.config/obs-studio/logs/` for
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`[streamer-tools-camera] connected to …` and `[streamer-tools-camera] video
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frame WxH I420`.
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What to look for that automated testing could not answer:
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- Does video actually *appear*, right way up, right colours?
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- Is A/V sync acceptable? (see the timestamp caveat above)
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- What is the end-to-end latency versus the existing egress path?
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- Does a publisher restarting mid-show recover cleanly on screen?
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### Running the LiveKit integration test
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`core/tests/test_integration_livekit` publishes a synthetic camera into a real
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room and subscribes to it through the wrapper. It skips unless
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`STPLUGIN_IT_*` is set:
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```
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livekit-server --dev --bind 127.0.0.1 &
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eval "$(python3 scripts/livekit-dev-room.py)"
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ctest --test-dir build -R test_integration_livekit --output-on-failure
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```
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## What is verified, and how
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Verified on Ubuntu 24.04 (libobs 30.0.2, client-sdk-cpp 1.10.1,
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livekit-server 1.13.6 in dev mode):
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| Claim | How it was checked |
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| The pinned LiveKit SDK links and is callable | `test_livekit_smoke`: `initialize()`/`shutdown()` round-trip, header version asserted equal to the CMake pin |
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| The JSON reader handles real and hostile input | `test_json`, 158 checks, including truncated bodies, HTML error pages, binary garbage, lone surrogates, and a depth-limit case |
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| The API client parses the real response shapes and every error branch | `test_api_client`, 121 checks, against a fake HTTP client **and** a real loopback HTTP server driving the actual platform backend |
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| A dead/stalled/garbage server cannot hang or crash the plugin | loopback cases: truncated JSON, connection closed with no reply, non-HTTP bytes, dead port, stalled server cut off by the client timeout |
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| Session state transitions, track selection, frame geometry | `test_session`, 81 checks, plus real `connect()` failures against the real SDK |
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| **Media actually flows** | `test_integration_livekit` against a real LiveKit server: 36 video frames + 323 audio frames, correct I420 geometry and plane pointers, publisher unpublish → `hasVideo()` false with **no further frames from the dead publisher**, republish → video resumes |
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| **The module loads into real libobs and pushes frames** | a headless libobs harness (`obs_startup` + `obs_reset_audio`/`obs_reset_video` + `obs_open_module`) driving the built module against a stand-in streamer-tools API in front of a real LiveKit server. Log: `connected to ws://… watching cam-test` then `video frame 640x360 I420`; the camera dropdown populated as `Test Camera` / `Dark Camera (offline)`; status `connected`; clean destroy and unload |
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| A wrong read key is reported, not silently swallowed | same harness with a bad key: status `unknown room slug, or the read key is wrong or has been rotated`, warning info type, retry with backoff, no crash |
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| Changing the selected camera reconnects cleanly | same harness: switch to a dark slot and back. Each switch mints a fresh `obs:<room>:<nonce>` identity and reconnects; video returns; status stays `connected`; no crash, no stale frame |
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| Two sources in one OBS process | same harness with a second source added: both connect with distinct nonce identities, both receive frames, both tear down cleanly |
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**Not verified anywhere:**
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- The OBS GUI, on any platform. No human has looked at this in OBS.
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- macOS beyond "CI builds and links the real module and the core tests pass".
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Its artifact is a bare `.so` with a relative libobs install name and will
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not load in OBS.app — see the macOS packaging gap under CI.
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- Windows beyond "the core library and the WinHTTP backend compile and their
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tests pass", from runs predating the current fixes. The WinHTTP backend has
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never run against a real streamer-tools server, only against the loopback
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test server in `test_api_client`.
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- A/V sync and end-to-end latency against the existing egress path.
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- Behaviour against the real production streamer-tools server (only against a
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stand-in serving the same shapes).
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- Token expiry after an hour. Expiry is handled *reactively*: a fatal
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disconnect makes the worker mint a fresh token and reconnect. The design
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doc's "proactively refreshed before expiry" is **not** implemented —
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`client-sdk-cpp` 1.10.1 exposes no way to hand a live `Room` a new token.
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## CI
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`.gitea/workflows/build.yml` runs on every push, matrixed across the three
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runners available to this repo under the `CyberCoveLLC` org.
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| Job | `runs-on` | Runner | State |
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| `linux` | `ubuntu-24.04` | `localhost.localdomain` | **Green.** Builds the real adapter against Ubuntu's libobs-dev 30.0.2, runs all six test suites, uploads `build/package` as an artifact |
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| `macos` | `macos-latest` | `home-mac` (Global) | **Green.** Builds libobs 30.0.2 from source, then the real adapter; 6/6 tests; artifact uploaded. But see the macOS packaging gap below |
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| `windows` | `windows-latest` | `winvm-builder` (org-scoped) | **Unconfirmed** — see below |
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The Linux job is pinned to `ubuntu-24.04` rather than `ubuntu-latest`: this
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instance's two Linux runners answer `ubuntu-latest` with different releases,
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and 22.04's `libobs-dev` is OBS 27 — a different API surface, and the LiveKit
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SDK's own `linux-x64` asset does not even link there (hence the
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`ubuntu-22.04` SDK triple; see `cmake/LiveKitSDK.cmake`).
