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site-builder/craft/src/utils/craft-tree.ts
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import type { NodeTree, Node, NodeId } from '@craftjs/core';
import { getRandomId } from '@craftjs/utils';
import type { SerializedTreeNode } from '../types/sitesmith';
import { componentResolver } from '../components/resolver';
/** Only Container is a "real" Craft.js canvas in serialized state. Layout
* shells (Section/HeroSimple/ColumnLayout/etc) use <Element canvas> linkedNodes
* internally — their own node must serialize with isCanvas:false or
* toNodeTree's walker hits an Invariant because the shell claims to be a
* canvas but its render ignores `data.nodes`. */
export const CANVAS_TYPES = new Set(['Container']);
/** Shells that wrap their content in a single <Element id="<key>" is={Container}>.
* When a tree puts content directly under one of these, the children end up
* orphaned (the shell ignores data.nodes — it renders via the linkedNode) and
* Craft.js auto-creates the linkedNode at render time with a botched type
* field, which then crashes toNodeTree. Pre-create the linkedNode ourselves
* to keep the state shape Craft.js expects. */
export const SHELL_INNER: Record<string, string> = {
Section: 'section-inner',
BackgroundSection: 'bg-section-inner',
FormContainer: 'form-inner',
};
/** True if `name` is a registered component in the resolver (i.e. safe to
* hand to `actions.addNodeTree`/`actions.deserialize` without it throwing
* "does not exist in resolver" at render time). */
function isKnownResolvedName(name: unknown): name is string {
return typeof name === 'string' && Object.prototype.hasOwnProperty.call(componentResolver, name);
}
/**
* Validate + sanitize a tree (AI-supplied, or otherwise untrusted) before it
* is handed to `flattenTreeForCraft`/`query.parseFreshNode`/`actions.deserialize`.
* Fails SOFT — never throws:
*
* - **resolvedName allowlist**: any node whose `type.resolvedName` is not a
* key of `componentResolver` is dropped (it and its subtree), with a
* `console.warn`. If the tree's ROOT is itself invalid, this returns
* `null` and the caller must skip the whole op/tree (or substitute a safe
* fallback state).
* - **id policy — REGENERATE (not skip)**: a node id that is `'ROOT'`,
* empty/non-string, or collides with an id already in `usedIds` is
* replaced with a fresh `ai-auto-N` id (and a warning is logged). The
* node itself is kept — only structurally invalid *types* are dropped;
* a merely-bad *id* is repaired so we never lose otherwise-valid content
* over an id collision.
*
* `usedIds` should be seeded with any ids that must not collide (e.g. a live
* document's existing node ids); it is also used internally to keep ids
* unique within the tree being sanitized.
*/
export function sanitizeAiTree(
tree: SerializedTreeNode,
usedIds: Set<string> = new Set(),
idCounter: { n: number } = { n: 0 },
): SerializedTreeNode | null {
const resolvedName = tree?.type?.resolvedName;
if (!isKnownResolvedName(resolvedName)) {
console.warn(`sitesmith: dropping node with unknown component "${String(resolvedName)}"`);
return null;
}
const rawId = tree.props?.node_id;
let id = typeof rawId === 'string' ? rawId.trim() : '';
if (!id) {
id = `ai-auto-${idCounter.n++}`;
} else if (id === 'ROOT') {
console.warn('sitesmith: rejecting AI-supplied node id "ROOT" (reserved); regenerating');
id = `ai-auto-${idCounter.n++}`;
} else if (usedIds.has(id)) {
console.warn(`sitesmith: AI-supplied node id "${id}" collides with an existing id; regenerating`);
id = `ai-auto-${idCounter.n++}`;
}
// Belt-and-suspenders: keep drawing fresh ids in the (pathological) case
// the freshly generated id itself collides.
