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Episode: 3233
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Title: HPR3233: HPR RPG Club reviews Shadowrun 5e
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3233/hpr3233.mp3
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Transcribed: 2025-10-24 19:18:28
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---
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This is Haka Public Radio Episode 3233 for Wednesday, 23rd of December 2020.
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Today's show is entitled, HDR RPG Club Reviews Shadowrun 5E and is part of the series,
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tabletop gaming, it is hosted by Klaatu and is about 54 minutes long and Karima Clean Flag.
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The summer is cyberpunk plus magic and a fistful of D6.
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This episode of HBR is brought to you by an honest host.com.
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Get 15% discount on all shared hosting with the offer code HBR15.
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That's HBR15.
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Better web hosting that's honest and fair at An HonestHose.com.
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Everyone, this is Klaatu, you're listening to Hacker Public Radio and welcome to the Hacker Public Radio RPG Club.
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We are a social club of individuals who enjoy playing tabletop role-playing games.
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We decided that we would meet once a week for about two hours to play role-playing games.
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We play one system per month.
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That's not aligned to the actual month.
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That's just we play four or five sessions of one system and then we move on to the next system.
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In between, we record reviews such as the one you're about to hear right now.
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This is the first one we've ever done, so the format might change a little bit in the future, might not.
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But for our first game, we decided to try Shadowrun, which is a very well-known and much beloved cyberpunk game.
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Shadowrun was developed and published back in 1989 and it provided a unique take on the concept of cyberpunk.
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Cyberpunk being, of course, a genre of fiction in which mega corporations have taken over the world, who could imagine such a future.
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And rogue individuals called Shadowrunners, because they run around in the shadows, are hired by rival corporations, or sometimes other renegades,
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to enact some form of sabotage, or reconnaissance, or assassination, or any number of criminal activities for the greater good,
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is sometimes implied, other times it's just for your own good.
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Shadowruns spin on this, though, is that in this high-tech setting, magic has been reawakened.
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It has come into the world, and so you have people who are very adept on computers, but you also have people who are very adept
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at casting magical spells.
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So it's a unique world, and it's one that we really enjoyed spending four to five weeks in. Here's our review.
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So I guess we should probably introduce ourselves first, but the way that we'll do it is we'll roll initiative to find out what order we're going to be taking questions in.
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And then when you tell me your initiative number, you may introduce yourself a little bit.
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Since we're doing Shadowrun review, I guess we should do an initiative with Shadowrun die.
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So let's all roll 3d6, and add those up.
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Wait, now I don't know who's going to tell me their initiative number first.
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Alright, let's start with you, McNally. What did you get?
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Got ten. Well, I am McNally, also known as Andrew.
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Been hanging around here in Hacker Public Radio for a good while, and I like playing ropling games, which thanks to Clatu,
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I've been able to do for the first time in a few decades.
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Right. Okay. Benny, what did you get?
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Alright, my initiative number is six, so I'm way lower than McNally.
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And as you heard, I'm Benny. I'm also an HPR host of maybe six episodes, so that
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not a very regular one, but I did some episodes with McNally on Slackware, at least one.
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I'm not sure whether it was multiple, and I'm very new to roleplaying.
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I just started basically during lockdown in a session with Clatu.
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So this is very new to me. Actually, during my time at university, I kind of was opposed to
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roleplaying, but I don't remember why, exactly.
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It is kind of humbling to think or frightening, to think that your entire impression of roleplaying
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is based on your experience with me. Like, I don't know if that's a good thing or a bad thing.
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At least you got me into roleplaying. Yeah, that's true. That's true. That's a good point.
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I did that. Phillip, what did you get? I got an eight.
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And the last session was my third session of roleplaying of Pelt Paper Stuff.
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Yeah, it all started with a couch surfing session at Benny's, and I saw this
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Claire's handbook of the fifth edition of TNT on his table.
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Yeah, I was interested in it before I thought of starting, and then we one came to another,
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and I ended up in a shadow run session two hours later, and from that point on, I was
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on here, and I'm kind of stuck into Pelt Paper in a good way.
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Normally, I would want to start with talking about character creation, because that's such an
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important part of RPG, but we didn't create characters for this, because the process is pretty
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complex. Benny, did you happen to know that you have the shadow run? Did you have a look at the
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character creation process at all? Yeah, I just read the chapter this week, I think.
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It seemed very complex. Basically, like everything in shadow run seems complexer than in D&D,
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which is not necessarily a bad thing, but them just saying. Yeah, there is just for people curious
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about Shadow Run. Well, first of all, I should mention we're playing fifth edition Shadow Run,
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which is important, because very recently, maybe less than a year ago, the sixth edition just
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came out, but in fifth edition, they have the official method of building a character, and they
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also have an extra source book called Run Faster, and they've got a couple of different alternative
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character build methods in there, one of which is the life module method, where you sort of use
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points to buy chunks of your character's history of the backstory, and you build a character from
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like these sort of modular things that would have happened in their life, leading up to them,
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becoming Shadow Runners. I like that one probably best, I quite enjoy that one.
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Okay, let's answer some questions. Let's see, eight. Anything specific you didn't like about the
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game? Is there a workaround for this? The first one to answer is McNalloo.
