fix(builder): render template header/footer nested content in zone preview + export

TemplateModal's addTemplateComponents() built each template component via
React.createElement(Component, comp.props) without ever passing
comp.children, silently dropping every nested children array authored in
templates/definitions.ts (header/footer Container > Logo/Menu/TextBlock,
page Section > Heading/TextBlock/ButtonLink). The resulting Craft.js node had
nodes: [], so the header/footer zone preview (ZonePreview -> exportBodyHtml)
rendered as an empty strip, and published output was affected the same way.

Fix converts each TemplateComponent to a SerializedTreeNode and reuses
craft-tree.ts's buildNodeTree (sanitize -> flatten -> materialize) -- the
same tested tree pipeline already used for AI-generated content -- instead
of hand-rolling a React-element tree, since a naive nested-children fix via
parseReactElement crashes any component with an internal SHELL_INNER linked
canvas (Section/BackgroundSection/FormContainer) or linked columns
(ColumnLayout). Also fixes two latent bugs in buildNodeTree itself, only
surfaced by exercising it against a real Craft.js editor for the first time:
data.type must be the actual resolved component reference (not a string or
{resolvedName} object) for correct rendering, and the synthesized SHELL_INNER
node needs data.name set for actions.addNodeTree's own validation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 06:19:26 -07:00
co-authored by Claude Opus 4.8
parent 8aeadefa88
commit da558fd52d
6 changed files with 386 additions and 67 deletions
+7 -53
View File
@@ -1,14 +1,14 @@
import { useEditor } from '@craftjs/core';
import type { NodeTree } from '@craftjs/core';
import { usePages } from '../state/PageContext';
import { SitesmithResponse, SerializedTreeNode, SitesmithPatchOp } from '../types/sitesmith';
import { sanitizeAiTree, flattenTreeForCraft } from './craft-tree';
import { sanitizeAiTree, buildNodeTree } from './craft-tree';
// Re-exported for existing callers/tests that import sanitizeAiTree from
// this module — the implementation now lives in craft-tree.ts alongside the
// shared flattener, since treeToState (PageContext.tsx) needs the same
// validation this module pioneered.
export { sanitizeAiTree };
// Re-exported for existing callers/tests that import sanitizeAiTree/
// buildNodeTree from this module — the implementation lives in craft-tree.ts
// alongside the shared flattener: `templates/apply-template.ts` needs the
// exact same tree-materialization logic to load template header/footer/page
// content (see the doc comment on `buildNodeTree` in craft-tree.ts).
export { sanitizeAiTree, buildNodeTree };
/**
* update_props may never touch these keys, regardless of what the AI sends.
@@ -18,52 +18,6 @@ export { sanitizeAiTree };
*/
const PROTECTED_UPDATE_PROPS_KEYS = new Set<string>(['node_id']);
/**
* Build a Craft.js `NodeTree` from a `SerializedTreeNode` using `query.parseFreshNode`.
* This is the correct way to construct a tree for `actions.addNodeTree()` when
* inserting/replacing sections or individual nodes.
*/
function buildNodeTree(query: any, tree: SerializedTreeNode): NodeTree {
// Validate + sanitize at the AI boundary before touching Craft.js at all:
// unknown resolvedNames are dropped (never reach parseFreshNode/addNodeTree,
// which would throw), and ids are repaired ('ROOT'/empty/colliding →
// regenerated) against the live document's existing node ids so a new
// AI-supplied id can never clobber or duplicate one already on the canvas.
const existingIds = new Set<string>(
typeof query?.getNodes === 'function' ? Object.keys(query.getNodes()) : [],
);
const sanitized = sanitizeAiTree(tree, existingIds);
if (!sanitized) {
throw new Error('sitesmith: AI tree root has an unknown/invalid component type; nothing to build');
}
// sanitizeAiTree() has already guaranteed every node has a valid, unique,
// non-'ROOT' node_id and a registered resolvedName — the shared flattener
// just needs to do the structural walk (linkedNodes/SHELL_INNER/style
// normalization) common to every tree-flattening caller in this codebase.
const flat = flattenTreeForCraft(sanitized);
const craftNodes: Record<string, any> = {};
for (const [id, flatNode] of Object.entries(flat.nodes)) {
if (flat.syntheticIds.has(id)) {
// The SHELL_INNER wrapper Container is synthesized by the flattener,
// not present in the AI's tree — build it directly rather than
// through query.parseFreshNode(), which would merge in Container's
// default `craft.props` (e.g. default padding) and change its look.
craftNodes[id] = {
id,
data: { ...flatNode },
events: { selected: false, hovered: false, dragged: false },
rules: { canDrag: () => true, canMoveIn: () => true, canMoveOut: () => true, canDrop: () => true },
};
} else {
craftNodes[id] = (query.parseFreshNode({ id, data: { ...flatNode } }) as any).toNode();
}
}
return { rootNodeId: flat.rootNodeId, nodes: craftNodes };
}
/**
* Find the Craft.js node id that corresponds to an AI node_id value.
* Checks `data.props.node_id` first, then falls back to raw id equality.