Extract uploadAsset/listAssets into utils/assets.ts, lifting the exact
uploadToWhp body and list_assets fetch pattern already duplicated across
shared.tsx/ImageBlock/Logo/Navbar/etc. shared.tsx's uploadToWhp is now a
thin re-export (`export const uploadToWhp = uploadAsset`) so its ~6
existing callers are unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds an AI-boundary validation/sanitization pass in apply-ai-response.ts so
malformed or malicious Sitesmith output can never crash addNodeTree or
corrupt live craft state:
- resolvedName allowlist: any node whose type.resolvedName is not a
registered component in componentResolver is dropped (with its subtree)
and a console.warn is logged; buildNodeTree throws before touching
Craft.js if the tree ROOT itself is invalid, which existing call sites
already catch and warn on (fail soft, never throws into addNodeTree).
- update_props protected-key list (node_id) — an AI-supplied node_id can no
longer overwrite the target node's real id; style is merged shallowly
instead of replaced wholesale so unrelated existing style keys survive.
- id policy: regenerate, never skip. Any AI-supplied node id that is
'ROOT', empty/non-string, or collides with an existing/already-used id is
replaced with a fresh ai-auto-N id; the node itself is kept.
Extends apply-ai-response.test.ts with coverage for all of the above plus
regression tests proving fully-valid AI responses still apply exactly as
before.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
regenerateTreeIds shallow-copied each node's data, leaving data.props (and
data.custom) as the same object reference between the original node and its
duplicate/pasted copy. Craft.js's setProp mutates data.props in place, so
editing the duplicate's props silently mutated the original too. Deep-clone
data via structuredClone before applying id remaps so no mutable sub-object
is shared between original and regenerated nodes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Craft.js duplicate (ContextMenu + keyboard shortcut) and paste were reusing
the original node's toNodeTree() output verbatim, so addNodeTree() inserted
duplicate node ids into the editor tree. Added regenerateTreeIds() which
deep-clones a NodeTree and remaps rootNodeId, node map keys, node.id,
internal node.data.parent, node.data.nodes, and node.data.linkedNodes via
Craft.js's own getRandomId(). Also fixed pasteNode to insert as a sibling
of the right-clicked node (using its parent) instead of using a leaf node
as the new parent, which previously threw.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
sanitizeCssValue's blanket `;` strip ran on the whole value AFTER url(...)
content was already safely re-wrapped, corrupting legitimate
data:image/png;base64,... URLs pasted into Background Image fields
(the MIME/base64 separator `;` was deleted, breaking the data URI in
exported/published HTML). Scope the `;`/`"` breakout sanitization to the
segments outside url(...) matches only -- the url() branch is already
fully safe via escapeAttr(safeUrl(...)) and must not be re-stripped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cssPropsToString() joined raw CSSProperties values into a style="..."
attribute with zero escaping, so any component spreading user-controlled
values into inline styles (background-image url(), etc.) could break
out of the attribute or inject a second declaration -- this is what
made BackgroundSection/HeroSimple/CallToAction/Section's bg-image
url() sites (flagged in the A3 brief) safe without needing a per-call-
site fix, since they already route through this helper.
Each string value is now sanitized: url(...) contents are validated
through safeUrl and re-wrapped escaped, stray `;` (the only way to
inject a second live declaration) is stripped, and any raw `"` is
entity-encoded so it can't terminate the attribute early. Legitimate
multi-part values (box-shadow, gradients) that contain none of these
characters pass through byte-identical.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every user-controlled URL emitted by a component's static toHtml (href,
src, action, and CSS url()) now runs through escapeAttr(safeUrl(...))
before hitting the exported HTML string, closing the XSS gaps flagged
in the A2 review (PricingTable buttonHref was fully unescaped, Gallery/
HeroSimple/ImageBlock/VideoBlock/etc. lacked scheme filtering) plus a
few more found via a grep sweep of href=/src=/action=/url( inside
toHtml template strings: MapEmbed's iframe src and the shared
form-relay-wiring fallback form action (a javascript: form action
executes on submit).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace divergent, buggy local esc/escapeHtml helpers across 26 files with
imports from src/utils/escape (escapeHtml/escapeAttr). Attribute call sites use
escapeAttr, text-content sites use escapeHtml. Several toHtml outputs now
correctly escape & where old local escapers omitted it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds craft/src/utils/escape.ts as the single exported escaping/URL-safety
util (escapeHtml, escapeAttr, safeUrl) for later hardening tasks to
consolidate the 27 divergent local copies into. html-export.ts now
imports escapeHtml from it instead of keeping a private copy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The recipient field was only on the ContactForm block; templates build forms
from FormContainer + InputField, so template-based contact forms had no way to
set a target address. Add 'Send submissions to' + thank-you fields to
FormContainer, and extract the marker/placeholder/honeypot into a shared
form-relay-wiring helper so ContactForm and FormContainer can't drift.
