feat(site-builder): page duplicate/reorder/set-landing + fix cross-page node copy/paste
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,3 +1,5 @@
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import type { Node, NodeId, NodeTree } from '@craftjs/core';
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/**
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* Tiny shared clipboard for canvas node copy/paste.
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*
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@@ -9,15 +11,71 @@
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* Deliberately not React state -- nothing in the UI needs to re-render
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* reactively when the clipboard changes; consumers just read the current
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* value at the moment they need it (on paste, or when a menu opens).
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*
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* Historical bug (cross-page copy/paste): this used to store only the copied
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* node's bare id (`clipboardNodeId`) and re-resolve it via `query.node(id)`
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* at paste time. That works fine same-page, but the moment the user switches
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* pages the canvas is re-deserialized to the target page's Craft.js state --
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* the copied id no longer exists in `query` at all -- so a cross-page paste
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* silently no-op'd (or threw, caught, and swallowed). Storing a detached
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* TREE SNAPSHOT at copy time instead means paste never needs to look the
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* source id up again: it just hands the snapshot to `regenerateTreeIds` +
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* `actions.addNodeTree`, which works identically regardless of which page's
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* state is currently loaded on the canvas.
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*/
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let clipboardNodeId: string | null = null;
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let clipboardTree: NodeTree | null = null;
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/** Returns the id of the node currently on the clipboard, or null if empty. */
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export function getClipboardNodeId(): string | null {
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return clipboardNodeId;
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/**
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* Deep, detached clone of a live Craft.js `NodeTree` (as returned by
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* `query.node(id).toNodeTree()`).
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*
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* Not a plain `structuredClone(tree)`: for a REAL (live) Craft.js node,
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* `data.type` is the actual component function/class reference (not a
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* serializable `{resolvedName}` wrapper) -- `structuredClone` cannot clone a
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* function and throws `DataCloneError` (see the identical note on
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* `regenerateTreeIds` in `utils/craft-tree.ts`, which hit this exact bug
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* historically). `type` is a stable reference shared by every node of that
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* component across the whole app (it doesn't change per page), so it's safe
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* to keep by reference -- only the mutable per-node data (`props`, `custom`,
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* `nodes`, `linkedNodes`) needs an actual deep copy so a later mutation (a
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* subsequent paste's `setProp`, or a fresh copy of the same live node)
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* can never reach back into this stored snapshot.
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*/
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function cloneNodeTree(tree: NodeTree): NodeTree {
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const nodes: Record<NodeId, Node> = {};
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for (const [id, node] of Object.entries(tree.nodes)) {
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nodes[id] = {
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...node,
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data: {
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...node.data,
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props: structuredClone(node.data.props),
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custom: structuredClone(node.data.custom),
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nodes: [...(node.data.nodes || [])],
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linkedNodes: { ...(node.data.linkedNodes || {}) },
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},
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};
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}
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return { rootNodeId: tree.rootNodeId, nodes };
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}
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/** Sets (or clears, with `null`) the node id on the clipboard. */
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export function setClipboardNodeId(nodeId: string | null): void {
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clipboardNodeId = nodeId;
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/**
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* Returns the tree snapshot currently on the clipboard, or null if empty.
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* The returned tree is safe to hand straight to `regenerateTreeIds` --
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* `regenerateTreeIds` never mutates its input, so repeated pastes of the
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* same clipboard contents (including across a page switch) all work off the
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* same untouched snapshot.
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*/
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export function getClipboardTree(): NodeTree | null {
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return clipboardTree;
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}
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/**
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* Sets (or clears, with `null`) the tree snapshot on the clipboard. The tree
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* is deep-cloned before being stored (see `cloneNodeTree`) so it is fully
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* detached from the live Craft.js node it was captured from -- it survives
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* that node being deleted, mutated, or (the whole point) the canvas being
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* re-deserialized to a different page entirely.
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*/
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export function setClipboardTree(tree: NodeTree | null): void {
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clipboardTree = tree ? cloneNodeTree(tree) : null;
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}
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