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164 lines
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Plaintext
164 lines
12 KiB
Plaintext
Episode: 2152
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Title: HPR2152: Apples to Apples Tabletop Game
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2152/hpr2152.mp3
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Transcribed: 2025-10-18 14:57:49
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---
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This is HPR Episode 2152 entitled Apple's Topical Tabletop Game.
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It is hosted by Klaatu and in about 14 minutes long.
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The summary is Klaatu Review Apple's Topical Tabletop Game.
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This episode of HPR is brought to you by An Honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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You are listening to Hacker Public Radio, my name is Klaatu and this is an episode
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in my Tabletop gaming series about apples to apples.
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Apples to apples is a card game I spoke earlier about a related game called
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Cards Against Humanity which is basically a blatant ripoff of apples to apples.
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I had not played apples to apples until very recently so I kept hearing
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about it because every time cards against humanity would come up in conversation,
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the obligatory response to it was, well, it was either, oh my gosh, that's such a
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brilliant game.
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I love it.
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That's hilarious.
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Or it was, oh yeah, that's just a dirtier version of apples to apples.
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And you kind of got the feel of how people, you know, which card game people
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would opt for given the choice based on that kind of response.
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So I kind of came to apples to apples thinking, okay, let's test it out.
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Let's see how much light cards against humanity it really is because I had no idea
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why I kept hearing about it but I'd never played it.
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So I was very curious about the game itself and kind of how it went.
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And so I gave it a go.
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And the play mechanic of apples to apples is, well, exactly the same as cards against humanity.
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So you've got like a green card, maybe it's a red one I forget, but you have one kind
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of card that essentially has an adjective and you place that on the table.
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And every player around the table then looks at their hand and comes up with some kind
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of response to that, that descriptor.
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They lay their response down, face, face down on the table.
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And whoever is the judge that turned picks up the answers, reads them aloud,
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and chooses who, whose answer is the funniest.
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The answers obviously end up ranging from very, very funny to just totally wacky,
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to nonsensical, to thought provoking, to utterly routine.
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It's, you get a pretty wide variety of responses I felt if we're going to compare
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it to cards against humanity, which in my mind I do, I felt like the variety
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of answers was greater in apples to apples.
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Not strictly true.
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Because even cards humanity, you'd find that one player who is just very literal.
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And every answer they provide is the literal description of the thing that has been read aloud.
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You know, just like, not funny.
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You know, it's just like, yes, this is true.
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But in apples to apples, I felt like you could get, yes, this is, I see why you would say
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that, you know, this thing is, a descript is aptly described by this word or this phrase or whatever.
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But you could also get things that kind of, yeah, we're almost like deep man, you know,
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like things that would actually make you think.
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And yeah, I guess it's, because it's not relying on just the absolute lowest form of,
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of humor possible, you do get a wider variety of reactions, of potential reactions,
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which was interesting.
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I hadn't expected that because I was just so used to everything being so silly and,
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and disgusting and, you know, obligatory, funny apples to apples was, was surprisingly,
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it had a sneaky little intellectual side that kind of, kind of,
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poked its head in there and kind of, kind of made itself known from time to time.
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So that was surprising.
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Nice thing about it, obviously, is that there's really no learning curve.
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It's almost not even a required reading level, really.
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I mean, as long as you can take a card from your hand and put it on the table,
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you've got a chance to win that round.
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It's that easy.
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Arguably, you could do that as a strategy, just play cards at random, see what happens.
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And that's cool.
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I mean, that's, that's in terms of, you know, how we, in computing talks,
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we talk about intuitiveness and stuff.
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I don't know how intuitive that is as a game mechanic, but it's certainly not that hard.
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I mean, that's, that's a pretty low barrier to entry.
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So in terms of entry level game, I would say that this really kind of works really well.
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And, and the added strategies, as with cards against humanity,
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comes, comes with how you yourself play your hand.
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You know, like maybe you adapt your humor for the people around you.
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People I was playing with kind of picked up on the fact eventually that I kind of enjoyed slightly macabre or avant-garde answers.
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So when I was the one judging all the answers, I tended to get responses that they felt would appeal to my sensibilities.
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And vice versa, like I would start picking up on people's senses of humor and kind of appeal to them.
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And other times it would just be completely seemingly random where like I would pick answers,
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and I would even consciously try to pick something that was not typical of what I would have picked,
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and it just kept being the same person, like this one person at the table.
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It was just really weird.
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So yeah, it's, it's fascinating sort of psychology.
