Files
site-builder/craft/src/utils/orphan-repair.ts
T

125 lines
5.4 KiB
TypeScript
Raw Normal View History

/**
* Editor-state integrity: every node must be reachable from ROOT.
*
* A node that exists in `SerializedNodes` but appears in no parent's `nodes`
* or `linkedNodes` list is invisible to the Layers tree AND to Craft's own
* selection machinery -- but not because it "renders but can't be selected".
* Craft.js's `<Frame>` only instantiates nodes it can actually walk to via
* `data.nodes`/`linkedNodes` starting from ROOT, so an unreachable node is
* never rendered at all: it doesn't appear on the canvas, it's just inert
* data sitting in the serialized state. Reachability is computed from the
* PARENT'S child lists, not from each node's own `parent` pointer: a stale
* `parent: 'ROOT'` on a node ROOT never lists is precisely the broken case
* we're looking for.
*
* This is a DIFFERENT mechanism from the originally-reported symptom -- a
* *visible* element on the canvas that can't be selected or deleted. That
* symptom requires the node to be both rendered AND excluded from Craft's
* selection/interaction machinery, which is not what an unreachable-from-
* ROOT node produces (it isn't rendered at all). This repair fixes the
* "node is present in state but invisible/unrecoverable" case; the
* originally-reported "visible but unselectable" case is still
* unreproduced and is presumed to be a different bug.
*
* Pure functions over serialized state -- no React, no Craft instance.
*/
const ROOT_ID = 'ROOT';
function childIdsOf(node: any): string[] {
const nodes: string[] = Array.isArray(node?.nodes) ? node.nodes : [];
const linked: string[] = node?.linkedNodes ? Object.values(node.linkedNodes) : [];
return [...nodes, ...linked];
}
/** Ids of nodes present in `nodes` whose parent chain does not reach 'ROOT'. */
export function findUnreachableNodeIds(nodes: Record<string, any>): string[] {
if (!nodes || typeof nodes !== 'object' || !nodes[ROOT_ID]) return [];
const reachable = new Set<string>([ROOT_ID]);
const queue: string[] = [ROOT_ID];
while (queue.length > 0) {
const id = queue.shift()!;
for (const childId of childIdsOf(nodes[id])) {
// The `reachable` guard also terminates on a cycle among real nodes.
if (typeof childId === 'string' && nodes[childId] && !reachable.has(childId)) {
reachable.add(childId);
queue.push(childId);
}
}
}
return Object.keys(nodes).filter((id) => !reachable.has(id));
}
/** Reattach every unreachable node to the end of ROOT.nodes. Returns the
* possibly-rewritten serialized state and the ids that were moved. Never
* throws: malformed input comes back unchanged with an empty `repaired`.
*
* Invariant: for any input that parses and has a ROOT, calling
* `findUnreachableNodeIds` on the returned `state` (parsed) always yields
* `[]` -- there is no orphan configuration this leaves half-repaired. */
export function repairOrphanNodes(serialized: string): { state: string; repaired: string[] } {
let nodes: Record<string, any>;
try {
nodes = JSON.parse(serialized);
} catch {
// A page must never fail to load because the repair pass couldn't parse
// it -- hand the original string straight back to deserialize().
return { state: serialized, repaired: [] };
}
if (!nodes || typeof nodes !== 'object' || !nodes[ROOT_ID]) {
return { state: serialized, repaired: [] };
}
let unreachable = findUnreachableNodeIds(nodes);
if (unreachable.length === 0) return { state: serialized, repaired: [] };
if (!Array.isArray(nodes[ROOT_ID].nodes)) nodes[ROOT_ID].nodes = [];
const repaired: string[] = [];
// Loop because a single pass can leave orphan CYCLES untouched: if every
// member of a cluster points only at other members of that same cluster,
// none of them has a parent pointing "out", so nothing qualifies as a top
// and a one-shot pass would report `repaired: []` while the cluster is
// still unreachable. Each iteration re-derives `unreachable` from the
// current (partially repaired) state and terminates once it's empty --
// this is what makes the invariant hold rather than just being hoped for.
while (unreachable.length > 0) {
const orphanSet = new Set(unreachable);
// Reattach the TOP of each orphan subtree: a node whose `parent` points
// outside the current orphan set (to something real, to nothing, or is
// null). Its existing child list carries the rest of its subtree along
// for free once BFS can reach it again.
let tops = unreachable.filter((id) => {
const parent = nodes[id]?.parent;
return !(typeof parent === 'string' && orphanSet.has(parent));
});
// No such node exists only when every remaining orphan's `parent`
// points at another orphan -- i.e. a closed cycle (2+ nodes referencing
// only each other). There is no legitimate "outside" anchor to prefer,
// so break the cycle by force-reattaching one representative member
// (first in iteration order, for determinism). Because a cycle is
// strongly connected via the actual nodes/linkedNodes edges, reattaching
// any single member pulls the rest of that cycle in on the next
// `findUnreachableNodeIds` pass without touching their `parent` fields.
if (tops.length === 0) {
tops = [unreachable[0]];
}
for (const id of tops) {
nodes[id].parent = ROOT_ID;
nodes[ROOT_ID].nodes.push(id);
repaired.push(id);
}
unreachable = findUnreachableNodeIds(nodes);
}
return { state: JSON.stringify(nodes), repaired };
}