The staged package put the module in build/package/bin. OBS does not look
there. From AddExtraModulePaths() in obs-studio's UI/window-basic-main.cpp,
the per-user plugin layout on Linux and Windows is:
<config>/obs-studio/plugins/<name>/bin/64bit/<name>.{so,dll}
<config>/obs-studio/plugins/<name>/data/
so build/package/ now uses bin/64bit and is a straight drop-in. Re-verified in
the headless libobs harness from the new path: the module loads, both sources
connect, frames arrive, the camera switch round-trips, and `ldd` on the staged
copy resolves liblivekit and liblivekit_ffi from bin/64bit via $ORIGIN.
macOS deliberately keeps the flat bin/ -- there OBS looks for a
<name>.plugin/Contents/MacOS bundle, which this build does not produce. That
gap is documented in README.md rather than papered over with a directory name
that would only look right.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
302 lines
16 KiB
Markdown
302 lines
16 KiB
Markdown
# obs-streamer-tools-plugin
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Native OBS Studio source plugin that pulls streamer-tools camera feeds
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directly from LiveKit over WebRTC, replacing the current SRT/RTSP-via-VLC-or-
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Media-Source path for directors. Full design:
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`docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md` in the
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`streamer-tools` repo.
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## Status
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The plugin is **functionally complete on Linux and verified end to end there**
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(module loads into real libobs, connects to a real LiveKit server through the
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real streamer-tools API shape, and pushes decoded frames into
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`obs_source_output_video`/`_audio`).
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It has **not been run in the OBS GUI on any platform.** macOS builds the real
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module in CI but its artifact is not yet loadable (see the macOS packaging gap
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under CI). Windows has not yet completed a build with the current fixes.
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See "What is verified, and how" below for exactly what has and has not been
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checked, and "Testing this by hand" for what a human still needs to do.
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## Layout
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```
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cmake/LiveKitSDK.cmake - downloads + unpacks the pinned client-sdk-cpp release
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core/ - core library (C++17, no OBS dependency, headless-testable)
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include/stplugin/
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core.h version + ConnectionConfig
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json.h small strict JSON reader
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http.h injectable HTTP client interface
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api_client.h the two /api/obs/:slug/* calls
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session_types.h media/state types + the pure session logic
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session.h LiveKitSession, the livekit::Room wrapper
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src/
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http_curl.cpp libcurl backend (Linux/macOS)
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http_winhttp.cpp WinHTTP backend (Windows)
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tests/ dependency-free CTest suites
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obs-adapter/ - thin OBS glue (C++)
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src/plugin-main.cpp obs_source_info, properties UI, frame output
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data/locale/en-US.ini
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scripts/livekit-dev-room.py - mints tokens for the integration test
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third_party/livekit/ - redistribution notices for the LiveKit binaries
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.gitea/workflows/build.yml - 3-platform CI matrix
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```
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## How it works
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1. The operator fills in the streamer-tools server URL, room slug and read key,
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and picks a camera from the dropdown.
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2. The source's own worker thread calls `POST /api/obs/:slug/token?key=…` to
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mint a hidden, subscribe-only LiveKit token
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(identity `obs:<slug>:<nonce>` — a fresh nonce per mint, so two OBS
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installs watching the same room can never kick each other).
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3. `LiveKitSession` connects `livekit::Room` to the returned `wsUrl`, waits for
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the chosen participant's `Source.Camera` video track (and their microphone),
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and reads decoded frames off `VideoStream`/`AudioStream`.
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4. The adapter hands those straight to `obs_source_output_video` /
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`obs_source_output_audio`.
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Nothing on the OBS UI thread ever blocks on the network. The one deliberate
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exception is the "Refresh camera list" button, which the operator pressed and
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is waiting on; it uses a shortened 5s timeout.
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### Design decisions worth knowing before changing this
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- **Frames come from `VideoStream::fromTrack` with our own reader threads, not
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from `Room::setOnVideoFrameCallback`.** The dispatcher API is keyed by
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(participant identity, track *name*), which is only knowable once the track
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is published — and disassembly of `liblivekit.so` 1.10.1 confirms that
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neither `Room::setOnVideoFrameCallback` nor the dispatcher's own version
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starts a reader for an already-subscribed track; they only record the
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registration. Registering at the only moment the name exists would therefore
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have silently produced no video.
