- utils/breakpoints.ts: single source for 767/768/991/992; head
VISIBILITY/RESPONSIVE CSS built from it (flex-stacking rule moved from
768 to the 767 mobile boundary).
- utils/responsive-style.ts: styleTablet/styleMobile partial overrides,
cascade resolution, pure setters, scoped @media CSS per node.
- state/DeviceContext.tsx: real DeviceProvider (owns the one-time mobile
forcing from EditorShell); TopBar, overflow menu, ReportIssueModal and
Canvas read useDevice() instead of props.
- editor/RenderNode.tsx: resolves the effective style for the current
device in one place and marks overridden nodes with data-wsb-overridden.
Craft passes an opaque <DefaultRender/> to onRender, so the component
element is rebuilt with the resolved style (cloneElement cannot work).
- utils/html-export.ts: hidden nodes skipped; overrides emitted as one
body-level <style data-wsb-responsive> block + data-wsb-r scope attr;
injectAttrs skips leading <style> elements.
- test-utils/editorHarness.tsx: optional onRender/wrap options.
Refs #45
Refs #37
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A manual Save during Publish sent a second save with the same base_rev; the
loser 409'd against its own tab (and could abort the publish).
- useWhpApi: every save runs through one in-flight promise (SaveGuard
saveInFlight). A save requested while one is out waits, then sends only
if still dirty, with the rev the first returned; payload is read from the
editor at send time. Forced (empty/overwrite) saves always send.
- Save buttons are disabled while publishing.
- Pill: a conflict reads 'Unsaved changes' (modal open) from Save and from
Publish alike; a never-saved site (load rev null) reads 'Not saved yet'.
- Autosave interval reads runSave through a ref, so editing can't keep
restarting it and starve autosave.
- Fix stale 'Throws like exportBodyHtml' comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Craft records actions.deserialize as an undoable step and nothing cleared
history, so Undo right after load returned the canvas to the blank pre-load
Frame (autosave would then save it), and Undo after a page switch put the
previous page's content into the current slot.
- clear history after the load-time deserialize and after every page/
header/footer switch (in-place AI replacement of the same slot keeps it)
- continuousSetProp opens a burst only when its first call actually
changed something, so it never merges into an entry it did not create
- the empty-save banner's Undo is disabled when there is nothing to undo
Real-editor tests: load, page/header switch, no-op-first burst, banner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Track dirty from Craft node changes and page/design/header/footer state, cleared
only by a successful save. Persistent Unsaved/Saving/Saved/Published/Save failed
pill, beforeunload prompt while dirty or saving, one persistent error notice,
resp.ok/non-JSON handling for save and publish, and publish refuses to run
after a failed save. Draft badge no longer flips on a no-op autosave.
Refs #30
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>