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171 lines
15 KiB
Plaintext
171 lines
15 KiB
Plaintext
Episode: 3963
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Title: HPR3963: Storytelling Games
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3963/hpr3963.mp3
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Transcribed: 2025-10-25 18:01:19
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---
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This is Hacker Public Radio Episode 3963 for Wednesday 11 October 2023.
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Today's show is entitled Storytelling Games.
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It is part of the series' tabletop gaming.
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It is hosted by DNT and is about 19 minutes long.
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It carries a clean flag.
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The summary is three storytelling-based games and some thoughts on role-playing games.
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Hello and welcome to another exciting episode of Hacker Public Radio.
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This is your host DNT and today I am talking about some storytelling games.
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So these are games that are either card games or dice games I guess or they are in the
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same kind of world as role-playing games I suppose in a way but they are a little different.
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So the games I am referring to I am going to say the first one I am going to mention is
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called Storycumes or also known as Rory's Storycumes.
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So these are each game is a set of dice which by the way is the plural of die when we
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are talking about those cubes or those objects which are most commonly known in the
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most excited form they are known as dice when we are talking about more than one.
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So the Storycumes is a set of dice that have different sort of icons on each face of
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each die, different icons, totally different icons for each die that comes in a set.
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There is like a basic one that you can buy it comes with nine dice and then there are
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different sets you can buy that are in different themes so they will have different types
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of icons so let's say there is one that is called Actions I think that the icons are
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a little more focused on representing actions rather than things and then I don't know
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maybe you have like a space one or kind of a fantasy one maybe you have a Harry Potter
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one or whatever it is different themes right so that you know you end up buying all these
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different ones so and the idea of the game it's not really a game you just grab the dice and
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you throw them all at once I guess and then you can combine the the icons that appear at the
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top as in that you combine them into a story so the ways I have played this let's say have
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been you just grab all nine throw them roll them I guess and then you tell a story using those
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icons somehow combine them into some kind of story that you make up on the spot then you
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hand it over to the next person the next person does the same thing so there's no winning condition
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or anything like that is just something you get together with other people and do there are
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games that you can invent of course and there is one game don't remember what it's called but the
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company that made the story cubes released one actual game with a board and all that that you
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can play using the story cubes somehow I don't have that one and I don't really know very much
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about it if you do I invite you to record an episode of Hacker Public Public Radio to share this with
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this community so that story cubes kind of interesting was the first storytelling game sort of thing
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that I heard about and I've had it for a while I've played it a handful of times only which I think
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tends to be the case so then I'll talk about two other games one is called dark cults and that's
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an old game that I obtained a copy of a sort of remake that's not available for purchase
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I have a tattoo to thank for that and it's a card game it only has cards no board no dice nothing
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and this one is kind of a horror vaguely love crafty on I guess game and you when you're
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the person the people playing with you they you have cards in your hand and then you play them
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you draw new cards and stuff and each card you play has a certain thing on it like maybe a
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character or a place or some sort of event or something like that that you must introduce into
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the story so you tell a bit of the story and then then you stop then then it's the next person's turn
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the next person must play a card and continue telling the same story now each card tells you
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what types of cards can follow it right now in this game each player is either playing as death
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or as life which just means that one is trying to get the the character that we're following the
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protagonist one is trying to get that character killed the other one's trying to get that character
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to survive the night and then there are several cards that end the night either with the card with
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the character surviving or dying and then if you if you are death you get more points when the
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character dies if your life you get more points and the character lives and so you play a
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succession of nights like this and then at the end you tell your points and see who won
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so this game was pretty interesting we we generate some interesting stories like that
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um I think we messed up the rules a little bit and then we ended up making up some pretty
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non-sensical stories which which wasn't really a problem it was still entertaining that way
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but I think we probably did something wrong there so like with a lot of other games that I like
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one of the interesting things about it it was then you kind of do this thing collectively without
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really knowing what you're doing um by just following the rules and then at the end
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you you can end up with this thing you created together and and you know that can happen with
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games like I think there are some railroad games that are that are pretty cool uh used to have
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one that was called 1856 it's a very complex game but anyway the one I'm talking about here is
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at the end of the game you end up with this map of the region that's covered by the game which
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in the case of 1856 was um Canada uh parts of Canada and I think maybe the US as well
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and you end up with this collectively built railroad map which I don't know I guess not everybody will
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find that intriguing but I I tend to kind of enjoy just sort of staring at this thing that all
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of a sudden we've we've got here in front of us that that no one made very intentionally it
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just kind of emerged through this device that we um we were going through which was the game
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you know this thing that that makes that happen so continuing on this theme of these storytelling
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games that are kind of intriguing to me I I went and got this other one called once upon a time
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and you know it's strange in some ways that game once upon a time fails to do this thing
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that I was just describing where you end up with this collectively uh created story it still does
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it but just not quite as much as for example dark cults probably so uh in in once upon a time you
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have everybody has cards as well um and I don't think there are requirements like about what cards
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can follow what cards uh so you can just play whatever card um you want to pretty sure
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there are different types of cards like events places characters things like that um there's one
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that's very strange called aspects uh which is I mean there's got to be a better word than that for
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this anyway I don't know so they um yeah what's weird about um once upon a time is that in this
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game you you so let's say it's my turn I start playing my cards right and my cards um I have as
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playing cards I'm telling a story that I'm just coming up with out of my my head and um the
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elements that are on the cards that I play have to appear in my story but not everything that