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- **Every stream operation runs on one owned worker thread**, never on a
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LiveKit room event thread: `Room::disconnect()` from inside a delegate
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callback is documented to deadlock.
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- **`VideoStream::Options::capacity` is 3**, making the SDK queue a
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drop-oldest ring buffer. A stalled consumer can only fall three frames
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behind and then sees the *newest* frame, not a backlog — the structural
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answer to the stale-media bug that motivated this plugin.
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- **Video and audio are both timestamped with `os_gettime_ns()` at arrival.**
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The SDK gives video a WebRTC capture timestamp and audio none; mixing two
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epochs inside one OBS source would guarantee A/V drift. This relies on the
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SDK's jitter buffering having already aligned them — the assumption the
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design doc flags for verification on real hardware. **Still unverified.**
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- **WebRTC changes resolution mid-stream.** Observed directly in the
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integration test: the first frames after (re)subscribing arrive at a
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downscaled spatial layer before ramping to the published size. The adapter
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passes each frame's own geometry through, and logs geometry changes.
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## Building
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Linux (the platform that is fully verified). `STPLUGIN_BOOTSTRAP_OBS=OFF`
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skips the macOS/Windows OBS-SDK bootstrap, which Linux does not need:
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```
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sudo apt-get install -y cmake ninja-build libobs-dev libcurl4-openssl-dev
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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cmake --build build
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ctest --test-dir build --output-on-failure
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```
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The configure step downloads the pinned `client-sdk-cpp` release (~13 MB) into
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`build/_deps/livekit-sdk`. Point `-DSTPLUGIN_LIVEKIT_SDK_DIR=<path>` at a
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persistent directory to cache it across builds; `-DSTPLUGIN_LIVEKIT_SDK_VERSION`
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and `-DSTPLUGIN_LIVEKIT_SDK_TRIPLE` override the pin and the release triple.
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The build stages a runnable layout into `build/package/`:
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```
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build/package/bin/64bit/streamer-tools-camera.so (RPATH=$ORIGIN)
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build/package/bin/64bit/liblivekit.so
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build/package/bin/64bit/liblivekit_ffi.so
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build/package/data/locale/en-US.ini
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build/package/licenses/...
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```
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That is exactly the layout OBS searches on Linux and Windows —
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`<config>/obs-studio/plugins/<name>/bin/64bit` plus a sibling `data/`, per
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`AddExtraModulePaths()` in obs-studio's `UI/window-basic-main.cpp` — so
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`build/package/` is a straight drop-in. The module resolves the LiveKit
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libraries from `$ORIGIN` (verified: `ldd` on the staged copy resolves both
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to `bin/64bit/`), not from the build tree. macOS is not this shape; see the
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macOS packaging gap under CI.
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## Testing this by hand
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**Nobody has yet run this in the OBS GUI. That test is still outstanding on
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all three platforms.** To do it on Linux:
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```
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mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
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cp -r build/package/bin build/package/data \
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~/.config/obs-studio/plugins/streamer-tools-camera/
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obs
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```
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(That yields `.../streamer-tools-camera/bin/64bit/streamer-tools-camera.so`
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and `.../streamer-tools-camera/data/locale/en-US.ini`, which is what OBS
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looks for.)
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Then: Sources → `+` → "streamer-tools Camera" → fill in the server URL, room
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slug and read key from the room's settings page → "Refresh camera list" → pick
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a camera. Check `~/.config/obs-studio/logs/` for
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`[streamer-tools-camera] connected to …` and `[streamer-tools-camera] video
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frame WxH I420`.
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What to look for that automated testing could not answer:
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- Does video actually *appear*, right way up, right colours?
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- Is A/V sync acceptable? (see the timestamp caveat above)
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- What is the end-to-end latency versus the existing egress path?
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- Does a publisher restarting mid-show recover cleanly on screen?
