feat(builder): mobile-B touch editing -- selection toolbar, tap-to-add, swipe-dismiss

Phase B makes the Craft.js editor genuinely usable by touch on top of Phase
A's responsive shell, gated entirely behind useIsMobile()/<=768px:

- Extract useNodeActions(nodeId) out of ContextMenu.tsx (move/duplicate/
  delete/select-parent), shared by the desktop right-click menu (behavior
  unchanged) and the new mobile MobileSelectionToolbar.
- MobileSelectionToolbar: bottom-fixed selection toolbar (Move Up/Down,
  Duplicate, Select Parent, Edit Styles, two-tap Delete confirm), hidden
  while a sheet is open.
- BlocksPanel: tap-to-add on mobile (insert after selection, close sheet,
  select + scroll the new node into view); desktop drag/double-click
  unchanged.
- LayersPanel rows >=44px on mobile; HeadCodeModal portaled to document.body
  (same fix TemplateModal already had); BottomSheet gets swipe-to-dismiss
  and on-screen-keyboard clearance via a new useVisualViewportInsets hook.

Also fixes two pre-existing bugs surfaced only by driving a real Craft.js
document with Playwright touch input (masked by tests that mock
@craftjs/core): regenerateTreeIds structuredClone'd a live node's whole
data object, including the component function reference in data.type,
throwing DataCloneError and silently breaking Duplicate/Paste for every
node type; and an earlier useNodeActions draft cached canMoveUp/canMoveDown
inside a useEditor collector closed over nodeId, which goes stale for one
render whenever the selection changes without an unrelated store event.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 08:07:51 -07:00
co-authored by Claude Opus 4.8
parent 2a071bc7ab
commit 2c8425ffb0
13 changed files with 1023 additions and 93 deletions
+103 -19
View File
@@ -1,5 +1,7 @@
import React, { useState } from 'react';
import React, { useCallback, useState } from 'react';
import { useEditor } from '@craftjs/core';
import { useIsMobile } from '../../hooks/useIsMobile';
import { useMobileChrome } from '../../state/MobileChromeContext';
import { Container } from '../../components/layout/Container';
import { Section } from '../../components/layout/Section';
import { ColumnLayout } from '../../components/layout/ColumnLayout';
@@ -146,6 +148,8 @@ const categories: CategoryDef[] = [
export const BlocksPanel: React.FC = () => {
const { connectors, actions, query } = useEditor();
const isMobile = useIsMobile();
const { closeSheet } = useMobileChrome();
const [collapsed, setCollapsed] = useState<Record<string, boolean>>(() => {
const initial: Record<string, boolean> = {};
categories.forEach((cat, index) => {
@@ -158,6 +162,101 @@ export const BlocksPanel: React.FC = () => {
setCollapsed((prev) => ({ ...prev, [categoryId]: !prev[categoryId] }));
};
/** Default insertion target when there's no usable selection to anchor
* to: the first real Craft.js canvas in the document (falls back to
* ROOT). Extracted from the pre-existing onDoubleClick handler so
* tap-to-add (mobile, item 3) and double-click (desktop, unchanged) share
* the exact same fallback. */
const findDefaultCanvasId = useCallback((): string => {
try {
const serialized = JSON.parse(query.serialize());
const nodeIds = Object.keys(serialized);
for (const id of nodeIds) {
if (serialized[id].isCanvas && id !== 'ROOT') return id;
}
} catch {
// Fall through to ROOT below.
}
return 'ROOT';
}, [query]);
/**
* Builds a fresh node tree for `block` and inserts it into the canvas,
* returning the new node's id (or null on failure). Shared by desktop's
* double-click (unchanged behavior/position: always appended to
* `findDefaultCanvasId()`) and mobile's tap-to-add (item 3), which instead
* prefers inserting as a sibling right after the current selection --
* `insertAfterSelection: true` only from the mobile tap handler below.
*/
const addBlockNode = useCallback((block: BlockDef, insertAfterSelection: boolean): string | null => {
try {
const tree = query.parseReactElement(React.cloneElement(block.component)).toNodeTree();
let inserted = false;
if (insertAfterSelection) {
try {
const selectedIds = query.getEvent('selected').all();
const selectedId = selectedIds.length > 0 ? selectedIds[0] : null;
if (selectedId && selectedId !== 'ROOT') {
const selectedNode = query.node(selectedId).get();
const parentId = selectedNode?.data?.parent;
if (parentId) {
const parent = query.node(parentId).get();
const siblings: string[] = parent?.data?.nodes || [];
const idx = siblings.indexOf(selectedId);
if (idx !== -1) {
actions.addNodeTree(tree, parentId, idx + 1);
inserted = true;
}
}
}
} catch {
// Selection isn't a valid sibling target (e.g. lives in a
// linkedNodes slot) -- fall through to the default canvas below.
}
}
if (!inserted) {
actions.addNodeTree(tree, findDefaultCanvasId());
}
return tree.rootNodeId;
} catch (e) {
console.error('Failed to add block:', e);
return null;
}
}, [query, actions, findDefaultCanvasId]);
/**
* Mobile tap-to-add (item 3): a single tap on a block tile inserts it,
* closes the Blocks sheet, then selects the new node and scrolls it into
* view so the user immediately sees it (and gets the selection toolbar).
* The select/scroll step is deferred two animation frames past the
* `addNodeTree` call -- Craft.js's own state update (and thus the new
* node's real DOM element) lands asynchronously after this handler
* returns, so `query.node(id).get().dom` isn't populated yet if read
* synchronously here.
*/
const handleTapToAdd = useCallback((block: BlockDef) => {
const newId = addBlockNode(block, true);
closeSheet();
if (!newId) return;
requestAnimationFrame(() => {
try {
actions.selectNode(newId);
} catch {
// Node may have failed to mount -- nothing to select.
}
requestAnimationFrame(() => {
try {
query.node(newId).get()?.dom?.scrollIntoView({ behavior: 'smooth', block: 'center' });
} catch {
// Best-effort scroll -- not fatal if the node/DOM isn't found.
}
});
});
}, [addBlockNode, closeSheet, actions, query]);
return (
<div>
{categories.map((category) => {
@@ -178,24 +277,9 @@ export const BlocksPanel: React.FC = () => {
key={block.id}
className="block-item"
ref={(ref) => { if (ref) connectors.create(ref, block.component); }}
onDoubleClick={() => {
try {
const serialized = JSON.parse(query.serialize());
const nodeIds = Object.keys(serialized);
let canvasId = 'ROOT';
for (const nodeId of nodeIds) {
if (serialized[nodeId].isCanvas && nodeId !== 'ROOT') {
canvasId = nodeId;
break;
}
}
const tree = query.parseReactElement(React.cloneElement(block.component)).toNodeTree();
actions.addNodeTree(tree, canvasId);
} catch (e) {
console.error('Failed to add block:', e);
}
}}
title={`Drag or double-click to add ${block.label}`}
onDoubleClick={() => addBlockNode(block, false)}
onClick={isMobile ? () => handleTapToAdd(block) : undefined}
title={isMobile ? `Tap to add ${block.label}` : `Drag or double-click to add ${block.label}`}
>
<i className={`fa ${block.icon} block-item-icon`} />
<span className="block-item-label">{block.label}</span>