UI polish Phase 1: quick wins (empty-canvas state, selection badge, contrast, FA icons, preset grid, assets empty state) #6

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jknapp merged 7 commits from ui-polish-phase1 into main 2026-07-13 03:22:51 +00:00
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Fable UI review items 3-9. Editor-chrome polish only (no toHtml change). Wires two already-built-but-unrendered CSS primitives (empty-canvas-hint, component-indicator selection badge), fixes dark-theme contrast, 10px labels, emoji-as-icons (tofu), preset-grid orphan row, and the assets empty state. 567 tests.

🤖 Generated with Claude Code

Fable UI review items 3-9. Editor-chrome polish only (no toHtml change). Wires two already-built-but-unrendered CSS primitives (empty-canvas-hint, component-indicator selection badge), fixes dark-theme contrast, 10px labels, emoji-as-icons (tofu), preset-grid orphan row, and the assets empty state. 567 tests. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
jknapp added 7 commits 2026-07-13 03:22:50 +00:00
- --color-text-muted #71717a -> #8b8b96 (~4.9:1 on surface)
- --color-text-dim #52525b -> #6e6e78 (~3.3:1, decorative-only text)
- .block-item-label 10px -> 11px, .block-item-icon 18px -> 20px for
  hierarchy in the Blocks panel tile grid

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Unicode emoji/glyphs (Sitesmith's sparkle, lock, close X) render as
tofu on systems without an emoji font. Swap for the FA4 glyphs the
rest of the chrome already uses:
- SitesmithButton/SitesmithModal: sparkle -> fa-magic, lock -> fa-lock
- ContextMenu "Ask Sitesmith" entry: sparkle -> fa-magic (via new
  optional MenuItem.icon field)
- TemplateModal/SitesmithModal close buttons, PagesPanel delete,
  AssetsPanel delete/cancel: &#10005; -> fa-times / fa-trash

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PresetButtonGrid rendered every preset set into a fixed 4-column
.preset-grid, so 5-item sets (RADIUS_PRESETS, SPACING_PRESETS,
IMAGE_RADIUS_PRESETS, FONT_WEIGHTS, NavStylePanel's GAP_PRESETS)
wrapped a single lone button onto its own row, and the 6-item
TEXT_SIZES split unevenly (4+2).

PresetButtonGrid now derives a column count from presets.length via
defaultPresetGridColumns() -- 5-item sets get a single row of 5,
6-item sets split into two even rows of 3, and anything else keeps
the classic 4-column grid -- with an optional `columns` prop for
explicit overrides. This fixes every existing call site automatically
rather than threading an explicit count through each one.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
.empty-canvas-hint existed in editor.css but was never rendered
anywhere. Wire it up in Canvas.tsx: an EmptyCanvasHint component reads
Craft's ROOT node via useEditor and shows the hint once ROOT exists
with zero children, hiding again the instant something is dropped in
or while a drag is in progress. It's absolutely positioned over the
Frame with pointer-events: none so it never intercepts clicks/drops
meant for the underlying (empty) canvas -- scoped to regular page
editing only, not the header/footer editing mode.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
.component-indicator existed in editor.css but was never rendered
anywhere. Add RenderNode.tsx as a Craft.js <Editor onRender> override
and wire it in App.tsx: for the currently-selected node (excluding
ROOT) it portals a floating badge showing the node's displayName plus
a "select parent" chevron wired to actions.selectNode(parentId). Every
other node's render passes through untouched (a Fragment, no extra
DOM), and the badge portals to document.body positioned via
getBoundingClientRect rather than wrapping nodes in extra DOM, so it
can't perturb canvas layout and never appears in toHtml export.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Assets panel used to show a small always-visible dropzone plus a
separate italic "No assets uploaded yet" line stacked underneath it
when there were no assets -- two redundant messages for one state.
Replace both with a single tall dropzone (icon + "Drag images here or
click to upload") that also opens the file picker on click; it
collapses back to the original slim "Drop files here to upload" bar
once assets exist. Upload/drag-drop behavior is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
jknapp merged commit 5685670895 into main 2026-07-13 03:22:51 +00:00
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