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site-builder/craft/src/utils/apply-ai-response.ts
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import { useEditor } from '@craftjs/core';
import type { NodeTree } from '@craftjs/core';
import { usePages } from '../state/PageContext';
import { SitesmithResponse, SerializedTreeNode, SitesmithPatchOp } from '../types/sitesmith';
import { sanitizeAiTree, flattenTreeForCraft } from './craft-tree';
// Re-exported for existing callers/tests that import sanitizeAiTree from
// this module — the implementation now lives in craft-tree.ts alongside the
// shared flattener, since treeToState (PageContext.tsx) needs the same
// validation this module pioneered.
export { sanitizeAiTree };
/**
* update_props may never touch these keys, regardless of what the AI sends.
* `node_id` is the stable identifier other ops (and findNodeIdByAiNodeId)
* rely on to re-target a node in later turns of the conversation — letting
* the AI clobber it would silently orphan future patches.
*/
const PROTECTED_UPDATE_PROPS_KEYS = new Set<string>(['node_id']);
/**
* Build a Craft.js `NodeTree` from a `SerializedTreeNode` using `query.parseFreshNode`.
* This is the correct way to construct a tree for `actions.addNodeTree()` when
* inserting/replacing sections or individual nodes.
*/
function buildNodeTree(query: any, tree: SerializedTreeNode): NodeTree {
// Validate + sanitize at the AI boundary before touching Craft.js at all:
// unknown resolvedNames are dropped (never reach parseFreshNode/addNodeTree,
// which would throw), and ids are repaired ('ROOT'/empty/colliding →
// regenerated) against the live document's existing node ids so a new
// AI-supplied id can never clobber or duplicate one already on the canvas.
const existingIds = new Set<string>(
typeof query?.getNodes === 'function' ? Object.keys(query.getNodes()) : [],
);
const sanitized = sanitizeAiTree(tree, existingIds);
if (!sanitized) {
throw new Error('sitesmith: AI tree root has an unknown/invalid component type; nothing to build');
}
// sanitizeAiTree() has already guaranteed every node has a valid, unique,
// non-'ROOT' node_id and a registered resolvedName — the shared flattener
// just needs to do the structural walk (linkedNodes/SHELL_INNER/style
// normalization) common to every tree-flattening caller in this codebase.
const flat = flattenTreeForCraft(sanitized);
const craftNodes: Record<string, any> = {};
for (const [id, flatNode] of Object.entries(flat.nodes)) {
if (flat.syntheticIds.has(id)) {
// The SHELL_INNER wrapper Container is synthesized by the flattener,
// not present in the AI's tree — build it directly rather than
// through query.parseFreshNode(), which would merge in Container's
// default `craft.props` (e.g. default padding) and change its look.
craftNodes[id] = {
id,
data: { ...flatNode },
events: { selected: false, hovered: false, dragged: false },
rules: { canDrag: () => true, canMoveIn: () => true, canMoveOut: () => true, canDrop: () => true },
};
} else {
craftNodes[id] = (query.parseFreshNode({ id, data: { ...flatNode } }) as any).toNode();
}
}
return { rootNodeId: flat.rootNodeId, nodes: craftNodes };
}
/**
* Find the Craft.js node id that corresponds to an AI node_id value.
* Checks `data.props.node_id` first, then falls back to raw id equality.
*/
export function findNodeIdByAiNodeId(query: any, aiNodeId: string): string | null {
const all = query.getNodes() as Record<string, any>;
for (const [id, n] of Object.entries(all)) {
if (n.data?.props?.node_id === aiNodeId) return id;
if (id === aiNodeId) return id;
}
return null;
}
/** Exported for unit tests */
export const __test = { findNodeIdByAiNodeId, buildNodeTree, applyPatch };
/**
* React hook that returns an `apply` function.
* Call `apply(response)` after a successful Sitesmith API call to materialize
* the AI's instructions into the editor.
*/
export function useApplyAiResponse() {
const { actions, query } = useEditor();
const pages = usePages();
/**
* @param targetNodeId If set and the AI returned a section-scoped replace
* instead of a patch, treat the first returned tree as a replacement for
* this node (the user said "edit this block" — they don't want a new
* section appended at the bottom).
