Refreshed episodes/hosts/comments/series from hpr.sql, and added official HPR transcripts for the 180 episodes aired since the last sync (hpr4516-hpr4695).
176 lines
12 KiB
Plaintext
176 lines
12 KiB
Plaintext
Episode: 4670
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Title: Playing Civilization V, Part 13
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4670/hpr4670.mp3
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Transcribed: 2026-07-31 16:16:27 (official HPR transcript)
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---
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This is Hacker Public Radio Episode 4670, for 2026-06-26
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Today's show is entitled, "Playing Civilization V, Part 13"
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The host is Ahuka and the duration is 00:15:09
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The flag is Clean, and the license is CC-BY-SA
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The summary is "We continue a sample game of Civilization V"
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Hello, this is Huka, welcome to you to another exciting episode of Hacker Public Radio,
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and we are continuing our look at computer strategy games in this case Civilization 5.
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And last time we started with a sample game, and just to remind you, we're playing as Austria.
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We're going for a diplomatic victory, that means winning the vote in the world Congress or United Nations.
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And at the end of the last episode, we saw that in our game, we were running into a happiness issue.
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You've got to be careful, because if your people become unhappy, they can turn on you.
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Now, what that means is in the game.
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First, they just get a little bit unhappy, and what happens is they stop working.
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You know, your production starts to get down and stuff like that.
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If they get even more unhappy, they even start rebellions.
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And what that looks like is all of a sudden you have, you know, what looks like barbarians, in other words, read units, popping up in your territory and attacking everything.
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And that is a big pain in the butt to deal with.
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You know, it can basically deny you a victory if you don't handle it.
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I prefer not to get into a problem in the first place.
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So, take a look at this.
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I'm going to put a link in the show notes to section of the civilization wiki that goes into this in a lot more detail.
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But you have some options.
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So what are your options to increase your happiness?
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The luxury resources, that's the best way to get a quick hit of happiness.
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And trade is the best way to do this quickly.
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But to trade, you have to admit the other sieve or city state.
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So, my drive to explore it pays off here.
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Every luxury resource I can obtain adds plus for global happiness to my empire.
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Now note that only the first unit of the resource adds happiness.
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So if you have multiple copies of a luxury resource, you should keep one and trade the others if you can.
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Now the next thing you can do, takes a little bit longer is to build buildings.
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Buildings like the circus, which adds two to the happiness of the city that builds it.
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Coliseum adds two to the city that builds it.
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The zoo adds two to the city that builds it.
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And the stadium adds four.
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Now that still gets added to your total happiness number.
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But the thing with local happiness, which is happiness for a particular city,
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you can't have more happiness than you have population.
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So if you have a city with say five population, building a circus, that's two, and a Coliseum, that's two.
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It makes sense. You can get four happiness, and that's not greater than your population of five.
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But building a circus and a stadium, now you've got six happiness, but a population of only five.
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So, you know, some of the happiness would not count.
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Buildings also take longer than trade deals.
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So if you need a quick hit, start with trading for luxuries.
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And next thing you can do, wonders, and that takes even longer than buildings.
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In general, Chichenica is worth four, global happiness.
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Notre Dame is worth ten.
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So, real good one to get if you want to get some good happiness going.
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Taj Mahal, plus four, life will tower, plus five.
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Noise fronstein adds one for every castle you have.
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So if you've built castles in your cities, building noise fronstein is a wonder.
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It's going to give you some more happiness.
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The prora gives you plus one, an additional plus one for every two social policies you have adopted.
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And then there's the CN Tower, which gives you plus one per city you have.
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Now wonders are even harder to build, and you may not get them since you're competing with other players.
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But there is a national wonder worth getting the Circus Maximus that is good for plus five global happiness.
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Now social policies is another way you can look.
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In the policy tree, most of the policy trees, you're going to find policies that can add to happiness or decrease unhappiness, which is really just as good.
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Natural wonders.
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Each natural wonder grants plus one global happiness to each empire that has discovered it.
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So for this, exploration is again the key.
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So you've got a couple of reasons why exploration shows up here for natural wonders and for trade.
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You just want to be exploring, don't let up on that.
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Finally, mercantile city states will grant plus three global happiness to each empire that is at least friends with them.
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And getting to be friends is not hard.
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So you have a lot of options here, and they're listed roughly in the order of how you should pursue them.
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Trading for luxury resources can be done quickly and provide an immediate boost so you should be actively trading on a long.
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Buildings and wonders should definitely be pursued, but here you'll probably be balancing demands for other investments as well.
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Natural wonders are nice, but you need to explore the whole map to max that one out.
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I was able to trade one of my whales to putch a kudi for one of his ivory, which I'll push my app in this up.
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Then with Oskia, I traded one spice for one copy, copper.
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I also made a small gift to the city state of Manila to make them my eye.
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Once five turns of elapsed, I can take them over via diplomatic marriage.
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And I have started on Coliseum's in several of my cities to push up my happiness further.
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Meanwhile, I continued my explorations, and became the first to discover all of the other empires in the game.
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Now, that makes me the host for the world council, which is good for one additional vote.
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I will keep exploring, since there are probably some natural wonders out there worth finding.
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And indeed, on the next turn, I found Mount Fuji, pushing my happiness to 24.
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Man, I puppeted Manila and over a couple of turns that dropped to 18.
