- MCP server with stdio transport for local use - Search episodes, transcripts, hosts, and series - 4,511 episodes with metadata and transcripts - Data loader with in-memory JSON storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
444 lines
20 KiB
Plaintext
444 lines
20 KiB
Plaintext
Episode: 2782
|
|
Title: HPR2782: Never stop gaming
|
|
Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2782/hpr2782.mp3
|
|
Transcribed: 2025-10-19 16:46:30
|
|
|
|
---
|
|
|
|
This is HPR episode 2007-182 entitled Never Stop Gaming and is part of the series Tabletop Gaming.
|
|
It is hosted by Klaatu and is about 21 minutes long and carries a clean flag.
|
|
The summary is ways to feed the gaming impulse even when you can't game.
|
|
This episode of HPR is brought to you by AnanasThost.com.
|
|
Get 15% discount on all shared hosting with the offer code HPR15.
|
|
That's HPR15.
|
|
Better web hosting that's honest and fair at AnanasThost.com.
|
|
Everyone, this is Klaatu, thanks for listening to Hacker Public Radio.
|
|
Thank you in advance, I should say.
|
|
So this is an episode about how to feed your addiction to gaming.
|
|
The idea here is that with a lot of geeks and nerds,
|
|
the obsessive side of personalities surface.
|
|
And so if you are really interested in, for instance, Linux,
|
|
then you kind of binge on it for eight or nine years straight.
|
|
And you just can't get enough Linux content.
|
|
And if you are very excited about gaming, then you obsess over that.
|
|
And maybe for eight or nine years, you do nothing but
|
|
the gather content about gaming and so on.
|
|
And I think that's a very healthy way of being.
|
|
I mean, it can be taken in a negative direction.
|
|
Certainly, I mean, at the point where it stops you from attending real life things,
|
|
like jobs and hygiene and that sort of stuff.
|
|
But certainly, if you know how to leverage this kind of obsession,
|
|
then it actually becomes quite a positive force in your life, possibly.
|
|
Certainly for me, not that I'm obsessive at all.
|
|
If I were, I can imagine that it would be very, very useful to me
|
|
because it might, for instance, lead me to getting jobs in, for instance,
|
|
an area over which I might obsess for instance Linux.
|
|
So we're going to take this theory of healthy obsession
|
|
and enable it further by talking about how you can never stop gaming,
|
|
how you can enable yourself to continue to stay in the headspace of a gamer.
|
|
I'm looking to increase the production quality of my podcasts lately.
|
|
So I'm going to be, I'm going to be introducing each new topic with a fancy sound effect.
|
|
So first of all, my first tip on this is really it harkens back to what I used to do in school anyway.
|
|
And that is to be a compulsive character builder.
|
|
I've always thought of building RPG characters, as I think I've probably mentioned,
|
|
in previous episodes as a mini-game within the RPG system.
|
|
So probably because my first introduction to D&D was rolling up characters over lunch break
|
|
in middle school, that was to me, that was the game of D&D.
|
|
I didn't understand that there was more to the process.
|
|
I thought that the game was to build characters and then to compare the characters that you built.
|
|
That was, and then you kind of file it away.
|
|
And then during English class or literature class, I guess you might call it
|
|
instead of reading some stupid old novel about British boys in a British boy school
|
|
and how horrible they were to each other,
|
|
then you just imagine what your character might be experiencing in a made-up fantasy world.
|
|
That's pretty much what I thought D&D was growing up.
|
|
I mean, I knew there was more to it, but on a practical level, that was D&D for me.
|
|
Now, I do the same thing today more or less.
|
|
Compulsive character building isn't just fun.
|
|
It's a great way to learn all the little details of a rule system.
|
|
So if you always play a rogue, you know, you might never learn about
|
|
how cleric magic systems work unless you go to the trouble of actually building a cleric.
|
|
And then for clerics, I think, especially leveling that cleric up.
|
|
So, and who knows, maybe you'll end up multi-classing or something,
|
|
or maybe you'll just find a new favorite character type to play.
|
|
And in either way, you can only play one character at a time in any given game.
|
|
Well, that's not entirely true.
|
|
You could actually play several characters at a time,
|
|
but there's a finite number of characters you can reasonably expect to play.
