Each component defined a .craft.related.settings panel that was never
rendered -- the right panel renders only GuidedStyles (per-type
*StylePanel components), never .related.settings. Removed all dead
settings components across every component, their settings-only helpers
(including the dead uploadToWhp/showBrowser/handleBrowse asset-browse
blocks in Logo/Navbar/VideoBlock/FeaturesGrid, and CtasEditor in
_cta-helpers), and dropped the now-empty related keys. Render output,
.craft props/rules, and toHtml statics are unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the ad-hoc upload/browse/URL blocks in ImageStylePanel, HeroStylePanel
(bgImage + bgVideo), BackgroundSectionStylePanel, NavStylePanel (standalone
Logo imageSrc + Navbar logoImage), MediaStylePanel (Gallery/ContentSlider
array items), and FeaturesEditor (per-feature image) with the shared
AssetPicker component, dropping each panel's duplicated local
showBrowser/browserAssets/handleUpload state and inline asset-browser JSX.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Introduces src/ui/AssetPicker.tsx, a single component that replaces the
~6 copy-pasted image-source UIs (upload/browse/URL) with one that also
supports video via `mediaType`. Full variant mirrors ImageStylePanel's
existing look; compact variant is a tight single row for array-editor
item cards. Both share all state/handler logic, built on the C1
uploadAsset/listAssets util.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extract uploadAsset/listAssets into utils/assets.ts, lifting the exact
uploadToWhp body and list_assets fetch pattern already duplicated across
shared.tsx/ImageBlock/Logo/Navbar/etc. shared.tsx's uploadToWhp is now a
thin re-export (`export const uploadToWhp = uploadAsset`) so its ~6
existing callers are unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds an AI-boundary validation/sanitization pass in apply-ai-response.ts so
malformed or malicious Sitesmith output can never crash addNodeTree or
corrupt live craft state:
- resolvedName allowlist: any node whose type.resolvedName is not a
registered component in componentResolver is dropped (with its subtree)
and a console.warn is logged; buildNodeTree throws before touching
Craft.js if the tree ROOT itself is invalid, which existing call sites
already catch and warn on (fail soft, never throws into addNodeTree).
- update_props protected-key list (node_id) — an AI-supplied node_id can no
longer overwrite the target node's real id; style is merged shallowly
instead of replaced wholesale so unrelated existing style keys survive.
- id policy: regenerate, never skip. Any AI-supplied node id that is
'ROOT', empty/non-string, or collides with an existing/already-used id is
replaced with a fresh ai-auto-N id; the node itself is kept.
Extends apply-ai-response.test.ts with coverage for all of the above plus
regression tests proving fully-valid AI responses still apply exactly as
before.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Editing the Header/Footer sets activePageId to '__header__'/'__footer__',
which matches no entry in `pages`. save() was serializing the live canvas
into the top-level page slots (mislabeled as page content, matching no
page) while exporting header/footer from stale stored state — auto-save
every 30s silently dropped header/footer edits.
Extract buildSavePayload() as a pure, unit-tested helper: header/footer
craft state now comes from the live canvas when that zone is being
edited (else stored state), and the top-level page fields fall back to
the landing page's stored state when a header/footer zone is active,
so page content is never clobbered or mislabeled.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
regenerateTreeIds shallow-copied each node's data, leaving data.props (and
data.custom) as the same object reference between the original node and its
duplicate/pasted copy. Craft.js's setProp mutates data.props in place, so
editing the duplicate's props silently mutated the original too. Deep-clone
data via structuredClone before applying id remaps so no mutable sub-object
is shared between original and regenerated nodes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Craft.js duplicate (ContextMenu + keyboard shortcut) and paste were reusing
the original node's toNodeTree() output verbatim, so addNodeTree() inserted
duplicate node ids into the editor tree. Added regenerateTreeIds() which
deep-clones a NodeTree and remaps rootNodeId, node map keys, node.id,
internal node.data.parent, node.data.nodes, and node.data.linkedNodes via
Craft.js's own getRandomId(). Also fixed pasteNode to insert as a sibling
of the right-clicked node (using its parent) instead of using a leaf node
as the new parent, which previously threw.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
sanitizeCssValue's blanket `;` strip ran on the whole value AFTER url(...)
content was already safely re-wrapped, corrupting legitimate
data:image/png;base64,... URLs pasted into Background Image fields
(the MIME/base64 separator `;` was deleted, breaking the data URI in
exported/published HTML). Scope the `;`/`"` breakout sanitization to the
segments outside url(...) matches only -- the url() branch is already
fully safe via escapeAttr(safeUrl(...)) and must not be re-stripped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cssPropsToString() joined raw CSSProperties values into a style="..."
attribute with zero escaping, so any component spreading user-controlled
values into inline styles (background-image url(), etc.) could break
out of the attribute or inject a second declaration -- this is what
made BackgroundSection/HeroSimple/CallToAction/Section's bg-image
url() sites (flagged in the A3 brief) safe without needing a per-call-
site fix, since they already route through this helper.