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But a Coliseum got built, I found a natural wonder, you know, back up to 21.
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I'm still not the leader in this game, but I think I can afford to puppet another city state.
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For now, I'm avoiding doing this to mercantile city states since they can add to my happiness.
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But there's lots of city states in this game.
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I picked Kathmandu from my next target, but also dropped 250 gold on Redusa to become friends with them.
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You have to plan for the future sometimes.
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I'm currently pulling on 144 gold per turn, so I can afford it.
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Now, at turn 267, my happiness was up to 30, but as soon as I puppeted Kathmandu, it dropped to 22.
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This is why you need to manage your happiness carefully.
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Now, this pushed me another 100 points up on the leaderboard, so I'm in good shape.
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But with 22 happiness, I can probably afford to start on puppeting Redusa.
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At turn 272, I have 5,766 gold, and I'm earning 163 gold per turn.
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My happiness is a 27, so I'm in pretty good shape.
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I puppet Redusa, and my happiness falls to 18.
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But my status on the leaderboard goes up another 100 points.
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Now, firmly in the lead, and 200, ahead of my nearest competitor.
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A few turns later, my happiness is back up to 24, so I'm starting the process to puppet boocharist.
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At turn 280, I have 6,584 gold, I'm earning 179 gold per turn, and my happiness is 26.
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Then I puppet boocharist and my happiness drops to 16.
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But I'm nearly 300 ahead of my nearest competitor on the leaderboard, so not so bad.
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Also, we're getting near to the first world council where I am the host.
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I put a proposal on the agenda to enact a world's fair.
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The number 2 player has put a proposal on the council to ban whales as a luxury resource.
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And I have a lot of whale resources.
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I suspect the world's fair will pass without my votes since many other players supported it.
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So I will put my votes into denying the whale ban.
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We'll see how it goes.
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I have the most votes, but if everyone else gangs up on me, they can get it passed.
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And as I expected, the world's fair passed without my votes, and the whale ban was defeated.
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I tabled a proposal to enact arts funding for the next council.
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It looks to be very popular.
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Right now, I'm starting to snowball.
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Snowball is what we call the process where you're just, you're in the lead, and you're lead just keeps increasing.
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On turn 287, I now have 6476 gold.
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I'm earning 231 gold per turn.
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I've puppeted 60 states and my happiness is at 31.
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I can now start to pop it another.
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In the world council, I have 4 votes and every other player has 1.
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My main strategy right now is to keep on friendly terms with the other players because everything is going really well for me right now.
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But I'm also starting to build factories to improve my production capacity, which in turn will help me to update my military.
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I picked up a great scientist and used him to construct an academy to boost my science output.
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And every city next to a mountain has got an observatory which adds to the science.
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Observatories can only be built in cities that are adjacent to a mountain.
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Then I constructed the leading tower of Pisa and got one free person in my choice.
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And I chose a great scientist and constructed another academy.
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And I hit a golden age good for 10 turns.
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Well 10 turns later my golden age ended, but on the very next turn I finished the Taj Mahal, which in addition to giving me plus 4 global happiness.
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Just me another 10 turn golden age.
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And I use some of my big cash balance to upgrade my military units.
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Because in this game the best way to keep the pieces to have a strong military.
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And one of the advantages of a strong treasury is you don't have to build new units.
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You can simply upgrade the ones you have.
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Now on the next turn I was able to choose an ideology.
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So that also comes in the civics area.
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I picked freedom for my ideology.
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And for my two policies I chose universal health care and capitalism, each of which added happiness.
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I have earned a couple of great artists.
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And I plan to use them to create more golden ages.
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Since accumulating culture is not part of my strategy at this point.
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On turn 309 I puppeted Brata Slava and started on Wittenberg.
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And now that I've explored the entire map I don't need my caravills any longer.
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So I deleted them.
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Then on turn 314 my closest competitor Japan denounced me.
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But then Japan was denounced by Brazil.
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I have been building up my military, so I'm not worried.
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Basically Japan has realized I'm opening up a bigger lead.
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And that is why they denounced me.
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I'd like to win without going to war, but if he attacks me I can handle it.
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Meanwhile I'm also building up my science to open up a lead there.
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On the next turn I built the red fort, which improves my defensive strength.
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Brazil approached me to join a war on Japan, but I declined.
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I am not seeking a military victory in this game and I don't want to be distracted.
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However I just puppeted two more cities.
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And looking at the map I now have three cities on the border of Japan, so maybe there will be a war in my future.
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I got another policy to choose and pick universal suffrage, which increases the length of golden ages since I plan to have a few.
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And I'm starting to build more military units, starting with riflemen, which are good for defending cities.
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If I'm given time I will ship them to my puppeted cities near Japan.
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But if he attacks me before then they are still worth having.
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And I think that's enough for this episode, so this is a hookah for Hacker Public Radio signing off,
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and it's always encouraging you to support free software.
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Bye-bye.
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You have been listening to Hacker Public Radio at Hacker Public Radio.org.
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Today's show was contributed by a HPR listener like yourself.
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If you ever thought of recording podcast, click on our upload link
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to find out how easy it is.
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Hosting for HPR has been kindly provided by an AnHonestHost.com, the Internet Archive,
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rsync.net, and our mirror network.
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Unless otherwise stated, today's show is released under a Creative Commons
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Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.
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