|
|
So building a wide variety, a wide-er variety of characters,
|
|
then you are currently playing inevitably demonstrates the different ways
|
|
that characters can manifest themselves.
|
|
And so even if you look at just something like the rogue,
|
|
you might think, well, there's really only one way to build a rogue, right?
|
|
I mean, we can give it these specialties, concentrate on dexterity,
|
|
and stealth, and that sort of thing.
|
|
And yet you realize in, if you look at character builds,
|
|
that there are several ways to build rogues.
|
|
I mean, heck, in the D&D handbook for fifth edition,
|
|
they've got two sort of archetypical builds of rogues,
|
|
and then there are more in unearthed arcana,
|
|
and then there are more still on anyone,
|
|
anyone player's character sheet that there are different types of rogues.
|
|
And so you can learn about the different aspects of even just one specific kind of character
|
|
by building a bunch of them,
|
|
seeing what would happen if you instead of concentrated on decks quite so much.
|
|
What if you did put a little bit more into, I don't know,
|
|
Constitution or Wisdom, maybe they would perform better in certain situations.
|
|
And on top of that, a character that you build,
|
|
but never actually play can always serve as an NPC
|
|
that your actual character encountered while adventuring,
|
|
or a distant relative, or a competitor, or a viled nemesis.
|
|
Who knows? Anything you create within one game system,
|
|
there's usually space for it as kind of a raw material for the actual game,
|
|
and then anything created for another game system is potential material for a future game.
|
|
And the nice thing about building characters, of course, is that it is relatively a simple task.
|
|
You all you need is maybe a character sheet,
|
|
unless you sort of memorize the character sheet already,
|
|
in which case you need a sheet of paper,
|
|
and maybe you need some stats from a book,
|
|
but even those can be notated quickly,
|
|
and they're quite portable.
|
|
You could carry it around on a sheet of paper,
|
|
rather than bringing your entire book around.
|
|
So it's a pretty low barrier to entry process
|
|
that you can do in your spare time,
|
|
and it keeps you in that gaming headspace,
|
|
where you're thinking about the different aspects
|
|
of really one of the most important things about a game,
|
|
which is what tools you have to play it.
|
|
Okay, and next topic, so next sound effect.
|
|
This doesn't get me a Grammy, I don't know what will.
|
|
I think Grammys are for sound effects, right?
|
|
Anyway, so the next thing on my list is to use alternate realities
|
|
to improve your leveling.
|
|
The process of leveling up a character,
|
|
an RPG character is obviously quite important to the game,
|
|
because it's something that, I mean,
|
|
unless you're dying very, very frequently,
|
|
it's something that you do on a fairly regular basis.
|
|
And it's kind of one of the best kinds of homework.
|
|
It's the time that you have to bring the game home with you
|
|
from the gaming group.
|
|
Unless you spend time there at the game leveling up,
|
|
which I don't feel most people do,
|
|
but I mean, maybe you do, but either way,
|
|
there's some extra game time that needs to be dedicated
|
|
to leveling up, and really the more time
|
|
and thought you dedicated to the better.
|
|
You could just randomly take some new benefits and go with it,
|
|
but if you really think about what's happening in the game
|
|
and then level up, choose your level benefits accordingly,
|
|
obviously you're going to have probably better results.
|
|
Simulation is intrinsic to RPG.
|
|
I mean, that is what an RPG is.
|
|
Just as you experience simulated reality during gameplay,
|
|
you can leverage it as part of the decision-making process
|
|
when leveling up.
|
|
Don't just level your character once and call it done,
|
|
get out some spare character sheets,
|
|
level your character at least three different ways,
|
|
and then review the alternate realities
|
|
that you've just created,
|
|
these forks in your own timeline,
|
|
consider how they would affect your character,
|
|
and then choose the one that you want to actually commit to.
|
|
So leveling isn't just min-maxing.
|
|
Of course, there are story concerns about the leveling process.
|
|
You can ask yourself, well, how did this character develop
|
|
these new skills that I've just added to their character sheet?
|
|
Have they been refining those talents
|
|
by using them frequently throughout the game?