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### Running the LiveKit integration test
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`core/tests/test_integration_livekit` publishes a synthetic camera into a real
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room and subscribes to it through the wrapper. It skips unless
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`STPLUGIN_IT_*` is set:
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```
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livekit-server --dev --bind 127.0.0.1 &
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eval "$(python3 scripts/livekit-dev-room.py)"
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ctest --test-dir build -R test_integration_livekit --output-on-failure
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```
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## What is verified, and how
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Verified on Ubuntu 24.04 (libobs 30.0.2, client-sdk-cpp 1.10.1,
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livekit-server 1.13.6 in dev mode):
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| Claim | How it was checked |
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| The pinned LiveKit SDK links and is callable | `test_livekit_smoke`: `initialize()`/`shutdown()` round-trip, header version asserted equal to the CMake pin |
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| The JSON reader handles real and hostile input | `test_json`, 158 checks, including truncated bodies, HTML error pages, binary garbage, lone surrogates, and a depth-limit case |
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| The API client parses the real response shapes and every error branch | `test_api_client`, 121 checks, against a fake HTTP client **and** a real loopback HTTP server driving the actual platform backend |
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| A dead/stalled/garbage server cannot hang or crash the plugin | loopback cases: truncated JSON, connection closed with no reply, non-HTTP bytes, dead port, stalled server cut off by the client timeout |
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| Session state transitions, track selection, frame geometry | `test_session`, 81 checks, plus real `connect()` failures against the real SDK |
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| **Media actually flows** | `test_integration_livekit` against a real LiveKit server: 36 video frames + 323 audio frames, correct I420 geometry and plane pointers, publisher unpublish → `hasVideo()` false with **no further frames from the dead publisher**, republish → video resumes |
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| **The module loads into real libobs and pushes frames** | a headless libobs harness (`obs_startup` + `obs_reset_audio`/`obs_reset_video` + `obs_open_module`) driving the built module against a stand-in streamer-tools API in front of a real LiveKit server. Log: `connected to ws://… watching cam-test` then `video frame 640x360 I420`; the camera dropdown populated as `Test Camera` / `Dark Camera (offline)`; status `connected`; clean destroy and unload |
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| A wrong read key is reported, not silently swallowed | same harness with a bad key: status `unknown room slug, or the read key is wrong or has been rotated`, warning info type, retry with backoff, no crash |
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| Changing the selected camera reconnects cleanly | same harness: switch to a dark slot and back. Each switch mints a fresh `obs:<room>:<nonce>` identity and reconnects; video returns; status stays `connected`; no crash, no stale frame |
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| Two sources in one OBS process | same harness with a second source added: both connect with distinct nonce identities, both receive frames, both tear down cleanly |
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**Not verified anywhere:**
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- The OBS GUI, on any platform. No human has looked at this in OBS.
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- macOS beyond "CI builds and links the real module and the core tests pass".
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Its artifact is a bare `.so` with a relative libobs install name and will
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not load in OBS.app — see the macOS packaging gap under CI.
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- Windows beyond "the core library and the WinHTTP backend compile and their
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tests pass", from runs predating the current fixes. The WinHTTP backend has
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never run against a real streamer-tools server, only against the loopback
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test server in `test_api_client`.
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- A/V sync and end-to-end latency against the existing egress path.
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- Behaviour against the real production streamer-tools server (only against a
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stand-in serving the same shapes).
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- Token expiry after an hour. Expiry is handled *reactively*: a fatal
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disconnect makes the worker mint a fresh token and reconnect. The design
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doc's "proactively refreshed before expiry" is **not** implemented —
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`client-sdk-cpp` 1.10.1 exposes no way to hand a live `Room` a new token.
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## CI
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`.gitea/workflows/build.yml` runs on every push, matrixed across the three
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runners available to this repo under the `CyberCoveLLC` org.
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| Job | `runs-on` | Runner | State |
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| `linux` | `ubuntu-24.04` | `localhost.localdomain` | **Green.** Builds the real adapter against Ubuntu's libobs-dev 30.0.2, runs all six test suites, uploads `build/package` as an artifact |
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| `macos` | `macos-latest` | `home-mac` (Global) | **Green.** Builds libobs 30.0.2 from source, then the real adapter; 6/6 tests; artifact uploaded. But see the macOS packaging gap below |
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| `windows` | `windows-latest` | `winvm-builder` (org-scoped) | **Unconfirmed** — see below |
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The Linux job is pinned to `ubuntu-24.04` rather than `ubuntu-latest`: this
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instance's two Linux runners answer `ubuntu-latest` with different releases,
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and 22.04's `libobs-dev` is OBS 27 — a different API surface, and the LiveKit
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SDK's own `linux-x64` asset does not even link there (hence the
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`ubuntu-22.04` SDK triple; see `cmake/LiveKitSDK.cmake`).
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macOS and Windows use the `obsproject/obs-plugintemplate` buildspec
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bootstrap, trimmed to drop `qt6` (this plugin's properties UI is plain
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`obs_properties_*`), with `obs-studio.version` pinned to 30.0.2 — the same
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version Linux builds against, and deliberately low, because OBS rejects a
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module built against a newer libobs than the one running it.