while (usedIds.has(id)) id = `ai-auto-${idCounter.n++}`;
usedIds.add(id);
const children: SerializedTreeNode[] = [];
for (const child of tree.nodes ?? []) {
const sanitizedChild = sanitizeAiTree(child, usedIds, idCounter);
if (sanitizedChild) children.push(sanitizedChild);
}
return {
type: tree.type,
props: { ...tree.props, node_id: id },
nodes: children,
};
}
/** A single flattened Craft.js serialized-node entry, as produced by
* `flattenTreeForCraft`. Shape matches `@craftjs/core`'s `SerializedNode`. */
export interface FlatCraftNode {
type: { resolvedName: string };
isCanvas: boolean;
props: Record<string, unknown>;
displayName: string | undefined;
custom: Record<string, unknown>;
hidden: boolean;
parent: string | null;
nodes: string[];
linkedNodes: Record<string, string>;
}
export interface FlattenTreeResult {
rootNodeId: string;
nodes: Record<string, FlatCraftNode>;
/** ids of nodes synthesized by the flattener itself (currently: the
* auto-created SHELL_INNER wrapper for Section/BackgroundSection/
* FormContainer) rather than present in the input tree. Callers that
* materialize real Craft.js nodes (e.g. via `query.parseFreshNode`) need
* to know which ids these are so they can be built directly instead of
* run through the resolver (which would merge in the component's default
* `craft.props`, changing the synthetic wrapper's props). */
syntheticIds: Set<string>;
}
/**
* Flatten a `SerializedTreeNode` tree into a flat map of Craft.js
* serialized-node entries, applying the transforms every caller in this
* codebase needs:
*
* - `style: []` -> `{}` (the AI sometimes emits an empty array instead of
* an empty object for a CSSProperties slot; React/Craft.js choke on that).
* - `ColumnLayout` children are moved from `nodes` into fixed `col-0,
* col-1, …` `linkedNodes` (ColumnLayout renders via linkedNodes, not
* direct children — direct children would be silently orphaned).
* - `Section`/`BackgroundSection`/`FormContainer` children are wrapped in a
* single pre-created `Container` linkedNode (see `SHELL_INNER`) so
* Craft.js never has to auto-materialize one at render time.
*
* This function assumes the input tree is already valid (every node's
* `type.resolvedName` is a registered component, and `props.node_id` is a
* unique, non-'ROOT' string where present) — callers should run untrusted
* trees through `sanitizeAiTree` first. Ids are read from `props.node_id`,
* falling back to an auto-generated id if absent.
*/
export function flattenTreeForCraft(tree: SerializedTreeNode): FlattenTreeResult {
let counter = 0;
const nodes: Record<string, FlatCraftNode> = {};
const syntheticIds = new Set<string>();
const walk = (node: SerializedTreeNode, parent: string | null): string => {
const id = (node.props?.node_id as string | undefined) || `ai-auto-${counter++}`;
const typeName = node.type?.resolvedName;
const rawProps = node.props ?? {};
const props: Record<string, unknown> = { ...rawProps };
if (Array.isArray(props.style)) props.style = {};
const childIds: string[] = [];
nodes[id] = {
type: node.type,
// isCanvas must match the component's craft.rules — only layout
// wrappers accept children. Setting it true on leaf components
// (Heading, TextBlock, ButtonLink, etc) makes Craft.js render them
// as empty drop-canvas wrappers and the actual content disappears.
isCanvas: typeName ? CANVAS_TYPES.has(typeName) : false,
props,
displayName: typeName,
custom: {},
hidden: false,
parent,
nodes: childIds,
linkedNodes: {},
};
for (const child of node.nodes ?? []) {
childIds.push(walk(child, id));
}
// ColumnLayout uses Craft.js linkedNodes with fixed ids (col-0, col-1, ...).
// Direct children would be orphaned by ColumnLayout's render (it creates
// fresh column Elements and ignores data.nodes) and any subsequent
// toNodeTree walk would hit an Invariant. Move them into linkedNodes so
// they render in the columns actually shown to the user.
if (typeName === 'ColumnLayout' && childIds.length > 0) {
const linked: Record<string, string> = {};
childIds.forEach((cid, i) => {
linked[`col-${i}`] = cid;
if (nodes[cid]) nodes[cid].isCanvas = true; // columns are canvases
});
nodes[id].nodes = [];
nodes[id].linkedNodes = linked;
const curProps = nodes[id].props;
if (!curProps.columns || curProps.columns !== childIds.length) {
curProps.columns = childIds.length;
}
}
// Section/BackgroundSection/FormContainer each render a single
// <Element id="<key>" is={Container} canvas> ... </Element>. If content
// was nested as direct children, Craft.js would auto-create the
// linkedNode on first render — storing its type as the Container
// component class rather than {resolvedName:'Container'}, which then
// crashes toNodeTree with "type (undefined) does not exist in resolver".