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Aye, caution. No, I always say there wasn't really anything in particular. I didn't like about
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the game. I think it was quite complex. It definitely had to, to my mind, had a steeper learning
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curve than Dungeons and Dragons, but I don't really view that as an active thing. I think that's just
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means that we'd probably had to play it for longer before we, but certainly I
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felt I reached a level where I was kind of not worrying about the rules and just getting
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on with it, because I think I didn't quite after what three or four sessions didn't quite get to
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that point. I was still puzzling over the rules more often than not. So I guess that, but I don't,
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you know, I think it to me it means that it's going to be harder to get into shadowrun for
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the average player, so it'll have a smaller audience, but that doesn't necessarily bother me. In
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fact, I like complex rules, because you get bored. It takes you longer to get bored, or it stops
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becoming semi, maybe. So yeah, that's the only thing I can think of. Philip, what about you?
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Was there anything, anything specific you didn't like about the game and is there a workaround
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for that? I can't really think of anything like what I probably missed was like this classical fantasy
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stuff, like dragons or something, probably. I don't know, but I don't have anything to compare
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like to D&D, because I just played shadowrun in a pen and paper section, but no, I enjoyed it,
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and also like, I can agree with the others that complex rules isn't a bad thing. I come from
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complex board games, so I really like complex rules and complex stuff, so that's not a bad thing.
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Benny, what about you? Yeah, I think I'm on the same page as for a complexity since,
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I mean, I'm a mathematician, so I like complex things, but I think what one downside that
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struck me is that you need, you have to pay attention what your group consists of, so you need more,
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a few more than D&D, you need different skills, so you need someone with computer skills or you
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won't be able to dismantle any camera or do anything in the matrix, so I'm sure there is a workaround
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for this, because before you set up the group, the game master can make sure that your group is
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well balanced, but since which is, in our game, everyone just picked a character in the way
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didn't actually discuss what the group should consist of, so it was kind of a bit unbalanced,
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we didn't have, we only had magic users, we didn't have anyone with notable computer skills.
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Yeah, I mean, that's a good point, and as to the game master, I did try to make sure that
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there were ways or, you know, that you didn't have to rely on the computer usage,
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since I knew you didn't have a computer user, but that's a great point that just wasn't even
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an option for you, even if that was the avenue that, as a player, you think that would have been,
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that would have been the most sense. Yeah, I think the story also felt a bit like unshadow
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running, because there were no like, no cameras, no electronic sensors, so I'm sure you have to
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make sure that they are all basically disappeared for us, for the game to be playable. Yeah, very true.
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I think probably the correct shadow run answer to that would have been for you to use a contact,
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and basically just make a call and just say, hey, remote hacker, can you hack into this system?
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I just feel, I've never really felt like that's quite the same, because you're just making
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phone calls in your RPG, that doesn't, I don't know, that doesn't quite feel as fun as your
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character having to figure something out. And I think we didn't even have the context to
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contact for computer skills. Right, because we didn't build the characters.
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I was just going to say exactly that, that you have to have the contact, and we missed that too.
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Yeah, and for me, for my answer to this question, that would be, I think the problem with shadow run
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really is the character build. I think that, and I could just be missing something, but I've
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searched for like quicker ways to get a character up and running in shadow run. I just have not found
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it. Even the faster, the run faster rules, even they aren't very fast. I did that with two
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two people locally for a live game that I do. And it took us two hours to go through even like the
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quote unquote fast build system. And if you're not building your character, then you really can't,
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you can't really prepare for the situations because you're not choosing your contacts, you're not
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choosing all of your different skills. So yeah, I think that would be the problem. And I guess
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the workaround for that would be for the game master to just have some pre-gen characters
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of their own, which I did not have in advance. And I kind of, I kind of did that on purpose because
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I felt like we should be evaluating the game sort of on what it offers people rather than like
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something that we've worked around ourselves. I think shadow run could have better pre-gen characters
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available. And arguably more importantly, I think maybe a faster character build system.
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Yeah, I mean, for scale, dungeon dragons, both my children, I took them through a character
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building for five years this summer. And it was about an hour, an hour, with a nine-year-old
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and a 15-year-old. Easily, yeah. Like when a character dies in my live game, I just, I have them
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just build their replacement character right then and there. And they're out of the game for like
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maybe 15 minutes, but usually it's really fast. It doesn't, it's not like they have a full
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character, but they have enough to start playing at least so that they are, they're still involved
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in the game for that session. And then they can go home and finish it up. And that's, you know,
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maybe another 45 minutes for them probably. But yeah, it's a lot faster on D&D.
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Okay, does anyone want to roll a D10 to get the next question?
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I got three. Did your character have lots of roleplay potential?
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Yes. And no. Well, I think my character was a street samurai called Marshall. So basically,
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combat, no magic, please straightforward. I don't often play, let me a fight turn,
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than just in dragons would be the closest, I think. I don't often play characters like that. I like
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a bit of magic or something different. So, but you know, I was happy to try something different
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here. And he was quite, I think it was a pre-generated character. And I got the feeling that he was
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a strong silent type, which is again fine, because I don't think I'm a strong silent type. So,
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I quite enjoy playing characters, which are not what, like what I am. Trouble if it's being
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strong in the sight, the strong's fine, but it's actually a bit dull for the roleplaying game,
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because you can't decide where you're at. I keep wanting to say something about, no, I'm strong
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silent type. I, I'm almost one, one, no, syllabic. And it really is an education, and why I'm not a
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strong silent type in the real world, because it's incredibly frustrating for me. So, yeah,
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yes, he had potential, but it was more fun to play than my Dungeons and Dragons character,
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and the moment is a chaotic, religious, dwarf, cleric. And that's much more fun, because you know,
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you can do lots of crazy stuff for us. Marshall, the strong silent type, yeah, he didn't get to
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say an awful lot, but it was a few moments, I think, where he just did something violent and
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unexpected, which was fun, but, yeah. So, I think probably if I had longer, I could have
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fleshed that out a bit more. Well, there was one thing, actually, to do with the game world,
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the game world is set in this, the world is now ruled by corporations. What's the game,
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you're 2070, something, is that right? 2075, yeah. And the world is dominated by these big
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corporations, so it's like a dystopian extension of what you might argue is happening now. But one
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thing that I had in mind from Marshall is that he's actually quite sympathetic to the corporations,
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secretly, even though he's not supposed to be, because he likes order, and he likes strength. So,
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although the characters in Shadow Runner are supposed to subvert the corporations, I think I
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had to mind that back in my head that Marshall was not like that, and again, that's not at all
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like me, that's not my view at all, but I thought that might be fun, but I guess we'd have a
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longer adventure might have brought that out. That's a cool idea too, I guess it's kind of like,
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I mean, it's that whole thing where you can't be, you can't be like a Shadow Runner in this case,
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if the corporations don't exist. There's balance there, and so you kind of need each other.
