PageData.headCode was never populated from anything but '' and never
read anywhere -- the real, live concept is SiteDesign.headCode (set
via the Code modal, wired into Preview/export in D8). Remove the dead
field from the PageData interface and its ~7 hardcoded headCode: ''
seeds/discards in PageContext.tsx (DEFAULT_PAGE, DEFAULT_HEADER,
DEFAULT_FOOTER, the context default value, addPage, setPagesCraftState,
replaceAllPages). Update the PageData literals in
useWhpApi.save.test.ts to match the trimmed interface.
Verified via grep that nothing reads page.headCode, and `npm run
build` (strict tsc) is clean -- no live reader broke.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
switchPage and deletePage ran side effects (loadState -> actions.deserialize,
setActivePageId, activePageIdRef mutation) INSIDE setPages/setHeaderPage/
setFooterPage updater callbacks -- using the functional-updater form purely
to peek at the latest `prev` value. React (in StrictMode dev builds)
double-invokes updater functions passed to setState to catch exactly this
kind of impurity, so every page switch deserialized the target's craft
state twice.
Add pagesRef/headerPageRef/footerPageRef mirroring the latest state on
every render (same pattern already used for activePageIdRef), so
switchPage/deletePage can read "what's current" synchronously in the
event-handler body and run their side effects there -- after the state
update is computed, not inside the updater. deletePage now passes a plain
next-value to setPages instead of a function updater. Switching/deleting
behavior (correct page loads, can't delete the last page) is unchanged.
Verified the added test fails against the pre-fix code (deserialize called
2x) and passes against the fix (1x).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two pages that slugify to the same string (e.g. both named "About")
previously both published to about.html, silently overwriting each
other on publish. Add a pure uniqueSlug(base, existingSlugs) helper
that appends -2, -3, ... on collision, and apply it in addPage,
renamePage, and replaceAllPages. The landing page's slug stays locked
to 'index' regardless of collisions, matching existing behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Five of six items from user feedback (Contact Form email delivery split
into a focused, live-tested follow-up):
- Social Links: add Spotify + Twitch (FA 4.7.0 already ships both glyphs).
- Features Grid: per-feature icon/image toggle (upload + URL) and an
optional button (text + url); render, settings, and HTML export updated,
backward compatible with existing icon-only features.
- Header: seed the default header with a Navbar (logo + Home/About/Services/
Contact) so new sites open with an editable menu-with-links instead of an
empty header zone. Adds a vitest guard that the seed deserializes and
exports a real <nav>.
- Canvas: slim the empty header/footer placeholder from a padded band to a
thin hint line so an empty zone no longer reads as a stray spacer.
Design spec: docs/superpowers/specs/2026-07-06-site-builder-feedback-batch-design.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first page is now treated as the landing page: it always publishes to
index.html no matter what the user names it, and its slug is forced to
'index' in state so .htaccess clean-URL rewrites stay consistent.
- useWhpApi.ts: force pages[0].filename='index.html' at save time
- PageContext.tsx: heal pages[0].slug to 'index' on load and on rename
- PagesPanel.tsx: "LANDING" badge on first page, slug shown as '/',
rename hides slug input (locked), delete button hidden
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
replaceAllPages was slugifying every page name including the first, so
the home page landed at home.html. Apache resolves '/' to index.html, so
the published root URL appeared blank while the actual content was at
/home.html. First page now hard-codes slug='index'.
Apply path is stable end-to-end with the linkedNode pre-creation patch;
diagnostic shim + window.__sitesmithLastState dump are no longer earning
their footprint. Reverts:
- vite.config.ts: drops the tiny-invariant alias
- src/utils/tiny-invariant-shim.ts: deleted
- PageContext.tsx: removes the post-walk dump/scan block
The Invariant 'component type (undefined) does not exist in the resolver'
was Craft.js's toNodeTree choking on the linkedNode that <Element id="X">
auto-creates at render time inside Section / BackgroundSection /
FormContainer. The auto-created node stores its type as the Container
React component class itself, not as {resolvedName:'Container'}, so the
later type.resolvedName lookup returns undefined.
For each shell, treeToState (and apply-ai-response's buildNodeTree) now
synthesizes the linkedNode container up-front with a proper serialized
type, moves the AI's direct children into it, and reparents them. This
matches the canonical shape Craft.js writes when the user manually builds
a site, so Craft.js never has to materialize the linkedNode itself.
The canonical Craft.js state from real saves shows that layout shells
(Section, BackgroundSection, HeroSimple, FeaturesGrid, ColumnLayout,
CTASection, FormContainer, Navbar, Footer) all serialize with
isCanvas:false. Only Container instances are canvases. The shells use
internal <Element canvas id="..."> linkedNodes for their drop targets.
Our previous CANVAS_TYPES set claimed all those shells were canvases,
which made Craft.js's toNodeTree walker hit an uncaught Invariant —
the shell asserted "I'm a canvas" but its render ignores data.nodes,
so the walker would chase phantom children.
ColumnLayout's render uses <Element id="col-0" is={Container} canvas>
which expects the columns to live in linkedNodes, not data.nodes. The
AI nests its column containers as direct children, so they'd land in
data.nodes — Craft.js's render ignores them (the layout draws fresh
empty Elements), but the orphaned children remain in state with
parent: <columnlayout-id>. Any subsequent toNodeTree walk then trips
on this inconsistency and the uncaught Invariant kills the editor.
Normalizer added in two places — treeToState (for scope=site/page
replaces) and buildNodeTree (for scope=section inserts and patch ops):
when we see a ColumnLayout with direct children, move them into
linkedNodes keyed col-0/col-1/col-2..., clear data.nodes, set the
column nodes' isCanvas to true (they hold content), and sync the
"columns" prop to the actual count.
treeToState() was setting isCanvas:true on every node, including leaf
components (Heading, TextBlock, ButtonLink, Spacer, ImageBlock). Craft.js
then renders those as empty drop-canvas wrappers instead of their actual
content, so the canvas appears blank after applying an AI-generated
'replace' response.
Now uses a CANVAS_TYPES set matching the apply-ai-response utility:
only the layout wrappers (Container, Section, ColumnLayout, Hero/Features/
CTA sections, FormContainer, Navbar, Footer, etc.) are canvases. ROOT is
forced to be a canvas regardless of source type so children render.
Also defensively normalizes props.style: AI sometimes emits an empty
array instead of an object, which can confuse downstream consumers.
Rebuilt the visual site builder from scratch using Craft.js, React 18,
and TypeScript. The new editor renders directly in the DOM (no iframe),
supports 40+ components, multi-page with shared header/footer, 16
templates, full-spectrum color/gradient controls, custom head code
injection, save/publish workflow, and auto-save.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>