Mobile Phase B: touch editing (selection toolbar, tap-to-add) + duplicate fix #10

Merged
jknapp merged 2 commits from mobile-phase-b into main 2026-07-13 15:43:29 +00:00

2 Commits

Author SHA1 Message Date
shadowdao 77f35c4e9e fix(builder): duplicate inserts+selects after source; select-parent/styles-sheet/canvas-pad mobile fixes
Ship-blocking fix (Fable consult): useNodeActions.duplicate() appended the
regenerated tree at the end of the parent while leaving the ORIGINAL
selected, so duplicating a top-level section landed the copy off-screen at
the bottom of the page with no visible change -- shared by both the mobile
selection toolbar and the desktop right-click ContextMenu. Now inserts the
copy immediately after the source (actions.addNodeTree(tree, parentId,
sourceIndex + 1)) and selects it (actions.selectNode(tree.rootNodeId)),
falling back to append-at-end if the source's index can't be resolved.
Mobile also scrolls the new node into view.

Three cheap fast-follows:
- canSelectParent on useNodeActions (false when the node's parent is ROOT
  or missing); MobileSelectionToolbar disables "Select Parent" instead of
  dead-ending on a page-wide ROOT outline with no toolbar of its own.
- Opening the Styles sheet on mobile now scrolls the selected node above
  the 65dvh sheet; a temporary generous bottom-padding class handles the
  case where the node is the last thing on the page and there'd otherwise
  be no room left to scroll it into view.
- Canvas gets bottom padding equal to the fixed selection toolbar's height
  while it's visible, so the last section of a short page isn't stuck
  permanently underneath it.

Desktop duplicate behavior improves (inserts after + selects) via the
shared hook; no toHtml changes. Verified live via Playwright at 375px and
1280px (screenshots in craft/scratchpad/mobileB2/).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 08:41:33 -07:00
shadowdao 2c8425ffb0 feat(builder): mobile-B touch editing -- selection toolbar, tap-to-add, swipe-dismiss
Phase B makes the Craft.js editor genuinely usable by touch on top of Phase
A's responsive shell, gated entirely behind useIsMobile()/<=768px:

- Extract useNodeActions(nodeId) out of ContextMenu.tsx (move/duplicate/
  delete/select-parent), shared by the desktop right-click menu (behavior
  unchanged) and the new mobile MobileSelectionToolbar.
- MobileSelectionToolbar: bottom-fixed selection toolbar (Move Up/Down,
  Duplicate, Select Parent, Edit Styles, two-tap Delete confirm), hidden
  while a sheet is open.
- BlocksPanel: tap-to-add on mobile (insert after selection, close sheet,
  select + scroll the new node into view); desktop drag/double-click
  unchanged.
- LayersPanel rows >=44px on mobile; HeadCodeModal portaled to document.body
  (same fix TemplateModal already had); BottomSheet gets swipe-to-dismiss
  and on-screen-keyboard clearance via a new useVisualViewportInsets hook.

Also fixes two pre-existing bugs surfaced only by driving a real Craft.js
document with Playwright touch input (masked by tests that mock
@craftjs/core): regenerateTreeIds structuredClone'd a live node's whole
data object, including the component function reference in data.type,
throwing DataCloneError and silently breaking Duplicate/Paste for every
node type; and an earlier useNodeActions draft cached canMoveUp/canMoveDown
inside a useEditor collector closed over nodeId, which goes stale for one
render whenever the selection changes without an unrelated store event.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 08:07:51 -07:00