|
|
Or did they seek out a mentor maybe
|
|
in some cut scene that didn't make it into the game as it were?
|
|
And maybe there they learned something completely new
|
|
that maybe you could even argue is out of character.
|
|
And if it is out of character, maybe you need to,
|
|
or maybe you owe it to yourself and your fellow gamers,
|
|
not an obligation,
|
|
but just maybe it would be more fun if you did
|
|
have a little bit of a story about, well,
|
|
well, yeah, when we were in this one town,
|
|
while you guys went out to the pub to go drink
|
|
and do silly things, I went
|
|
and sought out this monk in the hillsides
|
|
and learned this new trick, which I bet you didn't think I would know.
|
|
And how does your character feel about the new skills?
|
|
Is this a path that they're happy with?
|
|
Or does it frighten them to see what they're becoming
|
|
as a response to the life of hardship and adventuring that they've now
|
|
they've embarked upon?
|
|
So I think that that's something that you can really kind of,
|
|
you can blow that up a lot more than the absolute requirement.
|
|
If you think about the leveling process,
|
|
the bare minimum requirement is that you take your character sheet
|
|
and you add the new boons that you have earned
|
|
from acquiring some number of experience points.
|
|
So once you've spent those points, then now you've leveled up and you're done.
|
|
But if you take that process and really break it out,
|
|
it can become a lot more satisfying
|
|
and it can become, again, kind of a minigame,
|
|
well, which of these three paths should I take
|
|
and then once I decide upon one, how did I get there?
|
|
And how does that affect my character?
|
|
And how can I make that into something to present to my fellow players
|
|
just to kind of flesh out the game world?
|
|
It's a little bit more fun that way.
|
|
Now I'll just choose a random sound effect again.
|
|
Next up, we have Spending Time with Down Time.
|
|
So depending on what system you're playing,
|
|
and this will be highly dependent upon that,
|
|
but there may or may not be official rules
|
|
for what your character does between campaigns
|
|
or even between game sessions.
|
|
D&D Fifth Edition has some rules for downtime in the player's handbook.
|
|
On page 187 and in the Dungeon Master's Guide,
|
|
pages 127 through 131.
|
|
It's pretty good stuff.
|
|
It's worth a read, worth looking at.
|
|
Pathfinder certainly has, I mean,
|
|
they've got a whole book called Ultimate Campaign
|
|
and that contains literally a whole chapter
|
|
on what your character could do during downtime.
|
|
Now whether or not your game formalizes downtime,
|
|
I've never met a GM who doesn't want players
|
|
to add to their character's story.
|
|
And certainly between sessions is a great place to do that.
|
|
Developing a story between campaigns for your character
|
|
can be fun and rewarding for you and your fellow players.
|
|
I think that's one of the important things here
|
|
is that this whole idea of,
|
|
well, I'm going to take the game away from the game session
|
|
while I jokingly say, well, this is a great way
|
|
to enable your gaming addiction.
|
|
What I really, what it really actually ends up being
|
|
is that you're developing the game further.
|
|
You're making it more fun for you and your players.
|
|
You're adding a little bit of narrative
|
|
to something that can sometimes turn into a numbers game.
|
|
So if your game system has rules for downtime,
|
|
then use them.
|
|
Look them up and then and implement them.
|
|
So for instance, in something either D&D or Pathfinder,
|
|
you have activities that you can undertake.
|
|
You can open a shop front.
|
|
You can become an apprentice.
|
|
You can do work on a farm.
|
|
All of these things.
|
|
And the mechanical advantage of that
|
|
is that you may earn XP
|
|
or you might end up with a crafted item
|
|
that you created during your downtime.
|
|
Or you can have gold pieces.
|
|
Yeah, like accountants and Pathfinder settings
|
|
make three gold pieces a day.
|
|
So if you are an accountant in your downtime,
|
|
you can get richer.
|
|
You can get three gold pieces a day of downtime.
|
|
And then in any case, you get to spend more time in your game world
|
|
and you get to develop your character.
|
|
So you're leveraging these rules for your downtime.
|
|
And then the non-mechanical bonus here
|
|
is that you can also develop a story
|
|
around how this all came about.
|
|
How did you get the apprenticeship?