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Yeah, yeah, that's the kind of thing I was hoping to explore, but maybe another thing.
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Okay, Benny, what about you? Did your character, do you feel, had lots of roleplay potential?
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Kind of yes, no, I think the problem with my character was mainly that there was a
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pre-generated character, which didn't, in some parts didn't feel like it was generated in a sensible
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way, so it was a 300 kilogram troll who was a shaman, but had a huge battle axe, basically was known
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for, for using his axe, and it was more or less also the strongest, was the strongest thing he
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could do was just hit someone over his head with a battle axe, so even though it was a magic user,
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there wasn't a lot of use to, to the magic side of, of the character. Apart from, from this,
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I quite enjoyed being able to hit people over their head with a battle axe, so yeah, and you did
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so quite effectively, actually, a couple of times. Philip, how about you?
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It is a human, so it was, it was probably easier for me to get into human than, I don't know,
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in a 300 kilo guy that kicks indoors, for example. That was quite nice, and I was a victim,
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I picked him, because the name of the fire was a cult observer, and that kind of
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probably also his type is like really, like, his good magic, and very, like, his strength is not,
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the strength is one of the lowest, so this is, this felt people may not be the one who
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goes right to someone and kind of starts to fight with something, just a little bit more
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in the back, and yeah, trying to use the magic and the spells that I have to let us, yeah, that
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was fun, it was really fun. Yeah, I feel like Shadowrun, you know, I mean, it doesn't, it's not a
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class-based system, so when one has a character, it's not like you're saying, oh, I'm going to play
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a wizard, or I'm going to play a fighter. You're playing a character who happens to sort of
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specialize one way or another, and I don't know if that's a good thing or a bad thing, but
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in terms of role-playing potential, but I feel like in a system that's class-based, like D&D,
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I don't know, there's sort of clarity about what you're going to, what you get when you pick
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up a character, because they're a certain class, whereas in Shadowrun, you could be picking up
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something that leans one way and yet has skills in a completely different direction. I feel like
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maybe that's part of the sort of the confusion here, and I don't know if that's a good thing or a
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bad thing, I'm just making that observation. Yeah, I think to me that's actually a good thing,
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because characters get a lot more diverse and are not so black and white as in D&D. Yeah, for sure.
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Benny, do you want to roll a D10 to see what our next question is? That's a one. What did you think
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of the game world, McNally? What did you think of the sixth world of Shadowrun? I liked it,
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I liked that it is Dunedin. Is that how you call it? Is you call it Dunedin? Yeah, Dunedin.
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Dunedin, yeah, because I think it's a place in Scotland, it's named after a place in Scotland.
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Yes, it is. Yeah, I liked the idea, and I should say also we had a map with all these tall buildings
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and sort of drawn a line drawn isometric way. I thought it was really good, very clear as well
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for something that was isometric, and it gave you a real sense of the place.
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Also, I quickly got the idea that it was a real place projected into the future, again,
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like the whole game, so I really liked that. The only slight disappointing thing is that I've
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never been there and I don't know anything about it, but it did cross my mind that had it
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been a place in the well, like the city of Glasgow. I've understood the changes in the last
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55 years, so I would love to think about what changes there might be to the city in the next 55 years.
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Give me a connection to the world, which I've never had, I never thought about at all,
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in this sort of fantasy Dungeons & Dragons type world. Yeah, I really could feel, because
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2075 isn't that far into the future that I can't imagine what it's like, it's not like 3075
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or something like that. Yeah, I really like that. Yeah, I absolutely love the world of Shaduran.
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I was basically into it before we even play, because I read a couple of Shaduran novels, and
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I'm pretty much interested in everything Cyberpunk, so and the Shaduran world to me is a bit like,
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well, I like fantasy and I like Cyberpunk, and the Shaduran world basically gives me both. It
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gives me dragons and elves and everything in a dystopian future, so I compare this to
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Firefly. It feels a bit like Firefly, but Firefly is the same thing for Western and Science
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fiction. It's this weird mixture of Western and Science fiction, and Shaduran is this weird
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mixture of fantasy and dystopian future science fiction. In the main points, I can agree with
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the guys before me, but one thing that made this the world a little bit strange and bizarre for
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me, but that's mostly my fault because I didn't read into it, or didn't just look at it, and
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was the part of how the magic got into the world. Yeah, I guess I didn't do a great job of
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introducing that necessarily. That's also a part that I don't like about the Shaduran world,
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because they jump through a lot of hoops to explain how magic ended up in our world.
