shadowdaoandClaude Sonnet 5 a910d22870
Build / macOS (macos-latest) (push) Failing after 16s
Build / Linux (ubuntu-24.04) (push) Successful in 58s
Build / Windows (windows-latest) (push) Failing after 9m2s
ci: install only libobs from the OBS sub-build
macOS got all the way through this time: the synthesised SDK path satisfied
OBS's version check, the sub-build configured, and libobs built and installed
-- libobs.framework with its headers, libobsConfig.cmake and
libobsTargets.cmake all landed. Then the install failed on the NEXT
subproject:

  file INSTALL cannot find ".../UI/obs-frontend-api/obs-frontend-api.dylib":
  No such file or directory

Installing from the top-level build directory walks every subproject's
cmake_install.cmake, and obs-frontend-api is a target this build deliberately
never builds -- that is the whole point of dropping Qt. Pointing --install at
the libobs subdirectory installs exactly what find_package(libobs) needs and
nothing else.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
2026-09-06 22:15:44 -07:00

obs-streamer-tools-plugin

Native OBS Studio source plugin that pulls streamer-tools camera feeds directly from LiveKit over WebRTC, replacing the current SRT/RTSP-via-VLC-or- Media-Source path for directors. Full design: docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md in the streamer-tools repo.

Status

The plugin is functionally complete on Linux and verified end to end there (module loads into real libobs, connects to a real LiveKit server through the real streamer-tools API shape, and pushes decoded frames into obs_source_output_video/_audio). It has not been run in the OBS GUI on any platform, and macOS/Windows have only ever been built by CI, never loaded. See "What is verified, and how" below for exactly what that means, and "Testing this by hand" for what a human still needs to do.

Layout

cmake/LiveKitSDK.cmake   - downloads + unpacks the pinned client-sdk-cpp release
core/                    - core library (C++17, no OBS dependency, headless-testable)
  include/stplugin/
    core.h                 version + ConnectionConfig
    json.h                 small strict JSON reader
    http.h                 injectable HTTP client interface
    api_client.h           the two /api/obs/:slug/* calls
    session_types.h        media/state types + the pure session logic
    session.h              LiveKitSession, the livekit::Room wrapper
  src/
    http_curl.cpp          libcurl backend (Linux/macOS)
    http_winhttp.cpp       WinHTTP backend (Windows)
  tests/                   dependency-free CTest suites
obs-adapter/             - thin OBS glue (C++)
  src/plugin-main.cpp      obs_source_info, properties UI, frame output
  data/locale/en-US.ini
scripts/livekit-dev-room.py - mints tokens for the integration test
third_party/livekit/     - redistribution notices for the LiveKit binaries
.gitea/workflows/build.yml  - 3-platform CI matrix

How it works

  1. The operator fills in the streamer-tools server URL, room slug and read key, and picks a camera from the dropdown.
  2. The source's own worker thread calls POST /api/obs/:slug/token?key=… to mint a hidden, subscribe-only LiveKit token (identity obs:<slug>:<nonce> — a fresh nonce per mint, so two OBS installs watching the same room can never kick each other).
  3. LiveKitSession connects livekit::Room to the returned wsUrl, waits for the chosen participant's Source.Camera video track (and their microphone), and reads decoded frames off VideoStream/AudioStream.
  4. The adapter hands those straight to obs_source_output_video / obs_source_output_audio.

Nothing on the OBS UI thread ever blocks on the network. The one deliberate exception is the "Refresh camera list" button, which the operator pressed and is waiting on; it uses a shortened 5s timeout.

Design decisions worth knowing before changing this

  • Frames come from VideoStream::fromTrack with our own reader threads, not from Room::setOnVideoFrameCallback. The dispatcher API is keyed by (participant identity, track name), which is only knowable once the track is published — and disassembly of liblivekit.so 1.10.1 confirms that neither Room::setOnVideoFrameCallback nor the dispatcher's own version starts a reader for an already-subscribed track; they only record the registration. Registering at the only moment the name exists would therefore have silently produced no video.
  • Every stream operation runs on one owned worker thread, never on a LiveKit room event thread: Room::disconnect() from inside a delegate callback is documented to deadlock.
  • VideoStream::Options::capacity is 3, making the SDK queue a drop-oldest ring buffer. A stalled consumer can only fall three frames behind and then sees the newest frame, not a backlog — the structural answer to the stale-media bug that motivated this plugin.
  • Video and audio are both timestamped with os_gettime_ns() at arrival. The SDK gives video a WebRTC capture timestamp and audio none; mixing two epochs inside one OBS source would guarantee A/V drift. This relies on the SDK's jitter buffering having already aligned them — the assumption the design doc flags for verification on real hardware. Still unverified.
  • WebRTC changes resolution mid-stream. Observed directly in the integration test: the first frames after (re)subscribing arrive at a downscaled spatial layer before ramping to the published size. The adapter passes each frame's own geometry through, and logs geometry changes.

