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168 lines
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168 lines
10 KiB
Plaintext
Episode: 4370
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Title: HPR4370: Playing Civilization IV, Part 8
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4370/hpr4370.mp3
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Transcribed: 2025-10-25 23:49:17
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---
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This is Hacker Public Radio Episode 4,370.
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For Friday, the 2nd of May 2025, today's show is entitled, Playing Civilization Roman
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4, Part 8.
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It is part of the series' computer strategy games.
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It is hosted by Ahukah, and is about 11 minutes long.
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It carries a clean flag.
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The summary is, we demonstrate how to win a culture victory.
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Hello, this is Ahukah, welcoming you to Hacker Public Radio, and another exciting episode
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in our ongoing series on computer strategy gaming.
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And I'm going to finish up with something I started the last time of demonstrating how
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to win a culture victory in Civilization 4.
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So the last time I said that I was setting out to do certain things, and we had gotten
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as far as some wonders that I wanted to build.
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Now, I mentioned three of them particularly.
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I did lose one, and that was Chichen Itza, not a surprise, because I did get kind of a
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late start on it.
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I don't usually go for wonders early on, because I'm busy building up my empire, and
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there are plenty to come later when I am built up.
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And Chichen Itza is an early wonder, relatively speaking.
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Now speaking of which, I usually try to get a forge in each city to add to production,
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and that certainly helps for any wonders.
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The production I lost on Chichen Itza turned into 144 gold, so not a complete loss by
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any means.
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However, I did get the Sistine Chapel in my capital.
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Now since I have state religion, I get five additional culture from all state religion
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buildings, so all of my Judaism monasteries, temples, and cathedrals will get this bonus.
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So what I need to do is make sure I build monasteries and temples, but also cathedrals.
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And since I cannot build cathedrals in every city, I should make sure I build them in
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my three culture cities to cash in.
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Getting the Sistine Chapel is a big deal for a culture victory in other words.
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Now I notice that the Hanging Gardens, another early wonder, is still available, but I need
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to build an aqueduct first before I can build it.
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Well, it's worth a try since I don't have anything else pressing at the moment.
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Now, as it happens, I did get Notre Dame in one of my culture cities, and I did get
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the Hanging Gardens.
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Globe Theater will be available as soon as I build two more theaters.
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So I need to look to do that next.
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I'm at 1622 AD right now, and my three culture cities are at 89, 88, 31, 60, and 22, 46.
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Now, there's still a lot of game to play, and this kind of thing builds, you know, what
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you're trying to do and sieve constantly, we use the term snowballing, which, you know,
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is like you start with a small ball of snow, and you keep rolling it through the snow,
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and it gets bigger and bigger and bigger.
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So that's the metaphor for what we're trying to do.
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You know, the early stages, you're just trying to add one, two, three more bits of culture,
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but it just keeps building on itself.
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So I'm sticking to the plan.
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Meanwhile, as soon as I got the technology, I built a few caravels and sent them out
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to explore.
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Caravels are the first ships that can travel ocean squares, and I wanted to find the other
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players.
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You want to be able to trade with other players, and you have to meet them first before
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you can trade with them.
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Now, I lost out on Anchor Wat, so immediately started in on Globe Theater in that city.
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Then I got a great engineer and used him to complete the Versailles wonder.
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The great engineer appeared in my capital, but I moved him to the other city to use him
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there because that city had lower production and needed the help more.
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This paid off for me when my capital built the spiral minaret a few turns later.
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I then built a university in my capital to keep up with science, and when that was built
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started on the Taj Mahal.
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A bit later, I got another great engineer in my capital and sent it to another of my
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cultural cities to hurry the Statue of Liberty.
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I completed the Hermitage in my cultural city with the lowest output, which is a good way
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to boost your bottom city because it doubles the culture output.
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Then I got another great engineer and used it to complete the Statue of Liberty.
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That doesn't give you a bunch of culture directly, but it gives you a free specialist
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in every city on the same continent.
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Now since I only have two cities that are not on the same continent, I will benefit a
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lot.
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I can make science specialists in my science cities, culture specialists in the culture
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cities, and probably engineer specialists in all my other cities.
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The reason is that the engineer specialists generate great engineer points so I can get
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even more of these very useful people to build wonders.
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You can also create specialists from your ordinary citizens, but that cuts into your food
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and production.
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So getting free runs is really good.