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I'd rather have them just have magic in a world which is our world in 55 years without any
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explanation. I wouldn't mind this. Yeah, I guess ultimately the Shaduran world
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relies a little bit on its own lore, where if you do invest the time in reading all the content
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in the core rulebook or in the novels, then you get a really clear picture of everything.
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And then otherwise, it seems like it's our world with a bunch of weird overlays over it,
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which can be good or bad depending on your ability to just accept things. I will say that
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this world is, I think in real life, if you're playing with friends locally, then it can be really,
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really powerful to play in the modern world or the near future world, because you can just pick
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your local city and start imagining it as a cyberpunk dystopia. And everyone knows, like when you
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say, oh yeah, you go to the octagon, like everyone around here, where I'm an hour away from
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the need in New Zealand. So everyone around here knows exactly what I'm talking about.
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So there's a certain power to that. I think when you play online, it's a little bit less powerful,
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because you don't know where people, what cities everyone knows. But if you all share a common
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city nearby and can turn that into a dystopia in your game, it is a lot of fun, I think.
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That's an interesting part of it. Sounds really good, yeah.
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One thing to be and he said that never occurred to me before was the comparison with Firefly.
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But actually, one thing I didn't like about it was that projection into the near future got broken
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by the fact that well, where do these orcs and trolls come from? Right, right.
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I felt that actually was a, you know, that broke that a bit for me. But to be honest, I
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quite ignored it most of the time. It was only occasionally did it crop up. I mean, had these
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been some kind of underclass or mutants or, you know, that's another dystopian sci-fi, that humans
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know that he locks on them, what the he locks on them? I know what you're talking about.
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The time machine, yeah, I don't remember. It starts with the more locks and eloy, yeah, yeah.
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I got them, I got them muddled up. Yeah, so some, but 220, 75 is too close for that, some, yeah.
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That's not a big deal, but yeah, it broke that little bit of reality for me slightly.
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Yeah, you know, that's really funny. I'd never, like Benny, I was introduced to the lore before I
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played the game. So it just never sort of occurred to me. I don't know, I just, I picked up
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a book and this was the world I was presented and I just thought, okay, well, that's how things
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are and I didn't question it. And I wonder if that different approach makes you think about it
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from a different angle or something. Yeah, yeah. Isn't that the story that the return of all those
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meta types is, is basically the result of a pandemic? Oh, really? There's a filler. Can you roll a
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detent? Do you have one handy? I got a six. Six. All right. What did you think of the mechanics
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of the game, McNally? So the first thing you need is a fistful of desixis. Yeah. So I had,
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I only had five desixis and annoyingly four of them were the same and the fifth one was what I
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borrowed from my dungeon dragon sets. That was a maximum number I could bring together. Of course,
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you could use a dice roller app and then you've got infinite dice effectively, but I don't like that.
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I prefer to, you know, I like the tactile feel of dice and the sum of them rolling around.
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So I go for that. And that's not a problem. I think it was a great idea to basically say,
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if you roll a five in a six, you've got a hit and a one, you've got the potential for a glitch.
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So you don't add the dice together. So if you were rolling like 13 dice and I had to add them
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together, it'll be like, I wish you do have to do for initiative a little bit, but most of the time
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you would roll, say like you had 13 dice to roll, and that did happen. You'd roll 13 dice and
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all de-sexes. And then you'd count up the number of fives and sexes. So there's a one in three
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chance of that. And then you would say, well, if you've got four fives and sexes, you'd say you'd
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have four hits. And then you'd have to count up the ones and they were glitches. And if you've got
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a certain number, it was a critical glitch, but I've already forgotten how many.
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Yes, like over half of your dipole is ones, it's a critical glitch.
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Yeah, so the analog is rolling a one on a D20 in Dunston Dragons on an attack roll.
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So yeah, that was fun. I mean, I think we forgot about the glitch in the first session,
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but then we were just getting to go up so that it was all sort of fair enough. And after that,
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I was really looking out for ones. I thought that I think to be honest, I find when things go
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wrong, some of the most amusing moments in the game, not greatly a character, sometimes I had a
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critical glitch in the last session. But I think that that mechanic, I think, was imaginative
|
|
new to me. I thought it worked really well and I liked it. What about you, Benny? Yeah, I was about
|
|
going to say the same as as Magnallum. I mean, for my time as a math teacher, I had around
|
|
100 D6s lying around at home. So this wasn't a huge problem for me. And it felt good, like,
|
|
I mean, rolling like 15 D6s. I mean, the most difficult thing was basically counting,
|
|
counting the amount of dice you have to use. So when I had to use say 16 D6s, I first had to count
|
|
like 16 Dice. And I'm not sure whether I got this correct every time, but I quite enjoyed the
|
|
fact that you didn't have to add up numbers that you just counted the amount of ones and
|
|
the amount of numbers above five. And they were like, I think it was a glitch or were hit.
