Two things: unbreak the Windows compile, and give macOS/Windows a libobs.
MSVC fix. test_json.cpp failed to compile on the Windows runner with
"a universal-character-name specifies an invalid character" and "illegal
escape sequence" -- MSVC still forms escape sequences and
universal-character-names INSIDE raw string literals, which it must not.
Every JSON input containing a backslash is now built by string concatenation
from a single kBS constant, which also sidesteps the separate murky corner of
translation phase 1 where a doubled backslash immediately followed by 'u' has
historically been treated inconsistently. Same 158 checks, no behaviour
change.
OBS SDK bootstrap for macOS/Windows. Adopts obsproject/obs-plugintemplate's
buildspec machinery -- buildspec.json plus cmake/common/buildspec_common.cmake
and cmake/{macos,windows}/buildspec.cmake -- so those two platforms get a real
libobs and build the actual plugin module instead of only the core library.
Linux is untouched and still uses Ubuntu's libobs-dev
(-DSTPLUGIN_BOOTSTRAP_OBS=OFF); the bootstrap only runs where there is no
system package.
Trimmed against upstream, each change recorded in the file that makes it:
- qt6 is dropped from dependencies_list on both platforms. The properties UI
is plain obs_properties_* and nothing here links Qt.
- The OBS sub-build builds and installs the `libobs` target, not
`obs-frontend-api`. Building the frontend API is what would drag Qt back in,
and this plugin never calls it.
- The sub-build is configured with ENABLE_UI=OFF and ENABLE_SCRIPTING=OFF as
well as upstream's ENABLE_FRONTEND=OFF: the pinned OBS predates
ENABLE_FRONTEND and gates its Qt-dependent UI on ENABLE_UI, so without this
it configures the whole OBS UI and demands Qt anyway.
- Only the Release configuration is built and installed, not Debug as well.
Nothing consumes a debug libobs and it doubles the slowest CI step.
- Only the dependency-acquisition modules are vendored. The template's
compilerconfig/defaults/helpers/xcode modules drive its own target and
bundle layout, which this project does not use.
obs-studio is pinned to 30.0.2, deliberately low: OBS refuses to load a module
built against a NEWER libobs than the one running it and accepts older ones, so
this pin IS the minimum OBS version users need. 30.0.2 is also exactly what
Ubuntu 24.04's libobs-dev ships, which puts all three platforms on one floor,
and it supports the modern CMake layout the bootstrap drives via
-DOBS_CMAKE_VERSION=3.0.0. prebuilt is obs-deps 2023-11-03 with the hashes
obs-studio 30.0.2's own buildspec.json publishes; the obs-studio source
archive hashes were computed from the GitHub tag archives.
The workflow also prints what was actually produced on each platform (ldd /
otool / dir over build/package) and uploads it as an artifact, so "does this
even link against libobs" is answered by CI output rather than assumed.
Verified locally: the Linux path is unchanged by all of this -- a fresh
configure still finds libobs-dev, and ctest is 6/6. The macOS and Windows
bootstrap can only be verified by CI; that is what this push is for.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
121 lines
3.8 KiB
YAML
121 lines
3.8 KiB
YAML
name: Build
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# Every job builds the real plugin: the core library linked against the
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# pinned livekit/client-sdk-cpp release, and -- where libobs is available --
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# the OBS adapter module itself.
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#
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# Linux gets libobs from Ubuntu's libobs-dev. macOS and Windows have no
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# equivalent system package, so they run obs-plugintemplate's buildspec
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# bootstrap (buildspec.json + cmake/common/buildspec_common.cmake), which
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# downloads the pinned obs-deps bundle and obs-studio source and builds just
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# `libobs`. That step is the slow one: several minutes on a cold runner.
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on:
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push:
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pull_request:
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jobs:
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linux:
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name: Linux (ubuntu-latest)
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install build dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -y -qq cmake ninja-build libobs-dev libcurl4-openssl-dev
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- name: Configure
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# Linux keeps its distribution libobs; the buildspec bootstrap is for
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# the two platforms that have no such package.
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run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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- name: Build
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run: cmake --build build
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- name: Test (core library)
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run: ctest --test-dir build --output-on-failure
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- name: Show what was built
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run: |
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ls -la build/package/bin build/package/data/locale build/package/licenses
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ldd build/package/bin/streamer-tools-camera.so | grep -E 'obs|livekit'
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nm -D build/package/bin/streamer-tools-camera.so | grep -E ' T obs_module_(load|unload)'
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- name: Upload plugin
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continue-on-error: true
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uses: actions/upload-artifact@v3
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with:
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name: streamer-tools-camera-linux-x64
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path: build/package
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macos:
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name: macOS (macos-latest)
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runs-on: macos-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install build dependencies
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run: brew install cmake ninja
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- name: Configure
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# The buildspec bootstrap runs here: it fetches obs-deps + the pinned
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# obs-studio source and builds libobs before this project configures.
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run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
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- name: Build
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run: cmake --build build
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- name: Test (core library)
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run: ctest --test-dir build --output-on-failure
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- name: Show what was built
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run: |
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ls -la build/package/bin || true
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otool -L build/package/bin/streamer-tools-camera.so || true
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- name: Upload plugin
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continue-on-error: true
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uses: actions/upload-artifact@v3
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with:
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name: streamer-tools-camera-macos
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path: build/package
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windows:
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name: Windows (windows-latest)
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install build dependencies
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# winvm-builder is a self-hosted act_runner labeled "windows-latest";
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# it is NOT the GitHub-hosted image, so none of that image's
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# preinstalled tooling (cmake included) can be assumed present.
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uses: lukka/get-cmake@latest
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- name: Configure
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# The default Visual Studio generator is required, not Ninja:
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# cmake/windows/buildspec.cmake keys the dependency slice off
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# CMAKE_VS_PLATFORM_NAME, which only a VS generator sets.
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run: cmake -S . -B build -A x64
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- name: Build
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run: cmake --build build --config Release
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- name: Test (core library)
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run: ctest --test-dir build -C Release --output-on-failure
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- name: Show what was built
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run: dir build\package\bin
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- name: Upload plugin
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continue-on-error: true
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uses: actions/upload-artifact@v3
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with:
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name: streamer-tools-camera-windows-x64
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path: build/package
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