// Pre-create the linkedNode ourselves with the correct serialized type
// so Craft.js never has to materialize it.
const innerKey = SHELL_INNER[typeName ?? ''];
if (innerKey && childIds.length > 0) {
const innerId = `${id}__${innerKey}`;
nodes[innerId] = {
type: { resolvedName: 'Container' },
isCanvas: true,
props: { tag: 'div' },
displayName: 'Container',
custom: {},
hidden: false,
parent: id,
nodes: [...childIds],
linkedNodes: {},
};
syntheticIds.add(innerId);
for (const cid of childIds) {
if (nodes[cid]) nodes[cid].parent = innerId;
}
nodes[id].nodes = [];
nodes[id].linkedNodes = { [innerKey]: innerId };
}
return id;
};
const rootNodeId = walk(tree, null);
return { rootNodeId, nodes, syntheticIds };
}
/**
* Build a Craft.js `NodeTree` from a `SerializedTreeNode` using
* `query.parseFreshNode`. This is the correct way to construct a tree for
* `actions.addNodeTree()` when inserting/replacing sections, individual
* nodes, or (via `templates/apply-template.ts`) a template's header/footer/
* page content -- anything whose input isn't already a live Craft.js state.
*
* Originally lived in `apply-ai-response.ts` (the AI-response path pioneered
* it); moved here alongside `sanitizeAiTree`/`flattenTreeForCraft` once
* `templates/apply-template.ts` needed the exact same tree-materialization
* logic — building a node tree by hand via `React.createElement` +
* `query.parseReactElement` does NOT correctly route content through a
* `Section`/`BackgroundSection`/`FormContainer`'s internal SHELL_INNER
* linked canvas or `ColumnLayout`'s linked columns (see the `SHELL_INNER`
* comment above): Craft.js would auto-materialize that linked node at
* render time with a botched `type` field and crash `toNodeTree` with
* "component type (undefined) does not exist in the resolver". Going through
* `sanitizeAiTree` + `flattenTreeForCraft` (as this function does) avoids
* that entirely.
*/
export function buildNodeTree(query: any, tree: SerializedTreeNode): NodeTree {
// Validate + sanitize at the boundary before touching Craft.js at all:
// unknown resolvedNames are dropped (never reach parseFreshNode/addNodeTree,
// which would throw), and ids are repaired ('ROOT'/empty/colliding →
// regenerated) against the live document's existing node ids so a new
// caller-supplied id can never clobber or duplicate one already on the canvas.
const existingIds = new Set<string>(
typeof query?.getNodes === 'function' ? Object.keys(query.getNodes()) : [],
);
const sanitized = sanitizeAiTree(tree, existingIds);
if (!sanitized) {
throw new Error('craft-tree: tree root has an unknown/invalid component type; nothing to build');
}
// sanitizeAiTree() has already guaranteed every node has a valid, unique,
// non-'ROOT' node_id and a registered resolvedName — flattenTreeForCraft
// just needs to do the structural walk (linkedNodes/SHELL_INNER/style
// normalization) common to every tree-flattening caller in this codebase.
const flat = flattenTreeForCraft(sanitized);
const craftNodes: Record<string, any> = {};
for (const [id, flatNode] of Object.entries(flat.nodes)) {
// Live Craft.js nodes need `data.type` to be the ACTUAL component
// reference (the function/class from `componentResolver`) -- not the
// `{ resolvedName }` wrapper object `flattenTreeForCraft` produces (that
// wrapper is the *serialized* form used by `actions.deserialize()`/
// `query.serialize()`, a different Craft.js entry point), and not a
// plain resolvedName string either.
//
// A plain string passes `parseFreshNode`'s own validation (it special-
// cases strings) AND `actions.addNodeTree`'s, so that alone looks fine --
// but it's wrong for RENDERING: Craft.js's node renderer does
// `React.createElement(data.type, props)` directly, so a string type
// makes React treat e.g. "Section" as a literal (invalid, lowercase-
// expected) HTML tag name instead of resolving it to the real `Section`
// component. Symptom: "is using incorrect casing" console warnings and
// the component's own render logic (and thus its content) never runs --
// reproduced live by loading a template: the header/footer rendered fine
// but the page canvas went blank. The `{ resolvedName }` wrapper object
// fails even earlier, at `parseFreshNode`/`addNodeTree`'s own validation
// ("component type (undefined) does not exist in the resolver"), because
// their resolution only accepts a string or a component reference.