|
|
Philip, what about you? Yeah, what I can add is that there are a lot of the core mechanics
|
|
where I have already been told kind of, but then a lot of other mechanics, what are kind of
|
|
complex, what we've already said. But it feels to me that because of that, you have a lot of
|
|
like, you have more flexibility and you're missing the words. It's more flexible. It's like, you
|
|
can do more, you can do more free of how you play it. Yeah, I think I get a feel for what you're
|
|
saying. Yeah, the abilities, like, you have all these different skills and you can use them in
|
|
different ways to make your character do different things. I think compared to D&D, this is also
|
|
interesting because you have, you have a lot of different types of checks. You have checks where
|
|
what you do against someone else and against some abilities or other skills or knowledge skills
|
|
where in D&D, sometimes it almost gets a bit boring because it's always like, well, yeah,
|
|
that's another intelligence jack and that's another charisma jack into one. I think Philip kind
|
|
of nailed it there. I mean, because it is so skill based and there are attributes and skills and
|
|
you can combine them in all different manner, I think that it is, it's a lot more dynamic and then
|
|
sometimes like when you're when you're in combat, you you have to make like, if you're being attacked,
|
|
it's not just against your armor class, it's you have to try to resist the damage with a body
|
|
roll, you know, and where if something's being cast upon you, you have to resist it and so on. So
|
|
yeah, there's a lot of sort of back and forth in Shadowrun. I will say from a Game Master perspective
|
|
though, that is brutal. Like trying to keep track of all the different kinds of things,
|
|
it's absolutely brutal. There's just no easy way. I mean, they've got a cheat sheet in the back of
|
|
the core rule book, two page spread of all the different kinds of things that you're supposed to
|
|
keep track of and it's just, it takes a lot of practice and this being my first time running
|
|
Shadowrun, I will say, oh, it's a four sheet spread, it's not two sheets, it's four sheets,
|
|
four pages of all the different kinds of checks, it was rough. So I will say that from from my
|
|
perspective. Alright, what I'm interested in now is, would you have to have the keep track of
|
|
the ammo because he said you don't want to keep track of the ammo, but is this what the
|
|
cheat sheet set or is this what you said because you just didn't want to keep track of another
|
|
number? The latter, it was just me saying, I don't want to have to keep track of another number
|
|
right now because we were still learning. As a player, the experience in Shadowrun is so different
|
|
as a player versus a Game Master because like as a player, you don't have to think about all those
|
|
things, you can just do what the Game Master sort of like tells you to do. I mean, you don't have to,
|
|
I'm just saying like, you can get by in Shadowrun as a player and not know that much and so you can
|
|
track ammo and you can track stuff because that's all you have to worry about is what is on your
|
|
character sheet and that's how I've pretty much played. I usually play a Decker, which is like a
|
|
hacker in Shadowrun and I just, whatever the shadow, whatever the Game Master tells me to roll,
|
|
that's what I do and that's kind of like, you fall into like this sort of like, oh yeah,
|
|
I know Shadowrun and then when you're a Game Master having to keep track of all that stuff so you
|
|
can help the players know what they're supposed to be doing, it gets tough. Yeah, I can imagine
|
|
it does. One thing that I quite like is that when I had my critical glitch, I ended up being injured
|
|
and that then impeded my ability to attack, which of course has never happened in D&D,
|
|
I mean, you can have spells cast on you and stuff that will impede your ability to attack,
|
|
but you can be done at one hit point and still be, you know, which sort of kind of sounds like
|
|
you've had three of the alums chopping off at one hit point. Yeah, but you're still able to attack
|
|
at full strength. So that was, and although it was an extra load on perhaps to keep track of these
|
|
things, I thought that was one thing that was, you know, that felt quite good actually, you could
|
|
disable somebody by attacking them. Yeah, and it's suddenly even connected to the critical glitch,
|
|
even if you take damage, you have your dice pool reduce by one or two and so on. So you get
|
|
weaker when you take damage, which doesn't happen in D&D. Yeah, Philip, I think you took,
|
|
I think you took the most damage in that one, in that very first fight, I think you were down to like
|
|
what nine, nine damage boxes or something. I mean, minus three, yeah, exactly. That's right, yeah.
|
|
Yeah, so I do like about Shadow Run that damage is, I mean, it's a lot more threatening like,
|
|
you don't take damage in Shadow Run like you do in D&D, you really think about it. I was in a cyber,
|
|
I was in a cyberpunk game, not Shadow Run a different one for years and we would avoid gunfights
|
|
at all cost because just like in real life, when you get shot, like it hurts, like it affects your
|
|
character. Yes, I think one thing to add is that there was a, there was a lot of stuff on the
|
|
character feet, which didn't even touch. So it most likely the game is even more complex that we
|
|
then we just just realized. Absolutely. Yeah, I agree. I think in the ideal world, you know,
|
|
everyone would have their Shadow Run core rule book, which is this huge book that's like literally
|
|
490 pages and you would all know sort of like everything about your character abilities and the
|
|
game master would know everything about the game system and and it all sort of just comes together
|
|
that way. I have played Shadow Run at conventions though and, you know, people are like you,
|
|
they don't know all of the rules, they don't know everything about their character. So you can
|
|
squeak by, it's just the potential to get deeper and deeper into Shadow Run is definitely there
|
|
because the system is is very, very complex. What did you think of the game adventure you played,
|
|
which I'm going to, I'm going to note here, the game that we played was called the deck job
|
|
and it is published by Shadow Run, the company, tops or catalyst or whatever they're called these days.
|
|
So it was not a custom adventure, although they were custom, customizations as always, you know,
|
|
as based on what you guys actually did. So what did you think of the game adventure?
|
|
I thought it was good fun, it felt quite compact, you know, it was, it felt like a short
|
|
adventure, there wasn't, it was just to find this thing in a short time schedule, quite focused.