Building

Linux (the platform that is fully verified):

sudo apt-get install -y cmake ninja-build libobs-dev libcurl4-openssl-dev
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build
ctest --test-dir build --output-on-failure

The configure step downloads the pinned client-sdk-cpp release (~13 MB) into build/_deps/livekit-sdk. Point -DSTPLUGIN_LIVEKIT_SDK_DIR=<path> at a persistent directory to cache it across builds; -DSTPLUGIN_LIVEKIT_SDK_VERSION and -DSTPLUGIN_LIVEKIT_SDK_TRIPLE override the pin and the release triple.

The build stages a runnable layout into build/package/:

build/package/bin/streamer-tools-camera.so   (RPATH=$ORIGIN)
build/package/bin/liblivekit.so
build/package/bin/liblivekit_ffi.so
build/package/data/locale/en-US.ini
build/package/licenses/...

build/package/bin is what gets installed — the module resolves the LiveKit libraries from $ORIGIN / @loader_path, not from the build tree.

Testing this by hand

Nobody has yet run this in the OBS GUI. That test is still outstanding on all three platforms. To do it on Linux:

mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
cp -r build/package/bin build/package/data \
      ~/.config/obs-studio/plugins/streamer-tools-camera/
obs

Then: Sources → + → "streamer-tools Camera" → fill in the server URL, room slug and read key from the room's settings page → "Refresh camera list" → pick a camera. Check ~/.config/obs-studio/logs/ for [streamer-tools-camera] connected to … and [streamer-tools-camera] video frame WxH I420.

What to look for that automated testing could not answer:

  • Does video actually appear, right way up, right colours?
  • Is A/V sync acceptable? (see the timestamp caveat above)
  • What is the end-to-end latency versus the existing egress path?
  • Does a publisher restarting mid-show recover cleanly on screen?

Running the LiveKit integration test

core/tests/test_integration_livekit publishes a synthetic camera into a real room and subscribes to it through the wrapper. It skips unless STPLUGIN_IT_* is set:

livekit-server --dev --bind 127.0.0.1 &
eval "$(python3 scripts/livekit-dev-room.py)"
ctest --test-dir build -R test_integration_livekit --output-on-failure

What is verified, and how

Verified on Ubuntu 24.04 (libobs 30.0.2, client-sdk-cpp 1.10.1, livekit-server 1.13.6 in dev mode):

Claim How it was checked
The pinned LiveKit SDK links and is callable test_livekit_smoke: initialize()/shutdown() round-trip, header version asserted equal to the CMake pin
The JSON reader handles real and hostile input test_json, 158 checks, including truncated bodies, HTML error pages, binary garbage, lone surrogates, and a depth-limit case
The API client parses the real response shapes and every error branch test_api_client, 121 checks, against a fake HTTP client and a real loopback HTTP server driving the actual platform backend
A dead/stalled/garbage server cannot hang or crash the plugin loopback cases: truncated JSON, connection closed with no reply, non-HTTP bytes, dead port, stalled server cut off by the client timeout
Session state transitions, track selection, frame geometry test_session, 81 checks, plus real connect() failures against the real SDK
Media actually flows test_integration_livekit against a real LiveKit server: 36 video frames + 323 audio frames, correct I420 geometry and plane pointers, publisher unpublish → hasVideo() false with no further frames from the dead publisher, republish → video resumes
The module loads into real libobs and pushes frames a headless libobs harness (obs_startup + obs_reset_audio/obs_reset_video + obs_open_module) driving the built module against a stand-in streamer-tools API in front of a real LiveKit server. Log: connected to ws://… watching cam-test then video frame 640x360 I420; the camera dropdown populated as Test Camera / Dark Camera (offline); status connected; clean destroy and unload
A wrong read key is reported, not silently swallowed same harness with a bad key: status unknown room slug, or the read key is wrong or has been rotated, warning info type, retry with backoff, no crash

Not verified anywhere:

  • The OBS GUI, on any platform. No human has looked at this in OBS.
  • macOS and Windows beyond "CI compiles and the core tests pass". The WinHTTP backend has never run against a real streamer-tools server.
  • A/V sync and end-to-end latency against the existing egress path.
  • Behaviour against the real production streamer-tools server (only against a stand-in serving the same shapes).
  • Token expiry after an hour. Expiry is handled reactively: a fatal disconnect makes the worker mint a fresh token and reconnect. The design doc's "proactively refreshed before expiry" is not implemented — client-sdk-cpp 1.10.1 exposes no way to hand a live Room a new token.

CI

.gitea/workflows/build.yml runs on every push, matrixed across the three runners available to this repo under the CyberCoveLLC org.

Job runs-on Runner
linux ubuntu-latest gitea-runner.internal.cloud-hosting.io (Global)
macos macos-latest home-mac (Global)
windows windows-latest winvm-builder (org-scoped)

Linux uses Ubuntu's libobs-dev and builds the real OBS adapter. macOS and Windows use the obsproject/obs-plugintemplate buildspec bootstrap, trimmed to drop qt6 (this plugin's properties UI is plain obs_properties_*), with obs-studio.version pinned no newer than what Linux builds against — OBS rejects a module built against a newer libobs than the one running it.

S
Description
Native OBS Studio source plugin pulling streamer-tools camera feeds directly from LiveKit over WebRTC (via livekit-ffi). Core library + thin OBS adapter, cross-platform.
Readme Apache-2.0
984 KiB
v0.1.0
Latest
2026-09-07 18:18:35 +00:00
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