Each string value is now sanitized: url(...) contents are validated
through safeUrl and re-wrapped escaped, stray `;` (the only way to
inject a second live declaration) is stripped, and any raw `"` is
entity-encoded so it can't terminate the attribute early. Legitimate
multi-part values (box-shadow, gradients) that contain none of these
characters pass through byte-identical.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Entity-escaping alone doesn't protect JS-string or raw-HTML sinks:
- HtmlBlock.toHtml exported props.code raw; now runs it through the
same purifyHtml (DOMPurify) config already used for the live editor
preview, so <script>/on*= payloads can't survive export either.
- Countdown.toHtml interpolated targetDate directly into
`new Date("${targetDate}")` inside an inline <script> -- a value
like `2026-01-01");alert(1)//` broke out of the string literal. Now
validated against a strict date/datetime shape and JSON.stringify'd
before embedding, falling back to `new Date()` for anything invalid.
- Gallery.toHtml's lightbox used
`onclick="${id}_open('${esc(img.src)}')"`, which a single quote in
img.src could break out of. Replaced with a `data-lb-src` attribute
per thumbnail and one delegated click listener on the grid
(`e.target.closest('[data-lb-src]')`) instead of a per-item inline
handler string.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every user-controlled URL emitted by a component's static toHtml (href,
src, action, and CSS url()) now runs through escapeAttr(safeUrl(...))
before hitting the exported HTML string, closing the XSS gaps flagged
in the A2 review (PricingTable buttonHref was fully unescaped, Gallery/
HeroSimple/ImageBlock/VideoBlock/etc. lacked scheme filtering) plus a
few more found via a grep sweep of href=/src=/action=/url( inside
toHtml template strings: MapEmbed's iframe src and the shared
form-relay-wiring fallback form action (a javascript: form action
executes on submit).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace divergent, buggy local esc/escapeHtml helpers across 26 files with
imports from src/utils/escape (escapeHtml/escapeAttr). Attribute call sites use
escapeAttr, text-content sites use escapeHtml. Several toHtml outputs now
correctly escape & where old local escapers omitted it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds craft/src/utils/escape.ts as the single exported escaping/URL-safety
util (escapeHtml, escapeAttr, safeUrl) for later hardening tasks to
consolidate the 27 divergent local copies into. html-export.ts now
imports escapeHtml from it instead of keeping a private copy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shared NavStylePanel gated its Colors controls on the Navbar's prop
names (backgroundColor/textColor/ctaColor), so a Menu -- whose color props
are linkColor/linkHoverColor/ctaBgColor/ctaTextColor -- rendered an empty
Colors section (customer report: 'nothing to select').
- Add navColorFields() helper: derives the visible color controls from the
props actually present, covering both the Navbar and Menu schemas
(+ Navbar's hoverColor, which render/toHtml consume but had no control).
- Add a Menu Layout section (alignment/orientation/gap/font size), guarded
on Menu's own props so it never leaks into Navbar or a standalone Logo.
- Unit test (navColorFields.test.ts) locks each component to its real props.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The right panel only renders GuidedStyles (there is no Settings tab), so the
per-component Settings panels I'd edited never showed. Add Spotify/Twitch to
SocialStylePanel's platform dropdown and the 'Send submissions to' + thank-you
fields to FormStylePanel (shown for any form with a recipientEmail prop).
The recipient field was only on the ContactForm block; templates build forms
from FormContainer + InputField, so template-based contact forms had no way to
set a target address. Add 'Send submissions to' + thank-you fields to
FormContainer, and extract the marker/placeholder/honeypot into a shared
form-relay-wiring helper so ContactForm and FormContainer can't drift.
Fix non-relay form output to match pre-change byte-for-byte by conditionally omitting the honeypot and fields lines when empty. Add backward-compat regex assertion to catch extra blank lines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Five of six items from user feedback (Contact Form email delivery split
into a focused, live-tested follow-up):
- Social Links: add Spotify + Twitch (FA 4.7.0 already ships both glyphs).
- Features Grid: per-feature icon/image toggle (upload + URL) and an
optional button (text + url); render, settings, and HTML export updated,
backward compatible with existing icon-only features.