|
|
So I quite like that, I think that's ideal kind of adventure for the taster that we were really
|
|
going for. It was, I suppose in some ways, I felt I couldn't quite get my head around the
|
|
what we were doing because I was so busy with the details. So I think I was so busy with the trees
|
|
that I wasn't really paying much attention to the forest at times. But yeah, I thought the
|
|
the adventure was quite interesting. I like the fact that we were, you know, we were
|
|
detectives, essentially, and we ended up writing the middle, not far from this octagon you mentioned
|
|
and doing trying to track what had some skip dogs through a park. Yeah, I thought that was,
|
|
I thought that whole bit was quite good fun. So yeah, yeah, it was good adventure.
|
|
I think for me, it helped to already know the shadow around the world a bit. So I already knew
|
|
a bit how how the world worked. So I could pay more attention to the actual, to the actual story.
|
|
And I think it wasn't, it was a nice story for, for an introductory game, but it was kind of
|
|
maybe too short for, for a longer real game. But of course, you could, you could make it more,
|
|
more interesting if you had more, more time. I quite, I quite enjoyed the different stages. So
|
|
first it was the Erecona salsa stage where we checked out the streets and heard about the, the
|
|
store, dogs and so on. And then we went into this one frenemies building, which was basically the
|
|
first first fight. And then we also went into building of a major, major corporation, which is,
|
|
of course, what you often do in, in shadow run, we have basically looked at every, every aspect of,
|
|
or a lot of aspects of shadow run. Yeah, that is, that is one of the reasons I chose that
|
|
particular adventure, just because of that, of that segmented nature. I thought that was good.
|
|
Philip, what did you think? Yeah, I definitely liked the detective nature of the adventure.
|
|
And also, which fits to my, to my, to a ban on who is an occult observer, and I definitely love
|
|
the shooting of the grenades. This was awesome. Yeah. Yeah, I also noticed that I very much
|
|
enjoy all the hitting axes over people, people's heads and shooting grenades and like all the
|
|
explosions and then fireballs and what, what have you? Yeah, you make some quite bombastic
|
|
impressions upon the world and shadow run. I will say that the adventure kind of betrayed me a
|
|
little bit as a game master. There was a key point early on about how the deck that you're searching
|
|
for gets stolen. And when I was reading through the adventure in the first chapter, it sets that up.
|
|
And I thought, okay, well, I didn't, I don't remember seeing what the answer was, like how that got
|
|
stolen, but they probably address it later. And then I kind of forgot about it. And as we were
|
|
playing the very first session, I'm re, I read the thing, you know, in advance, again, the, the first
|
|
chapter. And it turns out that the author just never, you know, he, he sets this thing up where the
|
|
deck was stolen out of a delivery truck with no sign of forced entry, blah, blah, blah. He said,
|
|
he goes to great pains to set that up and he never explains in the adventure how the deck was stolen.
|
|
Ever. Oh, right. I actually never, I never noticed for now that you mentioned it. That's a point
|
|
we never never touch. I said, oh, well, Renracco had like while the diversion of the dog's escape
|
|
was going on, Renracco had a hacker break into the truck. And so there was no physical sign of
|
|
forced entry, but that was the best I could do with, with, with a dropped plot point. But from the
|
|
adventure, it was very disappointing. Yeah. Because it was quite, it was, because that's something that,
|
|
I mean, that's the first thing that I went to. It's a real puzzler. Yeah, I was looking for any
|
|
sign of how they got in. And of course, by the end, we've, you know, that was immaterial. But,
|
|
yeah, a clue there would have been nice, actually, yeah. So especially during the first session,
|
|
you know, we're all struggling to figure out the rules. And I'm struggling to keep track of all the,
|
|
of all the story, you know, and then, and then I'm like, oh my gosh, they don't answer this question.
|
|
And I don't know what to, you know, I'm the, I don't know what to insert there to like,
|
|
answer it on the fly. Yeah, it was, it was bad. So luckily in Shadowrun,
|
|
uh, you know, the answer can always be, oh, a big mega core, because they have all the,
|
|
all the resources. So you can never go wrong with just say, oh, it's, you know, it's Renracco. They,
|
|
they just, they did it. Yeah. And basically everything's, everything's electronic. Yeah, exactly.
|
|
There is always a way to hack whatever you want to have hack. Yeah. And you had no computer
|
|
users. So it's not like you could have, you didn't search, you know, the, the electronic side of
|
|
the thing. So yeah, it was just, but I felt like that was a real kind of cop out. What was actually
|
|
a thing that was stolen? Did I miss it or did? Yeah, it was the, um, well, the L77 2006, uh, it was a
|
|
computer. So it's a deck. I didn't make a big deal about it at first because, um, I didn't know
|
|
how fast we were going to get through the adventure. So as, I, I had it in my mind that if we got
|
|
through it too quickly, I might make it something different. And that would maybe send you on another,
|
|
yet another leg of the, of the adventure, but it all kind of worked out so that you got to where
|
|
you needed to be. So it just, yeah, it just, it was a deck, a prototype computer. Benny roll a
|
|
10. We already had three, right? Yeah, we did. And we already had 10, so I'll roll again.
|
|
We did not have 10 yet. How easy was it to find information about your character or about the
|
|
rules while you played? I'll be honest, I struggled with this a little bit, but I'll tell you why,
|
|
it's because I had two, oh, that's right. It's because I had two characters that I thought were
|
|
the same in two different formats. One was in an HTML file, I think you sent me Klaatu, and the other
|
|
one was in the PDF. And in my, I think because I hadn't really, although I had read the PDF and the
|
|
rules, I hadn't really picked up on the meta type business, or I hadn't registered. So I didn't
|
|
notice at first that I was a different meta type. I was a trolling one and a human and the other.