|
|
To whom are you an apprentice?
|
|
Did anything interesting happen during your work?
|
|
Did you meet any suspicious characters
|
|
or people who have maybe suggested new quests to you?
|
|
What happened during downtime?
|
|
Come up with something.
|
|
It doesn't have to be super fancy.
|
|
It can just be a simple mini story
|
|
of an encounter that you had
|
|
or of a thought that your character had.
|
|
And so on.
|
|
downtime activities can play into your choices
|
|
when leveling your characters too.
|
|
It might surprise your friends
|
|
that your thief character multi-classes is a cleric
|
|
until you regale them with the downtime story
|
|
of how the death of a father figure
|
|
and mentor changed his or her outlook on life or whatever.
|
|
Generally, it's just a good exercise.
|
|
It's a legitimate useful exercise
|
|
on exploring your character.
|
|
Oh, hey, it's time for a new sound effect.
|
|
Here's something else you can do possibly.
|
|
Again, it kind of depends on what you're playing.
|
|
But you can read up on lore.
|
|
You know how you can get lost for days
|
|
just clicking through Wikipedia,
|
|
reading about people and places
|
|
and things that you never even knew existed?
|
|
Well, you can probably do that
|
|
in your game world as well.
|
|
Different games have different
|
|
different amounts of virtual history.
|
|
So this may or may not work for you directly.
|
|
Certainly games like D&D, Pathfinder, Demon Wars,
|
|
Reformation, Shadow Run, Conan, Call of Cthulhu, Warhammer,
|
|
all of those have so much lore
|
|
in the form of either source books
|
|
or gazetteers or novels or video games
|
|
or, you know, historical works
|
|
upon which they were based.
|
|
It's probably not even human,
|
|
humanly possible to consume it all,
|
|
much less remember it all.
|
|
But with the abundance of detail
|
|
comes knowledge and with knowledge comes power,
|
|
ingenuity and importantly new ideas.
|
|
The satisfaction of being able to recognize landmarks
|
|
when you encounter them in a game is second only to that
|
|
of being able to stroll into a tavern
|
|
that your gaming group has never visited before
|
|
but still able to greet Dernan by name
|
|
as any adventuring water deep citizen would.
|
|
So your gaming group might think,
|
|
oh, that's medicaming
|
|
or you're using privilege to knowledge,
|
|
but maybe you're not.
|
|
Maybe you're from this town
|
|
and so of course you know Dernan.
|
|
Reading up on the lore of your game world
|
|
can be fun and at least virtually educational.
|
|
It benefits you and it may benefit your character.
|
|
It's a role playing game so there's nothing wrong
|
|
with having to role for knowledge local
|
|
to determine whether your PC knows something
|
|
that you the player either you don't know
|
|
or maybe you do know and shouldn't know.
|
|
But it's an automatic crit
|
|
when you actually do know the thing
|
|
that your character should know.
|
|
And I have mentioned this in a previous episode
|
|
I'm going to mention it briefly in fewer words here
|
|
and just say that when you were playing in a game
|
|
and you meet a legendary figure,
|
|
let's say you're playing in Shadow Run
|
|
and you come across Harlequin.
|
|
That would be one of those moments
|
|
that if that meant anything to you
|
|
it would it would change your evening.
|
|
It would change your week probably
|
|
because you just come across Harlequin.
|
|
You'd met Harlequin.
|
|
Whereas if you didn't know anything
|
|
about Shadow Run lore
|
|
then it's just another NPC.
|
|
Now if a library of lore doesn't exist
|
|
for the game world that you're playing
|
|
and you can still mimic a good proper virtual education
|
|
by immersing yourself in other fictional worlds
|
|
that are similar or near the ones that you're playing in.
|
|
So if you're playing in a sci-fi game
|
|
or a horror game or a fantasy game
|
|
or a historical urban fantasy or whatever
|
|
there's something out there
|
|
from which you can draw inspiration.
|
|
Your job is simply to locate it
|
|
and then avail yourself of it.
|
|
Use what you see and read
|
|
to help you understand your character's condition,
|
|
the surroundings or the backstories involved.
|
|
We're just to get general inspiration
|
|
for things that might happen
|
|
or could happen or should happen in your game.
