Commit Graph

13 Commits

Author SHA1 Message Date
shadowdao d4ee09e54c fix(builder): make switchPage/deletePage state updaters pure (D6)
switchPage and deletePage ran side effects (loadState -> actions.deserialize,
setActivePageId, activePageIdRef mutation) INSIDE setPages/setHeaderPage/
setFooterPage updater callbacks -- using the functional-updater form purely
to peek at the latest `prev` value. React (in StrictMode dev builds)
double-invokes updater functions passed to setState to catch exactly this
kind of impurity, so every page switch deserialized the target's craft
state twice.

Add pagesRef/headerPageRef/footerPageRef mirroring the latest state on
every render (same pattern already used for activePageIdRef), so
switchPage/deletePage can read "what's current" synchronously in the
event-handler body and run their side effects there -- after the state
update is computed, not inside the updater. deletePage now passes a plain
next-value to setPages instead of a function updater. Switching/deleting
behavior (correct page loads, can't delete the last page) is unchanged.

Verified the added test fails against the pre-fix code (deserialize called
2x) and passes against the fix (1x).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 13:28:27 -07:00
shadowdao 2ee66ebae9 fix(builder): dedupe page slugs on add/rename/replaceAll (D3)
Two pages that slugify to the same string (e.g. both named "About")
previously both published to about.html, silently overwriting each
other on publish. Add a pure uniqueSlug(base, existingSlugs) helper
that appends -2, -3, ... on collision, and apply it in addPage,
renamePage, and replaceAllPages. The landing page's slug stays locked
to 'index' regardless of collisions, matching existing behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 13:25:41 -07:00
shadowdao 53c40f856f site-builder: feedback batch (social, features, header menu, spacer)
Five of six items from user feedback (Contact Form email delivery split
into a focused, live-tested follow-up):

- Social Links: add Spotify + Twitch (FA 4.7.0 already ships both glyphs).
- Features Grid: per-feature icon/image toggle (upload + URL) and an
  optional button (text + url); render, settings, and HTML export updated,
  backward compatible with existing icon-only features.
- Header: seed the default header with a Navbar (logo + Home/About/Services/
  Contact) so new sites open with an editable menu-with-links instead of an
  empty header zone. Adds a vitest guard that the seed deserializes and
  exports a real <nav>.
- Canvas: slim the empty header/footer placeholder from a padded band to a
  thin hint line so an empty zone no longer reads as a stray spacer.

Design spec: docs/superpowers/specs/2026-07-06-site-builder-feedback-batch-design.md

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 17:53:22 -07:00
shadowdao d0925d9e2d site-builder: dynamic CTAs, section anchors, edit-with-Sitesmith
Three related features:

1. Dynamic CTA buttons on HeroSimple, CTASection, CallToAction.
   New shared ctas[] array (text + href + variant + target) replaces the
   primary/secondary pair. Settings panel gets add/remove/reorder controls.
   Legacy fields stay readable for backwards compat — first user edit
   migrates the section onto the new array.

2. Anchor IDs on all layout/section components (Container, Section,
   BackgroundSection, ColumnLayout, plus 6 section blocks done by parallel
   subagent, plus Hero/CTA/CallToAction). Anchor input lives in the
   settings panel with an "auto from heading" button that walks the
   subtree for the first Heading.text. Renders as id="..." on the
   outermost element so #anchor URLs resolve.

3. Edit-with-Sitesmith targeted invocation. Right-click → "Ask Sitesmith"
   and a button at the top of the right-side settings panel both open the
   modal pre-targeted at the selected node. The node's serialized subtree
   is sent to the server; system prompt is augmented to require a patch
   with replace_node. Editor lifts modal state into a new SitesmithContext.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 12:43:28 -07:00
shadowdao 7b747f775f site-builder: lock landing page to index.html regardless of name
The first page is now treated as the landing page: it always publishes to
index.html no matter what the user names it, and its slug is forced to
'index' in state so .htaccess clean-URL rewrites stay consistent.

- useWhpApi.ts: force pages[0].filename='index.html' at save time
- PageContext.tsx: heal pages[0].slug to 'index' on load and on rename
- PagesPanel.tsx: "LANDING" badge on first page, slug shown as '/',
  rename hides slug input (locked), delete button hidden