|
|
And then I just thought that was the only difference. And then it turns out that street shamans were
|
|
completely different. There was almost nothing in common. So that meant there was lots of confusion
|
|
in my part, but I don't think I can blame anyone other than myself for that. It really was great
|
|
silly that took me so long to figure that out. That aside, going to the short PDF, which summarized
|
|
the rules, was pretty straightforward to understand, although I do prefer flicking through paper.
|
|
I've never quite, I mean, PDF is better because you can do a quick control F and search them.
|
|
So that's got that advantage, but still, once I've got to know the shape of a book, it's
|
|
mentally, it's much faster for me to get my way to the right section and page. So I never quite
|
|
got there because I don't have a paper book. So yeah, I think I was a bit peculiar in my experience
|
|
there to be honest. Well, by the time I bought the player's handbook or whatever it's called,
|
|
it was very easy to find everything. But before that, it was kind of, well, there is a quick start
|
|
rules PDF, but they leave out a lot of details I was interested in. So I think I bought
|
|
rulebook after the first session and it helped a lot to just be able to look up the details.
|
|
Like, we had this one discussion, what was a critical question, what was a glitch, and like,
|
|
who'd just go and look it up after a session. Yeah, for me, it was a struggle to be honest,
|
|
because yeah, it was my first time playing pen and paper and then I was sitting in front of this
|
|
paper like a thousand things on that tells me something and yeah, it was, it was a struggle to find
|
|
out what it can, what is actually like helpful right now, what can I do and what is effective.
|
|
I mean, it's got better, of course, but yeah, it was, it was a struggle. So that's interesting,
|
|
because we kind of have three different experience levels or three different experiences of the game,
|
|
because I feel like Philip, did you even have the quick start PDF? Did I not, I probably didn't
|
|
send that to you. Yeah, okay. So you had nothing. Benny or McNally had the quick start guide only,
|
|
and then Benny, you started with quick start and then had the PDF of the book. That's kind of
|
|
interesting. I've got the physical book and I've had it for ages and so it's been, I marked the
|
|
sides of the pages for the different sections and so I've got it, yeah, I've got it well sort of
|
|
well marked up. It was relatively quick to find things for me, but I do feel like this really does
|
|
in a way. Well, at first of all, I think it would be, it would have been an interesting experiment
|
|
to try to run a game of Shadow Run just with those quick start rules, just to see if that's even
|
|
feasible. I kind of can't imagine that it would be, but that would be kind of interesting,
|
|
because as a whole, I feel like the fact that Shadow Run is not open game license is kind of
|
|
tough, and I never really, it never really dawned on me just how tough it would be, but like for
|
|
Shadow Run, I feel for a really, really successful game, I think everyone kind of needs to go out and
|
|
buy the book, which you know, potentially is, that's asking a lot, like it's really asking people
|
|
to invest in the game up front, whereas for D&D, you can just, you know, one person at the table can
|
|
have a player's handbook and that's all you really need, or and you can go online and look at the
|
|
free rules, so yeah, Shadow Run being sort of like this non-open system kind of actually made
|
|
a difference in this game, I think. I think that's why when I picked a character, I avoid magic,
|
|
so I thought magic always complicates things, so if I'm learning something new, I'll avoid magic,
|
|
so that was, that was behind my choice, but of course, if we all did that, then we wouldn't really
|
|
get the proper game experience, so there's a problem. Well, I do have to mention this that although it
|
|
was, it was still fun, so it wasn't, like the story was not too big that it was, that it didn't
|
|
enjoy the game, that's, that has to be mentioned, I guess. That's a great point, yeah, and I think that's
|
|
ideally, I mean, for role playing, for tabletop role playing, I think, generally speaking, that's
|
|
that's more or less true, as long as you have a fun group to play with, and everyone's just sort of
|
|
in it to have fun, even if you're getting the rules wrong half the time, it's still fun, so like,
|
|
it just works. What I was going to say about running a game on the quick start rules is that there
|
|
is a huge problem using magic, because I don't think any of the spells are, or at least most of the
|
|
spells are not explained anywhere, so you have to have the rule book. That's an excellent point,
|
|
yeah, the spells, you will literally not know what the spells do or how they work without the
|
|
the actual rules, that's a really good point, and that would go for the matrix as well.
|
|
Did you guys understand the stats of your character, and how long did it take you to learn them,
|
|
Nick Naloo? I think I got the basic idea after the first session, and I think I was,
|
|
but then I missed one week, so that meant there's a bit of a memory hole,
|
|
hole where you get rusty, well my memory gets rusty, so I think that slowed me down a little bit,
|
|
but I know I got, I think I got a reasonable feel, I mean the stats were quite simple,
|
|
in a sense, is how you used them and how you put them together, that was complex.
|
|
Yeah, I think I understood the stats we actually used after one session, but there were all
|
|
those numbers on the sheet that I mentioned before that we didn't even touch, so that's why I don't
|
|
know anything about those. Okay, so no it took me, as I said, like the attributes here,
|
|
this is not so hard to understand, but like the others, because usually it just says a spell,
|
|
and then just the name of the spell, and then a lot of different stuff that is not really like,
|
|
yeah, that I didn't get, so yeah it was hard for me, but it helped to just ask like what is that,
|
|
what can this do, and then yeah, we worked it out somehow, but yeah, it was really clear for me.
