Phase B makes the Craft.js editor genuinely usable by touch on top of Phase
A's responsive shell, gated entirely behind useIsMobile()/<=768px:
- Extract useNodeActions(nodeId) out of ContextMenu.tsx (move/duplicate/
delete/select-parent), shared by the desktop right-click menu (behavior
unchanged) and the new mobile MobileSelectionToolbar.
- MobileSelectionToolbar: bottom-fixed selection toolbar (Move Up/Down,
Duplicate, Select Parent, Edit Styles, two-tap Delete confirm), hidden
while a sheet is open.
- BlocksPanel: tap-to-add on mobile (insert after selection, close sheet,
select + scroll the new node into view); desktop drag/double-click
unchanged.
- LayersPanel rows >=44px on mobile; HeadCodeModal portaled to document.body
(same fix TemplateModal already had); BottomSheet gets swipe-to-dismiss
and on-screen-keyboard clearance via a new useVisualViewportInsets hook.
Also fixes two pre-existing bugs surfaced only by driving a real Craft.js
document with Playwright touch input (masked by tests that mock
@craftjs/core): regenerateTreeIds structuredClone'd a live node's whole
data object, including the component function reference in data.type,
throwing DataCloneError and silently breaking Duplicate/Paste for every
node type; and an earlier useNodeActions draft cached canMoveUp/canMoveDown
inside a useEditor collector closed over nodeId, which goes stale for one
render whenever the selection changes without an unrelated store event.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PageContext.treeToState, apply-ai-response.buildNodeTree, and the dead
serializeTreeForCraft each re-implemented the same ColumnLayout-linkedNodes +
SHELL_INNER walk and had drifted (buildNodeTree gained guards the others
lacked). Move sanitizeAiTree (resolvedName allowlist + id/ROOT repair) here
too and add flattenTreeForCraft, the shared structural walk (linkedNodes,
SHELL_INNER wrapping, style:[]->{} normalization) both real callers will
consolidate onto.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
regenerateTreeIds shallow-copied each node's data, leaving data.props (and
data.custom) as the same object reference between the original node and its
duplicate/pasted copy. Craft.js's setProp mutates data.props in place, so
editing the duplicate's props silently mutated the original too. Deep-clone
data via structuredClone before applying id remaps so no mutable sub-object
is shared between original and regenerated nodes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Craft.js duplicate (ContextMenu + keyboard shortcut) and paste were reusing
the original node's toNodeTree() output verbatim, so addNodeTree() inserted
duplicate node ids into the editor tree. Added regenerateTreeIds() which
deep-clones a NodeTree and remaps rootNodeId, node map keys, node.id,
internal node.data.parent, node.data.nodes, and node.data.linkedNodes via
Craft.js's own getRandomId(). Also fixed pasteNode to insert as a sibling
of the right-clicked node (using its parent) instead of using a leaf node
as the new parent, which previously threw.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>