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And again, I think because we're dropping the, the, the, the gross out humor of cards against humanity,
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you, you, you do pick up on a, a completely different set of, of psychology, you know,
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whereas cards against humanity, it's just who can be gross?
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Like who can, who, let's just all laugh no matter what.
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Whereas apples to apples, it became a lot more like a normal conversation, you know, like an adult conversation.
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Like some things were funny, some things were thought provoking, some things were literal, some things were whatever.
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So very interesting.
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So in my mind, I guess it was almost less like cards against humanity than I expected,
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which seems odd because the game mechanic is literally the same.
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It is exactly the same thing.
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So it, it's very clear that cards against humanity is the naughty version of apples to apples.
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But there's just that difference in culture of apples to apples and that different kind of the, the different way that it,
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that it, that it inspires conversation.
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I found apples to apples less reliant upon upon pop culture references as well.
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I don't know if that's intentional or whether that was just the look of the draw,
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but I certainly felt like the answers were a little bit more probably less zeitgeist, I guess,
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and more just sort of broadly, you know, broad, normal person answers.
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And I, I think that's a distinct advantage because cards against humanity, like I say,
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or like I said, in the cards against humanity episode was,
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if you're not sort of dialed into what the internet says is funny,
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or maybe what the TV says is funny, I'm not sure both, maybe,
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then a lot of the humor is going to be lost on you.
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So having a game that's far less reliant upon that makes it a lot more,
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you know, it's going to make it appeal to a broader audience.
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But it's also obviously going to appeal to a broader audience because it's not all,
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you know, junior high school humor level.
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It's, it's a lot more intelligent.
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But I feel like I'm belaboring that point at this, at this stage.
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The, the real strength of, of cards, I guess, again, for me is that
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it is written into its culture that creativity is, is an important side of the game.
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Whereas I, maybe I'm just, maybe I just, maybe I'm not dialed into it,
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but I didn't get that same impression from Apple's to Apple's.
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I don't know why it's just maybe it was the group I was playing with.
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Maybe it was the, the, I don't know, maybe it was the lack of the creative comments logo on the box or whatever.
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I'm not sure, but I, I didn't ever get the feel that we were supposed to sort of invent our own jokes
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right out our own answers on, on blank cards, that sort of thing.
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And again, that could just be because the group that I played cards against humanity with
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are, are creative people, you know, they're, they're the type of people they go to.
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Renaissance fairs, they, they're, they're, they're, they do crafts.
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You know, they're, they're very sort of like creative types.
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So maybe that's just kind of something that they are more interested in than the people who
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argue typical Apple to Apple players.
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I don't know.
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But certainly with cards against humanity, the culture of creativity was stronger in my experience.
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I felt like apples to apples was also a little bit not only did it encourage a broader range of answers.
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It was also just kind of, it was less specific.
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I think in cards against humanity, a lot of the things that you're putting on the table as when you're judging answers.
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The card that you read typically are very kind of like mad lib, you know, it's kind of like before bed I like to blank.
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I mean, in the context of cards against humanity, there's, there's only so many answers, you know, like that that come to mind.
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Whereas apples to apples, it seemed like a lot, there are far fewer sort of like lead ins, you know, like I'm going to set this up for you.
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And now you can tell a joke with apples to apples, it was a lot more just like here's a thing.
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Comment as opposed to like I say fill in the blank with something, something funny.
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So that was something that I noticed.
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So comparisons aside because apples to apples is its own game and cards against humanity is its own game.
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And comparisons aside, I would say, you know, whether or not I had ever heard cards against humanity, apples to apples, brilliant game.
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It's easy. It's fun. It's a great party game. Super simple.
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Really non threatening. It's just super super easy.
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Like I say, this would have been my first tabletop game.
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I had the courage to approach the group that was playing it and asked to view that in or not the courage just like the wherewithal.
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It wasn't that I was intimidated by them. I was just not, I just wasn't clear that I was a card game person at that time.
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So I didn't ask like, hey, can I join in?
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But if that had been in my sights, I think I would have, I would have, I would have been able to join in apples to apples very easily.
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Obviously no learning curve. Super simple. Non threatening. It's not like you have to remember any kind of rules set.
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It's it's just so so easy. So this is what I'm trying to say is that this is a great starting game.
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Like if you want to introduce someone to the fact that hey, it's okay. You can play cards.
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You can play cards that aren't that that's not a poker deck and this game will feel nothing like one of those games.
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Then this is a great game for it. So apples to apples is not a horrible thing to have on your bookshelf.
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That said, I don't actually have a copy of it. But, but certainly I do enjoy it when I get to play it.
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And I highly recommend it if you've never tried it. Thanks for listening.
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