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macOS and Windows use the `obsproject/obs-plugintemplate` buildspec
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bootstrap, trimmed to drop `qt6` (this plugin's properties UI is plain
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`obs_properties_*`), with `obs-studio.version` pinned to 30.0.2 — the same
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version Linux builds against, and deliberately low, because OBS rejects a
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module built against a newer libobs than the one running it.
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**Both jobs fall back to a core-library-only build if the bootstrap fails**,
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rather than going red, with a workflow `::warning::` and a "Show what was
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built" step that reports no module. That fallback exists because the
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bootstrap is the least verifiable part of this project — there is no way to
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exercise a macOS or Windows OBS build from the Linux development machine —
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and a permanently red CI teaches people to ignore CI. **Do not remove the
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warning:** a green job that quietly stopped building the plugin is worse than
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a red one.
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### Where the macOS bootstrap actually got to
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Six CI iterations, each fixing a real failure visible in the logs:
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1. Upstream's Xcode generator → `No CMAKE_C_COMPILER could be found` (the
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runner has the Command Line Tools, not Xcode). Switched to Ninja.
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2. OBS's SDK version regex only matches a full-Xcode SDK path. Synthesised a
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`MacOSX.platform/Developer/SDKs/MacOSX<ver>.sdk` symlink to the same SDK.
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3. The install walked into `UI/obs-frontend-api`, whose binary is
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deliberately never built. The install's exit code is now tolerated.
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4. Restricting the install to `libobs/` fixed that but lost the
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per-configuration export file.
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5. `xattr -r -d com.apple.quarantine` followed the SDK symlink into the
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read-only system SDK. Symlink moved to the build directory; the xattr step
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is no longer fatal.
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6. `IMPORTED_LOCATION or IMPORTED_IMPLIB not set for imported target
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OBS::libobs configuration Release` — OBS 30.0.2 installs
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`libobsTargets.cmake` without the per-config file that carries the library
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path. The top-level `CMakeLists.txt` now detects a locationless
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`OBS::libobs` and points it at the framework the bootstrap just built.
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All six are confirmed fixed: the macOS job now downloads obs-deps and
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obs-studio, builds libobs from source, builds and links the real adapter,
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passes 6/6 tests, and uploads its artifact. `otool -L` on the result shows it
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linked against libobs and `@rpath/liblivekit.dylib`.
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### macOS packaging gap (known, unfixed)
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**The macOS artifact will not load in OBS.app as it stands.** Two reasons,
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neither of which CI can catch, because CI only proves it compiles and links:
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1. It is a bare `streamer-tools-camera.so`. OBS on macOS loads plugins as
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`<name>.plugin` bundles (`Contents/MacOS/<name>`, `Contents/Resources/`,
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an `Info.plist`), which is what obs-plugintemplate's
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`cmake/macos/helpers.cmake` builds and which this project deliberately did
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not vendor.
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2. `otool -L` shows the libobs dependency recorded as the relative path
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`libobs/libobs.framework/Versions/A/libobs`, inherited from the
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from-source libobs's own install name. A real plugin needs
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`@rpath/libobs.framework/Versions/A/libobs` plus an `LC_RPATH` pointing at
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`OBS.app/Contents/Frameworks`.
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Fixing this means either vendoring the template's macOS bundle helpers or
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adding an `install_name_tool` pass and a bundle layout — bounded work, but
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work that has to be done and checked on an actual Mac. It is deliberately not
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attempted here rather than guessed at.
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### Where the Windows bootstrap got to
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Windows is by far the slowest job — the `lukka/get-cmake` step alone takes
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7-15 minutes on `winvm-builder`, and the runner serialises jobs, so a burst of
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pushes leaves a queue that takes an hour to drain. One confirmed bug of its
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own was found and fixed: upstream passes `-A x64,version=<Windows SDK>` to the
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OBS sub-configure, and with a current CMake that `,version=` suffix reappears
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verbatim in the sub-build's `CMAKE_VS_PLATFORM_NAME` — which obs-studio's own
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dependency downloader uses as the architecture, sending it after
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`windows-deps-2023-11-03-x64,version=10.0.26100.0.zip`:
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```
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string sub-command JSON member 'hashes windows-x64,version=10.0.26100.0' not found
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Unable to download .../windows-deps-2023-11-03-x64,version=10.0.26100.0.zip
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```
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Plain `-A x64` now. **No Windows run has yet completed with that fix in
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place**, so Windows should be treated as unverified beyond "the core library
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and the WinHTTP backend compile and their tests pass", which earlier runs did
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show. Expect further iterations there of the same kind the macOS bootstrap
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needed.
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