|
|
Like the sound effect.
|
|
That was less impressive than I'd hoped.
|
|
Anyway the next thing I've got is
|
|
well you know they don't call it pen and paper for nothing.
|
|
Backstories and downtime and non-played characters
|
|
don't have to be mere mental exercises.
|
|
You can write this stuff down.
|
|
You don't have to write an essay or a novel
|
|
if that's not your style.
|
|
You can fill a page in a notebook with phrases
|
|
or ideas to reflect your characters
|
|
at each different level
|
|
or you can sketch or draw something
|
|
or just track your character's progress
|
|
or create a build tree or whatever you like.
|
|
A dedicated notebook for your gaming
|
|
is a great way to extend your game off the table
|
|
and into your daily life.
|
|
So just go get a notebook,
|
|
make it your gaming journal or whatever you want to call it
|
|
and take it everywhere with you.
|
|
Open it when you get bored.
|
|
When you're standing in line or over your lunch break
|
|
spend time with your character and with your adventures.
|
|
You'll really, you may surprise yourself
|
|
at what you can come up with.
|
|
If you just spend a little time thinking
|
|
about the story that's being told during the game.
|
|
It could be, you can treat it like a fan fiction
|
|
except that your fan fiction becomes cannon
|
|
almost instantly.
|
|
And as I say, it doesn't have to be any one thing.
|
|
It doesn't have to be you writing down a story.
|
|
It doesn't even have to be you thinking of a story.
|
|
It can just be idle doodles or sketches
|
|
or like I say, a build tree of places
|
|
that you think your character might want to go
|
|
in what direction they might want to go
|
|
with their leveling up or whatever.
|
|
It's just essentially to spend time focused
|
|
on idly focused on your character
|
|
or on the game or on the game world
|
|
it's a helpful and useful thing.
|
|
It doesn't matter whether you're the player
|
|
or the player doing the GM work.
|
|
It doesn't really matter.
|
|
You can always contribute ideas to the gaming group itself
|
|
or back to the GM.
|
|
Just tell them, hey, I sketched this Indian restaurant.
|
|
I sketched it out.
|
|
I don't know.
|
|
It could be a thing in the game.
|
|
There you go.
|
|
You know, something simple like that.
|
|
Final sound effect.
|
|
That must mean my list is over.
|
|
And indeed it is, the finishing thought here
|
|
is to never stop gaming.
|
|
There are lots and lots of ways
|
|
to productively obsess over your games.
|
|
So find the ways that work for you.
|
|
Bring your game into your daily routine.
|
|
Don't wait for game night to get your RPG fix.
|
|
Hopefully this has been entertaining
|
|
and maybe gave you some ideas if you are a gamer.
|
|
If not, it was a pretty quick episode
|
|
or you could have skipped it.
|
|
I don't know, but there you go.
|
|
That's it.
|
|
You can find the text of this show, this show, this episode,
|
|
over on mixedsignals.ml slash games, slash blog,
|
|
slash blog, slash blog, underscore lifestyle, dash gamer.
|
|
It's a lot of blogs.
|
|
Probably need to work on the taxonomy of that.
|
|
Anyway, that's where you can find it.
|
|
I'll put a show in the link notes and I'll talk to you
|
|
next time.
|
|
You've been listening to HECK Public Radio at HECK Public Radio.org.
|
|
We are a community podcast network
|
|
that releases shows every weekday, Monday through Friday.
|
|
Today's show, like all our shows,
|
|
was contributed by an HBR listener like yourself.
|
|
If you ever thought of recording a podcast,
|
|
then click on our contribute link
|
|
to find out how easy it really is.
|
|
HECK Public Radio was founded by the digital dog pound
|
|
and the Infonomicon Computer Club.
|
|
And it's part of the binary revolution at binrev.com.
|
|
If you have comments on today's show,
|
|
please email the host directly.
|
|
Leave a comment on the website
|
|
or record a follow-up episode yourself.
|
|
Unless otherwise status, today's show is released
|
|
on the creative commons, attribution,
|
|
share a light, free.or license.
|
|
As long as you know it's almost only time
|
|
if you still have a day you have a wedding chance at HECK.
|