- Header: seed the default header with a Navbar (logo + Home/About/Services/
Contact) so new sites open with an editable menu-with-links instead of an
empty header zone. Adds a vitest guard that the seed deserializes and
exports a real <nav>.
- Canvas: slim the empty header/footer placeholder from a padded band to a
thin hint line so an empty zone no longer reads as a stray spacer.
Design spec: docs/superpowers/specs/2026-07-06-site-builder-feedback-batch-design.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three related features:
1. Dynamic CTA buttons on HeroSimple, CTASection, CallToAction.
New shared ctas[] array (text + href + variant + target) replaces the
primary/secondary pair. Settings panel gets add/remove/reorder controls.
Legacy fields stay readable for backwards compat — first user edit
migrates the section onto the new array.
2. Anchor IDs on all layout/section components (Container, Section,
BackgroundSection, ColumnLayout, plus 6 section blocks done by parallel
subagent, plus Hero/CTA/CallToAction). Anchor input lives in the
settings panel with an "auto from heading" button that walks the
subtree for the first Heading.text. Renders as id="..." on the
outermost element so #anchor URLs resolve.
3. Edit-with-Sitesmith targeted invocation. Right-click → "Ask Sitesmith"
and a button at the top of the right-side settings panel both open the
modal pre-targeted at the selected node. The node's serialized subtree
is sent to the server; system prompt is augmented to require a patch
with replace_node. Editor lifts modal state into a new SitesmithContext.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The first page is now treated as the landing page: it always publishes to
index.html no matter what the user names it, and its slug is forced to
'index' in state so .htaccess clean-URL rewrites stay consistent.
- useWhpApi.ts: force pages[0].filename='index.html' at save time
- PageContext.tsx: heal pages[0].slug to 'index' on load and on rename
- PagesPanel.tsx: "LANDING" badge on first page, slug shown as '/',
rename hides slug input (locked), delete button hidden
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
replaceAllPages was slugifying every page name including the first, so
the home page landed at home.html. Apache resolves '/' to index.html, so
the published root URL appeared blank while the actual content was at
/home.html. First page now hard-codes slug='index'.
Apply path is stable end-to-end with the linkedNode pre-creation patch;
diagnostic shim + window.__sitesmithLastState dump are no longer earning
their footprint. Reverts:
- vite.config.ts: drops the tiny-invariant alias
- src/utils/tiny-invariant-shim.ts: deleted
- PageContext.tsx: removes the post-walk dump/scan block
The Invariant 'component type (undefined) does not exist in the resolver'
was Craft.js's toNodeTree choking on the linkedNode that <Element id="X">
auto-creates at render time inside Section / BackgroundSection /
FormContainer. The auto-created node stores its type as the Container
React component class itself, not as {resolvedName:'Container'}, so the
later type.resolvedName lookup returns undefined.
For each shell, treeToState (and apply-ai-response's buildNodeTree) now
synthesizes the linkedNode container up-front with a proper serialized
type, moves the AI's direct children into it, and reparents them. This
matches the canonical shape Craft.js writes when the user manually builds
a site, so Craft.js never has to materialize the linkedNode itself.
Craft.js uses several invariants as try/catched control-flow checks
(notably isDraggable -> 'A top-level Node cannot be moved' for ROOT and
linkedNode children). These fire on every render and are NOT errors —
they're how Craft.js asks 'should I attach drag to this node?'. Filter
them out of the shim's console.error so only genuinely-broken invariants
show up.
The prod build of tiny-invariant strips all failure messages, leaving
us with bare 'Error: Invariant failed' and no actionable info. Aliasing
the package to a shim that always emits the message + a stack-trace
console.error before throwing — so the next Craft.js invariant we hit
tells us which assertion (ERROR_NOT_IN_RESOLVER, ERROR_NOPARENT,
ERROR_INVALID_NODE_ID, etc.) is actually failing.
Temporary; will revert once the Sitesmith apply flow is stable.
The canonical Craft.js state from real saves shows that layout shells
(Section, BackgroundSection, HeroSimple, FeaturesGrid, ColumnLayout,
CTASection, FormContainer, Navbar, Footer) all serialize with
isCanvas:false. Only Container instances are canvases. The shells use
internal <Element canvas id="..."> linkedNodes for their drop targets.
Our previous CANVAS_TYPES set claimed all those shells were canvases,
which made Craft.js's toNodeTree walker hit an uncaught Invariant —
the shell asserted "I'm a canvas" but its render ignores data.nodes,
so the walker would chase phantom children.