Three related features:
1. Dynamic CTA buttons on HeroSimple, CTASection, CallToAction.
New shared ctas[] array (text + href + variant + target) replaces the
primary/secondary pair. Settings panel gets add/remove/reorder controls.
Legacy fields stay readable for backwards compat — first user edit
migrates the section onto the new array.
2. Anchor IDs on all layout/section components (Container, Section,
BackgroundSection, ColumnLayout, plus 6 section blocks done by parallel
subagent, plus Hero/CTA/CallToAction). Anchor input lives in the
settings panel with an "auto from heading" button that walks the
subtree for the first Heading.text. Renders as id="..." on the
outermost element so #anchor URLs resolve.
3. Edit-with-Sitesmith targeted invocation. Right-click → "Ask Sitesmith"
and a button at the top of the right-side settings panel both open the
modal pre-targeted at the selected node. The node's serialized subtree
is sent to the server; system prompt is augmented to require a patch
with replace_node. Editor lifts modal state into a new SitesmithContext.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Apply path is stable end-to-end with the linkedNode pre-creation patch;
diagnostic shim + window.__sitesmithLastState dump are no longer earning
their footprint. Reverts:
- vite.config.ts: drops the tiny-invariant alias
- src/utils/tiny-invariant-shim.ts: deleted
- PageContext.tsx: removes the post-walk dump/scan block
The Invariant 'component type (undefined) does not exist in the resolver'
was Craft.js's toNodeTree choking on the linkedNode that <Element id="X">
auto-creates at render time inside Section / BackgroundSection /
FormContainer. The auto-created node stores its type as the Container
React component class itself, not as {resolvedName:'Container'}, so the
later type.resolvedName lookup returns undefined.
For each shell, treeToState (and apply-ai-response's buildNodeTree) now
synthesizes the linkedNode container up-front with a proper serialized
type, moves the AI's direct children into it, and reparents them. This
matches the canonical shape Craft.js writes when the user manually builds
a site, so Craft.js never has to materialize the linkedNode itself.
Craft.js uses several invariants as try/catched control-flow checks
(notably isDraggable -> 'A top-level Node cannot be moved' for ROOT and
linkedNode children). These fire on every render and are NOT errors —
they're how Craft.js asks 'should I attach drag to this node?'. Filter
them out of the shim's console.error so only genuinely-broken invariants
show up.
The prod build of tiny-invariant strips all failure messages, leaving
us with bare 'Error: Invariant failed' and no actionable info. Aliasing
the package to a shim that always emits the message + a stack-trace
console.error before throwing — so the next Craft.js invariant we hit
tells us which assertion (ERROR_NOT_IN_RESOLVER, ERROR_NOPARENT,
ERROR_INVALID_NODE_ID, etc.) is actually failing.
Temporary; will revert once the Sitesmith apply flow is stable.
The canonical Craft.js state from real saves shows that layout shells
(Section, BackgroundSection, HeroSimple, FeaturesGrid, ColumnLayout,
CTASection, FormContainer, Navbar, Footer) all serialize with
isCanvas:false. Only Container instances are canvases. The shells use
internal <Element canvas id="..."> linkedNodes for their drop targets.
Our previous CANVAS_TYPES set claimed all those shells were canvases,
which made Craft.js's toNodeTree walker hit an uncaught Invariant —
the shell asserted "I'm a canvas" but its render ignores data.nodes,
so the walker would chase phantom children.
ColumnLayout's render uses <Element id="col-0" is={Container} canvas>
which expects the columns to live in linkedNodes, not data.nodes. The
AI nests its column containers as direct children, so they'd land in
data.nodes — Craft.js's render ignores them (the layout draws fresh
empty Elements), but the orphaned children remain in state with
parent: <columnlayout-id>. Any subsequent toNodeTree walk then trips
on this inconsistency and the uncaught Invariant kills the editor.
Normalizer added in two places — treeToState (for scope=site/page
replaces) and buildNodeTree (for scope=section inserts and patch ops):
when we see a ColumnLayout with direct children, move them into
linkedNodes keyed col-0/col-1/col-2..., clear data.nodes, set the
column nodes' isCanvas to true (they hold content), and sync the
"columns" prop to the actual count.
Linked Craft.js nodes (column children of ColumnLayout, section-inner of
Section, etc.) are structurally non-deletable — actions.delete throws and
the error was silently swallowed. Empty layouts ended up undeletable from
the canvas because clicks always landed on the linked children that fill
the layout's visible area.
Adds findDeletableTarget(): when target is a linked node and ALL its
linked siblings are also empty (i.e., the layout itself is empty),
redirect deletion to the owning parent. Refuses to redirect when any
sibling has content, to protect against nuking a 3-col layout that has
content in other cols.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rebuilt the visual site builder from scratch using Craft.js, React 18,
and TypeScript. The new editor renders directly in the DOM (no iframe),
supports 40+ components, multi-page with shared header/footer, 16
templates, full-spectrum color/gradient controls, custom head code
injection, save/publish workflow, and auto-save.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>