//
// None of this was caught by the pre-existing mocked test for this
// function (in apply-ai-response.test.ts) because its fake
// `parseFreshNode` just echoes the input back unchanged rather than
// exercising Craft.js's real validation/rendering.
const resolvedComponent = (componentResolver as Record<string, unknown>)[flatNode.type.resolvedName];
if (flat.syntheticIds.has(id)) {
// The SHELL_INNER wrapper Container is synthesized by the flattener,
// not present in the input tree — build it directly rather than
// through query.parseFreshNode(), which would merge in Container's
// default `craft.props` (e.g. default padding) and change its look.
//
// `actions.addNodeTree`'s own validation for a non-string `data.type`
// checks `resolver[data.name]` (NOT a reverse lookup from `data.type`
// like `parseFreshNode` does) -- so `data.name` must be set to the
// resolvedName string here too, or this synthetic node fails that
// check with "component type (Container) does not exist in the
// resolver" the moment `addNodeTree` runs, even though `resolvedComponent`
// itself is perfectly valid.
craftNodes[id] = {
id,
data: { ...flatNode, type: resolvedComponent, name: flatNode.type.resolvedName },
events: { selected: false, hovered: false, dragged: false },
rules: { canDrag: () => true, canMoveIn: () => true, canMoveOut: () => true, canDrop: () => true },
};
} else {
craftNodes[id] = (query.parseFreshNode({
id,
data: { ...flatNode, type: resolvedComponent },
}) as any).toNode();
}
}
return { rootNodeId: flat.rootNodeId, nodes: craftNodes };
}
/**
* Returns a deep-cloned NodeTree where every node id in the tree
* (rootNodeId, the `nodes` map keys, each `node.id`, each internal
* `node.data.parent`, every `node.data.nodes` entry, and every
* `node.data.linkedNodes` value) has been remapped to a fresh,
* collision-free id generated by Craft.js's own id generator.
*
* The subtree root's `data.parent` is deliberately left untouched --
* `actions.addNodeTree(tree, parentId)` sets that itself when the tree is
* attached to its new parent.
*
* The input tree is not mutated.
*/
export function regenerateTreeIds(tree: NodeTree): NodeTree {
const oldIds = Object.keys(tree.nodes);
// Build old -> new id map first so all cross-references can be rewritten
// consistently regardless of iteration order.
const idMap = new Map<NodeId, NodeId>();
for (const oldId of oldIds) {
idMap.set(oldId, getRandomId());
}
const remapId = (id: NodeId): NodeId => idMap.get(id) ?? id;
const newNodes: Record<NodeId, Node> = {};
for (const oldId of oldIds) {
const oldNode = tree.nodes[oldId];
const newId = idMap.get(oldId)!;
const newParent =
oldId === tree.rootNodeId
? oldNode.data.parent // subtree root's parent is set by the caller
: oldNode.data.parent !== null && oldNode.data.parent !== undefined
? remapId(oldNode.data.parent)
: oldNode.data.parent;
const newLinkedNodes: Record<string, NodeId> = {};
for (const [slot, linkedId] of Object.entries(oldNode.data.linkedNodes || {})) {
newLinkedNodes[slot] = remapId(linkedId);
}
// Deep-clone only the mutable sub-objects (props, custom) so they're
// never shared by reference between the original node and its
// regenerated copy -- Craft.js's setProp mutates data.props in place, so
// a shallow copy here would let edits to the duplicate silently corrupt
// the original.
//
// Deliberately NOT `structuredClone(oldNode.data)` as a whole: for a
// LIVE Craft.js node (as opposed to a plain serialized one), `data.type`
// is the actual component function/class reference (see the long
// comment on `buildNodeTree` above) -- `structuredClone` cannot clone a
// function and throws `DataCloneError`, which silently broke EVERY
// duplicate/paste in the real app (masked in unit tests that mock
// `@craftjs/core` with plain-data fake nodes, so `toNodeTree()` never
// actually returns a function there). `type` is a stable reference that
// both the original and the duplicate should point at unchanged, so it
// never needed cloning in the first place.
const clonedData = {
...oldNode.data,
props: structuredClone(oldNode.data.props),
custom: structuredClone(oldNode.data.custom),
};
const newNode: Node = {
...oldNode,
id: newId,
data: {
...clonedData,
parent: newParent,
nodes: (oldNode.data.nodes || []).map(remapId),
linkedNodes: newLinkedNodes,
},
};
newNodes[newId] = newNode;
}
return {
rootNodeId: remapId(tree.rootNodeId),
nodes: newNodes,
};
}