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A few turns later, I got the Taj Mahal and the Statue of Liberty, so I'm doing well on
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getting wonders.
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You get access to more wonders.
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I need to do more science, so getting universities in every city is now a priority.
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I got a great artist in my capital and sent it to my cultural city with the least amount
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of culture and used them to create a great work with 6,000 culture at a pop.
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Now that is no longer the culture city with the lowest culture because of this.
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Then I researched up to replaceable parts and started building factories in each of my
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cities to increase my production.
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Then one of my science cities produced a great scientist which I used to create in Academy.
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Then the next turn, I got a free great scientist by being the first to discover physics, which
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is the prerequisite to researching electricity and electricity opens up building Broadway.
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I sent this great scientist to another of my science cities and again created an Academy,
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so now I had two academies.
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Each academy adds 50% to the science output of the city, so that's a good investment.
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I then traded physics for rifling and as we've talked before in a number of these trading
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texts with the other players, very, very vital.
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Now with the rifling tech, I could spend about half of my gold upgrading all of my military
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units to infantry, so now my defense is pretty solid.
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Then once I got electricity, I started on Broadway and then immediately started to research
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radio, which opens up both the Eiffel Tower and Rock & Roll.
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Then I set one of my military cities to building the Pentagon.
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In my capital I had three science specialists, so I turned one into an artist specialist
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since this is one of my designated culture cities.
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Once I got radio, I started on both the Eiffel Tower and Rock & Roll and immediately started
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to research mass media, which lets me build Hollywood and also the city improvement of broadcast
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towers.
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Meanwhile I got a great merchant, which I sent to Timbuktu, the Molly city, for a trade
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mission to generate more cash to replenish my treasury after upgrading all of my military
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units.
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Then with my treasury healthy again, I implemented the social policy of universal suffrage
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so that I could use cash to hurry city projects.
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I got another great engineer and sent him to the city building Rock & Roll and used him
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to hurry the production.
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I then set the city to producing Hollywood.
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My treasury was starting to look quite good, so in about ten turns I was able to rush
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the Eiffel Tower, Hollywood, and Broadway.
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Then I set each of them to building broadcast towers to add more to the culture production.
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The next step was to go through each of my cities and reallocate my citizen specialists
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to be artists.
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This should lead my other cities to produce more great artists.
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Now I did leave my scientists specialists in my science cities, however, because I don't
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want to fall behind on that.
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Anyway, this should be enough to give you an idea of how to win a culture of victory,
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though you may need a few tries to be successful.
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This is a new victory type, and the focus on developing three cities makes it unlike any
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of the others.
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Now I also want to say a few words about the science and military victories, not going
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to go through an in-depth discussion like we did with culture, but these are not terribly
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different from previous versions.
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Now the trick to getting either of these science or military is to realize that production
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is king.
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For a science victory you will want to build libraries, universities, observatories,
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and labs in every city as quickly as possible, and that takes production.
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And for a science victory, having a large empire helps because you can add the science
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output of every city into the mix.
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And when you get to the end game of building your spaceship, having a number of cities
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with high production is what gets that ship built faster.
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And of course, production is also key to cranking out units when you're looking for a military
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victory.
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So for a leader, I would go with one that has the industrious trait, whether talking science
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or military, you want to have that to keep your production up.
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Then the question becomes, what are you paired with?
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Stalin is both industrious and aggressive, which makes for a pretty good military leader.
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On a science side, there's not a leader who combines industrious with philosophical,
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but you can combine philosophical with expansive, for instance, and get your Peter the Great.
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The real point is to adapt your strategy.
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You can do well with a financial leader, generate lots of cash, and buy the units in buildings
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you need.
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That's perfectly valid strategy.
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But generally, as I say, the essence of these two victory types is pretty similar to previous
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games in the series.
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So if you've won a science or military victory in Civ 2 or Civ 3, you're already most of
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the way there.
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So this is a hookah for Hacker Public Radio, signing off and is always encouraging you
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to support free software.
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Bye bye.
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You have been listening to Hacker Public Radio, and Hacker Public Radio does work.
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Today's show was contributed by a HBR listener like yourself.
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If you ever thought of recording podcasts, you can click on our contribute link to find
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out how easy it really is.
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Hosting for HBR has been kindly provided by an honesthost.com, the Internet Archive
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and our sings.net.
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On the Sadois status, today's show is released under Creative Commons, Attribution 4.0 International
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License.
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