feat(builder): mobile-B touch editing -- selection toolbar, tap-to-add, swipe-dismiss
Phase B makes the Craft.js editor genuinely usable by touch on top of Phase A's responsive shell, gated entirely behind useIsMobile()/<=768px: - Extract useNodeActions(nodeId) out of ContextMenu.tsx (move/duplicate/ delete/select-parent), shared by the desktop right-click menu (behavior unchanged) and the new mobile MobileSelectionToolbar. - MobileSelectionToolbar: bottom-fixed selection toolbar (Move Up/Down, Duplicate, Select Parent, Edit Styles, two-tap Delete confirm), hidden while a sheet is open. - BlocksPanel: tap-to-add on mobile (insert after selection, close sheet, select + scroll the new node into view); desktop drag/double-click unchanged. - LayersPanel rows >=44px on mobile; HeadCodeModal portaled to document.body (same fix TemplateModal already had); BottomSheet gets swipe-to-dismiss and on-screen-keyboard clearance via a new useVisualViewportInsets hook. Also fixes two pre-existing bugs surfaced only by driving a real Craft.js document with Playwright touch input (masked by tests that mock @craftjs/core): regenerateTreeIds structuredClone'd a live node's whole data object, including the component function reference in data.type, throwing DataCloneError and silently breaking Duplicate/Paste for every node type; and an earlier useNodeActions draft cached canMoveUp/canMoveDown inside a useEditor collector closed over nodeId, which goes stale for one render whenever the selection changes without an unrelated store event. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,7 @@
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import React, { useState } from 'react';
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import React, { useCallback, useState } from 'react';
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import { useEditor } from '@craftjs/core';
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import { useIsMobile } from '../../hooks/useIsMobile';
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import { useMobileChrome } from '../../state/MobileChromeContext';
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import { Container } from '../../components/layout/Container';
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import { Section } from '../../components/layout/Section';
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import { ColumnLayout } from '../../components/layout/ColumnLayout';
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@@ -146,6 +148,8 @@ const categories: CategoryDef[] = [
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export const BlocksPanel: React.FC = () => {
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const { connectors, actions, query } = useEditor();
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const isMobile = useIsMobile();
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const { closeSheet } = useMobileChrome();
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const [collapsed, setCollapsed] = useState<Record<string, boolean>>(() => {
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const initial: Record<string, boolean> = {};
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categories.forEach((cat, index) => {
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@@ -158,6 +162,101 @@ export const BlocksPanel: React.FC = () => {
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setCollapsed((prev) => ({ ...prev, [categoryId]: !prev[categoryId] }));
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};
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/** Default insertion target when there's no usable selection to anchor
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* to: the first real Craft.js canvas in the document (falls back to
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* ROOT). Extracted from the pre-existing onDoubleClick handler so
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* tap-to-add (mobile, item 3) and double-click (desktop, unchanged) share
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* the exact same fallback. */
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const findDefaultCanvasId = useCallback((): string => {
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try {
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const serialized = JSON.parse(query.serialize());
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const nodeIds = Object.keys(serialized);
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for (const id of nodeIds) {
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if (serialized[id].isCanvas && id !== 'ROOT') return id;
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}
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} catch {
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// Fall through to ROOT below.
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}
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return 'ROOT';
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}, [query]);
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/**
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* Builds a fresh node tree for `block` and inserts it into the canvas,
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* returning the new node's id (or null on failure). Shared by desktop's
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* double-click (unchanged behavior/position: always appended to
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* `findDefaultCanvasId()`) and mobile's tap-to-add (item 3), which instead
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* prefers inserting as a sibling right after the current selection --
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* `insertAfterSelection: true` only from the mobile tap handler below.
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*/
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const addBlockNode = useCallback((block: BlockDef, insertAfterSelection: boolean): string | null => {
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try {
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const tree = query.parseReactElement(React.cloneElement(block.component)).toNodeTree();
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let inserted = false;
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if (insertAfterSelection) {
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try {
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const selectedIds = query.getEvent('selected').all();
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const selectedId = selectedIds.length > 0 ? selectedIds[0] : null;
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if (selectedId && selectedId !== 'ROOT') {
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const selectedNode = query.node(selectedId).get();
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const parentId = selectedNode?.data?.parent;
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if (parentId) {
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const parent = query.node(parentId).get();
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const siblings: string[] = parent?.data?.nodes || [];
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const idx = siblings.indexOf(selectedId);
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if (idx !== -1) {
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actions.addNodeTree(tree, parentId, idx + 1);
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inserted = true;
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}
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}
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}
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} catch {
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// Selection isn't a valid sibling target (e.g. lives in a
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// linkedNodes slot) -- fall through to the default canvas below.
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}
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}
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if (!inserted) {
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actions.addNodeTree(tree, findDefaultCanvasId());
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}
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return tree.rootNodeId;
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} catch (e) {
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console.error('Failed to add block:', e);
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return null;
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}
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}, [query, actions, findDefaultCanvasId]);
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/**
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* Mobile tap-to-add (item 3): a single tap on a block tile inserts it,
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* closes the Blocks sheet, then selects the new node and scrolls it into
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* view so the user immediately sees it (and gets the selection toolbar).
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* The select/scroll step is deferred two animation frames past the
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* `addNodeTree` call -- Craft.js's own state update (and thus the new
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* node's real DOM element) lands asynchronously after this handler
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* returns, so `query.node(id).get().dom` isn't populated yet if read
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* synchronously here.
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*/
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const handleTapToAdd = useCallback((block: BlockDef) => {
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const newId = addBlockNode(block, true);
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closeSheet();
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if (!newId) return;
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requestAnimationFrame(() => {
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try {
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actions.selectNode(newId);
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} catch {
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// Node may have failed to mount -- nothing to select.
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}
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requestAnimationFrame(() => {
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try {
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query.node(newId).get()?.dom?.scrollIntoView({ behavior: 'smooth', block: 'center' });
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} catch {
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// Best-effort scroll -- not fatal if the node/DOM isn't found.
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}
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});
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});
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}, [addBlockNode, closeSheet, actions, query]);
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return (
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<div>
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{categories.map((category) => {
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@@ -178,24 +277,9 @@ export const BlocksPanel: React.FC = () => {
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key={block.id}
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className="block-item"
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ref={(ref) => { if (ref) connectors.create(ref, block.component); }}
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onDoubleClick={() => {
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try {
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const serialized = JSON.parse(query.serialize());
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const nodeIds = Object.keys(serialized);
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let canvasId = 'ROOT';
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for (const nodeId of nodeIds) {
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if (serialized[nodeId].isCanvas && nodeId !== 'ROOT') {
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canvasId = nodeId;
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break;
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}
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}
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const tree = query.parseReactElement(React.cloneElement(block.component)).toNodeTree();
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actions.addNodeTree(tree, canvasId);
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} catch (e) {
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console.error('Failed to add block:', e);
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}
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}}
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title={`Drag or double-click to add ${block.label}`}
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onDoubleClick={() => addBlockNode(block, false)}
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onClick={isMobile ? () => handleTapToAdd(block) : undefined}
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title={isMobile ? `Tap to add ${block.label}` : `Drag or double-click to add ${block.label}`}
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>
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<i className={`fa ${block.icon} block-item-icon`} />
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<span className="block-item-label">{block.label}</span>
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