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 12:14:26 -07:00
shadowdao 330032eea3 sitesmith: publish home page to index.html, not home.html
replaceAllPages was slugifying every page name including the first, so
the home page landed at home.html. Apache resolves '/' to index.html, so
the published root URL appeared blank while the actual content was at
/home.html. First page now hard-codes slug='index'.
2026-05-24 17:50:08 -07:00
shadowdao 5e60415311 sitesmith: strip diagnostic shim + state-dump now that the fix is verified
Apply path is stable end-to-end with the linkedNode pre-creation patch;
diagnostic shim + window.__sitesmithLastState dump are no longer earning
their footprint. Reverts:
  - vite.config.ts: drops the tiny-invariant alias
  - src/utils/tiny-invariant-shim.ts: deleted
  - PageContext.tsx: removes the post-walk dump/scan block
2026-05-24 17:32:38 -07:00
shadowdao 87dd4340f7 sitesmith: pre-create section-inner/bg-section-inner/form-inner linkedNodes
The Invariant 'component type (undefined) does not exist in the resolver'
was Craft.js's toNodeTree choking on the linkedNode that <Element id="X">
auto-creates at render time inside Section / BackgroundSection /
FormContainer. The auto-created node stores its type as the Container
React component class itself, not as {resolvedName:'Container'}, so the
later type.resolvedName lookup returns undefined.

For each shell, treeToState (and apply-ai-response's buildNodeTree) now
synthesizes the linkedNode container up-front with a proper serialized
type, moves the AI's direct children into it, and reparents them. This
matches the canonical shape Craft.js writes when the user manually builds
a site, so Craft.js never has to materialize the linkedNode itself.
2026-05-24 17:22:40 -07:00
shadowdao 849f432330 sitesmith: narrow CANVAS_TYPES to just Container
The canonical Craft.js state from real saves shows that layout shells
(Section, BackgroundSection, HeroSimple, FeaturesGrid, ColumnLayout,
CTASection, FormContainer, Navbar, Footer) all serialize with
isCanvas:false. Only Container instances are canvases. The shells use
internal <Element canvas id="..."> linkedNodes for their drop targets.

Our previous CANVAS_TYPES set claimed all those shells were canvases,
which made Craft.js's toNodeTree walker hit an uncaught Invariant —
the shell asserted "I'm a canvas" but its render ignores data.nodes,
so the walker would chase phantom children.
2026-05-24 16:27:38 -07:00
shadowdao 6428f93cec sitesmith: route ColumnLayout children through linkedNodes (Invariant fix)
ColumnLayout's render uses <Element id="col-0" is={Container} canvas>
which expects the columns to live in linkedNodes, not data.nodes. The
AI nests its column containers as direct children, so they'd land in
data.nodes — Craft.js's render ignores them (the layout draws fresh
empty Elements), but the orphaned children remain in state with
parent: <columnlayout-id>. Any subsequent toNodeTree walk then trips
on this inconsistency and the uncaught Invariant kills the editor.

Normalizer added in two places — treeToState (for scope=site/page
replaces) and buildNodeTree (for scope=section inserts and patch ops):
when we see a ColumnLayout with direct children, move them into
linkedNodes keyed col-0/col-1/col-2..., clear data.nodes, set the
column nodes' isCanvas to true (they hold content), and sync the
"columns" prop to the actual count.
2026-05-24 16:17:25 -07:00
shadowdao ac0347ae5f sitesmith: fix blank canvas on Replace site
treeToState() was setting isCanvas:true on every node, including leaf
components (Heading, TextBlock, ButtonLink, Spacer, ImageBlock). Craft.js
then renders those as empty drop-canvas wrappers instead of their actual
content, so the canvas appears blank after applying an AI-generated
'replace' response.

Now uses a CANVAS_TYPES set matching the apply-ai-response utility:
only the layout wrappers (Container, Section, ColumnLayout, Hero/Features/
CTA sections, FormContainer, Navbar, Footer, etc.) are canvases. ROOT is
forced to be a canvas regardless of source type so children render.

Also defensively normalizes props.style: AI sometimes emits an empty
array instead of an object, which can confuse downstream consumers.
2026-05-24 15:35:05 -07:00
shadowdao cf3457aa15 sitesmith: apply-ai-response utility (replace + patch + ask) + PageContext helpers
Add apply-ai-response.ts with serializeTreeForCraft, buildNodeTree, findNodeIdByAiNodeId,
and useApplyAiResponse hook covering replace (site/page/section), patch (5 ops), and ask.
Extend PageContext with replaceAllPages, replaceCurrentPage, setHeader, setFooter helpers
that mirror the existing actions.deserialize/loadState pattern.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 14:20:51 -07:00
shadowdao 91a6b6f34b Add Craft.js site builder (v2) - complete rebuild from GrapesJS
Rebuilt the visual site builder from scratch using Craft.js, React 18,
and TypeScript. The new editor renders directly in the DOM (no iframe),
supports 40+ components, multi-page with shared header/footer, 16
templates, full-spectrum color/gradient controls, custom head code
injection, save/publish workflow, and auto-save.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 18:31:16 -07:00