*/
return async function apply(
resp: SitesmithResponse,
targetNodeId?: string,
): Promise<{ ok: boolean; message?: string }> {
// 'ask' type = AI wants clarification, nothing to apply
if (resp.type === 'ask') return { ok: true };
if (resp.type === 'replace') {
if (resp.scope === 'site') {
pages.replaceAllPages(resp.pages.map((p) => ({ name: p.name, tree: p.tree })));
if (resp.header) pages.setHeader(resp.header.tree);
if (resp.footer) pages.setFooter(resp.footer.tree);
return { ok: true };
}
if (resp.scope === 'page') {
pages.replaceCurrentPage(resp.pages[0]);
return { ok: true };
}
if (resp.scope === 'section') {
// When targeted at a specific node, the AI's tree replaces that node
// in place (vs appending a fresh section at the end of ROOT).
if (targetNodeId && resp.pages.length > 0) {
try {
const nodeTree = buildNodeTree(query, resp.pages[0].tree);
const parent: string = query.node(targetNodeId).get().data.parent ?? 'ROOT';
const siblings: string[] = query.node(parent).childNodes();
const index = siblings.indexOf(targetNodeId);
actions.delete(targetNodeId);
actions.addNodeTree(nodeTree, parent, index);
return { ok: true };
} catch (e) {
console.warn('sitesmith: targeted section replace failed, falling back to append', e);
}
}
// Insert each provided tree as a new node tree appended to ROOT
for (const p of resp.pages) {
try {
const nodeTree = buildNodeTree(query, p.tree);
actions.addNodeTree(nodeTree, 'ROOT');
} catch (e) {
console.warn('sitesmith: failed to add section tree', e);
}
}
return { ok: true };
}
}
if (resp.type === 'patch') {
return applyPatch(actions, query, resp.ops);
}
return { ok: false, message: 'Unknown response type' };
};
}
function applyPatch(
actions: any,
query: any,
ops: SitesmithPatchOp[],
): { ok: boolean; message?: string } {
for (const op of ops) {
const id = findNodeIdByAiNodeId(query, op.node_id);
if (!id) {
console.warn('sitesmith patch: node_id not found, skipping op:', op.node_id, op.op);
continue;
}
switch (op.op) {
case 'update_props': {
const patchProps = op.props;
if (!patchProps || typeof patchProps !== 'object' || Array.isArray(patchProps)) {
console.warn('sitesmith patch: update_props with invalid props payload, skipping', op.node_id);
break;
}
actions.setProp(id, (p: any) => {
for (const [key, value] of Object.entries(patchProps)) {
if (PROTECTED_UPDATE_PROPS_KEYS.has(key)) {
console.warn(`sitesmith patch: refusing to overwrite protected prop "${key}"`);
continue;
}
// Merge `style` shallowly instead of blindly replacing it — the
// AI usually only means to change one or two style keys, and a
// blind Object.assign would clobber every other style the user
// (or a previous AI turn) had already set.
if (key === 'style') {
if (value && typeof value === 'object' && !Array.isArray(value)) {
const existingStyle = p.style && typeof p.style === 'object' ? p.style : {};
p.style = { ...existingStyle, ...(value as Record<string, unknown>) };
} else {
// `style: null` (or any other non-object) is not a valid
// style patch — ignore it rather than clobbering the whole
// style object with null/undefined/a stray primitive.
console.warn('sitesmith patch: update_props ignoring non-object "style" value', value);
}
} else {
p[key] = value;
}
}
});
break;
}
case 'replace_node': {
try {
const nodeTree = buildNodeTree(query, op.tree);
const parent: string = query.node(id).get().data.parent ?? 'ROOT';
const siblings: string[] = query.node(parent).childNodes();
const index = siblings.indexOf(id);
actions.delete(id);
actions.addNodeTree(nodeTree, parent, index);
} catch (e) {
console.warn('sitesmith patch: replace_node failed', e);
}
break;
}
case 'insert_after':
case 'insert_before': {
try {
const nodeTree = buildNodeTree(query, op.tree);
const parent: string = query.node(id).get().data.parent ?? 'ROOT';
const siblings: string[] = query.node(parent).childNodes();
const index = siblings.indexOf(id);
const at = op.op === 'insert_after' ? index + 1 : index;
actions.addNodeTree(nodeTree, parent, at);
} catch (e) {
console.warn(`sitesmith patch: ${op.op} failed`, e);
}
break;
}
case 'delete_node':
try {
actions.delete(id);
} catch (e) {
console.warn('sitesmith patch: delete_node failed', e);
}
break;
default:
// Every SitesmithPatchOp variant is handled above, so `op` is typed
// `never` here at compile time — but the AI response is untrusted
// JSON (see useSitesmith.ts's `j: SendResult = await r.json()`), so
// a malformed/unrecognized `op` field can still reach this branch at
// runtime. Log the raw value rather than assuming a shape.
console.warn('sitesmith patch: unknown op', op);
}
}
return { ok: true };
}