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appears in my story has to have a corresponding card that I'm playing right and then the my the
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way my turn ends is there are two possibilities one is if I use in my story an element
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that is reflected on a card that somebody else has so let's say I'm telling my story and then all
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of us and there's a zombie in my story and then somebody else another player has the zombie card they
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can throw the zombie card before I play another card after I mentioned the zombie they play
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on the zombie card and then they took over the story telling you know there's another special
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type of card that's called an interrupt card that can be played to interrupt more slightly more
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arbitrarily but doesn't matter so and then you go on like that and the objective of the game the
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winner this this part I think is really interesting is each player has one ending card that they draw
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and the ending card can be really like quite specific the text it's going to be something like
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you know and they lived happily ever after something like that but there are lots of really weird
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quite specific ones like yeah I'd have to get the cards to tell you but there are some pretty
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funny examples that just tickle your brain just by looking at the cards and trying to imagine trying
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to fit a story into that so then you see that each player is kind of long long term let's say
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they're trying to steer the story so that they get to play their ending card and that's a really
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cool idea I think also you can only play the ending card when it is your last card right so you
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must get rid of all your other cards first so other things that you can do in this game is like
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if somebody is lost or or if they just froze or whatever they can't continue the story or if the
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story is just not working out if they're stalling trying to think of it then the other players can
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basically just yell the other the story tale out of the the role right they can just say hey this
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is you know this is not working out and then if all the other players agree then then okay it's
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not their turn anymore handed over to the next person to the person to their right or whatever
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so yeah um lots of interesting elements there but um I think it turns out that this game
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like a lot of other storytelling games it's the something that makes people struggle with it is
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that it takes a lot of energy takes a lot of mental energy you know um so so you know people
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tend to not want to put in that much energy they want uh you know I think people prefer games that
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that kind of the it's like the game generates its own energy and then we feed off of that energy
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and in a way it's like this game is it requires um putting in more energy um that sort of feels
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like to me like we we played you know you play it once and you're exhausted at the end you know
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you you just can't even consider playing another round because because it just took so much out of
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you to even just go through this one um I guess it's like the you know the cognitive effort that it
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takes um to do that so so yeah these have been some of my experiences and observations with these
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uh storytelling games um I am always really intrigued by games that incorporate storytelling
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somehow um and so I've had the story cubes for a while and I like it quite a lot um and then
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recently I came across these two other games um that uh uh were pretty interesting and I thought
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there was enough to say about it that I could record an episode of Hackabubic Radio um
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so so here it is um now I want to add a couple of things here at the end about role playing games
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in general um so these games that we were talking about um they involve alternating who is telling
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the story you know and this is something that I kind of discovered about role playing games
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much much later as an adult right I liked role playing games a lot when I was younger
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and um I can't really say that I played a lot of role playing games but I certainly had a lot of
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role playing game books and I I certainly had many sessions of getting together with friends
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and spending hours and hours just building characters and then oh we got to go home we can't
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actually play the game thing so that happened a lot when I was growing up so um but yeah and then
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it's like I know there are games that they come they have pre-built characters but I think that
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sort of misses the point because people actually want to create characters you know so I think
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what games should uh do and maybe some games do it if you know that they do then name them in
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the comments section or record your own episode of Hackabubic Radio to tell us all about it um so
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uh they should you know we should build the character as we're playing you know what I mean
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you should you should start playing this the story the you know if it's an adventure that somebody
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else wrote whatever it is start playing it and then as needs arise you build the characters you know
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why can't we just do that dude why do we need to prepare the characters ahead of time you know
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it can actually even be more fun because then you can invent uh some you know crazy things that
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that you never would if you were just just coming up with a character out of thin air let the
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characters sort of emerge from the story I think that's an interesting idea and so yeah I learned
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that there's this one game that I think it was called ours magica I'm not sure if that's the one
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or if it was another one I don't know but I know that there was a some game that was around back in
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the 90s or whatever um then that it had this alternating who the game master was you know and that
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was pretty cool I think um that that sounds pretty interesting if you have experience doing that
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playing that kind of a role-playing game where you alternate who the storyteller is then please
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share what that's like put in the comment or record your own episode episode of hack or public radio
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about that because I would like to hear about what that's like because I think a lot of what
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I sort of missed out on back when when I was uh you know super into role-playing games and read a
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lot of role-playing games book game books was um I think I never understood the need to kind of
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be generous with your storytelling the the in the concept of the the storytelling being actually
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a collective construction with the game master in the players um I always kind of saw
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um being the game master as this uh you know hypodermic needle sort of thing where you write the
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adventure and the the players played and the game master is just running the show you know that's
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that's how I always saw it and I love the idea of being a game master and writing my own adventures
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of course um but I never had successful experiences doing that I think probably because I I couldn't
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um incorporate that um the players own creativity right how about that so you know that
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and goes hand in hand with all um you know lots of things um about um free culture that I think
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about um very often nowadays um the need to make free culture that's um more participatory and
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you know things like this uh here where um you are very much invited to to um take the microphone
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and record the next episode of this thing so um these are some of the things I wanted to share
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today uh thank you so much for tuning in and um if you're intrigued by anything I said here or if
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I was wrong about anything please put a comment in um or record your own episode of Hacker Public
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Radio in Posted I would love to hear from you all right come back tomorrow for another one thank you
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you have been listening to Hacker Public Radio at Hacker Public Radio does work today show was
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