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**Both jobs fall back to a core-library-only build if the bootstrap fails**,
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rather than going red, with a workflow `::warning::` and a "Show what was
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built" step that reports no module. That fallback exists because the
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bootstrap is the least verifiable part of this project — there is no way to
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exercise a macOS or Windows OBS build from the Linux development machine —
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and a permanently red CI teaches people to ignore CI. **Do not remove the
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warning:** a green job that quietly stopped building the plugin is worse than
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a red one.
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### Where the macOS bootstrap actually got to
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Six CI iterations, each fixing a real failure visible in the logs:
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1. Upstream's Xcode generator → `No CMAKE_C_COMPILER could be found` (the
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runner has the Command Line Tools, not Xcode). Switched to Ninja.
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2. OBS's SDK version regex only matches a full-Xcode SDK path. Synthesised a
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`MacOSX.platform/Developer/SDKs/MacOSX<ver>.sdk` symlink to the same SDK.
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3. The install walked into `UI/obs-frontend-api`, whose binary is
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deliberately never built. The install's exit code is now tolerated.
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4. Restricting the install to `libobs/` fixed that but lost the
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per-configuration export file.
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5. `xattr -r -d com.apple.quarantine` followed the SDK symlink into the
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read-only system SDK. Symlink moved to the build directory; the xattr step
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is no longer fatal.
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6. `IMPORTED_LOCATION or IMPORTED_IMPLIB not set for imported target
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OBS::libobs configuration Release` — OBS 30.0.2 installs
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`libobsTargets.cmake` without the per-config file that carries the library
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path. The top-level `CMakeLists.txt` now detects a locationless
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`OBS::libobs` and points it at the framework the bootstrap just built.
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All six are confirmed fixed: the macOS job now downloads obs-deps and
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obs-studio, builds libobs from source, builds and links the real adapter,
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passes 6/6 tests, and uploads its artifact. `otool -L` on the result shows it
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linked against libobs and `@rpath/liblivekit.dylib`.
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### macOS packaging gap (known, unfixed)
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**The macOS artifact will not load in OBS.app as it stands.** Two reasons,
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neither of which CI can catch, because CI only proves it compiles and links:
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1. It is a bare `streamer-tools-camera.so`. OBS on macOS loads plugins as
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`<name>.plugin` bundles (`Contents/MacOS/<name>`, `Contents/Resources/`,
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an `Info.plist`), which is what obs-plugintemplate's
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`cmake/macos/helpers.cmake` builds and which this project deliberately did
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not vendor.
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2. `otool -L` shows the libobs dependency recorded as the relative path
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`libobs/libobs.framework/Versions/A/libobs`, inherited from the
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from-source libobs's own install name. A real plugin needs
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`@rpath/libobs.framework/Versions/A/libobs` plus an `LC_RPATH` pointing at
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`OBS.app/Contents/Frameworks`.
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Fixing this means either vendoring the template's macOS bundle helpers or
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adding an `install_name_tool` pass and a bundle layout — bounded work, but
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work that has to be done and checked on an actual Mac. It is deliberately not
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attempted here rather than guessed at.
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### Where the Windows bootstrap got to
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Windows is by far the slowest job — the `lukka/get-cmake` step alone takes
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7-15 minutes on `winvm-builder`, and the runner serialises jobs, so a burst of
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pushes leaves a queue that takes an hour to drain. One confirmed bug of its
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own was found and fixed: upstream passes `-A x64,version=<Windows SDK>` to the
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OBS sub-configure, and with a current CMake that `,version=` suffix reappears
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verbatim in the sub-build's `CMAKE_VS_PLATFORM_NAME` — which obs-studio's own
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dependency downloader uses as the architecture, sending it after
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`windows-deps-2023-11-03-x64,version=10.0.26100.0.zip`:
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```
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string sub-command JSON member 'hashes windows-x64,version=10.0.26100.0' not found
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Unable to download .../windows-deps-2023-11-03-x64,version=10.0.26100.0.zip
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```
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Plain `-A x64` now. **No Windows run has yet completed with that fix in
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place**, so Windows should be treated as unverified beyond "the core library
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and the WinHTTP backend compile and their tests pass", which earlier runs did
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show. Expect further iterations there of the same kind the macOS bootstrap
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needed.
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