|
|
Yeah, I feel like the basic idea you get pretty quickly, it's like okay, I've got an attribute,
|
|
and then I combine that with some skill, and that becomes my dice pool that I roll,
|
|
you know, and you kind of, you get that main, that idea, but the detail of when to use one or
|
|
the other, and when to roll on those can get complicated, don't think it helps that initiative
|
|
is a completely different system as well, so you've got that sort of thrown in there,
|
|
and you've got default rolls where you just roll an attribute, but you minus one, rather arbitrarily,
|
|
so there's a lot of like exceptions to any given rule I think in Shadowrun, which makes it
|
|
difficult to track. Yeah, I think they even suggest in the quick start guide, they even suggest that
|
|
at the beginning you write down the tests you actually run, so you write down the limit of a test,
|
|
and the attribute you're using, and the skill, and so on before rolling the dice.
|
|
Yeah, and that's one thing that I kept looking for online was a really good sort of task-based,
|
|
or test-based cheat sheet. There's a certain menu here, right? I mean like we can only do a certain
|
|
number of things with our die, and surely there's a list somewhere of each one and how to do it.
|
|
I never did find one that like sort of broke it all down. I don't know, it seems like there
|
|
must be some kind of infinite combination of what you can do, because I just couldn't find the
|
|
quick and easy version of like, here's everything you can do with your die in Shadowrun, and here's
|
|
how to do it. It was really hard to find. So I suppose the first question is, I'd ask myself,
|
|
would I play it again and answer would be, oh yes, yes, definitely. The second question would be,
|
|
am I in such a rush to play it again that say I would be asking that we pause our current weekly
|
|
dungeon dragon sessions, and instead I think that's that would be no, because why would like to do
|
|
is move on to the next one, so on. Yeah, I liked it, but not so much that I'm desperate to dive into
|
|
a longer game right now. Definitely at some point in the future, but at the moment I like the idea
|
|
of tasting them, tasting different rules, so it's actually succeeded in giving me a desire to
|
|
grow out there and try other game mechanics and other scenarios other than dungeons and dragons,
|
|
which I'm familiar with, but it's made me want to do that more, and it's made me want to play
|
|
Shadowrun, if you understand what I'm trying to say. When the first session, well not the first,
|
|
when this adventure stopped, I felt quite sad that basically Shadowrun was over, but now I feel
|
|
like Magnalo, it will be fun to try out other gaming systems or other RPG systems, but I will
|
|
I definitely want to go back into the Shadowrun world, someone in the future, and if someone who
|
|
listens to this, if someone wants to get into the Shadowrun world, I think a very good starting point
|
|
is just to read novels, so you don't have to actually play the game to get something out of
|
|
the stories from the novel. Yeah, I 100% agree, I think the novels, they're just so satisfying,
|
|
they're good cyberpunk fiction, they're just a lot of fun. I think I started reading
|
|
Shadowrun novels because you once posted a list of cyberpunk books in the SDFB board, could this
|
|
possibly be? Yep, that sounds familiar, yep. Yep, so you even got me into Shadowrun, not only role
|
|
playing, so it's so cool. Yeah, that's so cool, that's so crazy. Phillip, what about you?
|
|
Yeah, my last thought is like, yeah, I think Shadowrun is a game that reads in each time,
|
|
and the more time you put into it, the more fun it gets, like if you if you play for really like
|
|
a piece of the amount of time and you get what you can do and what all these things on your ship
|
|
there is, then it can be a great amount of fun, I guess, because then you can yeah, you can do a lot of
|
|
yeah, it's very precise then, I think you can really do a lot of things differently, and that's
|
|
yeah, I think it's time. I think that's super insightful, I mean, I do think that the curve is
|
|
different than a D&D curve, like in Shadowrun, you're gonna start out sort of not knowing what you're
|
|
doing and the more time you spend, the more fun you have, and in D&D the same is true, I mean,
|
|
like you'll start out not knowing anything, and then as it ramps up, you'll have fun,
|
|
but if you spend more time in effort in D&D, then you can even have yet more fun,
|
|
so I don't know, somehow sort of D&D is more tolerant maybe than Shadowrun in a way,
|
|
but Shadowrun, I think, yeah, the more you know about it, just the more fun you have. For the
|
|
game master, I really, I think it's a lot tougher to run Shadowrun, and part of that might be because
|
|
I'm not as familiar with the rules, so maybe I'm being a little bit unfair there, I guess we'll,
|
|
I'll find that out for myself, the more RPGs we try, I'll find out what it's like to game master
|
|
different systems, but yeah, overall, I'm with you guys, I think that the world is a lot of fun,
|
|
I think the game was really entertaining, would love to play more of it at some point, but I am ready
|
|
to try the next thing as well. I don't know, unless anyone else has anything to say, I think that
|
|
kind of sums it up for Shadowrun. One thing that's maybe also worth mentioning, even though I have
|
|
absolutely no experience with it, is there is a thing called the Runners' Hub on Reddit,
|
|
where they actually run online Shadowrun games, where you can just join the app. I might even
|
|
give this a try if I feel that I missed it though a Shadowrun world too much. That's a really great
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tip. Yeah, I've played some forum games online, not of Shadowrun. They are, they're obviously
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different because you have to wait for the posts to come through, and yeah, the cadence is definitely
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different, but it is a fantastic way to learn more about a game or just get your fix on that game,
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and sometimes that cadence is nice because you don't have to give up two hours of your life every
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once a week. You can just go in and do it whenever, so that's a great tip. Okay, I think that's it.
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Thanks guys for reviewing Shadowrun, and let's do this again in a month.
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