feat(builder): mobile-responsive editor chrome (Phase A)

Makes the Craft.js editor usable on phones (≤768px) without touching desktop
layout/behavior: a useIsMobile() hook gates a bottom tab bar + sheets (hosting
the existing Blocks/Pages/Layers/Assets/Styles panels unchanged) in place of
the side panels, a collapsed TopBar with a "..." overflow menu, 44px touch
targets, 16px inputs, dvh/safe-area-aware sizing, and small copy/overflow
fixes (empty-canvas hint, Templates modal tabs + close button).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 06:54:15 -07:00
parent 329a782052
commit 979331b12d
10 changed files with 852 additions and 64 deletions
+7 -1
View File
@@ -5,6 +5,7 @@ import { usePages } from '../state/PageContext';
import { DeviceMode } from '../types';
import { DEVICE_WIDTHS } from '../constants/presets';
import { exportBodyHtml } from '../utils/html-export';
import { useIsMobile } from '../hooks/useIsMobile';
interface CanvasProps {
device: DeviceMode;
@@ -112,13 +113,18 @@ export const EmptyCanvasHint: React.FC = () => {
isDragging: state.events.dragged.size > 0,
};
});
const isMobile = useIsMobile();
if (!isEmpty || isDragging) return null;
return (
<div className="empty-canvas-hint">
<i className="fa fa-cubes" aria-hidden />
<span>Drag blocks from the left panel, or pick a Template to start.</span>
<span>
{isMobile
? <>Tap <strong>Blocks</strong> below to add content, or pick a Template to start.</>
: 'Drag blocks from the left panel, or pick a Template to start.'}
</span>
</div>
);
};