ColumnLayout's render uses <Element id="col-0" is={Container} canvas>
which expects the columns to live in linkedNodes, not data.nodes. The
AI nests its column containers as direct children, so they'd land in
data.nodes — Craft.js's render ignores them (the layout draws fresh
empty Elements), but the orphaned children remain in state with
parent: <columnlayout-id>. Any subsequent toNodeTree walk then trips
on this inconsistency and the uncaught Invariant kills the editor.
Normalizer added in two places — treeToState (for scope=site/page
replaces) and buildNodeTree (for scope=section inserts and patch ops):
when we see a ColumnLayout with direct children, move them into
linkedNodes keyed col-0/col-1/col-2..., clear data.nodes, set the
column nodes' isCanvas to true (they hold content), and sync the
"columns" prop to the actual count.
The prior null-safe esc patch only matched 'const esc =' declarations;
Menu/Navbar/Logo use 'function esc(str: string)' syntax and slipped
through. Patched those three to coerce non-strings the same way.
Added "Clear chat" button in the modal header that appears when there's
any message history. Confirms with the user before posting to the new
clear_history endpoint, which deletes all messages + the thread row
for the current site (usage rows are preserved for billing).
Real-world AI output frequently sends mismatched prop names (e.g.
items vs features, cta object vs buttonText/Href). The toHtml functions
of section/form/sections-folder components each defined a local
esc = (s: string) => s.replace(...) that crashed when called with
undefined, taking the auto-save export with it.
Patched every local esc() to coerce non-strings:
const esc = (s: any) => String(s ?? "").replace(...)
17 files touched; behavior unchanged for valid string inputs.
Also adds a WorkingIndicator (Claude Code-style spinner + rotating
phrase + elapsed seconds) shown in the modal footer while a generation
is in flight, replacing the disabled "Thinking..." placeholder.
treeToState() was setting isCanvas:true on every node, including leaf
components (Heading, TextBlock, ButtonLink, Spacer, ImageBlock). Craft.js
then renders those as empty drop-canvas wrappers instead of their actual
content, so the canvas appears blank after applying an AI-generated
'replace' response.
Now uses a CANVAS_TYPES set matching the apply-ai-response utility:
only the layout wrappers (Container, Section, ColumnLayout, Hero/Features/
CTA sections, FormContainer, Navbar, Footer, etc.) are canvases. ROOT is
forced to be a canvas regardless of source type so children render.
Also defensively normalizes props.style: AI sometimes emits an empty
array instead of an object, which can confuse downstream consumers.
Closes XSS hole in HtmlBlock by sanitizing user/AI-supplied markup
through DOMPurify before passing to dangerouslySetInnerHTML. Adds
Vitest + jsdom for unit testing with 5 passing tests covering script
stripping, on-event handler removal, javascript: URL blocking, iframe
allowlist, and form/input stripping.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Image radii need to be visibly larger than the radius scale that works for
buttons/containers — at typical photo dimensions, 16px reads as nearly
square. Add an image-specific scale at 3x the shared values (S=24px,
M=48px, L=96px) and route ImageStylePanel through it. Other components
(buttons, sections, containers) keep RADIUS_PRESETS unchanged.
Note: this commit also bundles unrelated pre-existing working-tree changes
in the legacy GrapesJS site-builder root (CLAUDE.md, index.html,
css/editor.css, js/assets.js, js/editor.js, js/whp-integration.js) that
were inadvertently picked up by an earlier `git add -u`. The image-radius
change is the only intentional content of this commit; the rest is
in-progress legacy work that happened to be sitting uncommitted.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The actual radius picker shown to users for images, sections, and
containers comes from ImageStylePanel etc. via the shared
RADIUS_PRESETS — not from each component's own settings panel. Earlier
fix only bumped ImageBlock's local scale, which is a different control.
Bump shared scale: S=8px, M=16px, L=32px, Full=9999px (unchanged).
Existing saved sites are unaffected — only future preset clicks pick
up the new values.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4px and 8px were imperceptible on typical image sizes. New scale
0/8/16/32/50% gives visible steps for None/S/M/L and keeps Full as
round.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Linked Craft.js nodes (column children of ColumnLayout, section-inner of
Section, etc.) are structurally non-deletable — actions.delete throws and
the error was silently swallowed. Empty layouts ended up undeletable from
the canvas because clicks always landed on the linked children that fill
the layout's visible area.
Adds findDeletableTarget(): when target is a linked node and ALL its
linked siblings are also empty (i.e., the layout itself is empty),
redirect deletion to the owning parent. Refuses to redirect when any
sibling has content, to protect against nuking a 3-col layout that has
content in other cols.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>